#ifndef OBJECTS_OBJECT_GI_MASK11_H #define OBJECTS_OBJECT_GI_MASK11_H 1 #include "align_asset_macro.h" #define dgGiCircusLeaderMaskEyebrowsDL "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEyebrowsDL" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEyebrowsDL[] = dgGiCircusLeaderMaskEyebrowsDL; #define dgGiCircusLeaderMaskFaceDL "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskFaceDL" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskFaceDL[] = dgGiCircusLeaderMaskFaceDL; #define dgGiCircusLeaderMaskFaceTLUT "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskFaceTLUT" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskFaceTLUT[] = dgGiCircusLeaderMaskFaceTLUT; #define dgGiCircusLeaderMaskEyebrowTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEyebrowTex" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEyebrowTex[] = dgGiCircusLeaderMaskEyebrowTex; #define dgGiCircusLeaderMaskHairTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskHairTex" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskHairTex[] = dgGiCircusLeaderMaskHairTex; #define dgGiCircusLeaderMaskEarTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEarTex" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEarTex[] = dgGiCircusLeaderMaskEarTex; #define dgGiCircusLeaderMaskEyeTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEyeTex" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEyeTex[] = dgGiCircusLeaderMaskEyeTex; #define dgGiCircusLeaderMaskHairlineTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskHairlineTex" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskHairlineTex[] = dgGiCircusLeaderMaskHairlineTex; #define dgGiCircusLeaderMaskSideBurnTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskSideBurnTex" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskSideBurnTex[] = dgGiCircusLeaderMaskSideBurnTex; #define dgGiCircusLeaderMaskSkinTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskSkinTex" static const ALIGN_ASSET(2) char gGiCircusLeaderMaskSkinTex[] = dgGiCircusLeaderMaskSkinTex; #endif // OBJECTS_OBJECT_GI_MASK11_H