#ifndef OBJECTS_OBJECT_GI_MASK22_H #define OBJECTS_OBJECT_GI_MASK22_H 1 #include "align_asset_macro.h" #define dgGiMaskOfScentsTeethDL "__OTR__objects/object_gi_mask22/gGiMaskOfScentsTeethDL" static const ALIGN_ASSET(2) char gGiMaskOfScentsTeethDL[] = dgGiMaskOfScentsTeethDL; #define dgGiMaskOfScentsFaceDL "__OTR__objects/object_gi_mask22/gGiMaskOfScentsFaceDL" static const ALIGN_ASSET(2) char gGiMaskOfScentsFaceDL[] = dgGiMaskOfScentsFaceDL; #define dgGiMaskOfScentsTLUT "__OTR__objects/object_gi_mask22/gGiMaskOfScentsTLUT" static const ALIGN_ASSET(2) char gGiMaskOfScentsTLUT[] = dgGiMaskOfScentsTLUT; #define dgGiMaskOfScentsSpotTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsSpotTex" static const ALIGN_ASSET(2) char gGiMaskOfScentsSpotTex[] = dgGiMaskOfScentsSpotTex; #define dgGiMaskOfScentsEyeShadowTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsEyeShadowTex" static const ALIGN_ASSET(2) char gGiMaskOfScentsEyeShadowTex[] = dgGiMaskOfScentsEyeShadowTex; #define dgGiMaskOfScentsNostrilTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsNostrilTex" static const ALIGN_ASSET(2) char gGiMaskOfScentsNostrilTex[] = dgGiMaskOfScentsNostrilTex; #define dgGiMaskOfScentsMouthTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsMouthTex" static const ALIGN_ASSET(2) char gGiMaskOfScentsMouthTex[] = dgGiMaskOfScentsMouthTex; #define dgGiMaskOfScentsEyeTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsEyeTex" static const ALIGN_ASSET(2) char gGiMaskOfScentsEyeTex[] = dgGiMaskOfScentsEyeTex; #define dgGiMaskOfScentsToothTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsToothTex" static const ALIGN_ASSET(2) char gGiMaskOfScentsToothTex[] = dgGiMaskOfScentsToothTex; #endif // OBJECTS_OBJECT_GI_MASK22_H