#ifndef OBJECTS_OBJECT_GI_MASK13_H #define OBJECTS_OBJECT_GI_MASK13_H 1 #include "align_asset_macro.h" #define dgGiCouplesMaskHalfDL "__OTR__objects/object_gi_mask13/gGiCouplesMaskHalfDL" static const ALIGN_ASSET(2) char gGiCouplesMaskHalfDL[] = dgGiCouplesMaskHalfDL; #define dgGiCouplesMaskFullDL "__OTR__objects/object_gi_mask13/gGiCouplesMaskFullDL" static const ALIGN_ASSET(2) char gGiCouplesMaskFullDL[] = dgGiCouplesMaskFullDL; #define dgGiCouplesMaskLeftInscriptionTex "__OTR__objects/object_gi_mask13/gGiCouplesMaskLeftInscriptionTex" static const ALIGN_ASSET(2) char gGiCouplesMaskLeftInscriptionTex[] = dgGiCouplesMaskLeftInscriptionTex; #define dgGiCouplesMaskRightInscriptionTex "__OTR__objects/object_gi_mask13/gGiCouplesMaskRightInscriptionTex" static const ALIGN_ASSET(2) char gGiCouplesMaskRightInscriptionTex[] = dgGiCouplesMaskRightInscriptionTex; #define dgGiCouplesMaskBackgroundTex "__OTR__objects/object_gi_mask13/gGiCouplesMaskBackgroundTex" static const ALIGN_ASSET(2) char gGiCouplesMaskBackgroundTex[] = dgGiCouplesMaskBackgroundTex; #endif // OBJECTS_OBJECT_GI_MASK13_H