#ifndef OBJECTS_OBJECT_F53_OBJ_H #define OBJECTS_OBJECT_F53_OBJ_H 1 #include "align_asset_macro.h" #define dobject_f53_obj_DL_000090 "__OTR__objects/object_f53_obj/object_f53_obj_DL_000090" static const ALIGN_ASSET(2) char object_f53_obj_DL_000090[] = dobject_f53_obj_DL_000090; #define dobject_f53_obj_DL_000148 "__OTR__objects/object_f53_obj/object_f53_obj_DL_000148" static const ALIGN_ASSET(2) char object_f53_obj_DL_000148[] = dobject_f53_obj_DL_000148; #define dobject_f53_obj_DL_000158 "__OTR__objects/object_f53_obj/object_f53_obj_DL_000158" static const ALIGN_ASSET(2) char object_f53_obj_DL_000158[] = dobject_f53_obj_DL_000158; #define dobject_f53_obj_Tex_000168 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_000168" static const ALIGN_ASSET(2) char object_f53_obj_Tex_000168[] = dobject_f53_obj_Tex_000168; #define dgBankShutterDL "__OTR__objects/object_f53_obj/gBankShutterDL" static const ALIGN_ASSET(2) char gBankShutterDL[] = dgBankShutterDL; #define dobject_f53_obj_Tex_001278 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_001278" static const ALIGN_ASSET(2) char object_f53_obj_Tex_001278[] = dobject_f53_obj_Tex_001278; #define dobject_f53_obj_DL_001AF0 "__OTR__objects/object_f53_obj/object_f53_obj_DL_001AF0" static const ALIGN_ASSET(2) char object_f53_obj_DL_001AF0[] = dobject_f53_obj_DL_001AF0; #define dobject_f53_obj_DL_001BF0 "__OTR__objects/object_f53_obj/object_f53_obj_DL_001BF0" static const ALIGN_ASSET(2) char object_f53_obj_DL_001BF0[] = dobject_f53_obj_DL_001BF0; #define dobject_f53_obj_DL_001C00 "__OTR__objects/object_f53_obj/object_f53_obj_DL_001C00" static const ALIGN_ASSET(2) char object_f53_obj_DL_001C00[] = dobject_f53_obj_DL_001C00; #define dobject_f53_obj_Tex_001C10 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_001C10" static const ALIGN_ASSET(2) char object_f53_obj_Tex_001C10[] = dobject_f53_obj_Tex_001C10; #define dobject_f53_obj_DL_0023B0 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0023B0" static const ALIGN_ASSET(2) char object_f53_obj_DL_0023B0[] = dobject_f53_obj_DL_0023B0; #define dobject_f53_obj_DL_0024C8 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0024C8" static const ALIGN_ASSET(2) char object_f53_obj_DL_0024C8[] = dobject_f53_obj_DL_0024C8; #define dobject_f53_obj_DL_0024D8 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0024D8" static const ALIGN_ASSET(2) char object_f53_obj_DL_0024D8[] = dobject_f53_obj_DL_0024D8; #define dobject_f53_obj_DL_0024E8 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0024E8" static const ALIGN_ASSET(2) char object_f53_obj_DL_0024E8[] = dobject_f53_obj_DL_0024E8; #define dobject_f53_obj_DL_002648 "__OTR__objects/object_f53_obj/object_f53_obj_DL_002648" static const ALIGN_ASSET(2) char object_f53_obj_DL_002648[] = dobject_f53_obj_DL_002648; #define dobject_f53_obj_DL_002658 "__OTR__objects/object_f53_obj/object_f53_obj_DL_002658" static const ALIGN_ASSET(2) char object_f53_obj_DL_002658[] = dobject_f53_obj_DL_002658; #define dobject_f53_obj_Tex_002668 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_002668" static const ALIGN_ASSET(2) char object_f53_obj_Tex_002668[] = dobject_f53_obj_Tex_002668; #define dobject_f53_obj_Tex_002E68 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_002E68" static const ALIGN_ASSET(2) char object_f53_obj_Tex_002E68[] = dobject_f53_obj_Tex_002E68; #define dobject_f53_obj_Tex_003268 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_003268" static const ALIGN_ASSET(2) char object_f53_obj_Tex_003268[] = dobject_f53_obj_Tex_003268; #endif // OBJECTS_OBJECT_F53_OBJ_H