#include "2s2h/resource/importer/scenecommand/SetLightingSettingsFactory.h" #include "2s2h/resource/type/scenecommand/SetLightingSettings.h" #include "spdlog/spdlog.h" namespace SOH { std::shared_ptr SetLightingSettingsFactory::ReadResource(std::shared_ptr initData, std::shared_ptr reader) { auto setLightingSettings = std::make_shared(initData); ReadCommandId(setLightingSettings, reader); uint32_t count = reader->ReadInt32(); setLightingSettings->settings.reserve(count); for (uint32_t i = 0; i < count; i++) { EnvLightSettings lightSettings; lightSettings.ambientColor[0] = reader->ReadInt8(); lightSettings.ambientColor[1] = reader->ReadInt8(); lightSettings.ambientColor[2] = reader->ReadInt8(); lightSettings.light1Dir[0] = reader->ReadInt8(); lightSettings.light1Dir[1] = reader->ReadInt8(); lightSettings.light1Dir[2] = reader->ReadInt8(); lightSettings.light1Color[0] = reader->ReadInt8(); lightSettings.light1Color[1] = reader->ReadInt8(); lightSettings.light1Color[2] = reader->ReadInt8(); lightSettings.light2Dir[0] = reader->ReadInt8(); lightSettings.light2Dir[1] = reader->ReadInt8(); lightSettings.light2Dir[2] = reader->ReadInt8(); lightSettings.light2Color[0] = reader->ReadInt8(); lightSettings.light2Color[1] = reader->ReadInt8(); lightSettings.light2Color[2] = reader->ReadInt8(); lightSettings.fogColor[0] = reader->ReadInt8(); lightSettings.fogColor[1] = reader->ReadInt8(); lightSettings.fogColor[2] = reader->ReadInt8(); lightSettings.fogNear = reader->ReadInt16(); lightSettings.fogFar = reader->ReadUInt16(); setLightingSettings->settings.push_back(lightSettings); } return setLightingSettings; } } // namespace SOH