#ifndef OBJECTS_OBJECT_GI_GOLONMASK_H #define OBJECTS_OBJECT_GI_GOLONMASK_H 1 #include "align_asset_macro.h" #define dgGiGoronMaskDL "__OTR__objects/object_gi_golonmask/gGiGoronMaskDL" static const ALIGN_ASSET(2) char gGiGoronMaskDL[] = dgGiGoronMaskDL; #define dgGiGoronMaskEmptyDL "__OTR__objects/object_gi_golonmask/gGiGoronMaskEmptyDL" static const ALIGN_ASSET(2) char gGiGoronMaskEmptyDL[] = dgGiGoronMaskEmptyDL; #define dgGiGoronMaskEyeTex "__OTR__objects/object_gi_golonmask/gGiGoronMaskEyeTex" static const ALIGN_ASSET(2) char gGiGoronMaskEyeTex[] = dgGiGoronMaskEyeTex; #define dgGiGoronMaskMouthTex "__OTR__objects/object_gi_golonmask/gGiGoronMaskMouthTex" static const ALIGN_ASSET(2) char gGiGoronMaskMouthTex[] = dgGiGoronMaskMouthTex; #define dgGiGoronMaskNoseEyebrowTex "__OTR__objects/object_gi_golonmask/gGiGoronMaskNoseEyebrowTex" static const ALIGN_ASSET(2) char gGiGoronMaskNoseEyebrowTex[] = dgGiGoronMaskNoseEyebrowTex; #endif // OBJECTS_OBJECT_GI_GOLONMASK_H