#ifndef OBJECTS_OBJECT_BIGPO_H #define OBJECTS_OBJECT_BIGPO_H 1 #include "align_asset_macro.h" #define dgBigPoeSwingLampAttackAnim "__OTR__objects/object_bigpo/gBigPoeSwingLampAttackAnim" static const ALIGN_ASSET(2) char gBigPoeSwingLampAttackAnim[] = dgBigPoeSwingLampAttackAnim; #define dgBigPoeShockAnim "__OTR__objects/object_bigpo/gBigPoeShockAnim" static const ALIGN_ASSET(2) char gBigPoeShockAnim[] = dgBigPoeShockAnim; #define dgBigPoeBackpedalAnim "__OTR__objects/object_bigpo/gBigPoeBackpedalAnim" static const ALIGN_ASSET(2) char gBigPoeBackpedalAnim[] = dgBigPoeBackpedalAnim; #define dgBigPoeFloatAnim "__OTR__objects/object_bigpo/gBigPoeFloatAnim" static const ALIGN_ASSET(2) char gBigPoeFloatAnim[] = dgBigPoeFloatAnim; #define dgBigPoeAwakenSpawnAnim "__OTR__objects/object_bigpo/gBigPoeAwakenSpawnAnim" static const ALIGN_ASSET(2) char gBigPoeAwakenSpawnAnim[] = dgBigPoeAwakenSpawnAnim; #define dgBigPoeAwakenStretchAnim "__OTR__objects/object_bigpo/gBigPoeAwakenStretchAnim" static const ALIGN_ASSET(2) char gBigPoeAwakenStretchAnim[] = dgBigPoeAwakenStretchAnim; #define dgBigPoeSoulFaceTex "__OTR__objects/object_bigpo/gBigPoeSoulFaceTex" static const ALIGN_ASSET(2) char gBigPoeSoulFaceTex[] = dgBigPoeSoulFaceTex; #define dgBigPoeSoulDL "__OTR__objects/object_bigpo/gBigPoeSoulDL" static const ALIGN_ASSET(2) char gBigPoeSoulDL[] = dgBigPoeSoulDL; #define dgBigPoeNecklaceSkullHalfTex "__OTR__objects/object_bigpo/gBigPoeNecklaceSkullHalfTex" static const ALIGN_ASSET(2) char gBigPoeNecklaceSkullHalfTex[] = dgBigPoeNecklaceSkullHalfTex; #define dgBigPoeLanternGlassTex "__OTR__objects/object_bigpo/gBigPoeLanternGlassTex" static const ALIGN_ASSET(2) char gBigPoeLanternGlassTex[] = dgBigPoeLanternGlassTex; #define dgBigPoeTornRobeTex "__OTR__objects/object_bigpo/gBigPoeTornRobeTex" static const ALIGN_ASSET(2) char gBigPoeTornRobeTex[] = dgBigPoeTornRobeTex; #define dgBigPoeArmSectionTex "__OTR__objects/object_bigpo/gBigPoeArmSectionTex" static const ALIGN_ASSET(2) char gBigPoeArmSectionTex[] = dgBigPoeArmSectionTex; #define dgBigPoeHoodEdgeTex "__OTR__objects/object_bigpo/gBigPoeHoodEdgeTex" static const ALIGN_ASSET(2) char gBigPoeHoodEdgeTex[] = dgBigPoeHoodEdgeTex; #define dgBigPoeNecklaceBeadsTex "__OTR__objects/object_bigpo/gBigPoeNecklaceBeadsTex" static const ALIGN_ASSET(2) char gBigPoeNecklaceBeadsTex[] = dgBigPoeNecklaceBeadsTex; #define dgBigPoeShawlTex "__OTR__objects/object_bigpo/gBigPoeShawlTex" static const ALIGN_ASSET(2) char gBigPoeShawlTex[] = dgBigPoeShawlTex; #define dgBigPoeGlowingEyeTex "__OTR__objects/object_bigpo/gBigPoeGlowingEyeTex" static const ALIGN_ASSET(2) char gBigPoeGlowingEyeTex[] = dgBigPoeGlowingEyeTex; #define dgFieldPoeLanternVtx "__OTR__objects/object_bigpo/gFieldPoeLanternVtx" static const ALIGN_ASSET(2) char gFieldPoeLanternVtx[] = dgFieldPoeLanternVtx; #define dgFieldPoeBodyAndFaceVtx "__OTR__objects/object_bigpo/gFieldPoeBodyAndFaceVtx" static const ALIGN_ASSET(2) char gFieldPoeBodyAndFaceVtx[] = dgFieldPoeBodyAndFaceVtx; #define dgFieldPoeArmVtx "__OTR__objects/object_bigpo/gFieldPoeArmVtx" static const ALIGN_ASSET(2) char gFieldPoeArmVtx[] = dgFieldPoeArmVtx; #define dgFieldPoeCloakVtx "__OTR__objects/object_bigpo/gFieldPoeCloakVtx" static const ALIGN_ASSET(2) char gFieldPoeCloakVtx[] = dgFieldPoeCloakVtx; #define dgFieldPoeFaceHoodRobeVtx "__OTR__objects/object_bigpo/gFieldPoeFaceHoodRobeVtx" static const ALIGN_ASSET(2) char gFieldPoeFaceHoodRobeVtx[] = dgFieldPoeFaceHoodRobeVtx; #define dgBigPoeLanternFallingDL "__OTR__objects/object_bigpo/gBigPoeLanternFallingDL" static const ALIGN_ASSET(2) char gBigPoeLanternFallingDL[] = dgBigPoeLanternFallingDL; #define dgBigPoeLanternMainDL "__OTR__objects/object_bigpo/gBigPoeLanternMainDL" static const ALIGN_ASSET(2) char gBigPoeLanternMainDL[] = dgBigPoeLanternMainDL; #define dgBigPoeLanternPurpleTopDL "__OTR__objects/object_bigpo/gBigPoeLanternPurpleTopDL" static const ALIGN_ASSET(2) char gBigPoeLanternPurpleTopDL[] = dgBigPoeLanternPurpleTopDL; #define dgBigPoeHandDL "__OTR__objects/object_bigpo/gBigPoeHandDL" static const ALIGN_ASSET(2) char gBigPoeHandDL[] = dgBigPoeHandDL; #define dgBigPoeSmallArmDL "__OTR__objects/object_bigpo/gBigPoeSmallArmDL" static const ALIGN_ASSET(2) char gBigPoeSmallArmDL[] = dgBigPoeSmallArmDL; #define dgBigPoeBigArmDL "__OTR__objects/object_bigpo/gBigPoeBigArmDL" static const ALIGN_ASSET(2) char gBigPoeBigArmDL[] = dgBigPoeBigArmDL; #define dgBigPoeArmAndGrowthDL "__OTR__objects/object_bigpo/gBigPoeArmAndGrowthDL" static const ALIGN_ASSET(2) char gBigPoeArmAndGrowthDL[] = dgBigPoeArmAndGrowthDL; #define dgBigPoeMediumArmDL "__OTR__objects/object_bigpo/gBigPoeMediumArmDL" static const ALIGN_ASSET(2) char gBigPoeMediumArmDL[] = dgBigPoeMediumArmDL; #define dgBigPoeNecklaceHoodShawlDL "__OTR__objects/object_bigpo/gBigPoeNecklaceHoodShawlDL" static const ALIGN_ASSET(2) char gBigPoeNecklaceHoodShawlDL[] = dgBigPoeNecklaceHoodShawlDL; #define dgBigPoeFaceDL "__OTR__objects/object_bigpo/gBigPoeFaceDL" static const ALIGN_ASSET(2) char gBigPoeFaceDL[] = dgBigPoeFaceDL; #define dgBigPoeLowerRobeDL "__OTR__objects/object_bigpo/gBigPoeLowerRobeDL" static const ALIGN_ASSET(2) char gBigPoeLowerRobeDL[] = dgBigPoeLowerRobeDL; #define dgBigPoeCrispyPiecesTex "__OTR__objects/object_bigpo/gBigPoeCrispyPiecesTex" static const ALIGN_ASSET(2) char gBigPoeCrispyPiecesTex[] = dgBigPoeCrispyPiecesTex; #define dgBigPoeCrispyEyesTex "__OTR__objects/object_bigpo/gBigPoeCrispyEyesTex" static const ALIGN_ASSET(2) char gBigPoeCrispyEyesTex[] = dgBigPoeCrispyEyesTex; #define dgBigPoeCrispyBodyDL "__OTR__objects/object_bigpo/gBigPoeCrispyBodyDL" static const ALIGN_ASSET(2) char gBigPoeCrispyBodyDL[] = dgBigPoeCrispyBodyDL; #define dgBigPoeSkel "__OTR__objects/object_bigpo/gBigPoeSkel" static const ALIGN_ASSET(2) char gBigPoeSkel[] = dgBigPoeSkel; typedef enum BigPoeLimb { /* 0x00 */ BIG_POE_LIMB_NONE, /* 0x01 */ BIG_POE_LIMB_FACE, /* 0x02 */ BIG_POE_LIMB_LEFT_UPPER_ARM, /* 0x03 */ BIG_POE_LIMB_LEFT_FOREARM, /* 0x04 */ BIG_POE_LIMB_RIGHT_UPPER_ARM, /* 0x05 */ BIG_POE_LIMB_RIGHT_FOREARM, /* 0x06 */ BIG_POE_LIMB_RIGHT_HAND, /* 0x07 */ BIG_POE_LIMB_LANTERN, /* 0x08 */ BIG_POE_LIMB_HAT_AND_CLOAK, /* 0x09 */ BIG_POE_LIMB_LOWER_ROBE, /* 0x0A */ BIG_POE_LIMB_MAX } BigPoeLimb; #endif // OBJECTS_OBJECT_BIGPO_H