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* Add archive version checking and regeneration * update building docs and copy assets for visual studio
157 lines
5.3 KiB
C++
157 lines
5.3 KiB
C++
#ifndef OTR_GLOBALS_H
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#define OTR_GLOBALS_H
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#pragma once
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#define GAME_REGION_NTSC 0
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#define GAME_REGION_PAL 1
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#define GAME_PLATFORM_N64 0
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#define GAME_PLATFORM_GC 1
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#define MM_NTSC_US_10 0x5354631C
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#define MM_NTSC_US_GC 0xB443EB08
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#ifdef __cplusplus
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#include <Context.h>
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#include <vector>
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const std::string customMessageTableID = "BaseGameOverrides";
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const std::string appShortName = "2ship";
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class OTRGlobals {
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public:
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static OTRGlobals* Instance;
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ImFont* fontStandard;
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ImFont* fontStandardLarger;
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ImFont* fontStandardLargest;
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ImFont* fontMono;
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ImFont* fontMonoLarger;
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ImFont* fontMonoLargest;
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std::shared_ptr<Ship::Context> context;
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OTRGlobals();
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~OTRGlobals();
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uint32_t GetInterpolationFPS();
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std::shared_ptr<std::vector<std::string>> ListFiles(std::string path);
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private:
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ImFont* CreateFontWithSize(float size, std::string fontPath = "");
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void CheckSaveFile(size_t sramSize) const;
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};
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uint32_t IsGameMasterQuest();
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#endif
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#ifndef __cplusplus
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#include <z64bgcheck.h>
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#include <z64camera.h>
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#include <z64game.h>
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#include <z64scene.h>
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#include <z64skin.h>
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void InitOTR(void);
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void DeinitOTR(void);
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void VanillaItemTable_Init();
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void OTRAudio_Init();
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void OTRMessage_Init();
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void InitAudio();
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void Graph_StartFrame();
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void Graph_ProcessGfxCommands(Gfx* commands);
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void Graph_ProcessFrame(void (*run_one_game_iter)(void));
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void OTRLogString(const char* src);
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void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char));
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void OTRGetPixelDepthPrepare(float x, float y);
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uint16_t OTRGetPixelDepth(float x, float y);
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int32_t OTRGetLastScancode();
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uint32_t ResourceMgr_GetNumGameVersions();
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uint32_t ResourceMgr_GetGameVersion(int index);
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uint32_t ResourceMgr_GetGamePlatform(int index);
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uint32_t ResourceMgr_GetGameRegion(int index);
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void ResourceMgr_LoadDirectory(const char* resName);
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char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
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uint8_t ResourceMgr_FileExists(const char* resName);
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void ResourceMgr_LoadFile(const char* resName);
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char* ResourceMgr_LoadFileFromDisk(const char* filePath);
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uint8_t ResourceMgr_ResourceIsBackground(char* texPath);
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char* ResourceMgr_LoadJPEG(char* data, size_t dataSize);
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uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
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uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
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CollisionHeader* ResourceMgr_LoadColByName(const char* path);
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AnimatedMaterial* ResourceMgr_LoadAnimatedMatByName(const char* path);
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char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
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char* ResourceMgr_LoadIfDListByName(const char* filePath);
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char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
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AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);
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char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
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Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
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Gfx* ResourceMgr_LoadGfxByName(const char* path);
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void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
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void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
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u8* ResourceMgr_LoadArrayByNameAsU8(const char* path, u8* buffer);
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char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
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char* ResourceMgr_LoadArrayByName(const char* path);
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size_t ResourceMgr_GetArraySizeByName(const char* path);
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Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
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char* ResourceMgr_LoadVtxArrayByName(const char* path);
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size_t ResourceMgr_GetVtxArraySizeByName(const char* path);
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Vtx* ResourceMgr_LoadVtxByName(char* path);
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Mtx* ResourceMgr_LoadMtxByName(char* path);
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KeyFrameSkeleton* ResourceMgr_LoadKeyFrameSkelByName(const char* path);
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KeyFrameAnimation* ResourceMgr_LoadKeyFrameAnimByName(const char* path);
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void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
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void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
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uint64_t GetPerfCounter();
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bool ResourceMgr_IsAltAssetsEnabled();
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struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime);
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void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime);
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void ResourceMgr_ClearSkeletons();
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s32* ResourceMgr_LoadCSByName(const char* path);
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int ResourceMgr_OTRSigCheck(char* imgData);
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uint64_t osGetTime(void);
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uint32_t osGetCount(void);
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uint64_t GetFrequency();
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uint32_t OTRGetCurrentWidth(void);
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uint32_t OTRGetCurrentHeight(void);
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float OTRGetAspectRatio(void);
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int32_t OTRConvertHUDXToScreenX(int32_t v);
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float OTRGetDimensionFromLeftEdge(float v);
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float OTRGetDimensionFromRightEdge(float v);
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int16_t OTRGetRectDimensionFromLeftEdge(float v);
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int16_t OTRGetRectDimensionFromRightEdge(float v);
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uint32_t OTRGetGameRenderWidth();
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uint32_t OTRGetGameRenderHeight();
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int AudioPlayer_Buffered(void);
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int AudioPlayer_GetDesiredBuffered(void);
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void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
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void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
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int Controller_ShouldRumble(size_t slot);
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void Controller_BlockGameInput();
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void Controller_UnblockGameInput();
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void Overlay_DisplayText(float duration, const char* text);
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void Overlay_DisplayText_Seconds(int seconds, const char* text);
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void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement);
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void Gfx_UnregisterBlendedTexture(const char* name);
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void Gfx_TextureCacheDelete(const uint8_t* texAddr);
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void CheckTracker_OnMessageClose();
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int32_t GetGIID(uint32_t itemID);
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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uint64_t GetUnixTimestamp();
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#ifdef __cplusplus
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};
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#endif
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#endif
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