#ifndef OBJECTS_OBJECT_OPEN_OBJ_H #define OBJECTS_OBJECT_OPEN_OBJ_H 1 #include "align_asset_macro.h" #define dobject_open_obj_DL_0003E0 "__OTR__objects/object_open_obj/object_open_obj_DL_0003E0" static const ALIGN_ASSET(2) char object_open_obj_DL_0003E0[] = dobject_open_obj_DL_0003E0; #define dobject_open_obj_DL_0003E8 "__OTR__objects/object_open_obj/object_open_obj_DL_0003E8" static const ALIGN_ASSET(2) char object_open_obj_DL_0003E8[] = dobject_open_obj_DL_0003E8; #define dobject_open_obj_Tex_000558 "__OTR__objects/object_open_obj/object_open_obj_Tex_000558" static const ALIGN_ASSET(2) char object_open_obj_Tex_000558[] = dobject_open_obj_Tex_000558; #define dobject_open_obj_Colheader_001640 "__OTR__objects/object_open_obj/object_open_obj_Colheader_001640" static const ALIGN_ASSET(2) char object_open_obj_Colheader_001640[] = dobject_open_obj_Colheader_001640; #define dgSpotlightLeftDL "__OTR__objects/object_open_obj/gSpotlightLeftDL" static const ALIGN_ASSET(2) char gSpotlightLeftDL[] = dgSpotlightLeftDL; #define dgSpotlightRightDL "__OTR__objects/object_open_obj/gSpotlightRightDL" static const ALIGN_ASSET(2) char gSpotlightRightDL[] = dgSpotlightRightDL; #define dgSpotlightShapesTex "__OTR__objects/object_open_obj/gSpotlightShapesTex" static const ALIGN_ASSET(2) char gSpotlightShapesTex[] = dgSpotlightShapesTex; #define dgSpotlightFloorTex "__OTR__objects/object_open_obj/gSpotlightFloorTex" static const ALIGN_ASSET(2) char gSpotlightFloorTex[] = dgSpotlightFloorTex; #define dgSpotlightTexAnim "__OTR__objects/object_open_obj/gSpotlightTexAnim" static const ALIGN_ASSET(2) char gSpotlightTexAnim[] = dgSpotlightTexAnim; #define dobject_open_obj_DL_002D30 "__OTR__objects/object_open_obj/object_open_obj_DL_002D30" static const ALIGN_ASSET(2) char object_open_obj_DL_002D30[] = dobject_open_obj_DL_002D30; #define dobject_open_obj_DL_002DC0 "__OTR__objects/object_open_obj/object_open_obj_DL_002DC0" static const ALIGN_ASSET(2) char object_open_obj_DL_002DC0[] = dobject_open_obj_DL_002DC0; #define dobject_open_obj_Tex_00DDC8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00DDC8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00DDC8[] = dobject_open_obj_Tex_00DDC8; #define dobject_open_obj_Tex_00DFC8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00DFC8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00DFC8[] = dobject_open_obj_Tex_00DFC8; #define dobject_open_obj_Tex_00E1C8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00E1C8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00E1C8[] = dobject_open_obj_Tex_00E1C8; #define dobject_open_obj_Tex_00E3C8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00E3C8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00E3C8[] = dobject_open_obj_Tex_00E3C8; #define dobject_open_obj_Tex_00E5C8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00E5C8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00E5C8[] = dobject_open_obj_Tex_00E5C8; #define dobject_open_obj_Tex_00E7C8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00E7C8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00E7C8[] = dobject_open_obj_Tex_00E7C8; #define dobject_open_obj_Tex_00E9C8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00E9C8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00E9C8[] = dobject_open_obj_Tex_00E9C8; #define dobject_open_obj_Tex_00EBC8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00EBC8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00EBC8[] = dobject_open_obj_Tex_00EBC8; #define dobject_open_obj_Tex_00EDC8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00EDC8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00EDC8[] = dobject_open_obj_Tex_00EDC8; #define dobject_open_obj_Tex_00EFC8 "__OTR__objects/object_open_obj/object_open_obj_Tex_00EFC8" static const ALIGN_ASSET(2) char object_open_obj_Tex_00EFC8[] = dobject_open_obj_Tex_00EFC8; #define dobject_open_obj_Matanimheader_011458 "__OTR__objects/object_open_obj/object_open_obj_Matanimheader_011458" static const ALIGN_ASSET(2) char object_open_obj_Matanimheader_011458[] = dobject_open_obj_Matanimheader_011458; #endif // OBJECTS_OBJECT_OPEN_OBJ_H