#ifndef OBJECTS_OBJECT_GI_MASK16_H #define OBJECTS_OBJECT_GI_MASK16_H 1 #include "align_asset_macro.h" #define dgGiDonGeroMaskBodyDL "__OTR__objects/object_gi_mask16/gGiDonGeroMaskBodyDL" static const ALIGN_ASSET(2) char gGiDonGeroMaskBodyDL[] = dgGiDonGeroMaskBodyDL; #define dgGiDonGeroMaskFaceDL "__OTR__objects/object_gi_mask16/gGiDonGeroMaskFaceDL" static const ALIGN_ASSET(2) char gGiDonGeroMaskFaceDL[] = dgGiDonGeroMaskFaceDL; #define dgGiDonGeroMaskToesTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskToesTex" static const ALIGN_ASSET(2) char gGiDonGeroMaskToesTex[] = dgGiDonGeroMaskToesTex; #define dgGiDonGeroMaskFrillsTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskFrillsTex" static const ALIGN_ASSET(2) char gGiDonGeroMaskFrillsTex[] = dgGiDonGeroMaskFrillsTex; #define dgGiDonGeroMaskEyeTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskEyeTex" static const ALIGN_ASSET(2) char gGiDonGeroMaskEyeTex[] = dgGiDonGeroMaskEyeTex; #define dgGiDonGeroMaskNostrilTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskNostrilTex" static const ALIGN_ASSET(2) char gGiDonGeroMaskNostrilTex[] = dgGiDonGeroMaskNostrilTex; #define dgGiDonGeroMaskMouthTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskMouthTex" static const ALIGN_ASSET(2) char gGiDonGeroMaskMouthTex[] = dgGiDonGeroMaskMouthTex; #endif // OBJECTS_OBJECT_GI_MASK16_H