#ifndef OBJECTS_OBJECT_UMAJUMP_H #define OBJECTS_OBJECT_UMAJUMP_H 1 #include "align_asset_macro.h" #define dobject_umajump_Tex_000000 "__OTR__objects/object_umajump/object_umajump_Tex_000000" static const ALIGN_ASSET(2) char object_umajump_Tex_000000[] = dobject_umajump_Tex_000000; #define dobject_umajump_Tex_000800 "__OTR__objects/object_umajump/object_umajump_Tex_000800" static const ALIGN_ASSET(2) char object_umajump_Tex_000800[] = dobject_umajump_Tex_000800; #define dgHorseJumpFenceDL "__OTR__objects/object_umajump/gHorseJumpFenceDL" static const ALIGN_ASSET(2) char gHorseJumpFenceDL[] = dgHorseJumpFenceDL; #define dobject_umajump_Colheader_001438 "__OTR__objects/object_umajump/object_umajump_Colheader_001438" static const ALIGN_ASSET(2) char object_umajump_Colheader_001438[] = dobject_umajump_Colheader_001438; #define dobject_umajump_Colheader_001558 "__OTR__objects/object_umajump/object_umajump_Colheader_001558" static const ALIGN_ASSET(2) char object_umajump_Colheader_001558[] = dobject_umajump_Colheader_001558; #endif // OBJECTS_OBJECT_UMAJUMP_H