#ifndef OBJECTS_OBJECT_GI_MASK20_H #define OBJECTS_OBJECT_GI_MASK20_H 1 #include "align_asset_macro.h" #define dgGiBremenMaskEmptyDL "__OTR__objects/object_gi_mask20/gGiBremenMaskEmptyDL" static const ALIGN_ASSET(2) char gGiBremenMaskEmptyDL[] = dgGiBremenMaskEmptyDL; #define dgGiBremenMaskDL "__OTR__objects/object_gi_mask20/gGiBremenMaskDL" static const ALIGN_ASSET(2) char gGiBremenMaskDL[] = dgGiBremenMaskDL; #define dgGiBremenMaskTLUT "__OTR__objects/object_gi_mask20/gGiBremenMaskTLUT" static const ALIGN_ASSET(2) char gGiBremenMaskTLUT[] = dgGiBremenMaskTLUT; #define dgGiBremenMaskFeathersTex "__OTR__objects/object_gi_mask20/gGiBremenMaskFeathersTex" static const ALIGN_ASSET(2) char gGiBremenMaskFeathersTex[] = dgGiBremenMaskFeathersTex; #define dgGiBremenMaskBeakBaseTex "__OTR__objects/object_gi_mask20/gGiBremenMaskBeakBaseTex" static const ALIGN_ASSET(2) char gGiBremenMaskBeakBaseTex[] = dgGiBremenMaskBeakBaseTex; #define dgGiBremenMaskBeakNostrilTex "__OTR__objects/object_gi_mask20/gGiBremenMaskBeakNostrilTex" static const ALIGN_ASSET(2) char gGiBremenMaskBeakNostrilTex[] = dgGiBremenMaskBeakNostrilTex; #define dgGiBremenMaskEyeTex "__OTR__objects/object_gi_mask20/gGiBremenMaskEyeTex" static const ALIGN_ASSET(2) char gGiBremenMaskEyeTex[] = dgGiBremenMaskEyeTex; #endif // OBJECTS_OBJECT_GI_MASK20_H