#ifndef OBJECTS_OBJECT_MASK_STONE_H #define OBJECTS_OBJECT_MASK_STONE_H 1 #include "align_asset_macro.h" #define dobject_mask_stone_DL_000820 "__OTR__objects/object_mask_stone/object_mask_stone_DL_000820" static const ALIGN_ASSET(2) char object_mask_stone_DL_000820[] = dobject_mask_stone_DL_000820; #define dobject_mask_stone_Tex_000B40 "__OTR__objects/object_mask_stone/object_mask_stone_Tex_000B40" static const ALIGN_ASSET(2) char object_mask_stone_Tex_000B40[] = dobject_mask_stone_Tex_000B40; #define dobject_mask_stone_Tex_000C40 "__OTR__objects/object_mask_stone/object_mask_stone_Tex_000C40" static const ALIGN_ASSET(2) char object_mask_stone_Tex_000C40[] = dobject_mask_stone_Tex_000C40; #endif // OBJECTS_OBJECT_MASK_STONE_H