#ifndef OBJECTS_OBJECT_KAMEJIMA_H #define OBJECTS_OBJECT_KAMEJIMA_H 1 #include "align_asset_macro.h" #define dgTurtleWaveVtx "__OTR__objects/object_kamejima/gTurtleWaveVtx" static const ALIGN_ASSET(2) char gTurtleWaveVtx[] = dgTurtleWaveVtx; #define dgTurtleWaveDL "__OTR__objects/object_kamejima/gTurtleWaveDL" static const ALIGN_ASSET(2) char gTurtleWaveDL[] = dgTurtleWaveDL; #define dgTurtleWaveUnusedTex "__OTR__objects/object_kamejima/gTurtleWaveUnusedTex" static const ALIGN_ASSET(2) char gTurtleWaveUnusedTex[] = dgTurtleWaveUnusedTex; #define dgTurtleWaveTex "__OTR__objects/object_kamejima/gTurtleWaveTex" static const ALIGN_ASSET(2) char gTurtleWaveTex[] = dgTurtleWaveTex; #define dgTurtleWaveTexAnim "__OTR__objects/object_kamejima/gTurtleWaveTexAnim" static const ALIGN_ASSET(2) char gTurtleWaveTexAnim[] = dgTurtleWaveTexAnim; #define dgTurtleZoraCapeAsleepCol "__OTR__objects/object_kamejima/gTurtleZoraCapeAsleepCol" static const ALIGN_ASSET(2) char gTurtleZoraCapeAsleepCol[] = dgTurtleZoraCapeAsleepCol; #define dgTurtleEmptyTexAnim "__OTR__objects/object_kamejima/gTurtleEmptyTexAnim" static const ALIGN_ASSET(2) char gTurtleEmptyTexAnim[] = dgTurtleEmptyTexAnim; #define dgTurtleZoraCapeAwakeCol "__OTR__objects/object_kamejima/gTurtleZoraCapeAwakeCol" static const ALIGN_ASSET(2) char gTurtleZoraCapeAwakeCol[] = dgTurtleZoraCapeAwakeCol; #define dgTurtleUnusedCol "__OTR__objects/object_kamejima/gTurtleUnusedCol" static const ALIGN_ASSET(2) char gTurtleUnusedCol[] = dgTurtleUnusedCol; #define dgTurtleGlitchy1Anim "__OTR__objects/object_kamejima/gTurtleGlitchy1Anim" static const ALIGN_ASSET(2) char gTurtleGlitchy1Anim[] = dgTurtleGlitchy1Anim; #define dgTurtleCoughAnim "__OTR__objects/object_kamejima/gTurtleCoughAnim" static const ALIGN_ASSET(2) char gTurtleCoughAnim[] = dgTurtleCoughAnim; #define dgTurtleIdleAnim "__OTR__objects/object_kamejima/gTurtleIdleAnim" static const ALIGN_ASSET(2) char gTurtleIdleAnim[] = dgTurtleIdleAnim; #define dgTurtleAsleepDL "__OTR__objects/object_kamejima/gTurtleAsleepDL" static const ALIGN_ASSET(2) char gTurtleAsleepDL[] = dgTurtleAsleepDL; #define dgTurtleAsleepTLUT "__OTR__objects/object_kamejima/gTurtleAsleepTLUT" static const ALIGN_ASSET(2) char gTurtleAsleepTLUT[] = dgTurtleAsleepTLUT; #define dgTurtleAsleepGrassTex "__OTR__objects/object_kamejima/gTurtleAsleepGrassTex" static const ALIGN_ASSET(2) char gTurtleAsleepGrassTex[] = dgTurtleAsleepGrassTex; #define dgTurtleAsleepGrassDirtTex "__OTR__objects/object_kamejima/gTurtleAsleepGrassDirtTex" static const ALIGN_ASSET(2) char gTurtleAsleepGrassDirtTex[] = dgTurtleAsleepGrassDirtTex; #define dgTurtleSwimAnim "__OTR__objects/object_kamejima/gTurtleSwimAnim" static const ALIGN_ASSET(2) char gTurtleSwimAnim[] = dgTurtleSwimAnim; #define dgTurtleShellDL "__OTR__objects/object_kamejima/gTurtleShellDL" static const ALIGN_ASSET(2) char gTurtleShellDL[] = dgTurtleShellDL; #define dgTurtleFrontLeftUpperFlipperDL "__OTR__objects/object_kamejima/gTurtleFrontLeftUpperFlipperDL" static const ALIGN_ASSET(2) char gTurtleFrontLeftUpperFlipperDL[] = dgTurtleFrontLeftUpperFlipperDL; #define dgTurtleFrontLeftLowerFlipperDL "__OTR__objects/object_kamejima/gTurtleFrontLeftLowerFlipperDL" static const ALIGN_ASSET(2) char gTurtleFrontLeftLowerFlipperDL[] = dgTurtleFrontLeftLowerFlipperDL; #define dgTurtleFrontLeftEndFlipperDL "__OTR__objects/object_kamejima/gTurtleFrontLeftEndFlipperDL" static const ALIGN_ASSET(2) char gTurtleFrontLeftEndFlipperDL[] = dgTurtleFrontLeftEndFlipperDL; #define dgTurtleFrontRightUpperFlipperDL "__OTR__objects/object_kamejima/gTurtleFrontRightUpperFlipperDL" static const ALIGN_ASSET(2) char gTurtleFrontRightUpperFlipperDL[] = dgTurtleFrontRightUpperFlipperDL; #define dgTurtleFrontRightLowerFlipperDL "__OTR__objects/object_kamejima/gTurtleFrontRightLowerFlipperDL" static const ALIGN_ASSET(2) char gTurtleFrontRightLowerFlipperDL[] = dgTurtleFrontRightLowerFlipperDL; #define dgTurtleFrontRightEndFlipperDL "__OTR__objects/object_kamejima/gTurtleFrontRightEndFlipperDL" static const ALIGN_ASSET(2) char gTurtleFrontRightEndFlipperDL[] = dgTurtleFrontRightEndFlipperDL; #define dgTurtleBackRightFlipperDL "__OTR__objects/object_kamejima/gTurtleBackRightFlipperDL" static const ALIGN_ASSET(2) char gTurtleBackRightFlipperDL[] = dgTurtleBackRightFlipperDL; #define dgTurtleBackLeftFlipperDL "__OTR__objects/object_kamejima/gTurtleBackLeftFlipperDL" static const ALIGN_ASSET(2) char gTurtleBackLeftFlipperDL[] = dgTurtleBackLeftFlipperDL; #define dgTurtleTailDL "__OTR__objects/object_kamejima/gTurtleTailDL" static const ALIGN_ASSET(2) char gTurtleTailDL[] = dgTurtleTailDL; #define dgTurtleNeckDL "__OTR__objects/object_kamejima/gTurtleNeckDL" static const ALIGN_ASSET(2) char gTurtleNeckDL[] = dgTurtleNeckDL; #define dgTurtleHeadDL "__OTR__objects/object_kamejima/gTurtleHeadDL" static const ALIGN_ASSET(2) char gTurtleHeadDL[] = dgTurtleHeadDL; #define dgTurtleUpperMouthDL "__OTR__objects/object_kamejima/gTurtleUpperMouthDL" static const ALIGN_ASSET(2) char gTurtleUpperMouthDL[] = dgTurtleUpperMouthDL; #define dgTurtleLowerMouthDL "__OTR__objects/object_kamejima/gTurtleLowerMouthDL" static const ALIGN_ASSET(2) char gTurtleLowerMouthDL[] = dgTurtleLowerMouthDL; #define dgTurtleSkinTLUT "__OTR__objects/object_kamejima/gTurtleSkinTLUT" static const ALIGN_ASSET(2) char gTurtleSkinTLUT[] = dgTurtleSkinTLUT; #define dgTurtleTLUT "__OTR__objects/object_kamejima/gTurtleTLUT" static const ALIGN_ASSET(2) char gTurtleTLUT[] = dgTurtleTLUT; #define dgTurtleNostrilTex "__OTR__objects/object_kamejima/gTurtleNostrilTex" static const ALIGN_ASSET(2) char gTurtleNostrilTex[] = dgTurtleNostrilTex; #define dgTurtleInsideUpperMouthTex "__OTR__objects/object_kamejima/gTurtleInsideUpperMouthTex" static const ALIGN_ASSET(2) char gTurtleInsideUpperMouthTex[] = dgTurtleInsideUpperMouthTex; #define dgTurtleInsideLowerMouthTex "__OTR__objects/object_kamejima/gTurtleInsideLowerMouthTex" static const ALIGN_ASSET(2) char gTurtleInsideLowerMouthTex[] = dgTurtleInsideLowerMouthTex; #define dgTurtleSpottedSkinTex "__OTR__objects/object_kamejima/gTurtleSpottedSkinTex" static const ALIGN_ASSET(2) char gTurtleSpottedSkinTex[] = dgTurtleSpottedSkinTex; #define dgTurtleSkinTex "__OTR__objects/object_kamejima/gTurtleSkinTex" static const ALIGN_ASSET(2) char gTurtleSkinTex[] = dgTurtleSkinTex; #define dgTurtleEyeOpenStraightTex "__OTR__objects/object_kamejima/gTurtleEyeOpenStraightTex" static const ALIGN_ASSET(2) char gTurtleEyeOpenStraightTex[] = dgTurtleEyeOpenStraightTex; #define dgTurtleEyeHalfStraightTex "__OTR__objects/object_kamejima/gTurtleEyeHalfStraightTex" static const ALIGN_ASSET(2) char gTurtleEyeHalfStraightTex[] = dgTurtleEyeHalfStraightTex; #define dgTurtleEyeClosedTex "__OTR__objects/object_kamejima/gTurtleEyeClosedTex" static const ALIGN_ASSET(2) char gTurtleEyeClosedTex[] = dgTurtleEyeClosedTex; #define dgTurtleEyeHalfLeftTex "__OTR__objects/object_kamejima/gTurtleEyeHalfLeftTex" static const ALIGN_ASSET(2) char gTurtleEyeHalfLeftTex[] = dgTurtleEyeHalfLeftTex; #define dgTurtleEyeOpenRightTex "__OTR__objects/object_kamejima/gTurtleEyeOpenRightTex" static const ALIGN_ASSET(2) char gTurtleEyeOpenRightTex[] = dgTurtleEyeOpenRightTex; #define dgTurtleEyeOpenLeftTex "__OTR__objects/object_kamejima/gTurtleEyeOpenLeftTex" static const ALIGN_ASSET(2) char gTurtleEyeOpenLeftTex[] = dgTurtleEyeOpenLeftTex; #define dgTurtleHeadTex "__OTR__objects/object_kamejima/gTurtleHeadTex" static const ALIGN_ASSET(2) char gTurtleHeadTex[] = dgTurtleHeadTex; #define dgTurtleShellGrassTex "__OTR__objects/object_kamejima/gTurtleShellGrassTex" static const ALIGN_ASSET(2) char gTurtleShellGrassTex[] = dgTurtleShellGrassTex; #define dgTurtleShellScutesTex "__OTR__objects/object_kamejima/gTurtleShellScutesTex" static const ALIGN_ASSET(2) char gTurtleShellScutesTex[] = dgTurtleShellScutesTex; #define dgTurtleShellBottomTex "__OTR__objects/object_kamejima/gTurtleShellBottomTex" static const ALIGN_ASSET(2) char gTurtleShellBottomTex[] = dgTurtleShellBottomTex; #define dgTurtleSkel "__OTR__objects/object_kamejima/gTurtleSkel" static const ALIGN_ASSET(2) char gTurtleSkel[] = dgTurtleSkel; #define dgTurtleGlitchy2Anim "__OTR__objects/object_kamejima/gTurtleGlitchy2Anim" static const ALIGN_ASSET(2) char gTurtleGlitchy2Anim[] = dgTurtleGlitchy2Anim; #define dgTurtleSpeak1Anim "__OTR__objects/object_kamejima/gTurtleSpeak1Anim" static const ALIGN_ASSET(2) char gTurtleSpeak1Anim[] = dgTurtleSpeak1Anim; #define dgTurtleGlitchyRaiseHeadAnim "__OTR__objects/object_kamejima/gTurtleGlitchyRaiseHeadAnim" static const ALIGN_ASSET(2) char gTurtleGlitchyRaiseHeadAnim[] = dgTurtleGlitchyRaiseHeadAnim; #define dgTurtleSpeak2Anim "__OTR__objects/object_kamejima/gTurtleSpeak2Anim" static const ALIGN_ASSET(2) char gTurtleSpeak2Anim[] = dgTurtleSpeak2Anim; #define dgTurtleFloatAnim "__OTR__objects/object_kamejima/gTurtleFloatAnim" static const ALIGN_ASSET(2) char gTurtleFloatAnim[] = dgTurtleFloatAnim; #define dgTurtleGlitchyLookAroundAnim "__OTR__objects/object_kamejima/gTurtleGlitchyLookAroundAnim" static const ALIGN_ASSET(2) char gTurtleGlitchyLookAroundAnim[] = dgTurtleGlitchyLookAroundAnim; #define dgTurtleYawnAnim "__OTR__objects/object_kamejima/gTurtleYawnAnim" static const ALIGN_ASSET(2) char gTurtleYawnAnim[] = dgTurtleYawnAnim; typedef enum TurtleLimb { /* 0x00 */ TURTLE_LIMB_NONE, /* 0x01 */ TURTLE_LIMB_ROOT, /* 0x02 */ TURTLE_LIMB_SHELL, /* 0x03 */ TURTLE_LIMB_NECK_HEAD_ROOT, /* 0x04 */ TURTLE_LIMB_NECK, /* 0x05 */ TURTLE_LIMB_HEAD, /* 0x06 */ TURTLE_LIMB_UPPER_MOUTH, /* 0x07 */ TURTLE_LIMB_LOWER_MOUTH_ROOT, /* 0x08 */ TURTLE_LIMB_LOWER_MOUTH, /* 0x09 */ TURTLE_LIMB_BACK_LEFT_FLIPPER_ROOT, /* 0x0A */ TURTLE_LIMB_BACK_LEFT_FLIPPER, /* 0x0B */ TURTLE_LIMB_BACK_RIGHT_FLIPPER_ROOT, /* 0x0C */ TURTLE_LIMB_BACK_RIGHT_FLIPPER, /* 0x0D */ TURTLE_TAIL_ROOT_LIMB, /* 0x0E */ TURTLE_TAIL_LIMB, /* 0x0F */ TURTLE_TAIL_END_ROOT_LIMB, /* 0x10 */ TURTLE_LIMB_FRONT_LEFT_FLIPPER_ROOT, /* 0x11 */ TURTLE_LIMB_FRONT_LEFT_UPPER_FLIPPER, /* 0x12 */ TURTLE_LIMB_FRONT_LEFT_LOWER_FLIPPER, /* 0x13 */ TURTLE_LIMB_FRONT_LEFT_END_FLIPPER, /* 0x14 */ TURTLE_LIMB_FRONT_RIGHT_FLIPPER_ROOT, /* 0x15 */ TURTLE_LIMB_FRONT_RIGHT_UPPER_FLIPPER, /* 0x16 */ TURTLE_LIMB_FRONT_RIGHT_LOWER_FLIPPER, /* 0x17 */ TURTLE_LIMB_FRONT_RIGHT_END_FLIPPER, /* 0x18 */ TURTLE_LIMB_MAX } TurtleLimb; #endif // OBJECTS_OBJECT_KAMEJIMA_H