#include "2s2h/resource/importer/scenecommand/SetSoundSettingsFactory.h" #include "2s2h/resource/type/scenecommand/SetSoundSettings.h" #include "spdlog/spdlog.h" namespace SOH { std::shared_ptr SetSoundSettingsFactory::ReadResource(std::shared_ptr initData, std::shared_ptr reader) { auto setSoundSettings = std::make_shared(initData); ReadCommandId(setSoundSettings, reader); setSoundSettings->settings.reverb = reader->ReadInt8(); setSoundSettings->settings.natureAmbienceId = reader->ReadInt8(); setSoundSettings->settings.seqId = reader->ReadInt8(); return setSoundSettings; } } // namespace SOH