#ifndef OBJECTS_OBJECT_GI_MASK10_H #define OBJECTS_OBJECT_GI_MASK10_H 1 #include "align_asset_macro.h" #define dgGiRomaniMaskNoseEyeDL "__OTR__objects/object_gi_mask10/gGiRomaniMaskNoseEyeDL" static const ALIGN_ASSET(2) char gGiRomaniMaskNoseEyeDL[] = dgGiRomaniMaskNoseEyeDL; #define dgGiRomaniMaskCapDL "__OTR__objects/object_gi_mask10/gGiRomaniMaskCapDL" static const ALIGN_ASSET(2) char gGiRomaniMaskCapDL[] = dgGiRomaniMaskCapDL; #define dgGiRomaniMaskSpotsTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskSpotsTex" static const ALIGN_ASSET(2) char gGiRomaniMaskSpotsTex[] = dgGiRomaniMaskSpotsTex; #define dgGiRomaniMaskPlainTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskPlainTex" static const ALIGN_ASSET(2) char gGiRomaniMaskPlainTex[] = dgGiRomaniMaskPlainTex; #define dgGiRomaniMaskNoseTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskNoseTex" static const ALIGN_ASSET(2) char gGiRomaniMaskNoseTex[] = dgGiRomaniMaskNoseTex; #define dgGiRomaniMaskEyeTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskEyeTex" static const ALIGN_ASSET(2) char gGiRomaniMaskEyeTex[] = dgGiRomaniMaskEyeTex; #endif // OBJECTS_OBJECT_GI_MASK10_H