#ifndef OBJECTS_OBJECT_WARP_UZU_H #define OBJECTS_OBJECT_WARP_UZU_H 1 #include "align_asset_macro.h" #define dobject_warp_uzu_DL_000EC0 "__OTR__objects/object_warp_uzu/object_warp_uzu_DL_000EC0" static const ALIGN_ASSET(2) char object_warp_uzu_DL_000EC0[] = dobject_warp_uzu_DL_000EC0; #define dobject_warp_uzu_TLUT_0019D0 "__OTR__objects/object_warp_uzu/object_warp_uzu_TLUT_0019D0" static const ALIGN_ASSET(2) char object_warp_uzu_TLUT_0019D0[] = dobject_warp_uzu_TLUT_0019D0; #define dobject_warp_uzu_Tex_001BD0 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_001BD0" static const ALIGN_ASSET(2) char object_warp_uzu_Tex_001BD0[] = dobject_warp_uzu_Tex_001BD0; #define dobject_warp_uzu_Tex_001FD0 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_001FD0" static const ALIGN_ASSET(2) char object_warp_uzu_Tex_001FD0[] = dobject_warp_uzu_Tex_001FD0; #define dobject_warp_uzu_Tex_002010 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_002010" static const ALIGN_ASSET(2) char object_warp_uzu_Tex_002010[] = dobject_warp_uzu_Tex_002010; #define dobject_warp_uzu_Tex_002410 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_002410" static const ALIGN_ASSET(2) char object_warp_uzu_Tex_002410[] = dobject_warp_uzu_Tex_002410; #endif // OBJECTS_OBJECT_WARP_UZU_H