#ifndef OBJECTS_OBJECT_MIR_RAY_H #define OBJECTS_OBJECT_MIR_RAY_H 1 #include "align_asset_macro.h" #define dobject_mir_ray_DL_000160 "__OTR__objects/object_mir_ray/object_mir_ray_DL_000160" static const ALIGN_ASSET(2) char object_mir_ray_DL_000160[] = dobject_mir_ray_DL_000160; #define dobject_mir_ray_DL_000168 "__OTR__objects/object_mir_ray/object_mir_ray_DL_000168" static const ALIGN_ASSET(2) char object_mir_ray_DL_000168[] = dobject_mir_ray_DL_000168; #define dobject_mir_ray_Tex_000270 "__OTR__objects/object_mir_ray/object_mir_ray_Tex_000270" static const ALIGN_ASSET(2) char object_mir_ray_Tex_000270[] = dobject_mir_ray_Tex_000270; #define dobject_mir_ray_Tex_0002F0 "__OTR__objects/object_mir_ray/object_mir_ray_Tex_0002F0" static const ALIGN_ASSET(2) char object_mir_ray_Tex_0002F0[] = dobject_mir_ray_Tex_0002F0; #define dobject_mir_ray_Matanimheader_0003F8 "__OTR__objects/object_mir_ray/object_mir_ray_Matanimheader_0003F8" static const ALIGN_ASSET(2) char object_mir_ray_Matanimheader_0003F8[] = dobject_mir_ray_Matanimheader_0003F8; #define dobject_mir_ray_DL_0004B0 "__OTR__objects/object_mir_ray/object_mir_ray_DL_0004B0" static const ALIGN_ASSET(2) char object_mir_ray_DL_0004B0[] = dobject_mir_ray_DL_0004B0; #define dobject_mir_ray_DL_000550 "__OTR__objects/object_mir_ray/object_mir_ray_DL_000550" static const ALIGN_ASSET(2) char object_mir_ray_DL_000550[] = dobject_mir_ray_DL_000550; #define dobject_mir_ray_Tex_000558 "__OTR__objects/object_mir_ray/object_mir_ray_Tex_000558" static const ALIGN_ASSET(2) char object_mir_ray_Tex_000558[] = dobject_mir_ray_Tex_000558; #endif // OBJECTS_OBJECT_MIR_RAY_H