#ifndef OBJECTS_OBJECT_SNOWWD_H #define OBJECTS_OBJECT_SNOWWD_H 1 #include "align_asset_macro.h" #define dgSnowTreeEmptyDL "__OTR__objects/object_snowwd/gSnowTreeEmptyDL" static const ALIGN_ASSET(2) char gSnowTreeEmptyDL[] = dgSnowTreeEmptyDL; #define dgSnowTreeDL "__OTR__objects/object_snowwd/gSnowTreeDL" static const ALIGN_ASSET(2) char gSnowTreeDL[] = dgSnowTreeDL; #define dgSnowTreeLeavesTex "__OTR__objects/object_snowwd/gSnowTreeLeavesTex" static const ALIGN_ASSET(2) char gSnowTreeLeavesTex[] = dgSnowTreeLeavesTex; #define dgSnowTreeBodyTex "__OTR__objects/object_snowwd/gSnowTreeBodyTex" static const ALIGN_ASSET(2) char gSnowTreeBodyTex[] = dgSnowTreeBodyTex; #define dgSnowTreeSnowLeavesTex "__OTR__objects/object_snowwd/gSnowTreeSnowLeavesTex" static const ALIGN_ASSET(2) char gSnowTreeSnowLeavesTex[] = dgSnowTreeSnowLeavesTex; #endif // OBJECTS_OBJECT_SNOWWD_H