#ifndef OBJECTS_OBJECT_KNIGHT_H #define OBJECTS_OBJECT_KNIGHT_H 1 #include "align_asset_macro.h" #define dobject_knight_Anim_0005A8 "__OTR__objects/object_knight/object_knight_Anim_0005A8" static const ALIGN_ASSET(2) char object_knight_Anim_0005A8[] = dobject_knight_Anim_0005A8; #define dobject_knight_Anim_0009E0 "__OTR__objects/object_knight/object_knight_Anim_0009E0" static const ALIGN_ASSET(2) char object_knight_Anim_0009E0[] = dobject_knight_Anim_0009E0; #define dobject_knight_Anim_000D9C "__OTR__objects/object_knight/object_knight_Anim_000D9C" static const ALIGN_ASSET(2) char object_knight_Anim_000D9C[] = dobject_knight_Anim_000D9C; #define dobject_knight_Anim_001CDC "__OTR__objects/object_knight/object_knight_Anim_001CDC" static const ALIGN_ASSET(2) char object_knight_Anim_001CDC[] = dobject_knight_Anim_001CDC; #define dobject_knight_Anim_002174 "__OTR__objects/object_knight/object_knight_Anim_002174" static const ALIGN_ASSET(2) char object_knight_Anim_002174[] = dobject_knight_Anim_002174; #define dobject_knight_Anim_003008 "__OTR__objects/object_knight/object_knight_Anim_003008" static const ALIGN_ASSET(2) char object_knight_Anim_003008[] = dobject_knight_Anim_003008; #define dobject_knight_Anim_0031F0 "__OTR__objects/object_knight/object_knight_Anim_0031F0" static const ALIGN_ASSET(2) char object_knight_Anim_0031F0[] = dobject_knight_Anim_0031F0; #define dobject_knight_Anim_003650 "__OTR__objects/object_knight/object_knight_Anim_003650" static const ALIGN_ASSET(2) char object_knight_Anim_003650[] = dobject_knight_Anim_003650; #define dobject_knight_Anim_0040E0 "__OTR__objects/object_knight/object_knight_Anim_0040E0" static const ALIGN_ASSET(2) char object_knight_Anim_0040E0[] = dobject_knight_Anim_0040E0; #define dobject_knight_Anim_004620 "__OTR__objects/object_knight/object_knight_Anim_004620" static const ALIGN_ASSET(2) char object_knight_Anim_004620[] = dobject_knight_Anim_004620; #define dobject_knight_Anim_004974 "__OTR__objects/object_knight/object_knight_Anim_004974" static const ALIGN_ASSET(2) char object_knight_Anim_004974[] = dobject_knight_Anim_004974; #define dobject_knight_Anim_005D30 "__OTR__objects/object_knight/object_knight_Anim_005D30" static const ALIGN_ASSET(2) char object_knight_Anim_005D30[] = dobject_knight_Anim_005D30; #define dobject_knight_Anim_005E78 "__OTR__objects/object_knight/object_knight_Anim_005E78" static const ALIGN_ASSET(2) char object_knight_Anim_005E78[] = dobject_knight_Anim_005E78; #define dobject_knight_Anim_006754 "__OTR__objects/object_knight/object_knight_Anim_006754" static const ALIGN_ASSET(2) char object_knight_Anim_006754[] = dobject_knight_Anim_006754; #define dobject_knight_Anim_006EF8 "__OTR__objects/object_knight/object_knight_Anim_006EF8" static const ALIGN_ASSET(2) char object_knight_Anim_006EF8[] = dobject_knight_Anim_006EF8; #define dobject_knight_Anim_0079D4 "__OTR__objects/object_knight/object_knight_Anim_0079D4" static const ALIGN_ASSET(2) char object_knight_Anim_0079D4[] = dobject_knight_Anim_0079D4; #define dobject_knight_Anim_008390 "__OTR__objects/object_knight/object_knight_Anim_008390" static const ALIGN_ASSET(2) char object_knight_Anim_008390[] = dobject_knight_Anim_008390; #define dobject_knight_Anim_008524 "__OTR__objects/object_knight/object_knight_Anim_008524" static const ALIGN_ASSET(2) char object_knight_Anim_008524[] = dobject_knight_Anim_008524; #define dobject_knight_Anim_0089E4 "__OTR__objects/object_knight/object_knight_Anim_0089E4" static const ALIGN_ASSET(2) char object_knight_Anim_0089E4[] = dobject_knight_Anim_0089E4; #define dobject_knight_Anim_008D80 "__OTR__objects/object_knight/object_knight_Anim_008D80" static const ALIGN_ASSET(2) char object_knight_Anim_008D80[] = dobject_knight_Anim_008D80; #define dobject_knight_Anim_009538 "__OTR__objects/object_knight/object_knight_Anim_009538" static const ALIGN_ASSET(2) char object_knight_Anim_009538[] = dobject_knight_Anim_009538; #define dobject_knight_Anim_009D8C "__OTR__objects/object_knight/object_knight_Anim_009D8C" static const ALIGN_ASSET(2) char object_knight_Anim_009D8C[] = dobject_knight_Anim_009D8C; #define dobject_knight_Anim_00A530 "__OTR__objects/object_knight/object_knight_Anim_00A530" static const ALIGN_ASSET(2) char object_knight_Anim_00A530[] = dobject_knight_Anim_00A530; #define dobject_knight_Anim_00A88C "__OTR__objects/object_knight/object_knight_Anim_00A88C" static const ALIGN_ASSET(2) char object_knight_Anim_00A88C[] = dobject_knight_Anim_00A88C; #define dobject_knight_Anim_00AB68 "__OTR__objects/object_knight/object_knight_Anim_00AB68" static const ALIGN_ASSET(2) char object_knight_Anim_00AB68[] = dobject_knight_Anim_00AB68; #define dobject_knight_Anim_00AFAC "__OTR__objects/object_knight/object_knight_Anim_00AFAC" static const ALIGN_ASSET(2) char object_knight_Anim_00AFAC[] = dobject_knight_Anim_00AFAC; #define dobject_knight_Anim_00B5D4 "__OTR__objects/object_knight/object_knight_Anim_00B5D4" static const ALIGN_ASSET(2) char object_knight_Anim_00B5D4[] = dobject_knight_Anim_00B5D4; #define dobject_knight_Anim_00BCF4 "__OTR__objects/object_knight/object_knight_Anim_00BCF4" static const ALIGN_ASSET(2) char object_knight_Anim_00BCF4[] = dobject_knight_Anim_00BCF4; #define dobject_knight_Anim_00C384 "__OTR__objects/object_knight/object_knight_Anim_00C384" static const ALIGN_ASSET(2) char object_knight_Anim_00C384[] = dobject_knight_Anim_00C384; #define dobject_knight_Anim_00C7F0 "__OTR__objects/object_knight/object_knight_Anim_00C7F0" static const ALIGN_ASSET(2) char object_knight_Anim_00C7F0[] = dobject_knight_Anim_00C7F0; #define dobject_knight_Anim_00CDE0 "__OTR__objects/object_knight/object_knight_Anim_00CDE0" static const ALIGN_ASSET(2) char object_knight_Anim_00CDE0[] = dobject_knight_Anim_00CDE0; #define dobject_knight_Anim_00D870 "__OTR__objects/object_knight/object_knight_Anim_00D870" static const ALIGN_ASSET(2) char object_knight_Anim_00D870[] = dobject_knight_Anim_00D870; #define dobject_knight_Anim_00DDCC "__OTR__objects/object_knight/object_knight_Anim_00DDCC" static const ALIGN_ASSET(2) char object_knight_Anim_00DDCC[] = dobject_knight_Anim_00DDCC; #define dobject_knight_Anim_00E15C "__OTR__objects/object_knight/object_knight_Anim_00E15C" static const ALIGN_ASSET(2) char object_knight_Anim_00E15C[] = dobject_knight_Anim_00E15C; #define dobject_knight_Anim_00E45C "__OTR__objects/object_knight/object_knight_Anim_00E45C" static const ALIGN_ASSET(2) char object_knight_Anim_00E45C[] = dobject_knight_Anim_00E45C; #define dobject_knight_Anim_00E7F4 "__OTR__objects/object_knight/object_knight_Anim_00E7F4" static const ALIGN_ASSET(2) char object_knight_Anim_00E7F4[] = dobject_knight_Anim_00E7F4; #define dobject_knight_Anim_00EA90 "__OTR__objects/object_knight/object_knight_Anim_00EA90" static const ALIGN_ASSET(2) char object_knight_Anim_00EA90[] = dobject_knight_Anim_00EA90; #define dobject_knight_Anim_00EF44 "__OTR__objects/object_knight/object_knight_Anim_00EF44" static const ALIGN_ASSET(2) char object_knight_Anim_00EF44[] = dobject_knight_Anim_00EF44; #define dobject_knight_Anim_00F90C "__OTR__objects/object_knight/object_knight_Anim_00F90C" static const ALIGN_ASSET(2) char object_knight_Anim_00F90C[] = dobject_knight_Anim_00F90C; #define dobject_knight_Anim_00FC78 "__OTR__objects/object_knight/object_knight_Anim_00FC78" static const ALIGN_ASSET(2) char object_knight_Anim_00FC78[] = dobject_knight_Anim_00FC78; #define dobject_knight_Anim_01024C "__OTR__objects/object_knight/object_knight_Anim_01024C" static const ALIGN_ASSET(2) char object_knight_Anim_01024C[] = dobject_knight_Anim_01024C; #define dobject_knight_Anim_010E98 "__OTR__objects/object_knight/object_knight_Anim_010E98" static const ALIGN_ASSET(2) char object_knight_Anim_010E98[] = dobject_knight_Anim_010E98; #define dobject_knight_Anim_011298 "__OTR__objects/object_knight/object_knight_Anim_011298" static const ALIGN_ASSET(2) char object_knight_Anim_011298[] = dobject_knight_Anim_011298; #define dobject_knight_Anim_011AAC "__OTR__objects/object_knight/object_knight_Anim_011AAC" static const ALIGN_ASSET(2) char object_knight_Anim_011AAC[] = dobject_knight_Anim_011AAC; #define dobject_knight_DL_012400 "__OTR__objects/object_knight/object_knight_DL_012400" static const ALIGN_ASSET(2) char object_knight_DL_012400[] = dobject_knight_DL_012400; #define dobject_knight_Tex_012760 "__OTR__objects/object_knight/object_knight_Tex_012760" static const ALIGN_ASSET(2) char object_knight_Tex_012760[] = dobject_knight_Tex_012760; #define dobject_knight_Tex_012960 "__OTR__objects/object_knight/object_knight_Tex_012960" static const ALIGN_ASSET(2) char object_knight_Tex_012960[] = dobject_knight_Tex_012960; #define dobject_knight_Tex_012B60 "__OTR__objects/object_knight/object_knight_Tex_012B60" static const ALIGN_ASSET(2) char object_knight_Tex_012B60[] = dobject_knight_Tex_012B60; #define dobject_knight_Tex_012BE0 "__OTR__objects/object_knight/object_knight_Tex_012BE0" static const ALIGN_ASSET(2) char object_knight_Tex_012BE0[] = dobject_knight_Tex_012BE0; #define dobject_knight_DL_012DB0 "__OTR__objects/object_knight/object_knight_DL_012DB0" static const ALIGN_ASSET(2) char object_knight_DL_012DB0[] = dobject_knight_DL_012DB0; #define dobject_knight_Tex_012EC0 "__OTR__objects/object_knight/object_knight_Tex_012EC0" static const ALIGN_ASSET(2) char object_knight_Tex_012EC0[] = dobject_knight_Tex_012EC0; #define dobject_knight_Tex_012FC0 "__OTR__objects/object_knight/object_knight_Tex_012FC0" static const ALIGN_ASSET(2) char object_knight_Tex_012FC0[] = dobject_knight_Tex_012FC0; #define dobject_knight_DL_013020 "__OTR__objects/object_knight/object_knight_DL_013020" static const ALIGN_ASSET(2) char object_knight_DL_013020[] = dobject_knight_DL_013020; #define dobject_knight_DL_0153E0 "__OTR__objects/object_knight/object_knight_DL_0153E0" static const ALIGN_ASSET(2) char object_knight_DL_0153E0[] = dobject_knight_DL_0153E0; #define dobject_knight_DL_0154B0 "__OTR__objects/object_knight/object_knight_DL_0154B0" static const ALIGN_ASSET(2) char object_knight_DL_0154B0[] = dobject_knight_DL_0154B0; #define dobject_knight_DL_0155A0 "__OTR__objects/object_knight/object_knight_DL_0155A0" static const ALIGN_ASSET(2) char object_knight_DL_0155A0[] = dobject_knight_DL_0155A0; #define dobject_knight_DL_015660 "__OTR__objects/object_knight/object_knight_DL_015660" static const ALIGN_ASSET(2) char object_knight_DL_015660[] = dobject_knight_DL_015660; #define dobject_knight_DL_015730 "__OTR__objects/object_knight/object_knight_DL_015730" static const ALIGN_ASSET(2) char object_knight_DL_015730[] = dobject_knight_DL_015730; #define dobject_knight_DL_015820 "__OTR__objects/object_knight/object_knight_DL_015820" static const ALIGN_ASSET(2) char object_knight_DL_015820[] = dobject_knight_DL_015820; #define dobject_knight_DL_0158E0 "__OTR__objects/object_knight/object_knight_DL_0158E0" static const ALIGN_ASSET(2) char object_knight_DL_0158E0[] = dobject_knight_DL_0158E0; #define dobject_knight_DL_015A40 "__OTR__objects/object_knight/object_knight_DL_015A40" static const ALIGN_ASSET(2) char object_knight_DL_015A40[] = dobject_knight_DL_015A40; #define dobject_knight_DL_015AE0 "__OTR__objects/object_knight/object_knight_DL_015AE0" static const ALIGN_ASSET(2) char object_knight_DL_015AE0[] = dobject_knight_DL_015AE0; #define dobject_knight_DL_015B88 "__OTR__objects/object_knight/object_knight_DL_015B88" static const ALIGN_ASSET(2) char object_knight_DL_015B88[] = dobject_knight_DL_015B88; #define dobject_knight_DL_015D78 "__OTR__objects/object_knight/object_knight_DL_015D78" static const ALIGN_ASSET(2) char object_knight_DL_015D78[] = dobject_knight_DL_015D78; #define dobject_knight_DL_015E38 "__OTR__objects/object_knight/object_knight_DL_015E38" static const ALIGN_ASSET(2) char object_knight_DL_015E38[] = dobject_knight_DL_015E38; #define dobject_knight_DL_015ED8 "__OTR__objects/object_knight/object_knight_DL_015ED8" static const ALIGN_ASSET(2) char object_knight_DL_015ED8[] = dobject_knight_DL_015ED8; #define dobject_knight_DL_016310 "__OTR__objects/object_knight/object_knight_DL_016310" static const ALIGN_ASSET(2) char object_knight_DL_016310[] = dobject_knight_DL_016310; #define dobject_knight_DL_0163C8 "__OTR__objects/object_knight/object_knight_DL_0163C8" static const ALIGN_ASSET(2) char object_knight_DL_0163C8[] = dobject_knight_DL_0163C8; #define dobject_knight_DL_016478 "__OTR__objects/object_knight/object_knight_DL_016478" static const ALIGN_ASSET(2) char object_knight_DL_016478[] = dobject_knight_DL_016478; #define dobject_knight_DL_016530 "__OTR__objects/object_knight/object_knight_DL_016530" static const ALIGN_ASSET(2) char object_knight_DL_016530[] = dobject_knight_DL_016530; #define dobject_knight_DL_0165F0 "__OTR__objects/object_knight/object_knight_DL_0165F0" static const ALIGN_ASSET(2) char object_knight_DL_0165F0[] = dobject_knight_DL_0165F0; #define dobject_knight_DL_0166D8 "__OTR__objects/object_knight/object_knight_DL_0166D8" static const ALIGN_ASSET(2) char object_knight_DL_0166D8[] = dobject_knight_DL_0166D8; #define dobject_knight_DL_016810 "__OTR__objects/object_knight/object_knight_DL_016810" static const ALIGN_ASSET(2) char object_knight_DL_016810[] = dobject_knight_DL_016810; #define dobject_knight_DL_0169C8 "__OTR__objects/object_knight/object_knight_DL_0169C8" static const ALIGN_ASSET(2) char object_knight_DL_0169C8[] = dobject_knight_DL_0169C8; #define dobject_knight_DL_016AD0 "__OTR__objects/object_knight/object_knight_DL_016AD0" static const ALIGN_ASSET(2) char object_knight_DL_016AD0[] = dobject_knight_DL_016AD0; #define dobject_knight_DL_016B90 "__OTR__objects/object_knight/object_knight_DL_016B90" static const ALIGN_ASSET(2) char object_knight_DL_016B90[] = dobject_knight_DL_016B90; #define dobject_knight_DL_016C78 "__OTR__objects/object_knight/object_knight_DL_016C78" static const ALIGN_ASSET(2) char object_knight_DL_016C78[] = dobject_knight_DL_016C78; #define dobject_knight_DL_016DB0 "__OTR__objects/object_knight/object_knight_DL_016DB0" static const ALIGN_ASSET(2) char object_knight_DL_016DB0[] = dobject_knight_DL_016DB0; #define dobject_knight_DL_016F70 "__OTR__objects/object_knight/object_knight_DL_016F70" static const ALIGN_ASSET(2) char object_knight_DL_016F70[] = dobject_knight_DL_016F70; #define dobject_knight_Tex_017078 "__OTR__objects/object_knight/object_knight_Tex_017078" static const ALIGN_ASSET(2) char object_knight_Tex_017078[] = dobject_knight_Tex_017078; #define dobject_knight_Tex_017278 "__OTR__objects/object_knight/object_knight_Tex_017278" static const ALIGN_ASSET(2) char object_knight_Tex_017278[] = dobject_knight_Tex_017278; #define dobject_knight_Tex_017298 "__OTR__objects/object_knight/object_knight_Tex_017298" static const ALIGN_ASSET(2) char object_knight_Tex_017298[] = dobject_knight_Tex_017298; #define dobject_knight_Tex_0172D8 "__OTR__objects/object_knight/object_knight_Tex_0172D8" static const ALIGN_ASSET(2) char object_knight_Tex_0172D8[] = dobject_knight_Tex_0172D8; #define dobject_knight_Tex_017358 "__OTR__objects/object_knight/object_knight_Tex_017358" static const ALIGN_ASSET(2) char object_knight_Tex_017358[] = dobject_knight_Tex_017358; #define dobject_knight_Tex_017558 "__OTR__objects/object_knight/object_knight_Tex_017558" static const ALIGN_ASSET(2) char object_knight_Tex_017558[] = dobject_knight_Tex_017558; #define dobject_knight_Tex_0175D8 "__OTR__objects/object_knight/object_knight_Tex_0175D8" static const ALIGN_ASSET(2) char object_knight_Tex_0175D8[] = dobject_knight_Tex_0175D8; #define dobject_knight_Tex_0176D8 "__OTR__objects/object_knight/object_knight_Tex_0176D8" static const ALIGN_ASSET(2) char object_knight_Tex_0176D8[] = dobject_knight_Tex_0176D8; #define dobject_knight_Tex_0178D8 "__OTR__objects/object_knight/object_knight_Tex_0178D8" static const ALIGN_ASSET(2) char object_knight_Tex_0178D8[] = dobject_knight_Tex_0178D8; #define dobject_knight_Tex_017AD8 "__OTR__objects/object_knight/object_knight_Tex_017AD8" static const ALIGN_ASSET(2) char object_knight_Tex_017AD8[] = dobject_knight_Tex_017AD8; #define dobject_knight_Tex_017BD8 "__OTR__objects/object_knight/object_knight_Tex_017BD8" static const ALIGN_ASSET(2) char object_knight_Tex_017BD8[] = dobject_knight_Tex_017BD8; #define dobject_knight_Tex_017DD8 "__OTR__objects/object_knight/object_knight_Tex_017DD8" static const ALIGN_ASSET(2) char object_knight_Tex_017DD8[] = dobject_knight_Tex_017DD8; #define dobject_knight_Tex_017FD8 "__OTR__objects/object_knight/object_knight_Tex_017FD8" static const ALIGN_ASSET(2) char object_knight_Tex_017FD8[] = dobject_knight_Tex_017FD8; #define dobject_knight_Tex_018018 "__OTR__objects/object_knight/object_knight_Tex_018018" static const ALIGN_ASSET(2) char object_knight_Tex_018018[] = dobject_knight_Tex_018018; #define dobject_knight_Tex_018098 "__OTR__objects/object_knight/object_knight_Tex_018098" static const ALIGN_ASSET(2) char object_knight_Tex_018098[] = dobject_knight_Tex_018098; #define dobject_knight_DL_0188F8 "__OTR__objects/object_knight/object_knight_DL_0188F8" static const ALIGN_ASSET(2) char object_knight_DL_0188F8[] = dobject_knight_DL_0188F8; #define dobject_knight_DL_0189F0 "__OTR__objects/object_knight/object_knight_DL_0189F0" static const ALIGN_ASSET(2) char object_knight_DL_0189F0[] = dobject_knight_DL_0189F0; #define dobject_knight_DL_018AF0 "__OTR__objects/object_knight/object_knight_DL_018AF0" static const ALIGN_ASSET(2) char object_knight_DL_018AF0[] = dobject_knight_DL_018AF0; #define dobject_knight_Matanimheader_018BC4 "__OTR__objects/object_knight/object_knight_Matanimheader_018BC4" static const ALIGN_ASSET(2) char object_knight_Matanimheader_018BC4[] = dobject_knight_Matanimheader_018BC4; #define dobject_knight_Vtx_018BD0 "__OTR__objects/object_knight/object_knight_Vtx_018BD0" static const ALIGN_ASSET(2) char object_knight_Vtx_018BD0[] = dobject_knight_Vtx_018BD0; #define dobject_knight_DL_018CF0 "__OTR__objects/object_knight/object_knight_DL_018CF0" static const ALIGN_ASSET(2) char object_knight_DL_018CF0[] = dobject_knight_DL_018CF0; #define dobject_knight_DL_018DE0 "__OTR__objects/object_knight/object_knight_DL_018DE0" static const ALIGN_ASSET(2) char object_knight_DL_018DE0[] = dobject_knight_DL_018DE0; #define dobject_knight_DL_018E50 "__OTR__objects/object_knight/object_knight_DL_018E50" static const ALIGN_ASSET(2) char object_knight_DL_018E50[] = dobject_knight_DL_018E50; #define dobject_knight_Tex_018E58 "__OTR__objects/object_knight/object_knight_Tex_018E58" static const ALIGN_ASSET(2) char object_knight_Tex_018E58[] = dobject_knight_Tex_018E58; #define dobject_knight_Tex_018F58 "__OTR__objects/object_knight/object_knight_Tex_018F58" static const ALIGN_ASSET(2) char object_knight_Tex_018F58[] = dobject_knight_Tex_018F58; #define dobject_knight_Matanimheader_019360 "__OTR__objects/object_knight/object_knight_Matanimheader_019360" static const ALIGN_ASSET(2) char object_knight_Matanimheader_019360[] = dobject_knight_Matanimheader_019360; #define dobject_knight_DL_0193A8 "__OTR__objects/object_knight/object_knight_DL_0193A8" static const ALIGN_ASSET(2) char object_knight_DL_0193A8[] = dobject_knight_DL_0193A8; #define dobject_knight_DL_0193B0 "__OTR__objects/object_knight/object_knight_DL_0193B0" static const ALIGN_ASSET(2) char object_knight_DL_0193B0[] = dobject_knight_DL_0193B0; #define dobject_knight_Tex_019470 "__OTR__objects/object_knight/object_knight_Tex_019470" static const ALIGN_ASSET(2) char object_knight_Tex_019470[] = dobject_knight_Tex_019470; #define dobject_knight_Tex_019490 "__OTR__objects/object_knight/object_knight_Tex_019490" static const ALIGN_ASSET(2) char object_knight_Tex_019490[] = dobject_knight_Tex_019490; #define dobject_knight_DL_01D380 "__OTR__objects/object_knight/object_knight_DL_01D380" static const ALIGN_ASSET(2) char object_knight_DL_01D380[] = dobject_knight_DL_01D380; #define dobject_knight_DL_01D4C0 "__OTR__objects/object_knight/object_knight_DL_01D4C0" static const ALIGN_ASSET(2) char object_knight_DL_01D4C0[] = dobject_knight_DL_01D4C0; #define dobject_knight_DL_01D650 "__OTR__objects/object_knight/object_knight_DL_01D650" static const ALIGN_ASSET(2) char object_knight_DL_01D650[] = dobject_knight_DL_01D650; #define dobject_knight_DL_01D710 "__OTR__objects/object_knight/object_knight_DL_01D710" static const ALIGN_ASSET(2) char object_knight_DL_01D710[] = dobject_knight_DL_01D710; #define dobject_knight_DL_01D870 "__OTR__objects/object_knight/object_knight_DL_01D870" static const ALIGN_ASSET(2) char object_knight_DL_01D870[] = dobject_knight_DL_01D870; #define dobject_knight_DL_01DA00 "__OTR__objects/object_knight/object_knight_DL_01DA00" static const ALIGN_ASSET(2) char object_knight_DL_01DA00[] = dobject_knight_DL_01DA00; #define dobject_knight_DL_01DAC0 "__OTR__objects/object_knight/object_knight_DL_01DAC0" static const ALIGN_ASSET(2) char object_knight_DL_01DAC0[] = dobject_knight_DL_01DAC0; #define dobject_knight_DL_01DC00 "__OTR__objects/object_knight/object_knight_DL_01DC00" static const ALIGN_ASSET(2) char object_knight_DL_01DC00[] = dobject_knight_DL_01DC00; #define dobject_knight_DL_01DCA0 "__OTR__objects/object_knight/object_knight_DL_01DCA0" static const ALIGN_ASSET(2) char object_knight_DL_01DCA0[] = dobject_knight_DL_01DCA0; #define dobject_knight_DL_01DD48 "__OTR__objects/object_knight/object_knight_DL_01DD48" static const ALIGN_ASSET(2) char object_knight_DL_01DD48[] = dobject_knight_DL_01DD48; #define dobject_knight_DL_01DF88 "__OTR__objects/object_knight/object_knight_DL_01DF88" static const ALIGN_ASSET(2) char object_knight_DL_01DF88[] = dobject_knight_DL_01DF88; #define dobject_knight_DL_01E050 "__OTR__objects/object_knight/object_knight_DL_01E050" static const ALIGN_ASSET(2) char object_knight_DL_01E050[] = dobject_knight_DL_01E050; #define dobject_knight_DL_01E0A0 "__OTR__objects/object_knight/object_knight_DL_01E0A0" static const ALIGN_ASSET(2) char object_knight_DL_01E0A0[] = dobject_knight_DL_01E0A0; #define dobject_knight_DL_01E878 "__OTR__objects/object_knight/object_knight_DL_01E878" static const ALIGN_ASSET(2) char object_knight_DL_01E878[] = dobject_knight_DL_01E878; #define dobject_knight_DL_01EAA8 "__OTR__objects/object_knight/object_knight_DL_01EAA8" static const ALIGN_ASSET(2) char object_knight_DL_01EAA8[] = dobject_knight_DL_01EAA8; #define dobject_knight_DL_01EB40 "__OTR__objects/object_knight/object_knight_DL_01EB40" static const ALIGN_ASSET(2) char object_knight_DL_01EB40[] = dobject_knight_DL_01EB40; #define dobject_knight_DL_01EBD8 "__OTR__objects/object_knight/object_knight_DL_01EBD8" static const ALIGN_ASSET(2) char object_knight_DL_01EBD8[] = dobject_knight_DL_01EBD8; #define dobject_knight_DL_01EC98 "__OTR__objects/object_knight/object_knight_DL_01EC98" static const ALIGN_ASSET(2) char object_knight_DL_01EC98[] = dobject_knight_DL_01EC98; #define dobject_knight_DL_01EDE0 "__OTR__objects/object_knight/object_knight_DL_01EDE0" static const ALIGN_ASSET(2) char object_knight_DL_01EDE0[] = dobject_knight_DL_01EDE0; #define dobject_knight_DL_01EF68 "__OTR__objects/object_knight/object_knight_DL_01EF68" static const ALIGN_ASSET(2) char object_knight_DL_01EF68[] = dobject_knight_DL_01EF68; #define dobject_knight_DL_01F188 "__OTR__objects/object_knight/object_knight_DL_01F188" static const ALIGN_ASSET(2) char object_knight_DL_01F188[] = dobject_knight_DL_01F188; #define dobject_knight_DL_01F248 "__OTR__objects/object_knight/object_knight_DL_01F248" static const ALIGN_ASSET(2) char object_knight_DL_01F248[] = dobject_knight_DL_01F248; #define dobject_knight_DL_01F308 "__OTR__objects/object_knight/object_knight_DL_01F308" static const ALIGN_ASSET(2) char object_knight_DL_01F308[] = dobject_knight_DL_01F308; #define dobject_knight_DL_01F3C0 "__OTR__objects/object_knight/object_knight_DL_01F3C0" static const ALIGN_ASSET(2) char object_knight_DL_01F3C0[] = dobject_knight_DL_01F3C0; #define dobject_knight_DL_01F5C0 "__OTR__objects/object_knight/object_knight_DL_01F5C0" static const ALIGN_ASSET(2) char object_knight_DL_01F5C0[] = dobject_knight_DL_01F5C0; #define dobject_knight_DL_01F828 "__OTR__objects/object_knight/object_knight_DL_01F828" static const ALIGN_ASSET(2) char object_knight_DL_01F828[] = dobject_knight_DL_01F828; #define dobject_knight_Tex_01F8E8 "__OTR__objects/object_knight/object_knight_Tex_01F8E8" static const ALIGN_ASSET(2) char object_knight_Tex_01F8E8[] = dobject_knight_Tex_01F8E8; #define dobject_knight_Tex_01F9E8 "__OTR__objects/object_knight/object_knight_Tex_01F9E8" static const ALIGN_ASSET(2) char object_knight_Tex_01F9E8[] = dobject_knight_Tex_01F9E8; #define dobject_knight_Tex_01FAE8 "__OTR__objects/object_knight/object_knight_Tex_01FAE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FAE8[] = dobject_knight_Tex_01FAE8; #define dobject_knight_Tex_01FBE8 "__OTR__objects/object_knight/object_knight_Tex_01FBE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FBE8[] = dobject_knight_Tex_01FBE8; #define dobject_knight_Tex_01FCE8 "__OTR__objects/object_knight/object_knight_Tex_01FCE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FCE8[] = dobject_knight_Tex_01FCE8; #define dobject_knight_Tex_01FDE8 "__OTR__objects/object_knight/object_knight_Tex_01FDE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FDE8[] = dobject_knight_Tex_01FDE8; #define dobject_knight_Skel_0201A8 "__OTR__objects/object_knight/object_knight_Skel_0201A8" static const ALIGN_ASSET(2) char object_knight_Skel_0201A8[] = dobject_knight_Skel_0201A8; #define dobject_knight_Skel_020374 "__OTR__objects/object_knight/object_knight_Skel_020374" static const ALIGN_ASSET(2) char object_knight_Skel_020374[] = dobject_knight_Skel_020374; #define dobject_knight_Anim_020950 "__OTR__objects/object_knight/object_knight_Anim_020950" static const ALIGN_ASSET(2) char object_knight_Anim_020950[] = dobject_knight_Anim_020950; #define dobject_knight_Anim_02105C "__OTR__objects/object_knight/object_knight_Anim_02105C" static const ALIGN_ASSET(2) char object_knight_Anim_02105C[] = dobject_knight_Anim_02105C; #define dobject_knight_Anim_021B10 "__OTR__objects/object_knight/object_knight_Anim_021B10" static const ALIGN_ASSET(2) char object_knight_Anim_021B10[] = dobject_knight_Anim_021B10; #define dobject_knight_Anim_021E34 "__OTR__objects/object_knight/object_knight_Anim_021E34" static const ALIGN_ASSET(2) char object_knight_Anim_021E34[] = dobject_knight_Anim_021E34; #define dobject_knight_Anim_022728 "__OTR__objects/object_knight/object_knight_Anim_022728" static const ALIGN_ASSET(2) char object_knight_Anim_022728[] = dobject_knight_Anim_022728; #define dobject_knight_Anim_022CAC "__OTR__objects/object_knight/object_knight_Anim_022CAC" static const ALIGN_ASSET(2) char object_knight_Anim_022CAC[] = dobject_knight_Anim_022CAC; typedef enum ObjectKnight1Limb { /* 0x00 */ OBJECT_KNIGHT_1_LIMB_NONE, /* 0x01 */ OBJECT_KNIGHT_1_LIMB_01, /* 0x02 */ OBJECT_KNIGHT_1_LIMB_02, /* 0x03 */ OBJECT_KNIGHT_1_LIMB_03, /* 0x04 */ OBJECT_KNIGHT_1_LIMB_04, /* 0x05 */ OBJECT_KNIGHT_1_LIMB_05, /* 0x06 */ OBJECT_KNIGHT_1_LIMB_06, /* 0x07 */ OBJECT_KNIGHT_1_LIMB_07, /* 0x08 */ OBJECT_KNIGHT_1_LIMB_08, /* 0x09 */ OBJECT_KNIGHT_1_LIMB_09, /* 0x0A */ OBJECT_KNIGHT_1_LIMB_0A, /* 0x0B */ OBJECT_KNIGHT_1_LIMB_0B, /* 0x0C */ OBJECT_KNIGHT_1_LIMB_0C, /* 0x0D */ OBJECT_KNIGHT_1_LIMB_0D, /* 0x0E */ OBJECT_KNIGHT_1_LIMB_0E, /* 0x0F */ OBJECT_KNIGHT_1_LIMB_0F, /* 0x10 */ OBJECT_KNIGHT_1_LIMB_10, /* 0x11 */ OBJECT_KNIGHT_1_LIMB_11, /* 0x12 */ OBJECT_KNIGHT_1_LIMB_12, /* 0x13 */ OBJECT_KNIGHT_1_LIMB_13, /* 0x14 */ OBJECT_KNIGHT_1_LIMB_14, /* 0x15 */ OBJECT_KNIGHT_1_LIMB_15, /* 0x16 */ OBJECT_KNIGHT_1_LIMB_16, /* 0x17 */ OBJECT_KNIGHT_1_LIMB_17, /* 0x18 */ OBJECT_KNIGHT_1_LIMB_18, /* 0x19 */ OBJECT_KNIGHT_1_LIMB_19, /* 0x1A */ OBJECT_KNIGHT_1_LIMB_1A, /* 0x1B */ OBJECT_KNIGHT_1_LIMB_1B, /* 0x1C */ OBJECT_KNIGHT_1_LIMB_1C, /* 0x1D */ OBJECT_KNIGHT_1_LIMB_MAX } ObjectKnight1Limb; typedef enum ObjectKnight2Limb { /* 0x00 */ OBJECT_KNIGHT_2_LIMB_NONE, /* 0x01 */ OBJECT_KNIGHT_2_LIMB_01, /* 0x02 */ OBJECT_KNIGHT_2_LIMB_02, /* 0x03 */ OBJECT_KNIGHT_2_LIMB_03, /* 0x04 */ OBJECT_KNIGHT_2_LIMB_04, /* 0x05 */ OBJECT_KNIGHT_2_LIMB_05, /* 0x06 */ OBJECT_KNIGHT_2_LIMB_06, /* 0x07 */ OBJECT_KNIGHT_2_LIMB_07, /* 0x08 */ OBJECT_KNIGHT_2_LIMB_08, /* 0x09 */ OBJECT_KNIGHT_2_LIMB_09, /* 0x0A */ OBJECT_KNIGHT_2_LIMB_0A, /* 0x0B */ OBJECT_KNIGHT_2_LIMB_0B, /* 0x0C */ OBJECT_KNIGHT_2_LIMB_0C, /* 0x0D */ OBJECT_KNIGHT_2_LIMB_0D, /* 0x0E */ OBJECT_KNIGHT_2_LIMB_0E, /* 0x0F */ OBJECT_KNIGHT_2_LIMB_0F, /* 0x10 */ OBJECT_KNIGHT_2_LIMB_10, /* 0x11 */ OBJECT_KNIGHT_2_LIMB_11, /* 0x12 */ OBJECT_KNIGHT_2_LIMB_12, /* 0x13 */ OBJECT_KNIGHT_2_LIMB_13, /* 0x14 */ OBJECT_KNIGHT_2_LIMB_14, /* 0x15 */ OBJECT_KNIGHT_2_LIMB_15, /* 0x16 */ OBJECT_KNIGHT_2_LIMB_16, /* 0x17 */ OBJECT_KNIGHT_2_LIMB_17, /* 0x18 */ OBJECT_KNIGHT_2_LIMB_18, /* 0x19 */ OBJECT_KNIGHT_2_LIMB_19, /* 0x1A */ OBJECT_KNIGHT_2_LIMB_1A, /* 0x1B */ OBJECT_KNIGHT_2_LIMB_1B, /* 0x1C */ OBJECT_KNIGHT_2_LIMB_1C, /* 0x1D */ OBJECT_KNIGHT_2_LIMB_MAX } ObjectKnight2Limb; #endif // OBJECTS_OBJECT_KNIGHT_H