#ifndef OBJECTS_OBJECT_OS_ANIME_H #define OBJECTS_OBJECT_OS_ANIME_H 1 #include "align_asset_macro.h" #define dobject_os_anime_Anim_0000B4 "__OTR__objects/object_os_anime/object_os_anime_Anim_0000B4" static const ALIGN_ASSET(2) char object_os_anime_Anim_0000B4[] = dobject_os_anime_Anim_0000B4; #define dobject_os_anime_Anim_000170 "__OTR__objects/object_os_anime/object_os_anime_Anim_000170" static const ALIGN_ASSET(2) char object_os_anime_Anim_000170[] = dobject_os_anime_Anim_000170; #define dobject_os_anime_Anim_000228 "__OTR__objects/object_os_anime/object_os_anime_Anim_000228" static const ALIGN_ASSET(2) char object_os_anime_Anim_000228[] = dobject_os_anime_Anim_000228; #define dobject_os_anime_Anim_000718 "__OTR__objects/object_os_anime/object_os_anime_Anim_000718" static const ALIGN_ASSET(2) char object_os_anime_Anim_000718[] = dobject_os_anime_Anim_000718; #define dobject_os_anime_Anim_0007D0 "__OTR__objects/object_os_anime/object_os_anime_Anim_0007D0" static const ALIGN_ASSET(2) char object_os_anime_Anim_0007D0[] = dobject_os_anime_Anim_0007D0; #define dobject_os_anime_Anim_000894 "__OTR__objects/object_os_anime/object_os_anime_Anim_000894" static const ALIGN_ASSET(2) char object_os_anime_Anim_000894[] = dobject_os_anime_Anim_000894; #define dobject_os_anime_Anim_000938 "__OTR__objects/object_os_anime/object_os_anime_Anim_000938" static const ALIGN_ASSET(2) char object_os_anime_Anim_000938[] = dobject_os_anime_Anim_000938; #define dobject_os_anime_Anim_000B80 "__OTR__objects/object_os_anime/object_os_anime_Anim_000B80" static const ALIGN_ASSET(2) char object_os_anime_Anim_000B80[] = dobject_os_anime_Anim_000B80; #define dobject_os_anime_Anim_000FF0 "__OTR__objects/object_os_anime/object_os_anime_Anim_000FF0" static const ALIGN_ASSET(2) char object_os_anime_Anim_000FF0[] = dobject_os_anime_Anim_000FF0; #define dobject_os_anime_Anim_00107C "__OTR__objects/object_os_anime/object_os_anime_Anim_00107C" static const ALIGN_ASSET(2) char object_os_anime_Anim_00107C[] = dobject_os_anime_Anim_00107C; #define dobject_os_anime_Anim_001270 "__OTR__objects/object_os_anime/object_os_anime_Anim_001270" static const ALIGN_ASSET(2) char object_os_anime_Anim_001270[] = dobject_os_anime_Anim_001270; #define dobject_os_anime_Anim_0012FC "__OTR__objects/object_os_anime/object_os_anime_Anim_0012FC" static const ALIGN_ASSET(2) char object_os_anime_Anim_0012FC[] = dobject_os_anime_Anim_0012FC; #define dobject_os_anime_Anim_001458 "__OTR__objects/object_os_anime/object_os_anime_Anim_001458" static const ALIGN_ASSET(2) char object_os_anime_Anim_001458[] = dobject_os_anime_Anim_001458; #define dobject_os_anime_Anim_0017D8 "__OTR__objects/object_os_anime/object_os_anime_Anim_0017D8" static const ALIGN_ASSET(2) char object_os_anime_Anim_0017D8[] = dobject_os_anime_Anim_0017D8; #define dobject_os_anime_Anim_001C9C "__OTR__objects/object_os_anime/object_os_anime_Anim_001C9C" static const ALIGN_ASSET(2) char object_os_anime_Anim_001C9C[] = dobject_os_anime_Anim_001C9C; #define dobject_os_anime_Anim_001D44 "__OTR__objects/object_os_anime/object_os_anime_Anim_001D44" static const ALIGN_ASSET(2) char object_os_anime_Anim_001D44[] = dobject_os_anime_Anim_001D44; #define dobject_os_anime_Anim_001EE0 "__OTR__objects/object_os_anime/object_os_anime_Anim_001EE0" static const ALIGN_ASSET(2) char object_os_anime_Anim_001EE0[] = dobject_os_anime_Anim_001EE0; #define dobject_os_anime_Anim_001F78 "__OTR__objects/object_os_anime/object_os_anime_Anim_001F78" static const ALIGN_ASSET(2) char object_os_anime_Anim_001F78[] = dobject_os_anime_Anim_001F78; #define dobject_os_anime_Anim_0020F8 "__OTR__objects/object_os_anime/object_os_anime_Anim_0020F8" static const ALIGN_ASSET(2) char object_os_anime_Anim_0020F8[] = dobject_os_anime_Anim_0020F8; #define dobject_os_anime_Anim_0021B8 "__OTR__objects/object_os_anime/object_os_anime_Anim_0021B8" static const ALIGN_ASSET(2) char object_os_anime_Anim_0021B8[] = dobject_os_anime_Anim_0021B8; #define dobject_os_anime_Anim_0025E4 "__OTR__objects/object_os_anime/object_os_anime_Anim_0025E4" static const ALIGN_ASSET(2) char object_os_anime_Anim_0025E4[] = dobject_os_anime_Anim_0025E4; #define dobject_os_anime_Anim_002C80 "__OTR__objects/object_os_anime/object_os_anime_Anim_002C80" static const ALIGN_ASSET(2) char object_os_anime_Anim_002C80[] = dobject_os_anime_Anim_002C80; #endif // OBJECTS_OBJECT_OS_ANIME_H