#include #include "Enhancements/GameInteractor/GameInteractor.h" #include "Enhancements/Enhancements.h" extern "C" { #include extern SaveContext gSaveContext; extern u8 gItemSlots[77]; } void RegisterAlwaysWinDoggyRace() { REGISTER_VB_SHOULD(GI_VB_DOGGY_RACE_SET_MAX_SPEED, { uint8_t selectedOption = CVarGetInteger("gEnhancements.Minigames.AlwaysWinDoggyRace", 0); if (selectedOption == ALWAYS_WIN_DOGGY_RACE_ALWAYS || (selectedOption == ALWAYS_WIN_DOGGY_RACE_MASKOFTRUTH && (INV_CONTENT(ITEM_MASK_TRUTH) == ITEM_MASK_TRUTH))) { *should = true; } }); }