#ifndef OBJECTS_OBJECT_HAKUGIN_DEMO_H #define OBJECTS_OBJECT_HAKUGIN_DEMO_H 1 #include "align_asset_macro.h" #define dgGoronSpringShowAnim "__OTR__objects/object_hakugin_demo/gGoronSpringShowAnim" static const ALIGN_ASSET(2) char gGoronSpringShowAnim[] = dgGoronSpringShowAnim; #define dgGoronSpringShowLoopAnim "__OTR__objects/object_hakugin_demo/gGoronSpringShowLoopAnim" static const ALIGN_ASSET(2) char gGoronSpringShowLoopAnim[] = dgGoronSpringShowLoopAnim; #define dgGoronSpringLookAroundAnim "__OTR__objects/object_hakugin_demo/gGoronSpringLookAroundAnim" static const ALIGN_ASSET(2) char gGoronSpringLookAroundAnim[] = dgGoronSpringLookAroundAnim; #define dgGoronSpringLookAroundLoopAnim "__OTR__objects/object_hakugin_demo/gGoronSpringLookAroundLoopAnim" static const ALIGN_ASSET(2) char gGoronSpringLookAroundLoopAnim[] = dgGoronSpringLookAroundLoopAnim; #endif // OBJECTS_OBJECT_HAKUGIN_DEMO_H