#ifndef OBJECTS_OBJECT_GI_MASK21_H #define OBJECTS_OBJECT_GI_MASK21_H 1 #include "align_asset_macro.h" #define dgGiBlastMaskDL "__OTR__objects/object_gi_mask21/gGiBlastMaskDL" static const ALIGN_ASSET(2) char gGiBlastMaskDL[] = dgGiBlastMaskDL; #define dgGiBlastMaskEmptyDL "__OTR__objects/object_gi_mask21/gGiBlastMaskEmptyDL" static const ALIGN_ASSET(2) char gGiBlastMaskEmptyDL[] = dgGiBlastMaskEmptyDL; #define dgGiBlastMaskSkullTex "__OTR__objects/object_gi_mask21/gGiBlastMaskSkullTex" static const ALIGN_ASSET(2) char gGiBlastMaskSkullTex[] = dgGiBlastMaskSkullTex; #define dgGiBlastMaskBombTex "__OTR__objects/object_gi_mask21/gGiBlastMaskBombTex" static const ALIGN_ASSET(2) char gGiBlastMaskBombTex[] = dgGiBlastMaskBombTex; #endif // OBJECTS_OBJECT_GI_MASK21_H