#include #include "Enhancements/GameInteractor/GameInteractor.h" void RegisterClimbSpeed() { REGISTER_VB_SHOULD(GI_VB_SET_CLIMB_SPEED, { if (CVarGetInteger("gEnhancements.PlayerMovement.ClimbSpeed", 1) > 1) { f32* speed = static_cast(opt); *speed *= CVarGetInteger("gEnhancements.PlayerMovement.ClimbSpeed", 1); } }); }