#ifndef OBJECTS_OBJECT_GI_STONEMASK_H #define OBJECTS_OBJECT_GI_STONEMASK_H 1 #include "align_asset_macro.h" #define dgGiStoneMaskDL "__OTR__objects/object_gi_stonemask/gGiStoneMaskDL" static const ALIGN_ASSET(2) char gGiStoneMaskDL[] = dgGiStoneMaskDL; #define dgGiStoneMaskEmptyDL "__OTR__objects/object_gi_stonemask/gGiStoneMaskEmptyDL" static const ALIGN_ASSET(2) char gGiStoneMaskEmptyDL[] = dgGiStoneMaskEmptyDL; #define dgGiStoneMaskFaceTex "__OTR__objects/object_gi_stonemask/gGiStoneMaskFaceTex" static const ALIGN_ASSET(2) char gGiStoneMaskFaceTex[] = dgGiStoneMaskFaceTex; #define dgGiStoneMaskEyeTex "__OTR__objects/object_gi_stonemask/gGiStoneMaskEyeTex" static const ALIGN_ASSET(2) char gGiStoneMaskEyeTex[] = dgGiStoneMaskEyeTex; #endif // OBJECTS_OBJECT_GI_STONEMASK_H