#ifndef OBJECTS_OBJECT_GI_MASK18_H #define OBJECTS_OBJECT_GI_MASK18_H 1 #include "align_asset_macro.h" #define dgGiCaptainsHatFaceDL "__OTR__objects/object_gi_mask18/gGiCaptainsHatFaceDL" static const ALIGN_ASSET(2) char gGiCaptainsHatFaceDL[] = dgGiCaptainsHatFaceDL; #define dgGiCaptainsHatBodyDL "__OTR__objects/object_gi_mask18/gGiCaptainsHatBodyDL" static const ALIGN_ASSET(2) char gGiCaptainsHatBodyDL[] = dgGiCaptainsHatBodyDL; #define dgGiCaptainsHatBodyTLUT "__OTR__objects/object_gi_mask18/gGiCaptainsHatBodyTLUT" static const ALIGN_ASSET(2) char gGiCaptainsHatBodyTLUT[] = dgGiCaptainsHatBodyTLUT; #define dgGiCaptainsHatHoodTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatHoodTex" static const ALIGN_ASSET(2) char gGiCaptainsHatHoodTex[] = dgGiCaptainsHatHoodTex; #define dgGiCaptainsHatHandTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatHandTex" static const ALIGN_ASSET(2) char gGiCaptainsHatHandTex[] = dgGiCaptainsHatHandTex; #define dgGiCaptainsHatArmTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatArmTex" static const ALIGN_ASSET(2) char gGiCaptainsHatArmTex[] = dgGiCaptainsHatArmTex; #define dgGiCaptainsHatRibTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatRibTex" static const ALIGN_ASSET(2) char gGiCaptainsHatRibTex[] = dgGiCaptainsHatRibTex; #define dgGiCaptainsHatFaceTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatFaceTex" static const ALIGN_ASSET(2) char gGiCaptainsHatFaceTex[] = dgGiCaptainsHatFaceTex; #endif // OBJECTS_OBJECT_GI_MASK18_H