#ifndef OBJECTS_OBJECT_GI_BIGBOMB_H #define OBJECTS_OBJECT_GI_BIGBOMB_H 1 #include "align_asset_macro.h" #define dgGiPowderKegGoronSkullAndFuseDL "__OTR__objects/object_gi_bigbomb/gGiPowderKegGoronSkullAndFuseDL" static const ALIGN_ASSET(2) char gGiPowderKegGoronSkullAndFuseDL[] = dgGiPowderKegGoronSkullAndFuseDL; #define dgGiPowderKegBarrelDL "__OTR__objects/object_gi_bigbomb/gGiPowderKegBarrelDL" static const ALIGN_ASSET(2) char gGiPowderKegBarrelDL[] = dgGiPowderKegBarrelDL; #define dgGiPowderKegBarrelTLUT "__OTR__objects/object_gi_bigbomb/gGiPowderKegBarrelTLUT" static const ALIGN_ASSET(2) char gGiPowderKegBarrelTLUT[] = dgGiPowderKegBarrelTLUT; #define dgGiPowderKegGoronSkullTex "__OTR__objects/object_gi_bigbomb/gGiPowderKegGoronSkullTex" static const ALIGN_ASSET(2) char gGiPowderKegGoronSkullTex[] = dgGiPowderKegGoronSkullTex; #define dgGiPowderKegBarrelTex "__OTR__objects/object_gi_bigbomb/gGiPowderKegBarrelTex" static const ALIGN_ASSET(2) char gGiPowderKegBarrelTex[] = dgGiPowderKegBarrelTex; #define dgGiPowderKegFuseTex "__OTR__objects/object_gi_bigbomb/gGiPowderKegFuseTex" static const ALIGN_ASSET(2) char gGiPowderKegFuseTex[] = dgGiPowderKegFuseTex; #endif // OBJECTS_OBJECT_GI_BIGBOMB_H