#ifndef OBJECTS_OBJECT_HANA_H #define OBJECTS_OBJECT_HANA_H 1 #include "align_asset_macro.h" #define dgGraveyardFlower1DL "__OTR__objects/object_hana/gGraveyardFlower1DL" static const ALIGN_ASSET(2) char gGraveyardFlower1DL[] = dgGraveyardFlower1DL; #define dgGraveyardFlower2DL "__OTR__objects/object_hana/gGraveyardFlower2DL" static const ALIGN_ASSET(2) char gGraveyardFlower2DL[] = dgGraveyardFlower2DL; #define dgGraveyardFlower3DL "__OTR__objects/object_hana/gGraveyardFlower3DL" static const ALIGN_ASSET(2) char gGraveyardFlower3DL[] = dgGraveyardFlower3DL; #define dgGraveyardFlowerLeaf1DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf1DL" static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf1DL[] = dgGraveyardFlowerLeaf1DL; #define dgGraveyardFlowerLeaf2DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf2DL" static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf2DL[] = dgGraveyardFlowerLeaf2DL; #define dgGraveyardFlowerLeaf3DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf3DL" static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf3DL[] = dgGraveyardFlowerLeaf3DL; #define dgGraveyardFlowerLeaf4DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf4DL" static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf4DL[] = dgGraveyardFlowerLeaf4DL; #define dgGraveyardFlowerLeaf5DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf5DL" static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf5DL[] = dgGraveyardFlowerLeaf5DL; #define dgGraveyardFlowersDL "__OTR__objects/object_hana/gGraveyardFlowersDL" static const ALIGN_ASSET(2) char gGraveyardFlowersDL[] = dgGraveyardFlowersDL; #endif // OBJECTS_OBJECT_HANA_H