#ifndef OBJECTS_OBJECT_FISH_H #define OBJECTS_OBJECT_FISH_H 1 #include "align_asset_macro.h" #define dgFishingBassAnim "__OTR__objects/object_fish/gFishingBassAnim" static const ALIGN_ASSET(2) char gFishingBassAnim[] = dgFishingBassAnim; #define dgFishingBassTailFinDL "__OTR__objects/object_fish/gFishingBassTailFinDL" static const ALIGN_ASSET(2) char gFishingBassTailFinDL[] = dgFishingBassTailFinDL; #define dgFishingBassBackSegmentEndDL "__OTR__objects/object_fish/gFishingBassBackSegmentEndDL" static const ALIGN_ASSET(2) char gFishingBassBackSegmentEndDL[] = dgFishingBassBackSegmentEndDL; #define dgFishingBassTopRearFinDL "__OTR__objects/object_fish/gFishingBassTopRearFinDL" static const ALIGN_ASSET(2) char gFishingBassTopRearFinDL[] = dgFishingBassTopRearFinDL; #define dgFishingBassBottomRearFinDL "__OTR__objects/object_fish/gFishingBassBottomRearFinDL" static const ALIGN_ASSET(2) char gFishingBassBottomRearFinDL[] = dgFishingBassBottomRearFinDL; #define dgFishingBassBackSegmentDL "__OTR__objects/object_fish/gFishingBassBackSegmentDL" static const ALIGN_ASSET(2) char gFishingBassBackSegmentDL[] = dgFishingBassBackSegmentDL; #define dgFishingBassTopFrontFinDL "__OTR__objects/object_fish/gFishingBassTopFrontFinDL" static const ALIGN_ASSET(2) char gFishingBassTopFrontFinDL[] = dgFishingBassTopFrontFinDL; #define dgFishingBassBottomFrontFinDL "__OTR__objects/object_fish/gFishingBassBottomFrontFinDL" static const ALIGN_ASSET(2) char gFishingBassBottomFrontFinDL[] = dgFishingBassBottomFrontFinDL; #define dgFishingBassMiddleSegmentDL "__OTR__objects/object_fish/gFishingBassMiddleSegmentDL" static const ALIGN_ASSET(2) char gFishingBassMiddleSegmentDL[] = dgFishingBassMiddleSegmentDL; #define dgFishingBassHeadDL "__OTR__objects/object_fish/gFishingBassHeadDL" static const ALIGN_ASSET(2) char gFishingBassHeadDL[] = dgFishingBassHeadDL; #define dgFishingBassLeftPectoralFinDL "__OTR__objects/object_fish/gFishingBassLeftPectoralFinDL" static const ALIGN_ASSET(2) char gFishingBassLeftPectoralFinDL[] = dgFishingBassLeftPectoralFinDL; #define dgFishingBassRightPectoralFinDL "__OTR__objects/object_fish/gFishingBassRightPectoralFinDL" static const ALIGN_ASSET(2) char gFishingBassRightPectoralFinDL[] = dgFishingBassRightPectoralFinDL; #define dgFishingBassJawDL "__OTR__objects/object_fish/gFishingBassJawDL" static const ALIGN_ASSET(2) char gFishingBassJawDL[] = dgFishingBassJawDL; #define dgFishingBassTailFinTex "__OTR__objects/object_fish/gFishingBassTailFinTex" static const ALIGN_ASSET(2) char gFishingBassTailFinTex[] = dgFishingBassTailFinTex; #define dgFishingBassTopScalesTex "__OTR__objects/object_fish/gFishingBassTopScalesTex" static const ALIGN_ASSET(2) char gFishingBassTopScalesTex[] = dgFishingBassTopScalesTex; #define dgFishingBassBottomScalesTex "__OTR__objects/object_fish/gFishingBassBottomScalesTex" static const ALIGN_ASSET(2) char gFishingBassBottomScalesTex[] = dgFishingBassBottomScalesTex; #define dgFishingBassHeadTex "__OTR__objects/object_fish/gFishingBassHeadTex" static const ALIGN_ASSET(2) char gFishingBassHeadTex[] = dgFishingBassHeadTex; #define dgFishingBassFinTex "__OTR__objects/object_fish/gFishingBassFinTex" static const ALIGN_ASSET(2) char gFishingBassFinTex[] = dgFishingBassFinTex; #define dgFishingBassUnusedFinTex "__OTR__objects/object_fish/gFishingBassUnusedFinTex" static const ALIGN_ASSET(2) char gFishingBassUnusedFinTex[] = dgFishingBassUnusedFinTex; #define dgFishingBassSpinyFinTex "__OTR__objects/object_fish/gFishingBassSpinyFinTex" static const ALIGN_ASSET(2) char gFishingBassSpinyFinTex[] = dgFishingBassSpinyFinTex; #define dgFishingBassSkel "__OTR__objects/object_fish/gFishingBassSkel" static const ALIGN_ASSET(2) char gFishingBassSkel[] = dgFishingBassSkel; #define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex" static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex; #define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex" static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex; #define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL" static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL; #define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex" static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex; #define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex" static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex; #define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL" static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL; #define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex" static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex; #define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL" static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL; #define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL" static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL; #define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex" static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex; #define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL" static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL; #define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL" static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL; #define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL" static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL; #define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL" static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL; #define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL" static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL; #define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex" static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex; #define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL" static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL; #define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL" static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL; #define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim" static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim; #define dgFishingOwnerTorsoDL "__OTR__objects/object_fish/gFishingOwnerTorsoDL" static const ALIGN_ASSET(2) char gFishingOwnerTorsoDL[] = dgFishingOwnerTorsoDL; #define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL" static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL; #define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL" static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL; #define dgFishingOwnerHeadDL "__OTR__objects/object_fish/gFishingOwnerHeadDL" static const ALIGN_ASSET(2) char gFishingOwnerHeadDL[] = dgFishingOwnerHeadDL; #define dgFishingOwnerRightUpperArmDL "__OTR__objects/object_fish/gFishingOwnerRightUpperArmDL" static const ALIGN_ASSET(2) char gFishingOwnerRightUpperArmDL[] = dgFishingOwnerRightUpperArmDL; #define dgFishingOwnerRightForearmDL "__OTR__objects/object_fish/gFishingOwnerRightForearmDL" static const ALIGN_ASSET(2) char gFishingOwnerRightForearmDL[] = dgFishingOwnerRightForearmDL; #define dgFishingOwnerRightHandDL "__OTR__objects/object_fish/gFishingOwnerRightHandDL" static const ALIGN_ASSET(2) char gFishingOwnerRightHandDL[] = dgFishingOwnerRightHandDL; #define dgFishingOwnerLeftUpperArmDL "__OTR__objects/object_fish/gFishingOwnerLeftUpperArmDL" static const ALIGN_ASSET(2) char gFishingOwnerLeftUpperArmDL[] = dgFishingOwnerLeftUpperArmDL; #define dgFishingOwnerLeftForearmDL "__OTR__objects/object_fish/gFishingOwnerLeftForearmDL" static const ALIGN_ASSET(2) char gFishingOwnerLeftForearmDL[] = dgFishingOwnerLeftForearmDL; #define dgFishingOwnerLeftHandDL "__OTR__objects/object_fish/gFishingOwnerLeftHandDL" static const ALIGN_ASSET(2) char gFishingOwnerLeftHandDL[] = dgFishingOwnerLeftHandDL; #define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel" static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel; #define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL" static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL; #define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL" static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL; #define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex" static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex; #define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL" static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL; #define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL" static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL; #define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT" static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT; #define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex" static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex; #define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex" static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex; #define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex" static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex; #define dgFishingOwnerEarTex "__OTR__objects/object_fish/gFishingOwnerEarTex" static const ALIGN_ASSET(2) char gFishingOwnerEarTex[] = dgFishingOwnerEarTex; #define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex" static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex; #define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex" static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex; #define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex" static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex; #define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex" static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex; #define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex" static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex; #define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex" static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex; #define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex" static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex; #define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex" static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex; #define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex" static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex; #define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex" static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex; #define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex" static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex; #define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL" static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL; #define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL" static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL; #define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex" static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex; #define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL" static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL; #define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL" static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL; #define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL" static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL; #define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex" static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex; #define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim" static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim; #define dgFishingLoachHeadDL "__OTR__objects/object_fish/gFishingLoachHeadDL" static const ALIGN_ASSET(2) char gFishingLoachHeadDL[] = dgFishingLoachHeadDL; #define dgFishingLoachLowerFrontFinDL "__OTR__objects/object_fish/gFishingLoachLowerFrontFinDL" static const ALIGN_ASSET(2) char gFishingLoachLowerFrontFinDL[] = dgFishingLoachLowerFrontFinDL; #define dgFishingLoachFrontSegmentDL "__OTR__objects/object_fish/gFishingLoachFrontSegmentDL" static const ALIGN_ASSET(2) char gFishingLoachFrontSegmentDL[] = dgFishingLoachFrontSegmentDL; #define dgFishingLoachMiddleSegmentDL "__OTR__objects/object_fish/gFishingLoachMiddleSegmentDL" static const ALIGN_ASSET(2) char gFishingLoachMiddleSegmentDL[] = dgFishingLoachMiddleSegmentDL; #define dgFishingLoachLowerBackFinDL "__OTR__objects/object_fish/gFishingLoachLowerBackFinDL" static const ALIGN_ASSET(2) char gFishingLoachLowerBackFinDL[] = dgFishingLoachLowerBackFinDL; #define dgFishingLoachBackSegmentDL "__OTR__objects/object_fish/gFishingLoachBackSegmentDL" static const ALIGN_ASSET(2) char gFishingLoachBackSegmentDL[] = dgFishingLoachBackSegmentDL; #define dgFishingLoachTailFinDL "__OTR__objects/object_fish/gFishingLoachTailFinDL" static const ALIGN_ASSET(2) char gFishingLoachTailFinDL[] = dgFishingLoachTailFinDL; #define dgFishingLoachTailSegmentDL "__OTR__objects/object_fish/gFishingLoachTailSegmentDL" static const ALIGN_ASSET(2) char gFishingLoachTailSegmentDL[] = dgFishingLoachTailSegmentDL; #define dgFishingLoachRightPectoralFinDL "__OTR__objects/object_fish/gFishingLoachRightPectoralFinDL" static const ALIGN_ASSET(2) char gFishingLoachRightPectoralFinDL[] = dgFishingLoachRightPectoralFinDL; #define dgFishingLoachLeftPectoralFinDL "__OTR__objects/object_fish/gFishingLoachLeftPectoralFinDL" static const ALIGN_ASSET(2) char gFishingLoachLeftPectoralFinDL[] = dgFishingLoachLeftPectoralFinDL; #define dgFishingLoachJawDL "__OTR__objects/object_fish/gFishingLoachJawDL" static const ALIGN_ASSET(2) char gFishingLoachJawDL[] = dgFishingLoachJawDL; #define dgFishingLoachTopScalesTex "__OTR__objects/object_fish/gFishingLoachTopScalesTex" static const ALIGN_ASSET(2) char gFishingLoachTopScalesTex[] = dgFishingLoachTopScalesTex; #define dgFishingLoachBottomScalesTex "__OTR__objects/object_fish/gFishingLoachBottomScalesTex" static const ALIGN_ASSET(2) char gFishingLoachBottomScalesTex[] = dgFishingLoachBottomScalesTex; #define dgFishingLoachGillTex "__OTR__objects/object_fish/gFishingLoachGillTex" static const ALIGN_ASSET(2) char gFishingLoachGillTex[] = dgFishingLoachGillTex; #define dgFishingLoachHeadTex "__OTR__objects/object_fish/gFishingLoachHeadTex" static const ALIGN_ASSET(2) char gFishingLoachHeadTex[] = dgFishingLoachHeadTex; #define dgFishingLoachTopFinTex "__OTR__objects/object_fish/gFishingLoachTopFinTex" static const ALIGN_ASSET(2) char gFishingLoachTopFinTex[] = dgFishingLoachTopFinTex; #define dgFishingLoachFinTex "__OTR__objects/object_fish/gFishingLoachFinTex" static const ALIGN_ASSET(2) char gFishingLoachFinTex[] = dgFishingLoachFinTex; #define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel" static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel; #define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex" static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex; #define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex" static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex; #define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex" static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex; #define dgFishingRodSetupDL "__OTR__objects/object_fish/gFishingRodSetupDL" static const ALIGN_ASSET(2) char gFishingRodSetupDL[] = dgFishingRodSetupDL; #define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL" static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL; #define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex" static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex; #define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex" static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex; #define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL" static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL; #define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL" static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL; #define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex" static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex; #define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex" static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex; #define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL" static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL; #define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL" static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL; #define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL" static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL; #define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL" static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL; #define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex" static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex; #define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL" static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL; #define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL" static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL; #define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL" static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL; #define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL" static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL; #define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex" static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex; #define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex" static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex; #define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex" static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex; #define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL" static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL; #define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL" static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL; typedef enum FishingBassLimb { /* 0x00 */ FISHING_BASS_LIMB_NONE, /* 0x01 */ FISHING_BASS_LIMB_HEAD, /* 0x02 */ FISHING_BASS_LIMB_MIDDLE_SEGMENT_ROOT, /* 0x03 */ FISHING_BASS_LIMB_BACK_SEGMENT_ROOT, /* 0x04 */ FISHING_BASS_LIMB_END_ROOT, /* 0x05 */ FISHING_BASS_LIMB_TAIL_FIN, /* 0x06 */ FISHING_BASS_LIMB_BACK_SEGMENT_END, /* 0x07 */ FISHING_BASS_LIMB_BACK_SEGMENT, /* 0x08 */ FISHING_BASS_LIMB_TOP_REAR_FIN, /* 0x09 */ FISHING_BASS_LIMB_BOTTOM_REAR_FIN, /* 0x0A */ FISHING_BASS_LIMB_MIDDLE_SEGMENT, /* 0x0B */ FISHING_BASS_LIMB_TOP_FRONT_FIN, /* 0x0C */ FISHING_BASS_LIMB_BOTTOM_FRONT_FIN, /* 0x0D */ FISHING_BASS_LIMB_JAW, /* 0x0E */ FISHING_BASS_LIMB_RIGHT_PECTORAL_FIN, /* 0x0F */ FISHING_BASS_LIMB_LEFT_PECTORAL_FIN, /* 0x10 */ FISHING_BASS_LIMB_MAX } FishingBassLimb; typedef enum FishingOwnerLimb { /* 0x00 */ FISHING_OWNER_LIMB_NONE, /* 0x01 */ FISHING_OWNER_LIMB_TORSO, /* 0x02 */ FISHING_OWNER_LIMB_LEFT_UPPER_ARM, /* 0x03 */ FISHING_OWNER_LIMB_LEFT_FOREARM, /* 0x04 */ FISHING_OWNER_LIMB_LEFT_HAND, /* 0x05 */ FISHING_OWNER_LIMB_RIGHT_UPPER_ARM, /* 0x06 */ FISHING_OWNER_LIMB_RIGHT_FOREARM, /* 0x07 */ FISHING_OWNER_LIMB_RIGHT_HAND, /* 0x08 */ FISHING_OWNER_LIMB_HEAD, /* 0x09 */ FISHING_OWNER_LIMB_MAX } FishingOwnerLimb; typedef enum FishingLoachLimb { /* 0x00 */ FISHING_LOACH_LIMB_NONE, /* 0x01 */ FISHING_LOACH_LIMB_HEAD, /* 0x02 */ FISHING_LOACH_LIMB_LOWER_FRONT_FIN, /* 0x03 */ FISHING_LOACH_LIMB_MIDDLE_SEGMENT, /* 0x04 */ FISHING_LOACH_LIMB_LOWER_BACK_FIN, /* 0x05 */ FISHING_LOACH_LIMB_TAIL_FIN, /* 0x06 */ FISHING_LOACH_LIMB_TAIL_SEGMENT, /* 0x07 */ FISHING_LOACH_LIMB_BACK_SEGMENT, /* 0x08 */ FISHING_LOACH_LIMB_FRONT_SEGMENT, /* 0x09 */ FISHING_LOACH_LIMB_LEFT_PECTORAL_FIN, /* 0x0A */ FISHING_LOACH_LIMB_RIGHT_PECTORAL_FIN, /* 0x0B */ FISHING_LOACH_LIMB_JAW, /* 0x0C */ FISHING_LOACH_LIMB_MAX } FishingLoachLimb; #endif // OBJECTS_OBJECT_FISH_H