#ifndef OBJECTS_OBJECT_MASK_BOY_H #define OBJECTS_OBJECT_MASK_BOY_H 1 #include "align_asset_macro.h" #define dobject_mask_boy_DL_000900 "__OTR__objects/object_mask_boy/object_mask_boy_DL_000900" static const ALIGN_ASSET(2) char object_mask_boy_DL_000900[] = dobject_mask_boy_DL_000900; #define dobject_mask_boy_TLUT_000D50 "__OTR__objects/object_mask_boy/object_mask_boy_TLUT_000D50" static const ALIGN_ASSET(2) char object_mask_boy_TLUT_000D50[] = dobject_mask_boy_TLUT_000D50; #define dobject_mask_boy_Tex_000F50 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_000F50" static const ALIGN_ASSET(2) char object_mask_boy_Tex_000F50[] = dobject_mask_boy_Tex_000F50; #define dobject_mask_boy_Tex_001350 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_001350" static const ALIGN_ASSET(2) char object_mask_boy_Tex_001350[] = dobject_mask_boy_Tex_001350; #define dobject_mask_boy_Tex_001B50 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_001B50" static const ALIGN_ASSET(2) char object_mask_boy_Tex_001B50[] = dobject_mask_boy_Tex_001B50; #define dobject_mask_boy_Tex_001F50 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_001F50" static const ALIGN_ASSET(2) char object_mask_boy_Tex_001F50[] = dobject_mask_boy_Tex_001F50; #define dobject_mask_boy_Tex_002050 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_002050" static const ALIGN_ASSET(2) char object_mask_boy_Tex_002050[] = dobject_mask_boy_Tex_002050; #endif // OBJECTS_OBJECT_MASK_BOY_H