#ifndef OBJECTS_OBJECT_GI_MASK06_H #define OBJECTS_OBJECT_GI_MASK06_H 1 #include "align_asset_macro.h" #define dgGiAllNightMaskFaceDL "__OTR__objects/object_gi_mask06/gGiAllNightMaskFaceDL" static const ALIGN_ASSET(2) char gGiAllNightMaskFaceDL[] = dgGiAllNightMaskFaceDL; #define dgGiAllNightMaskEyesDL "__OTR__objects/object_gi_mask06/gGiAllNightMaskEyesDL" static const ALIGN_ASSET(2) char gGiAllNightMaskEyesDL[] = dgGiAllNightMaskEyesDL; #define dgGiAllNightMaskEyeTLUT "__OTR__objects/object_gi_mask06/gGiAllNightMaskEyeTLUT" static const ALIGN_ASSET(2) char gGiAllNightMaskEyeTLUT[] = dgGiAllNightMaskEyeTLUT; #define dgGiAllNightMaskEyeTex "__OTR__objects/object_gi_mask06/gGiAllNightMaskEyeTex" static const ALIGN_ASSET(2) char gGiAllNightMaskEyeTex[] = dgGiAllNightMaskEyeTex; #define dgGiAllNightMaskFacePattern1Tex "__OTR__objects/object_gi_mask06/gGiAllNightMaskFacePattern1Tex" static const ALIGN_ASSET(2) char gGiAllNightMaskFacePattern1Tex[] = dgGiAllNightMaskFacePattern1Tex; #define dgGiAllNightMaskFacePattern2Tex "__OTR__objects/object_gi_mask06/gGiAllNightMaskFacePattern2Tex" static const ALIGN_ASSET(2) char gGiAllNightMaskFacePattern2Tex[] = dgGiAllNightMaskFacePattern2Tex; #endif // OBJECTS_OBJECT_GI_MASK06_H