#include "MoonJump.h" #include #include "Enhancements/GameInteractor/GameInteractor.h" #include "variables.h" static uint32_t moonJumpOnLGameStateUpdateHookId = 0; void RegisterMoonJumpOnL() { if (moonJumpOnLGameStateUpdateHookId) { GameInteractor::Instance->UnregisterGameHook( moonJumpOnLGameStateUpdateHookId); moonJumpOnLGameStateUpdateHookId = 0; } if (CVarGetInteger("gCheats.MoonJumpOnL", 0)) { moonJumpOnLGameStateUpdateHookId = GameInteractor::Instance->RegisterGameHook([]() { if (gPlayState == nullptr) return; Player* player = GET_PLAYER(gPlayState); if (CHECK_BTN_ANY(gPlayState->state.input[0].cur.button, BTN_L)) { player->actor.velocity.y = 6.34375f; } }); } }