#ifndef OBJECTS_OBJECT_GI_MSSA_H #define OBJECTS_OBJECT_GI_MSSA_H 1 #include "align_asset_macro.h" #define dgGiSunMaskEyesSidePatternsDL "__OTR__objects/object_gi_mssa/gGiSunMaskEyesSidePatternsDL" static const ALIGN_ASSET(2) char gGiSunMaskEyesSidePatternsDL[] = dgGiSunMaskEyesSidePatternsDL; #define dgGiSunMaskFaceDL "__OTR__objects/object_gi_mssa/gGiSunMaskFaceDL" static const ALIGN_ASSET(2) char gGiSunMaskFaceDL[] = dgGiSunMaskFaceDL; #define dgGiSunMaskEyeTex "__OTR__objects/object_gi_mssa/gGiSunMaskEyeTex" static const ALIGN_ASSET(2) char gGiSunMaskEyeTex[] = dgGiSunMaskEyeTex; #define dgGiSunMaskSidePatternsTex "__OTR__objects/object_gi_mssa/gGiSunMaskSidePatternsTex" static const ALIGN_ASSET(2) char gGiSunMaskSidePatternsTex[] = dgGiSunMaskSidePatternsTex; #define dgGiSunMaskFacePatternsTex "__OTR__objects/object_gi_mssa/gGiSunMaskFacePatternsTex" static const ALIGN_ASSET(2) char gGiSunMaskFacePatternsTex[] = dgGiSunMaskFacePatternsTex; #define dgGiSunMaskManeSwirlTex "__OTR__objects/object_gi_mssa/gGiSunMaskManeSwirlTex" static const ALIGN_ASSET(2) char gGiSunMaskManeSwirlTex[] = dgGiSunMaskManeSwirlTex; #endif // OBJECTS_OBJECT_GI_MSSA_H