#ifndef OBJECTS_OBJECT_FALL2_H #define OBJECTS_OBJECT_FALL2_H 1 #include "align_asset_macro.h" #define dgOpenMouthMoonDL "__OTR__objects/object_fall2/gOpenMouthMoonDL" static const ALIGN_ASSET(2) char gOpenMouthMoonDL[] = dgOpenMouthMoonDL; #define dgOpenMouthMoonFarSideTLUT "__OTR__objects/object_fall2/gOpenMouthMoonFarSideTLUT" static const ALIGN_ASSET(2) char gOpenMouthMoonFarSideTLUT[] = dgOpenMouthMoonFarSideTLUT; #define dgOpenMouthMoonFaceTLUT "__OTR__objects/object_fall2/gOpenMouthMoonFaceTLUT" static const ALIGN_ASSET(2) char gOpenMouthMoonFaceTLUT[] = dgOpenMouthMoonFaceTLUT; #define dgOpenMouthMoonEyesTex "__OTR__objects/object_fall2/gOpenMouthMoonEyesTex" static const ALIGN_ASSET(2) char gOpenMouthMoonEyesTex[] = dgOpenMouthMoonEyesTex; #define dgOpenMouthMoonFarSideTex "__OTR__objects/object_fall2/gOpenMouthMoonFarSideTex" static const ALIGN_ASSET(2) char gOpenMouthMoonFarSideTex[] = dgOpenMouthMoonFarSideTex; #define dgOpenMouthMoonFaceTex "__OTR__objects/object_fall2/gOpenMouthMoonFaceTex" static const ALIGN_ASSET(2) char gOpenMouthMoonFaceTex[] = dgOpenMouthMoonFaceTex; #define dgOpenMouthMoonTeethTex "__OTR__objects/object_fall2/gOpenMouthMoonTeethTex" static const ALIGN_ASSET(2) char gOpenMouthMoonTeethTex[] = dgOpenMouthMoonTeethTex; #define dgFall2FKAnim_5EF4 "__OTR__objects/object_fall2/gFall2FKAnim_5EF4" static const ALIGN_ASSET(2) char gFall2FKAnim_5EF4[] = dgFall2FKAnim_5EF4; #define dgFall2KFSkel_8898 "__OTR__objects/object_fall2/gFall2KFSkel_8898" static const ALIGN_ASSET(2) char gFall2KFSkel_8898[] = dgFall2KFSkel_8898; #define dobject_fall2_Vtx_005F10 "__OTR__objects/object_fall2/object_fall2_Vtx_005F10" static const ALIGN_ASSET(2) char object_fall2_Vtx_005F10[] = dobject_fall2_Vtx_005F10; #define dobject_fall2_DL_006E00 "__OTR__objects/object_fall2/object_fall2_DL_006E00" static const ALIGN_ASSET(2) char object_fall2_DL_006E00[] = dobject_fall2_DL_006E00; #define dobject_fall2_DL_006EF0 "__OTR__objects/object_fall2/object_fall2_DL_006EF0" static const ALIGN_ASSET(2) char object_fall2_DL_006EF0[] = dobject_fall2_DL_006EF0; #define dobject_fall2_DL_006FF8 "__OTR__objects/object_fall2/object_fall2_DL_006FF8" static const ALIGN_ASSET(2) char object_fall2_DL_006FF8[] = dobject_fall2_DL_006FF8; #define dobject_fall2_DL_007100 "__OTR__objects/object_fall2/object_fall2_DL_007100" static const ALIGN_ASSET(2) char object_fall2_DL_007100[] = dobject_fall2_DL_007100; #define dobject_fall2_DL_007208 "__OTR__objects/object_fall2/object_fall2_DL_007208" static const ALIGN_ASSET(2) char object_fall2_DL_007208[] = dobject_fall2_DL_007208; #define dobject_fall2_DL_007310 "__OTR__objects/object_fall2/object_fall2_DL_007310" static const ALIGN_ASSET(2) char object_fall2_DL_007310[] = dobject_fall2_DL_007310; #define dobject_fall2_DL_007418 "__OTR__objects/object_fall2/object_fall2_DL_007418" static const ALIGN_ASSET(2) char object_fall2_DL_007418[] = dobject_fall2_DL_007418; #define dobject_fall2_DL_007520 "__OTR__objects/object_fall2/object_fall2_DL_007520" static const ALIGN_ASSET(2) char object_fall2_DL_007520[] = dobject_fall2_DL_007520; #define dobject_fall2_DL_007628 "__OTR__objects/object_fall2/object_fall2_DL_007628" static const ALIGN_ASSET(2) char object_fall2_DL_007628[] = dobject_fall2_DL_007628; #define dobject_fall2_DL_007730 "__OTR__objects/object_fall2/object_fall2_DL_007730" static const ALIGN_ASSET(2) char object_fall2_DL_007730[] = dobject_fall2_DL_007730; #define dobject_fall2_Tex_007838 "__OTR__objects/object_fall2/object_fall2_Tex_007838" static const ALIGN_ASSET(2) char object_fall2_Tex_007838[] = dobject_fall2_Tex_007838; #define dobject_fall2_Tex_008038 "__OTR__objects/object_fall2/object_fall2_Tex_008038" static const ALIGN_ASSET(2) char object_fall2_Tex_008038[] = dobject_fall2_Tex_008038; #define dobject_fall2_Matanimheader_008840 "__OTR__objects/object_fall2/object_fall2_Matanimheader_008840" static const ALIGN_ASSET(2) char object_fall2_Matanimheader_008840[] = dobject_fall2_Matanimheader_008840; #endif // OBJECTS_OBJECT_FALL2_H