#include #include "Enhancements/GameInteractor/GameInteractor.h" extern "C" { #include "z64.h" extern SaveContext gSaveContext; void Flags_SetWeekEventReg(s32 flag); } void RegisterSkipDekuSalesman() { // prevents him from doing his "fly in" animation GameInteractor::Instance->RegisterGameHookForID( ACTOR_EN_SELLNUTS, [](Actor* actor, bool* should) { if (CVarGetInteger("gEnhancements.Cutscenes.SkipMiscInteractions", 0) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_73_04)) { SET_WEEKEVENTREG(WEEKEVENTREG_73_04); } }); }