#ifndef OBJECTS_OBJECT_BOSS05_H #define OBJECTS_OBJECT_BOSS05_H 1 #include "align_asset_macro.h" #define dgBioDekuBabaHeadAttackAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadAttackAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadAttackAnim[] = dgBioDekuBabaHeadAttackAnim; #define dgBioDekuBabaHeadChargeAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadChargeAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadChargeAnim[] = dgBioDekuBabaHeadChargeAnim; #define dgBioDekuBabaLilyPadIdleAnim "__OTR__objects/object_boss05/gBioDekuBabaLilyPadIdleAnim" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadIdleAnim[] = dgBioDekuBabaLilyPadIdleAnim; #define dgBioDekuBabaLilyPadRootsDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadRootsDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadRootsDL[] = dgBioDekuBabaLilyPadRootsDL; #define dgBioDekuBabaLilyPadLeafDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadLeafDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadLeafDL[] = dgBioDekuBabaLilyPadLeafDL; #define dgBioDekuBabaLilyPadUpperStemDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadUpperStemDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadUpperStemDL[] = dgBioDekuBabaLilyPadUpperStemDL; #define dgBioDekuBabaLilyPadMiddleStemDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadMiddleStemDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadMiddleStemDL[] = dgBioDekuBabaLilyPadMiddleStemDL; #define dgBioDekuBabaLilyPadRightUpperArmDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadRightUpperArmDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadRightUpperArmDL[] = dgBioDekuBabaLilyPadRightUpperArmDL; #define dgBioDekuBabaLilyPadRightLowerArmDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadRightLowerArmDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadRightLowerArmDL[] = dgBioDekuBabaLilyPadRightLowerArmDL; #define dgBioDekuBabaLilyPadLeftUpperArmDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadLeftUpperArmDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadLeftUpperArmDL[] = dgBioDekuBabaLilyPadLeftUpperArmDL; #define dgBioDekuBabaLilyPadLeftLowerArmDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadLeftLowerArmDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadLeftLowerArmDL[] = dgBioDekuBabaLilyPadLeftLowerArmDL; #define dgBioDekuBabaLilyPadLowerStemDL "__OTR__objects/object_boss05/gBioDekuBabaLilyPadLowerStemDL" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadLowerStemDL[] = dgBioDekuBabaLilyPadLowerStemDL; #define dgBioDekuBabaLilyPadStemTex "__OTR__objects/object_boss05/gBioDekuBabaLilyPadStemTex" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadStemTex[] = dgBioDekuBabaLilyPadStemTex; #define dgBioDekuBabaLilyPadLeafTex "__OTR__objects/object_boss05/gBioDekuBabaLilyPadLeafTex" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadLeafTex[] = dgBioDekuBabaLilyPadLeafTex; #define dgBioDekuBabaLilyPadRootsTex "__OTR__objects/object_boss05/gBioDekuBabaLilyPadRootsTex" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadRootsTex[] = dgBioDekuBabaLilyPadRootsTex; #define dgBioDekuBabaLilyPadSkel "__OTR__objects/object_boss05/gBioDekuBabaLilyPadSkel" static const ALIGN_ASSET(2) char gBioDekuBabaLilyPadSkel[] = dgBioDekuBabaLilyPadSkel; #define dgBioDekuBabaHeadDamagedAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadDamagedAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadDamagedAnim[] = dgBioDekuBabaHeadDamagedAnim; #define dgBioDekuBabaHeadSpotAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadSpotAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadSpotAnim[] = dgBioDekuBabaHeadSpotAnim; #define dgBioDekuBabaHeadRapidChompAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadRapidChompAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadRapidChompAnim[] = dgBioDekuBabaHeadRapidChompAnim; #define dgBioDekuBabaHeadBodyDL "__OTR__objects/object_boss05/gBioDekuBabaHeadBodyDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadBodyDL[] = dgBioDekuBabaHeadBodyDL; #define dgBioDekuBabaHeadLeavesDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLeavesDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeavesDL[] = dgBioDekuBabaHeadLeavesDL; #define dgBioDekuBabaHeadRightUpperLegDL "__OTR__objects/object_boss05/gBioDekuBabaHeadRightUpperLegDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadRightUpperLegDL[] = dgBioDekuBabaHeadRightUpperLegDL; #define dgBioDekuBabaHeadRightLowerLegDL "__OTR__objects/object_boss05/gBioDekuBabaHeadRightLowerLegDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadRightLowerLegDL[] = dgBioDekuBabaHeadRightLowerLegDL; #define dgBioDekuBabaHeadRightFootDL "__OTR__objects/object_boss05/gBioDekuBabaHeadRightFootDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadRightFootDL[] = dgBioDekuBabaHeadRightFootDL; #define dgBioDekuBabaHeadRightLowerEyestalkDL "__OTR__objects/object_boss05/gBioDekuBabaHeadRightLowerEyestalkDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadRightLowerEyestalkDL[] = dgBioDekuBabaHeadRightLowerEyestalkDL; #define dgBioDekuBabaHeadRightUpperEyestalkDL "__OTR__objects/object_boss05/gBioDekuBabaHeadRightUpperEyestalkDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadRightUpperEyestalkDL[] = dgBioDekuBabaHeadRightUpperEyestalkDL; #define dgBioDekuBabaHeadRightEyeDL "__OTR__objects/object_boss05/gBioDekuBabaHeadRightEyeDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadRightEyeDL[] = dgBioDekuBabaHeadRightEyeDL; #define dgBioDekuBabaHeadLeftLowerEyestalkDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLeftLowerEyestalkDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeftLowerEyestalkDL[] = dgBioDekuBabaHeadLeftLowerEyestalkDL; #define dgBioDekuBabaHeadLeftUpperEyestalkDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLeftUpperEyestalkDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeftUpperEyestalkDL[] = dgBioDekuBabaHeadLeftUpperEyestalkDL; #define dgBioDekuBabaHeadLeftEyeDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLeftEyeDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeftEyeDL[] = dgBioDekuBabaHeadLeftEyeDL; #define dgBioDekuBabaHeadLeftUpperLegDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLeftUpperLegDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeftUpperLegDL[] = dgBioDekuBabaHeadLeftUpperLegDL; #define dgBioDekuBabaHeadLeftLowerLegDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLeftLowerLegDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeftLowerLegDL[] = dgBioDekuBabaHeadLeftLowerLegDL; #define dgBioDekuBabaHeadLeftFootDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLeftFootDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeftFootDL[] = dgBioDekuBabaHeadLeftFootDL; #define dgBioDekuBabaHeadBackUpperLegDL "__OTR__objects/object_boss05/gBioDekuBabaHeadBackUpperLegDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadBackUpperLegDL[] = dgBioDekuBabaHeadBackUpperLegDL; #define dgBioDekuBabaHeadBackLowerLegDL "__OTR__objects/object_boss05/gBioDekuBabaHeadBackLowerLegDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadBackLowerLegDL[] = dgBioDekuBabaHeadBackLowerLegDL; #define dgBioDekuBabaHeadBackFootDL "__OTR__objects/object_boss05/gBioDekuBabaHeadBackFootDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadBackFootDL[] = dgBioDekuBabaHeadBackFootDL; #define dgBioDekuBabaHeadUpperJawDL "__OTR__objects/object_boss05/gBioDekuBabaHeadUpperJawDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadUpperJawDL[] = dgBioDekuBabaHeadUpperJawDL; #define dgBioDekuBabaHeadLowerJawDL "__OTR__objects/object_boss05/gBioDekuBabaHeadLowerJawDL" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLowerJawDL[] = dgBioDekuBabaHeadLowerJawDL; #define dgBioDekuBabaHeadLeavesTex "__OTR__objects/object_boss05/gBioDekuBabaHeadLeavesTex" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLeavesTex[] = dgBioDekuBabaHeadLeavesTex; #define dgBioDekuBabaHeadJawOuterTex "__OTR__objects/object_boss05/gBioDekuBabaHeadJawOuterTex" static const ALIGN_ASSET(2) char gBioDekuBabaHeadJawOuterTex[] = dgBioDekuBabaHeadJawOuterTex; #define dgBioDekuBabaHeadLegAndEyestalkTex "__OTR__objects/object_boss05/gBioDekuBabaHeadLegAndEyestalkTex" static const ALIGN_ASSET(2) char gBioDekuBabaHeadLegAndEyestalkTex[] = dgBioDekuBabaHeadLegAndEyestalkTex; #define dgBioDekuBabaHeadJawInnerTex "__OTR__objects/object_boss05/gBioDekuBabaHeadJawInnerTex" static const ALIGN_ASSET(2) char gBioDekuBabaHeadJawInnerTex[] = dgBioDekuBabaHeadJawInnerTex; #define dgBioDekuBabaHeadEyeTex "__OTR__objects/object_boss05/gBioDekuBabaHeadEyeTex" static const ALIGN_ASSET(2) char gBioDekuBabaHeadEyeTex[] = dgBioDekuBabaHeadEyeTex; #define dgBioDekuBabaHeadEyeFlashTexAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadEyeFlashTexAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadEyeFlashTexAnim[] = dgBioDekuBabaHeadEyeFlashTexAnim; #define dgBioDekuBabaHeadSkel "__OTR__objects/object_boss05/gBioDekuBabaHeadSkel" static const ALIGN_ASSET(2) char gBioDekuBabaHeadSkel[] = dgBioDekuBabaHeadSkel; #define dgBioDekuBabaHeadChompAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadChompAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadChompAnim[] = dgBioDekuBabaHeadChompAnim; #define dgBioDekuBabaHeadTransformAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadTransformAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadTransformAnim[] = dgBioDekuBabaHeadTransformAnim; #define dgBioDekuBabaHeadIdleAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadIdleAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadIdleAnim[] = dgBioDekuBabaHeadIdleAnim; #define dgBioDekuBabaHeadWalkAnim "__OTR__objects/object_boss05/gBioDekuBabaHeadWalkAnim" static const ALIGN_ASSET(2) char gBioDekuBabaHeadWalkAnim[] = dgBioDekuBabaHeadWalkAnim; typedef enum BioDekuBabaLilyPadLimb { /* 0x00 */ BIO_DEKU_BABA_LILY_PAD_LIMB_NONE, /* 0x01 */ BIO_DEKU_BABA_LILY_PAD_LIMB_ROOTS, /* 0x02 */ BIO_DEKU_BABA_LILY_PAD_LIMB_UPPER_STEM, /* 0x03 */ BIO_DEKU_BABA_LILY_PAD_LIMB_MIDDLE_STEM, /* 0x04 */ BIO_DEKU_BABA_LILY_PAD_LIMB_LOWER_STEM, /* 0x05 */ BIO_DEKU_BABA_LILY_PAD_LIMB_LEFT_UPPER_ARM, /* 0x06 */ BIO_DEKU_BABA_LILY_PAD_LIMB_LEFT_LOWER_ARM, /* 0x07 */ BIO_DEKU_BABA_LILY_PAD_LIMB_RIGHT_UPPER_ARM, /* 0x08 */ BIO_DEKU_BABA_LILY_PAD_LIMB_RIGHT_LOWER_ARM, /* 0x09 */ BIO_DEKU_BABA_LILY_PAD_LIMB_LEAF, /* 0x0A */ BIO_DEKU_BABA_LILY_PAD_LIMB_MAX } BioDekuBabaLilyPadLimb; typedef enum BioDekuBabaHeadLimb { /* 0x00 */ BIO_DEKU_BABA_HEAD_LIMB_NONE, /* 0x01 */ BIO_DEKU_BABA_HEAD_LIMB_BODY, /* 0x02 */ BIO_DEKU_BABA_HEAD_LIMB_LOWER_JAW, /* 0x03 */ BIO_DEKU_BABA_HEAD_LIMB_UPPER_JAW, /* 0x04 */ BIO_DEKU_BABA_HEAD_LIMB_BACK_UPPER_LEG, /* 0x05 */ BIO_DEKU_BABA_HEAD_LIMB_BACK_LOWER_LEG, /* 0x06 */ BIO_DEKU_BABA_HEAD_LIMB_BACK_FOOT, /* 0x07 */ BIO_DEKU_BABA_HEAD_LIMB_LEFT_UPPER_LEG, /* 0x08 */ BIO_DEKU_BABA_HEAD_LIMB_LEFT_LOWER_LEG, /* 0x09 */ BIO_DEKU_BABA_HEAD_LIMB_LEFT_FOOT, /* 0x0A */ BIO_DEKU_BABA_HEAD_LIMB_LEFT_LOWER_EYESTALK, /* 0x0B */ BIO_DEKU_BABA_HEAD_LIMB_LEFT_UPPER_EYESTALK, /* 0x0C */ BIO_DEKU_BABA_HEAD_LIMB_LEFT_EYE, /* 0x0D */ BIO_DEKU_BABA_HEAD_LIMB_RIGHT_LOWER_EYESTALK, /* 0x0E */ BIO_DEKU_BABA_HEAD_LIMB_RIGHT_UPPER_EYESTALK, /* 0x0F */ BIO_DEKU_BABA_HEAD_LIMB_RIGHT_EYE, /* 0x10 */ BIO_DEKU_BABA_HEAD_LIMB_RIGHT_UPPER_LEG, /* 0x11 */ BIO_DEKU_BABA_HEAD_LIMB_RIGHT_LOWER_LEG, /* 0x12 */ BIO_DEKU_BABA_HEAD_LIMB_RIGHT_FOOT, /* 0x13 */ BIO_DEKU_BABA_HEAD_LIMB_LEAVES, /* 0x14 */ BIO_DEKU_BABA_HEAD_LIMB_MAX } BioDekuBabaHeadLimb; #endif // OBJECTS_OBJECT_BOSS05_H