#ifndef OBJECTS_OBJECT_GI_MASK03_H #define OBJECTS_OBJECT_GI_MASK03_H 1 #include "align_asset_macro.h" #define dgGiFierceDeityMaskHairAndHatDL "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskHairAndHatDL" static const ALIGN_ASSET(2) char gGiFierceDeityMaskHairAndHatDL[] = dgGiFierceDeityMaskHairAndHatDL; #define dgGiFierceDeityMaskFaceDL "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskFaceDL" static const ALIGN_ASSET(2) char gGiFierceDeityMaskFaceDL[] = dgGiFierceDeityMaskFaceDL; #define dgGiFierceDeityMaskMouthAndEarTLUT "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskMouthAndEarTLUT" static const ALIGN_ASSET(2) char gGiFierceDeityMaskMouthAndEarTLUT[] = dgGiFierceDeityMaskMouthAndEarTLUT; #define dgGiFierceDeityMaskEyeTLUT "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskEyeTLUT" static const ALIGN_ASSET(2) char gGiFierceDeityMaskEyeTLUT[] = dgGiFierceDeityMaskEyeTLUT; #define dgGiFierceDeityMaskMouthTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskMouthTex" static const ALIGN_ASSET(2) char gGiFierceDeityMaskMouthTex[] = dgGiFierceDeityMaskMouthTex; #define dgGiFierceDeityMaskEarTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskEarTex" static const ALIGN_ASSET(2) char gGiFierceDeityMaskEarTex[] = dgGiFierceDeityMaskEarTex; #define dgGiFierceDeityMaskEyeTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskEyeTex" static const ALIGN_ASSET(2) char gGiFierceDeityMaskEyeTex[] = dgGiFierceDeityMaskEyeTex; #define dgGiFierceDeityMaskHatTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskHatTex" static const ALIGN_ASSET(2) char gGiFierceDeityMaskHatTex[] = dgGiFierceDeityMaskHatTex; #define dgGiFierceDeityMaskHairTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskHairTex" static const ALIGN_ASSET(2) char gGiFierceDeityMaskHairTex[] = dgGiFierceDeityMaskHairTex; #endif // OBJECTS_OBJECT_GI_MASK03_H