#ifndef OBJECTS_GAMEPLAY_KEEP_H #define OBJECTS_GAMEPLAY_KEEP_H 1 #include "align_asset_macro.h" #define dgBottleTex "__OTR__objects/gameplay_keep/gBottleTex" static const ALIGN_ASSET(2) char gBottleTex[] = dgBottleTex; #define dgBottleContentsDL "__OTR__objects/gameplay_keep/gBottleContentsDL" static const ALIGN_ASSET(2) char gBottleContentsDL[] = dgBottleContentsDL; #define dgBottleGlassDL "__OTR__objects/gameplay_keep/gBottleGlassDL" static const ALIGN_ASSET(2) char gBottleGlassDL[] = dgBottleGlassDL; #define dgBottleContentsTex "__OTR__objects/gameplay_keep/gBottleContentsTex" static const ALIGN_ASSET(2) char gBottleContentsTex[] = dgBottleContentsTex; #define dgBottleGlassTex "__OTR__objects/gameplay_keep/gBottleGlassTex" static const ALIGN_ASSET(2) char gBottleGlassTex[] = dgBottleGlassTex; #define dgHookshotChainDL "__OTR__objects/gameplay_keep/gHookshotChainDL" static const ALIGN_ASSET(2) char gHookshotChainDL[] = dgHookshotChainDL; #define dgHookshotChainLinkTex "__OTR__objects/gameplay_keep/gHookshotChainLinkTex" static const ALIGN_ASSET(2) char gHookshotChainLinkTex[] = dgHookshotChainLinkTex; #define dgRazorSwordHandlePart4DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart4DL" static const ALIGN_ASSET(2) char gRazorSwordHandlePart4DL[] = dgRazorSwordHandlePart4DL; #define dgRazorSwordHandlePart3DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart3DL" static const ALIGN_ASSET(2) char gRazorSwordHandlePart3DL[] = dgRazorSwordHandlePart3DL; #define dgRazorSwordHandlePart2DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart2DL" static const ALIGN_ASSET(2) char gRazorSwordHandlePart2DL[] = dgRazorSwordHandlePart2DL; #define dgRazorSwordHandlePart1DL "__OTR__objects/gameplay_keep/gRazorSwordHandlePart1DL" static const ALIGN_ASSET(2) char gRazorSwordHandlePart1DL[] = dgRazorSwordHandlePart1DL; #define dgRazorSwordHandleDL "__OTR__objects/gameplay_keep/gRazorSwordHandleDL" static const ALIGN_ASSET(2) char gRazorSwordHandleDL[] = dgRazorSwordHandleDL; #define dgRazorSwordBladePart7DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart7DL" static const ALIGN_ASSET(2) char gRazorSwordBladePart7DL[] = dgRazorSwordBladePart7DL; #define dgRazorSwordBladePart6DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart6DL" static const ALIGN_ASSET(2) char gRazorSwordBladePart6DL[] = dgRazorSwordBladePart6DL; #define dgRazorSwordBladePart5DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart5DL" static const ALIGN_ASSET(2) char gRazorSwordBladePart5DL[] = dgRazorSwordBladePart5DL; #define dgRazorSwordBladePart4DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart4DL" static const ALIGN_ASSET(2) char gRazorSwordBladePart4DL[] = dgRazorSwordBladePart4DL; #define dgRazorSwordBladePart3DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart3DL" static const ALIGN_ASSET(2) char gRazorSwordBladePart3DL[] = dgRazorSwordBladePart3DL; #define dgRazorSwordBladePart2DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart2DL" static const ALIGN_ASSET(2) char gRazorSwordBladePart2DL[] = dgRazorSwordBladePart2DL; #define dgRazorSwordBladePart1DL "__OTR__objects/gameplay_keep/gRazorSwordBladePart1DL" static const ALIGN_ASSET(2) char gRazorSwordBladePart1DL[] = dgRazorSwordBladePart1DL; #define dgRazorSwordBladeDL "__OTR__objects/gameplay_keep/gRazorSwordBladeDL" static const ALIGN_ASSET(2) char gRazorSwordBladeDL[] = dgRazorSwordBladeDL; #define dgKokiriSwordHandleDL "__OTR__objects/gameplay_keep/gKokiriSwordHandleDL" static const ALIGN_ASSET(2) char gKokiriSwordHandleDL[] = dgKokiriSwordHandleDL; #define dgKokiriSwordBladePart8DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart8DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart8DL[] = dgKokiriSwordBladePart8DL; #define dgKokiriSwordBladePart7DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart7DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart7DL[] = dgKokiriSwordBladePart7DL; #define dgKokiriSwordBladePart6DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart6DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart6DL[] = dgKokiriSwordBladePart6DL; #define dgKokiriSwordBladePart5DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart5DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart5DL[] = dgKokiriSwordBladePart5DL; #define dgKokiriSwordBladePart4DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart4DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart4DL[] = dgKokiriSwordBladePart4DL; #define dgKokiriSwordBladePart3DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart3DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart3DL[] = dgKokiriSwordBladePart3DL; #define dgKokiriSwordBladePart2DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart2DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart2DL[] = dgKokiriSwordBladePart2DL; #define dgKokiriSwordBladePart1DL "__OTR__objects/gameplay_keep/gKokiriSwordBladePart1DL" static const ALIGN_ASSET(2) char gKokiriSwordBladePart1DL[] = dgKokiriSwordBladePart1DL; #define dgKokiriSwordBladeDL "__OTR__objects/gameplay_keep/gKokiriSwordBladeDL" static const ALIGN_ASSET(2) char gKokiriSwordBladeDL[] = dgKokiriSwordBladeDL; #define dgKokiriSwordHandleTLUT "__OTR__objects/gameplay_keep/gKokiriSwordHandleTLUT" static const ALIGN_ASSET(2) char gKokiriSwordHandleTLUT[] = dgKokiriSwordHandleTLUT; #define dgKokiriSwordHandlePommelTex "__OTR__objects/gameplay_keep/gKokiriSwordHandlePommelTex" static const ALIGN_ASSET(2) char gKokiriSwordHandlePommelTex[] = dgKokiriSwordHandlePommelTex; #define dgRazorSwordHandleGripTex "__OTR__objects/gameplay_keep/gRazorSwordHandleGripTex" static const ALIGN_ASSET(2) char gRazorSwordHandleGripTex[] = dgRazorSwordHandleGripTex; #define dgKokiriSwordHandleCrossGuardTex "__OTR__objects/gameplay_keep/gKokiriSwordHandleCrossGuardTex" static const ALIGN_ASSET(2) char gKokiriSwordHandleCrossGuardTex[] = dgKokiriSwordHandleCrossGuardTex; #define dgKokiriSwordHandleGripTex "__OTR__objects/gameplay_keep/gKokiriSwordHandleGripTex" static const ALIGN_ASSET(2) char gKokiriSwordHandleGripTex[] = dgKokiriSwordHandleGripTex; #define dgRazorSwordHandleDesignTex "__OTR__objects/gameplay_keep/gRazorSwordHandleDesignTex" static const ALIGN_ASSET(2) char gRazorSwordHandleDesignTex[] = dgRazorSwordHandleDesignTex; #define dgSwordMetalTex "__OTR__objects/gameplay_keep/gSwordMetalTex" static const ALIGN_ASSET(2) char gSwordMetalTex[] = dgSwordMetalTex; #define dgKokiriSwordDL "__OTR__objects/gameplay_keep/gKokiriSwordDL" static const ALIGN_ASSET(2) char gKokiriSwordDL[] = dgKokiriSwordDL; #define dgRazorSwordDL "__OTR__objects/gameplay_keep/gRazorSwordDL" static const ALIGN_ASSET(2) char gRazorSwordDL[] = dgRazorSwordDL; #define dgDekuStickDL "__OTR__objects/gameplay_keep/gDekuStickDL" static const ALIGN_ASSET(2) char gDekuStickDL[] = dgDekuStickDL; #define dgLinkMaskVtx "__OTR__objects/gameplay_keep/gLinkMaskVtx" static const ALIGN_ASSET(2) char gLinkMaskVtx[] = dgLinkMaskVtx; #define dgZoraMaskDL "__OTR__objects/gameplay_keep/gZoraMaskDL" static const ALIGN_ASSET(2) char gZoraMaskDL[] = dgZoraMaskDL; #define dgDekuMaskDL "__OTR__objects/gameplay_keep/gDekuMaskDL" static const ALIGN_ASSET(2) char gDekuMaskDL[] = dgDekuMaskDL; #define dgGoronMaskDL "__OTR__objects/gameplay_keep/gGoronMaskDL" static const ALIGN_ASSET(2) char gGoronMaskDL[] = dgGoronMaskDL; #define dgLinkMaskTLUT "__OTR__objects/gameplay_keep/gLinkMaskTLUT" static const ALIGN_ASSET(2) char gLinkMaskTLUT[] = dgLinkMaskTLUT; #define dgGoronMaskTLUT "__OTR__objects/gameplay_keep/gGoronMaskTLUT" static const ALIGN_ASSET(2) char gGoronMaskTLUT[] = dgGoronMaskTLUT; #define dgZoraMaskTLUT "__OTR__objects/gameplay_keep/gZoraMaskTLUT" static const ALIGN_ASSET(2) char gZoraMaskTLUT[] = dgZoraMaskTLUT; #define dgGoronMaskMouthTex "__OTR__objects/gameplay_keep/gGoronMaskMouthTex" static const ALIGN_ASSET(2) char gGoronMaskMouthTex[] = dgGoronMaskMouthTex; #define dgGoronMaskInsideEyeTex "__OTR__objects/gameplay_keep/gGoronMaskInsideEyeTex" static const ALIGN_ASSET(2) char gGoronMaskInsideEyeTex[] = dgGoronMaskInsideEyeTex; #define dgGoronMaskNoseEyebrowTex "__OTR__objects/gameplay_keep/gGoronMaskNoseEyebrowTex" static const ALIGN_ASSET(2) char gGoronMaskNoseEyebrowTex[] = dgGoronMaskNoseEyebrowTex; #define dgGoronMaskHairTex "__OTR__objects/gameplay_keep/gGoronMaskHairTex" static const ALIGN_ASSET(2) char gGoronMaskHairTex[] = dgGoronMaskHairTex; #define dgGoronMaskEyeTex "__OTR__objects/gameplay_keep/gGoronMaskEyeTex" static const ALIGN_ASSET(2) char gGoronMaskEyeTex[] = dgGoronMaskEyeTex; #define dgDekuMaskEyeTex "__OTR__objects/gameplay_keep/gDekuMaskEyeTex" static const ALIGN_ASSET(2) char gDekuMaskEyeTex[] = dgDekuMaskEyeTex; #define dgDekuMaskFaceTex "__OTR__objects/gameplay_keep/gDekuMaskFaceTex" static const ALIGN_ASSET(2) char gDekuMaskFaceTex[] = dgDekuMaskFaceTex; #define dgDekuMaskHairTex "__OTR__objects/gameplay_keep/gDekuMaskHairTex" static const ALIGN_ASSET(2) char gDekuMaskHairTex[] = dgDekuMaskHairTex; #define dgZoraMaskInsideEyeTex "__OTR__objects/gameplay_keep/gZoraMaskInsideEyeTex" static const ALIGN_ASSET(2) char gZoraMaskInsideEyeTex[] = dgZoraMaskInsideEyeTex; #define dgZoraMaskMouthTex "__OTR__objects/gameplay_keep/gZoraMaskMouthTex" static const ALIGN_ASSET(2) char gZoraMaskMouthTex[] = dgZoraMaskMouthTex; #define dgZoraMaskNoseTex "__OTR__objects/gameplay_keep/gZoraMaskNoseTex" static const ALIGN_ASSET(2) char gZoraMaskNoseTex[] = dgZoraMaskNoseTex; #define dgZoraMaskSpotsTex "__OTR__objects/gameplay_keep/gZoraMaskSpotsTex" static const ALIGN_ASSET(2) char gZoraMaskSpotsTex[] = dgZoraMaskSpotsTex; #define dgZoraMaskEyeTex "__OTR__objects/gameplay_keep/gZoraMaskEyeTex" static const ALIGN_ASSET(2) char gZoraMaskEyeTex[] = dgZoraMaskEyeTex; #define dgFierceDeityMaskDL "__OTR__objects/gameplay_keep/gFierceDeityMaskDL" static const ALIGN_ASSET(2) char gFierceDeityMaskDL[] = dgFierceDeityMaskDL; #define dgFierceDeityMaskTLUT "__OTR__objects/gameplay_keep/gFierceDeityMaskTLUT" static const ALIGN_ASSET(2) char gFierceDeityMaskTLUT[] = dgFierceDeityMaskTLUT; #define dgFierceDeityMaskHairTex "__OTR__objects/gameplay_keep/gFierceDeityMaskHairTex" static const ALIGN_ASSET(2) char gFierceDeityMaskHairTex[] = dgFierceDeityMaskHairTex; #define dgFierceDeityMaskEyesTex "__OTR__objects/gameplay_keep/gFierceDeityMaskEyesTex" static const ALIGN_ASSET(2) char gFierceDeityMaskEyesTex[] = dgFierceDeityMaskEyesTex; #define dgFierceDeityMaskMouthTex "__OTR__objects/gameplay_keep/gFierceDeityMaskMouthTex" static const ALIGN_ASSET(2) char gFierceDeityMaskMouthTex[] = dgFierceDeityMaskMouthTex; #define dgFierceDeityMaskEarTex "__OTR__objects/gameplay_keep/gFierceDeityMaskEarTex" static const ALIGN_ASSET(2) char gFierceDeityMaskEarTex[] = dgFierceDeityMaskEarTex; #define dgFierceDeityMaskHatTex "__OTR__objects/gameplay_keep/gFierceDeityMaskHatTex" static const ALIGN_ASSET(2) char gFierceDeityMaskHatTex[] = dgFierceDeityMaskHatTex; #define dgameplay_keep_Tex_00C830 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_00C830" static const ALIGN_ASSET(2) char gameplay_keep_Tex_00C830[] = dgameplay_keep_Tex_00C830; #define dgameplay_keep_Tex_00CA30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_00CA30" static const ALIGN_ASSET(2) char gameplay_keep_Tex_00CA30[] = dgameplay_keep_Tex_00CA30; #define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex" static const ALIGN_ASSET(2) char gDekuStickTex[] = dgDekuStickTex; #define dgLinkPauseChildJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildJointTable" static const ALIGN_ASSET(2) char gLinkPauseChildJointTable[] = dgLinkPauseChildJointTable; #define dgLinkPauseChildDekuShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildDekuShieldJointTable" static const ALIGN_ASSET(2) char gLinkPauseChildDekuShieldJointTable[] = dgLinkPauseChildDekuShieldJointTable; #define dgLinkPauseAdultBgsJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultBgsJointTable" static const ALIGN_ASSET(2) char gLinkPauseAdultBgsJointTable[] = dgLinkPauseAdultBgsJointTable; #define dgLinkPauseAdultJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultJointTable" static const ALIGN_ASSET(2) char gLinkPauseAdultJointTable[] = dgLinkPauseAdultJointTable; #define dgLinkPauseAdultShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultShieldJointTable" static const ALIGN_ASSET(2) char gLinkPauseAdultShieldJointTable[] = dgLinkPauseAdultShieldJointTable; #define dgPlayerAnim_al_elf_tobidasi "__OTR__objects/gameplay_keep/gPlayerAnim_al_elf_tobidasi" static const ALIGN_ASSET(2) char gPlayerAnim_al_elf_tobidasi[] = dgPlayerAnim_al_elf_tobidasi; #define dgPlayerAnim_al_fuwafuwa "__OTR__objects/gameplay_keep/gPlayerAnim_al_fuwafuwa" static const ALIGN_ASSET(2) char gPlayerAnim_al_fuwafuwa[] = dgPlayerAnim_al_fuwafuwa; #define dgPlayerAnim_al_fuwafuwa_loop "__OTR__objects/gameplay_keep/gPlayerAnim_al_fuwafuwa_loop" static const ALIGN_ASSET(2) char gPlayerAnim_al_fuwafuwa_loop[] = dgPlayerAnim_al_fuwafuwa_loop; #define dgPlayerAnim_al_fuwafuwa_modori "__OTR__objects/gameplay_keep/gPlayerAnim_al_fuwafuwa_modori" static const ALIGN_ASSET(2) char gPlayerAnim_al_fuwafuwa_modori[] = dgPlayerAnim_al_fuwafuwa_modori; #define dgPlayerAnim_al_gaku "__OTR__objects/gameplay_keep/gPlayerAnim_al_gaku" static const ALIGN_ASSET(2) char gPlayerAnim_al_gaku[] = dgPlayerAnim_al_gaku; #define dgPlayerAnim_al_hensin "__OTR__objects/gameplay_keep/gPlayerAnim_al_hensin" static const ALIGN_ASSET(2) char gPlayerAnim_al_hensin[] = dgPlayerAnim_al_hensin; #define dgPlayerAnim_al_hensin_loop "__OTR__objects/gameplay_keep/gPlayerAnim_al_hensin_loop" static const ALIGN_ASSET(2) char gPlayerAnim_al_hensin_loop[] = dgPlayerAnim_al_hensin_loop; #define dgPlayerAnim_al_no "__OTR__objects/gameplay_keep/gPlayerAnim_al_no" static const ALIGN_ASSET(2) char gPlayerAnim_al_no[] = dgPlayerAnim_al_no; #define dgPlayerAnim_al_unun "__OTR__objects/gameplay_keep/gPlayerAnim_al_unun" static const ALIGN_ASSET(2) char gPlayerAnim_al_unun[] = dgPlayerAnim_al_unun; #define dgPlayerAnim_al_yareyare "__OTR__objects/gameplay_keep/gPlayerAnim_al_yareyare" static const ALIGN_ASSET(2) char gPlayerAnim_al_yareyare[] = dgPlayerAnim_al_yareyare; #define dgPlayerAnim_al_yes "__OTR__objects/gameplay_keep/gPlayerAnim_al_yes" static const ALIGN_ASSET(2) char gPlayerAnim_al_yes[] = dgPlayerAnim_al_yes; #define dgPlayerAnim_alink_dance_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_dance_loop" static const ALIGN_ASSET(2) char gPlayerAnim_alink_dance_loop[] = dgPlayerAnim_alink_dance_loop; #define dgPlayerAnim_alink_ee "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ee" static const ALIGN_ASSET(2) char gPlayerAnim_alink_ee[] = dgPlayerAnim_alink_ee; #define dgPlayerAnim_alink_ee_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ee_loop" static const ALIGN_ASSET(2) char gPlayerAnim_alink_ee_loop[] = dgPlayerAnim_alink_ee_loop; #define dgPlayerAnim_alink_fukitobu "__OTR__objects/gameplay_keep/gPlayerAnim_alink_fukitobu" static const ALIGN_ASSET(2) char gPlayerAnim_alink_fukitobu[] = dgPlayerAnim_alink_fukitobu; #define dgameplay_keep_Linkanim_00CFB8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFB8" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFB8[] = dgameplay_keep_Linkanim_00CFB8; #define dgameplay_keep_Linkanim_00CFC0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFC0" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFC0[] = dgameplay_keep_Linkanim_00CFC0; #define dgameplay_keep_Linkanim_00CFC8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFC8" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFC8[] = dgameplay_keep_Linkanim_00CFC8; #define dgameplay_keep_Linkanim_00CFD0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFD0" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFD0[] = dgameplay_keep_Linkanim_00CFD0; #define dgPlayerAnim_alink_kaitenmiss "__OTR__objects/gameplay_keep/gPlayerAnim_alink_kaitenmiss" static const ALIGN_ASSET(2) char gPlayerAnim_alink_kaitenmiss[] = dgPlayerAnim_alink_kaitenmiss; #define dgPlayerAnim_alink_kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_alink_kyoro" static const ALIGN_ASSET(2) char gPlayerAnim_alink_kyoro[] = dgPlayerAnim_alink_kyoro; #define dgPlayerAnim_alink_kyoro_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_kyoro_loop" static const ALIGN_ASSET(2) char gPlayerAnim_alink_kyoro_loop[] = dgPlayerAnim_alink_kyoro_loop; #define dgameplay_keep_Linkanim_00CFF0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFF0" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFF0[] = dgameplay_keep_Linkanim_00CFF0; #define dgameplay_keep_Linkanim_00CFF8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00CFF8" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00CFF8[] = dgameplay_keep_Linkanim_00CFF8; #define dgPlayerAnim_alink_ozigi "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ozigi" static const ALIGN_ASSET(2) char gPlayerAnim_alink_ozigi[] = dgPlayerAnim_alink_ozigi; #define dgPlayerAnim_alink_ozigi_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ozigi_loop" static const ALIGN_ASSET(2) char gPlayerAnim_alink_ozigi_loop[] = dgPlayerAnim_alink_ozigi_loop; #define dgPlayerAnim_alink_ozigi_modori "__OTR__objects/gameplay_keep/gPlayerAnim_alink_ozigi_modori" static const ALIGN_ASSET(2) char gPlayerAnim_alink_ozigi_modori[] = dgPlayerAnim_alink_ozigi_modori; #define dgPlayerAnim_alink_powerup "__OTR__objects/gameplay_keep/gPlayerAnim_alink_powerup" static const ALIGN_ASSET(2) char gPlayerAnim_alink_powerup[] = dgPlayerAnim_alink_powerup; #define dgPlayerAnim_alink_powerup_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_powerup_loop" static const ALIGN_ASSET(2) char gPlayerAnim_alink_powerup_loop[] = dgPlayerAnim_alink_powerup_loop; #define dgPlayerAnim_alink_rakkatyu "__OTR__objects/gameplay_keep/gPlayerAnim_alink_rakkatyu" static const ALIGN_ASSET(2) char gPlayerAnim_alink_rakkatyu[] = dgPlayerAnim_alink_rakkatyu; #define dgPlayerAnim_alink_somukeru "__OTR__objects/gameplay_keep/gPlayerAnim_alink_somukeru" static const ALIGN_ASSET(2) char gPlayerAnim_alink_somukeru[] = dgPlayerAnim_alink_somukeru; #define dgPlayerAnim_alink_somukeru_loop "__OTR__objects/gameplay_keep/gPlayerAnim_alink_somukeru_loop" static const ALIGN_ASSET(2) char gPlayerAnim_alink_somukeru_loop[] = dgPlayerAnim_alink_somukeru_loop; #define dgPlayerAnim_alink_tereru "__OTR__objects/gameplay_keep/gPlayerAnim_alink_tereru" static const ALIGN_ASSET(2) char gPlayerAnim_alink_tereru[] = dgPlayerAnim_alink_tereru; #define dgameplay_keep_Linkanim_00D048 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D048" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D048[] = dgameplay_keep_Linkanim_00D048; #define dgameplay_keep_Linkanim_00D050 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D050" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D050[] = dgameplay_keep_Linkanim_00D050; #define dgPlayerAnim_alink_yurayura "__OTR__objects/gameplay_keep/gPlayerAnim_alink_yurayura" static const ALIGN_ASSET(2) char gPlayerAnim_alink_yurayura[] = dgPlayerAnim_alink_yurayura; #define dgPlayerAnim_bajyo_furikaeru "__OTR__objects/gameplay_keep/gPlayerAnim_bajyo_furikaeru" static const ALIGN_ASSET(2) char gPlayerAnim_bajyo_furikaeru[] = dgPlayerAnim_bajyo_furikaeru; #define dgPlayerAnim_bajyo_walk "__OTR__objects/gameplay_keep/gPlayerAnim_bajyo_walk" static const ALIGN_ASSET(2) char gPlayerAnim_bajyo_walk[] = dgPlayerAnim_bajyo_walk; #define dgPlayerAnim_cl_dakisime "__OTR__objects/gameplay_keep/gPlayerAnim_cl_dakisime" static const ALIGN_ASSET(2) char gPlayerAnim_cl_dakisime[] = dgPlayerAnim_cl_dakisime; #define dgPlayerAnim_cl_dakisime_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_dakisime_loop" static const ALIGN_ASSET(2) char gPlayerAnim_cl_dakisime_loop[] = dgPlayerAnim_cl_dakisime_loop; #define dgPlayerAnim_cl_furafura "__OTR__objects/gameplay_keep/gPlayerAnim_cl_furafura" static const ALIGN_ASSET(2) char gPlayerAnim_cl_furafura[] = dgPlayerAnim_cl_furafura; #define dgPlayerAnim_cl_hoo "__OTR__objects/gameplay_keep/gPlayerAnim_cl_hoo" static const ALIGN_ASSET(2) char gPlayerAnim_cl_hoo[] = dgPlayerAnim_cl_hoo; #define dgPlayerAnim_cl_jibun_miru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_jibun_miru" static const ALIGN_ASSET(2) char gPlayerAnim_cl_jibun_miru[] = dgPlayerAnim_cl_jibun_miru; #define dgPlayerAnim_cl_kubisime "__OTR__objects/gameplay_keep/gPlayerAnim_cl_kubisime" static const ALIGN_ASSET(2) char gPlayerAnim_cl_kubisime[] = dgPlayerAnim_cl_kubisime; #define dgameplay_keep_Linkanim_00D0A0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D0A0" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D0A0[] = dgameplay_keep_Linkanim_00D0A0; #define dgPlayerAnim_cl_maskoff "__OTR__objects/gameplay_keep/gPlayerAnim_cl_maskoff" static const ALIGN_ASSET(2) char gPlayerAnim_cl_maskoff[] = dgPlayerAnim_cl_maskoff; #define dgPlayerAnim_cl_msbowait "__OTR__objects/gameplay_keep/gPlayerAnim_cl_msbowait" static const ALIGN_ASSET(2) char gPlayerAnim_cl_msbowait[] = dgPlayerAnim_cl_msbowait; #define dgPlayerAnim_cl_nigeru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_nigeru" static const ALIGN_ASSET(2) char gPlayerAnim_cl_nigeru[] = dgPlayerAnim_cl_nigeru; #define dgPlayerAnim_cl_ononoki "__OTR__objects/gameplay_keep/gPlayerAnim_cl_ononoki" static const ALIGN_ASSET(2) char gPlayerAnim_cl_ononoki[] = dgPlayerAnim_cl_ononoki; #define dgPlayerAnim_cl_setmask "__OTR__objects/gameplay_keep/gPlayerAnim_cl_setmask" static const ALIGN_ASSET(2) char gPlayerAnim_cl_setmask[] = dgPlayerAnim_cl_setmask; #define dgPlayerAnim_cl_setmaskend "__OTR__objects/gameplay_keep/gPlayerAnim_cl_setmaskend" static const ALIGN_ASSET(2) char gPlayerAnim_cl_setmaskend[] = dgPlayerAnim_cl_setmaskend; #define dgPlayerAnim_cl_tewofuru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_tewofuru" static const ALIGN_ASSET(2) char gPlayerAnim_cl_tewofuru[] = dgPlayerAnim_cl_tewofuru; #define dgPlayerAnim_cl_tobikakaru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_tobikakaru" static const ALIGN_ASSET(2) char gPlayerAnim_cl_tobikakaru[] = dgPlayerAnim_cl_tobikakaru; #define dgPlayerAnim_cl_uma_leftup "__OTR__objects/gameplay_keep/gPlayerAnim_cl_uma_leftup" static const ALIGN_ASSET(2) char gPlayerAnim_cl_uma_leftup[] = dgPlayerAnim_cl_uma_leftup; #define dgPlayerAnim_cl_uma_rightup "__OTR__objects/gameplay_keep/gPlayerAnim_cl_uma_rightup" static const ALIGN_ASSET(2) char gPlayerAnim_cl_uma_rightup[] = dgPlayerAnim_cl_uma_rightup; #define dgPlayerAnim_cl_umamiage "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umamiage" static const ALIGN_ASSET(2) char gPlayerAnim_cl_umamiage[] = dgPlayerAnim_cl_umamiage; #define dgPlayerAnim_cl_umamiage_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umamiage_loop" static const ALIGN_ASSET(2) char gPlayerAnim_cl_umamiage_loop[] = dgPlayerAnim_cl_umamiage_loop; #define dgPlayerAnim_cl_umanoru "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umanoru" static const ALIGN_ASSET(2) char gPlayerAnim_cl_umanoru[] = dgPlayerAnim_cl_umanoru; #define dgPlayerAnim_cl_umanoru_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_umanoru_loop" static const ALIGN_ASSET(2) char gPlayerAnim_cl_umanoru_loop[] = dgPlayerAnim_cl_umanoru_loop; #define dgPlayerAnim_cl_wakare "__OTR__objects/gameplay_keep/gPlayerAnim_cl_wakare" static const ALIGN_ASSET(2) char gPlayerAnim_cl_wakare[] = dgPlayerAnim_cl_wakare; #define dgPlayerAnim_cl_wakare_loop "__OTR__objects/gameplay_keep/gPlayerAnim_cl_wakare_loop" static const ALIGN_ASSET(2) char gPlayerAnim_cl_wakare_loop[] = dgPlayerAnim_cl_wakare_loop; #define dgPlayerAnim_clink_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_Tbox_open[] = dgPlayerAnim_clink_demo_Tbox_open; #define dgPlayerAnim_clink_demo_atozusari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_atozusari[] = dgPlayerAnim_clink_demo_atozusari; #define dgPlayerAnim_clink_demo_bashi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_bashi" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_bashi[] = dgPlayerAnim_clink_demo_bashi; #define dgPlayerAnim_clink_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorA_link[] = dgPlayerAnim_clink_demo_doorA_link; #define dgPlayerAnim_clink_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorB_link[] = dgPlayerAnim_clink_demo_doorB_link; #define dgPlayerAnim_clink_demo_futtobi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_futtobi[] = dgPlayerAnim_clink_demo_futtobi; #define dgPlayerAnim_clink_demo_get1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get1" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get1[] = dgPlayerAnim_clink_demo_get1; #define dgPlayerAnim_clink_demo_get2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get2" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get2[] = dgPlayerAnim_clink_demo_get2; #define dgPlayerAnim_clink_demo_get3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get3" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get3[] = dgPlayerAnim_clink_demo_get3; #define dgPlayerAnim_clink_demo_goto_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_goto_future[] = dgPlayerAnim_clink_demo_goto_future; #define dgPlayerAnim_clink_demo_koutai "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai[] = dgPlayerAnim_clink_demo_koutai; #define dgPlayerAnim_clink_demo_koutai_kennuki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_kennuki[] = dgPlayerAnim_clink_demo_koutai_kennuki; #define dgPlayerAnim_clink_demo_koutai_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_wait[] = dgPlayerAnim_clink_demo_koutai_wait; #define dgPlayerAnim_clink_demo_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi[] = dgPlayerAnim_clink_demo_mimawasi; #define dgPlayerAnim_clink_demo_mimawasi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi_wait[] = dgPlayerAnim_clink_demo_mimawasi_wait; #define dgPlayerAnim_clink_demo_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri[] = dgPlayerAnim_clink_demo_miokuri; #define dgPlayerAnim_clink_demo_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri_wait[] = dgPlayerAnim_clink_demo_miokuri_wait; #define dgPlayerAnim_clink_demo_nozoki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_nozoki[] = dgPlayerAnim_clink_demo_nozoki; #define dgPlayerAnim_clink_demo_return_to_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_return_to_future[] = dgPlayerAnim_clink_demo_return_to_future; #define dgPlayerAnim_clink_demo_standup "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup[] = dgPlayerAnim_clink_demo_standup; #define dgPlayerAnim_clink_demo_standup_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait" static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup_wait[] = dgPlayerAnim_clink_demo_standup_wait; #define dgameplay_keep_Linkanim_00D1D0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D1D0" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D1D0[] = dgameplay_keep_Linkanim_00D1D0; #define dgPlayerAnim_clink_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAL[] = dgPlayerAnim_clink_normal_climb_endAL; #define dgPlayerAnim_clink_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAR[] = dgPlayerAnim_clink_normal_climb_endAR; #define dgPlayerAnim_clink_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBL[] = dgPlayerAnim_clink_normal_climb_endBL; #define dgPlayerAnim_clink_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBR[] = dgPlayerAnim_clink_normal_climb_endBR; #define dgPlayerAnim_clink_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startA[] = dgPlayerAnim_clink_normal_climb_startA; #define dgPlayerAnim_clink_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startB[] = dgPlayerAnim_clink_normal_climb_startB; #define dgPlayerAnim_clink_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upL[] = dgPlayerAnim_clink_normal_climb_upL; #define dgPlayerAnim_clink_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upR[] = dgPlayerAnim_clink_normal_climb_upR; #define dgPlayerAnim_clink_normal_defense_ALL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_defense_ALL[] = dgPlayerAnim_clink_normal_defense_ALL; #define dgPlayerAnim_clink_normal_okarina_walkB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_okarina_walkB" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_okarina_walkB[] = dgPlayerAnim_clink_normal_okarina_walkB; #define dgPlayerAnim_clink_normal_okarina_walk "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_okarina_walk" static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_okarina_walk[] = dgPlayerAnim_clink_normal_okarina_walk; #define dgPlayerAnim_clink_op3_negaeri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_negaeri[] = dgPlayerAnim_clink_op3_negaeri; #define dgPlayerAnim_clink_op3_okiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_okiagari[] = dgPlayerAnim_clink_op3_okiagari; #define dgPlayerAnim_clink_op3_tatiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_tatiagari[] = dgPlayerAnim_clink_op3_tatiagari; #define dgPlayerAnim_clink_op3_wait1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait1" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait1[] = dgPlayerAnim_clink_op3_wait1; #define dgPlayerAnim_clink_op3_wait2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait2" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait2[] = dgPlayerAnim_clink_op3_wait2; #define dgPlayerAnim_clink_op3_wait3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait3" static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait3[] = dgPlayerAnim_clink_op3_wait3; #define dgPlayerAnim_d_link_imanodare "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_imanodare" static const ALIGN_ASSET(2) char gPlayerAnim_d_link_imanodare[] = dgPlayerAnim_d_link_imanodare; #define dgPlayerAnim_d_link_orooro "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orooro" static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orooro[] = dgPlayerAnim_d_link_orooro; #define dgPlayerAnim_d_link_orowait "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orowait" static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orowait[] = dgPlayerAnim_d_link_orowait; #define dgameplay_keep_Linkanim_00D278 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D278" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D278[] = dgameplay_keep_Linkanim_00D278; #define dgameplay_keep_Linkanim_00D280 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D280" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D280[] = dgameplay_keep_Linkanim_00D280; #define dgameplay_keep_Linkanim_00D288 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D288" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D288[] = dgameplay_keep_Linkanim_00D288; #define dgameplay_keep_Linkanim_00D290 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D290" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D290[] = dgameplay_keep_Linkanim_00D290; #define dgPlayerAnim_demo_link_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_nwait" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_nwait[] = dgPlayerAnim_demo_link_nwait; #define dgPlayerAnim_demo_link_orosuu "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_orosuu" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_orosuu[] = dgPlayerAnim_demo_link_orosuu; #define dgPlayerAnim_demo_link_tewatashi "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_tewatashi[] = dgPlayerAnim_demo_link_tewatashi; #define dgPlayerAnim_demo_link_twait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_twait" static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_twait[] = dgPlayerAnim_demo_link_twait; #define dgameplay_keep_Linkanim_00D2B8 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D2B8" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D2B8[] = dgameplay_keep_Linkanim_00D2B8; #define dgameplay_keep_Linkanim_00D2C0 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D2C0" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D2C0[] = dgameplay_keep_Linkanim_00D2C0; #define dgPlayerAnim_demo_pikupiku "__OTR__objects/gameplay_keep/gPlayerAnim_demo_pikupiku" static const ALIGN_ASSET(2) char gPlayerAnim_demo_pikupiku[] = dgPlayerAnim_demo_pikupiku; #define dgPlayerAnim_demo_rakka "__OTR__objects/gameplay_keep/gPlayerAnim_demo_rakka" static const ALIGN_ASSET(2) char gPlayerAnim_demo_rakka[] = dgPlayerAnim_demo_rakka; #define dgPlayerAnim_demo_suwari1 "__OTR__objects/gameplay_keep/gPlayerAnim_demo_suwari1" static const ALIGN_ASSET(2) char gPlayerAnim_demo_suwari1[] = dgPlayerAnim_demo_suwari1; #define dgPlayerAnim_demo_suwari2 "__OTR__objects/gameplay_keep/gPlayerAnim_demo_suwari2" static const ALIGN_ASSET(2) char gPlayerAnim_demo_suwari2[] = dgPlayerAnim_demo_suwari2; #define dgPlayerAnim_demo_suwari3 "__OTR__objects/gameplay_keep/gPlayerAnim_demo_suwari3" static const ALIGN_ASSET(2) char gPlayerAnim_demo_suwari3[] = dgPlayerAnim_demo_suwari3; #define dgPlayerAnim_dl_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_dl_jibunmiru" static const ALIGN_ASSET(2) char gPlayerAnim_dl_jibunmiru[] = dgPlayerAnim_dl_jibunmiru; #define dgPlayerAnim_dl_jibunmiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_dl_jibunmiru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_dl_jibunmiru_wait[] = dgPlayerAnim_dl_jibunmiru_wait; #define dgPlayerAnim_dl_kokeru "__OTR__objects/gameplay_keep/gPlayerAnim_dl_kokeru" static const ALIGN_ASSET(2) char gPlayerAnim_dl_kokeru[] = dgPlayerAnim_dl_kokeru; #define dgPlayerAnim_dl_yusaburu "__OTR__objects/gameplay_keep/gPlayerAnim_dl_yusaburu" static const ALIGN_ASSET(2) char gPlayerAnim_dl_yusaburu[] = dgPlayerAnim_dl_yusaburu; #define dgameplay_keep_Linkanim_00D310 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D310" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D310[] = dgameplay_keep_Linkanim_00D310; #define dgameplay_keep_Linkanim_00D318 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D318" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D318[] = dgameplay_keep_Linkanim_00D318; #define dgameplay_keep_Linkanim_00D320 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00D320" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00D320[] = dgameplay_keep_Linkanim_00D320; #define dgPlayerAnim_kf_awase "__OTR__objects/gameplay_keep/gPlayerAnim_kf_awase" static const ALIGN_ASSET(2) char gPlayerAnim_kf_awase[] = dgPlayerAnim_kf_awase; #define dgPlayerAnim_kf_dakiau "__OTR__objects/gameplay_keep/gPlayerAnim_kf_dakiau" static const ALIGN_ASSET(2) char gPlayerAnim_kf_dakiau[] = dgPlayerAnim_kf_dakiau; #define dgPlayerAnim_kf_dakiau_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_dakiau_loop" static const ALIGN_ASSET(2) char gPlayerAnim_kf_dakiau_loop[] = dgPlayerAnim_kf_dakiau_loop; #define dgPlayerAnim_kf_hanare "__OTR__objects/gameplay_keep/gPlayerAnim_kf_hanare" static const ALIGN_ASSET(2) char gPlayerAnim_kf_hanare[] = dgPlayerAnim_kf_hanare; #define dgPlayerAnim_kf_hanare_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_hanare_loop" static const ALIGN_ASSET(2) char gPlayerAnim_kf_hanare_loop[] = dgPlayerAnim_kf_hanare_loop; #define dgPlayerAnim_kf_miseau "__OTR__objects/gameplay_keep/gPlayerAnim_kf_miseau" static const ALIGN_ASSET(2) char gPlayerAnim_kf_miseau[] = dgPlayerAnim_kf_miseau; #define dgPlayerAnim_kf_omen "__OTR__objects/gameplay_keep/gPlayerAnim_kf_omen" static const ALIGN_ASSET(2) char gPlayerAnim_kf_omen[] = dgPlayerAnim_kf_omen; #define dgPlayerAnim_kf_omen_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_omen_loop" static const ALIGN_ASSET(2) char gPlayerAnim_kf_omen_loop[] = dgPlayerAnim_kf_omen_loop; #define dgPlayerAnim_kf_tetunagu_loop "__OTR__objects/gameplay_keep/gPlayerAnim_kf_tetunagu_loop" static const ALIGN_ASSET(2) char gPlayerAnim_kf_tetunagu_loop[] = dgPlayerAnim_kf_tetunagu_loop; #define dgPlayerAnim_kolink_odoroki_demo "__OTR__objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo" static const ALIGN_ASSET(2) char gPlayerAnim_kolink_odoroki_demo[] = dgPlayerAnim_kolink_odoroki_demo; #define dgPlayerAnim_link_anchor_LLside_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_endL[] = dgPlayerAnim_link_anchor_LLside_kiru_endL; #define dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_LRside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_endR[] = dgPlayerAnim_link_anchor_LRside_kiru_endR; #define dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL; #define dgPlayerAnim_link_anchor_Lnormal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_endR; #define dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_Lpierce_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] = dgPlayerAnim_link_anchor_Lpierce_kiru_endL; #define dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_Lrolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] = dgPlayerAnim_link_anchor_Lrolling_kiru_endR; #define dgPlayerAnim_link_anchor_Lside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_endR; #define dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_Rside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_endR; #define dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_anchor2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_anchor2fighter[] = dgPlayerAnim_link_anchor_anchor2fighter; #define dgPlayerAnim_link_anchor_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_brake[] = dgPlayerAnim_link_anchor_back_brake; #define dgPlayerAnim_link_anchor_back_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_hitR[] = dgPlayerAnim_link_anchor_back_hitR; #define dgPlayerAnim_link_anchor_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_walk[] = dgPlayerAnim_link_anchor_back_walk; #define dgPlayerAnim_link_anchor_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_hit[] = dgPlayerAnim_link_anchor_defense_hit; #define dgPlayerAnim_link_anchor_defense_long_hitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitL[] = dgPlayerAnim_link_anchor_defense_long_hitL; #define dgPlayerAnim_link_anchor_defense_long_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitR[] = dgPlayerAnim_link_anchor_defense_long_hitR; #define dgPlayerAnim_link_anchor_front_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_front_hitR[] = dgPlayerAnim_link_anchor_front_hitR; #define dgPlayerAnim_link_anchor_landingR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_landingR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_landingR[] = dgPlayerAnim_link_anchor_landingR; #define dgPlayerAnim_link_anchor_normal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_pierce_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_endR; #define dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR; #define dgPlayerAnim_link_anchor_rolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_rolling_kiru_endR[] = dgPlayerAnim_link_anchor_rolling_kiru_endR; #define dgPlayerAnim_link_anchor_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkL[] = dgPlayerAnim_link_anchor_side_walkL; #define dgPlayerAnim_link_anchor_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkR[] = dgPlayerAnim_link_anchor_side_walkR; #define dgPlayerAnim_link_anchor_waitL2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense[] = dgPlayerAnim_link_anchor_waitL2defense; #define dgPlayerAnim_link_anchor_waitL2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense_long[] = dgPlayerAnim_link_anchor_waitL2defense_long; #define dgPlayerAnim_link_anchor_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL[] = dgPlayerAnim_link_anchor_waitL; #define dgPlayerAnim_link_anchor_waitR2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense[] = dgPlayerAnim_link_anchor_waitR2defense; #define dgPlayerAnim_link_anchor_waitR2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense_long[] = dgPlayerAnim_link_anchor_waitR2defense_long; #define dgPlayerAnim_link_anchor_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR[] = dgPlayerAnim_link_anchor_waitR; #define dgPlayerAnim_link_boom_throw_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitL[] = dgPlayerAnim_link_boom_throw_waitL; #define dgPlayerAnim_link_boom_throw_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitR[] = dgPlayerAnim_link_boom_throw_waitR; #define dgPlayerAnim_link_bottle_bug_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_in[] = dgPlayerAnim_link_bottle_bug_in; #define dgPlayerAnim_link_bottle_bug_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_miss[] = dgPlayerAnim_link_bottle_bug_miss; #define dgPlayerAnim_link_bottle_bug_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_out[] = dgPlayerAnim_link_bottle_bug_out; #define dgPlayerAnim_link_bottle_drink_demo_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_end[] = dgPlayerAnim_link_bottle_drink_demo_end; #define dgPlayerAnim_link_bottle_drink_demo_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_start[] = dgPlayerAnim_link_bottle_drink_demo_start; #define dgPlayerAnim_link_bottle_drink_demo_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_wait[] = dgPlayerAnim_link_bottle_drink_demo_wait; #define dgPlayerAnim_link_bottle_fish_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_in[] = dgPlayerAnim_link_bottle_fish_in; #define dgPlayerAnim_link_bottle_fish_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_miss[] = dgPlayerAnim_link_bottle_fish_miss; #define dgPlayerAnim_link_bottle_fish_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_out[] = dgPlayerAnim_link_bottle_fish_out; #define dgPlayerAnim_link_bottle_read "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read[] = dgPlayerAnim_link_bottle_read; #define dgPlayerAnim_link_bottle_read_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read_end[] = dgPlayerAnim_link_bottle_read_end; #define dgPlayerAnim_link_bow_bow_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_ready[] = dgPlayerAnim_link_bow_bow_ready; #define dgPlayerAnim_link_bow_bow_shoot_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_end[] = dgPlayerAnim_link_bow_bow_shoot_end; #define dgPlayerAnim_link_bow_bow_shoot_next "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_next[] = dgPlayerAnim_link_bow_bow_shoot_next; #define dgPlayerAnim_link_bow_bow_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_wait[] = dgPlayerAnim_link_bow_bow_wait; #define dgPlayerAnim_link_bow_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense[] = dgPlayerAnim_link_bow_defense; #define dgPlayerAnim_link_bow_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense_wait[] = dgPlayerAnim_link_bow_defense_wait; #define dgPlayerAnim_link_bow_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_walk[] = dgPlayerAnim_link_bow_side_walk; #define dgPlayerAnim_link_bow_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_walk2ready[] = dgPlayerAnim_link_bow_walk2ready; #define dgPlayerAnim_link_child_tunnel_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_end[] = dgPlayerAnim_link_child_tunnel_end; #define dgPlayerAnim_link_child_tunnel_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_start[] = dgPlayerAnim_link_child_tunnel_start; #define dgPlayerAnim_link_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_Tbox_open[] = dgPlayerAnim_link_demo_Tbox_open; #define dgPlayerAnim_link_demo_back_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_back_to_past[] = dgPlayerAnim_link_demo_back_to_past; #define dgPlayerAnim_link_demo_baru_op1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op1[] = dgPlayerAnim_link_demo_baru_op1; #define dgPlayerAnim_link_demo_baru_op2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op2[] = dgPlayerAnim_link_demo_baru_op2; #define dgPlayerAnim_link_demo_baru_op3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op3[] = dgPlayerAnim_link_demo_baru_op3; #define dgPlayerAnim_link_demo_bikkuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_bikkuri[] = dgPlayerAnim_link_demo_bikkuri; #define dgPlayerAnim_link_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link[] = dgPlayerAnim_link_demo_doorA_link; #define dgPlayerAnim_link_demo_doorA_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link_free[] = dgPlayerAnim_link_demo_doorA_link_free; #define dgPlayerAnim_link_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link[] = dgPlayerAnim_link_demo_doorB_link; #define dgPlayerAnim_link_demo_doorB_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link_free[] = dgPlayerAnim_link_demo_doorB_link_free; #define dgPlayerAnim_link_demo_furimuki2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2[] = dgPlayerAnim_link_demo_furimuki2; #define dgPlayerAnim_link_demo_furimuki2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2_wait[] = dgPlayerAnim_link_demo_furimuki2_wait; #define dgPlayerAnim_link_demo_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki[] = dgPlayerAnim_link_demo_furimuki; #define dgPlayerAnim_link_demo_get_itemA "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemA[] = dgPlayerAnim_link_demo_get_itemA; #define dgPlayerAnim_link_demo_get_itemB "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemB[] = dgPlayerAnim_link_demo_get_itemB; #define dgPlayerAnim_link_demo_goma_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_goma_furimuki[] = dgPlayerAnim_link_demo_goma_furimuki; #define dgPlayerAnim_link_demo_gurad "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad[] = dgPlayerAnim_link_demo_gurad; #define dgPlayerAnim_link_demo_gurad_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad_wait[] = dgPlayerAnim_link_demo_gurad_wait; #define dgPlayerAnim_link_demo_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_jibunmiru[] = dgPlayerAnim_link_demo_jibunmiru; #define dgPlayerAnim_link_demo_kakeyori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori[] = dgPlayerAnim_link_demo_kakeyori; #define dgPlayerAnim_link_demo_kakeyori_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_mimawasi[] = dgPlayerAnim_link_demo_kakeyori_mimawasi; #define dgPlayerAnim_link_demo_kakeyori_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri[] = dgPlayerAnim_link_demo_kakeyori_miokuri; #define dgPlayerAnim_link_demo_kakeyori_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] = dgPlayerAnim_link_demo_kakeyori_miokuri_wait; #define dgPlayerAnim_link_demo_kakeyori_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_wait[] = dgPlayerAnim_link_demo_kakeyori_wait; #define dgPlayerAnim_link_demo_kaoage "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage[] = dgPlayerAnim_link_demo_kaoage; #define dgPlayerAnim_link_demo_kaoage_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage_wait[] = dgPlayerAnim_link_demo_kaoage_wait; #define dgPlayerAnim_link_demo_kenmiru1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1[] = dgPlayerAnim_link_demo_kenmiru1; #define dgPlayerAnim_link_demo_kenmiru1_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1_wait[] = dgPlayerAnim_link_demo_kenmiru1_wait; #define dgPlayerAnim_link_demo_kenmiru2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2[] = dgPlayerAnim_link_demo_kenmiru2; #define dgPlayerAnim_link_demo_kenmiru2_modori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_modori[] = dgPlayerAnim_link_demo_kenmiru2_modori; #define dgPlayerAnim_link_demo_kenmiru2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_wait[] = dgPlayerAnim_link_demo_kenmiru2_wait; #define dgPlayerAnim_link_demo_kousan "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kousan" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kousan[] = dgPlayerAnim_link_demo_kousan; #define dgPlayerAnim_link_demo_look_hand "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand[] = dgPlayerAnim_link_demo_look_hand; #define dgPlayerAnim_link_demo_look_hand_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand_wait[] = dgPlayerAnim_link_demo_look_hand_wait; #define dgPlayerAnim_link_demo_nozokikomi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi[] = dgPlayerAnim_link_demo_nozokikomi; #define dgPlayerAnim_link_demo_nozokikomi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi_wait[] = dgPlayerAnim_link_demo_nozokikomi_wait; #define dgPlayerAnim_link_demo_return_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_return_to_past[] = dgPlayerAnim_link_demo_return_to_past; #define dgPlayerAnim_link_demo_sita_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_sita_wait[] = dgPlayerAnim_link_demo_sita_wait; #define dgPlayerAnim_link_demo_ue "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue[] = dgPlayerAnim_link_demo_ue; #define dgPlayerAnim_link_demo_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue_wait[] = dgPlayerAnim_link_demo_ue_wait; #define dgPlayerAnim_link_demo_warp "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_warp" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_warp[] = dgPlayerAnim_link_demo_warp; #define dgPlayerAnim_link_demo_zeldamiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru[] = dgPlayerAnim_link_demo_zeldamiru; #define dgPlayerAnim_link_demo_zeldamiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru_wait[] = dgPlayerAnim_link_demo_zeldamiru_wait; #define dgPlayerAnim_link_derth_rebirth "__OTR__objects/gameplay_keep/gPlayerAnim_link_derth_rebirth" static const ALIGN_ASSET(2) char gPlayerAnim_link_derth_rebirth[] = dgPlayerAnim_link_derth_rebirth; #define dgPlayerAnim_link_fighter_LLside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru[] = dgPlayerAnim_link_fighter_LLside_kiru; #define dgPlayerAnim_link_fighter_LLside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_end[] = dgPlayerAnim_link_fighter_LLside_kiru_end; #define dgPlayerAnim_link_fighter_LLside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh; #define dgPlayerAnim_link_fighter_LLside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_LRside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru[] = dgPlayerAnim_link_fighter_LRside_kiru; #define dgPlayerAnim_link_fighter_LRside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_end[] = dgPlayerAnim_link_fighter_LRside_kiru_end; #define dgPlayerAnim_link_fighter_LRside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh; #define dgPlayerAnim_link_fighter_LRside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Lnormal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru[] = dgPlayerAnim_link_fighter_Lnormal_kiru; #define dgPlayerAnim_link_fighter_Lnormal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_end; #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh; #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Lpierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru[] = dgPlayerAnim_link_fighter_Lpierce_kiru; #define dgPlayerAnim_link_fighter_Lpierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_end; #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh; #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Lpower_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru; #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end; #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit; #define dgPlayerAnim_link_fighter_Lpower_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk; #define dgPlayerAnim_link_fighter_Lpower_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_start[] = dgPlayerAnim_link_fighter_Lpower_kiru_start; #define dgPlayerAnim_link_fighter_Lpower_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait; #define dgPlayerAnim_link_fighter_Lpower_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end; #define dgPlayerAnim_link_fighter_Lpower_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_walk; #define dgPlayerAnim_link_fighter_Lrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru[] = dgPlayerAnim_link_fighter_Lrolling_kiru; #define dgPlayerAnim_link_fighter_Lrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru_end[] = dgPlayerAnim_link_fighter_Lrolling_kiru_end; #define dgPlayerAnim_link_fighter_Lside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump[] = dgPlayerAnim_link_fighter_Lside_jump; #define dgPlayerAnim_link_fighter_Lside_jump_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_endL[] = dgPlayerAnim_link_fighter_Lside_jump_endL; #define dgPlayerAnim_link_fighter_Lside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_end[] = dgPlayerAnim_link_fighter_Lside_jump_end; #define dgPlayerAnim_link_fighter_Lside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru[] = dgPlayerAnim_link_fighter_Lside_kiru; #define dgPlayerAnim_link_fighter_Lside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_end[] = dgPlayerAnim_link_fighter_Lside_kiru_end; #define dgPlayerAnim_link_fighter_Lside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh; #define dgPlayerAnim_link_fighter_Lside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Rside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump[] = dgPlayerAnim_link_fighter_Rside_jump; #define dgPlayerAnim_link_fighter_Rside_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_endR[] = dgPlayerAnim_link_fighter_Rside_jump_endR; #define dgPlayerAnim_link_fighter_Rside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_end[] = dgPlayerAnim_link_fighter_Rside_jump_end; #define dgPlayerAnim_link_fighter_Rside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru[] = dgPlayerAnim_link_fighter_Rside_kiru; #define dgPlayerAnim_link_fighter_Rside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_end[] = dgPlayerAnim_link_fighter_Rside_kiru_end; #define dgPlayerAnim_link_fighter_Rside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh; #define dgPlayerAnim_link_fighter_Rside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end; #define dgPlayerAnim_link_fighter_Wrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru[] = dgPlayerAnim_link_fighter_Wrolling_kiru; #define dgPlayerAnim_link_fighter_Wrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru_end[] = dgPlayerAnim_link_fighter_Wrolling_kiru_end; #define dgPlayerAnim_link_fighter_backturn_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump[] = dgPlayerAnim_link_fighter_backturn_jump; #define dgPlayerAnim_link_fighter_backturn_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_endR[] = dgPlayerAnim_link_fighter_backturn_jump_endR; #define dgPlayerAnim_link_fighter_backturn_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_end[] = dgPlayerAnim_link_fighter_backturn_jump_end; #define dgPlayerAnim_link_fighter_damage_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run[] = dgPlayerAnim_link_fighter_damage_run; #define dgPlayerAnim_link_fighter_damage_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run_long[] = dgPlayerAnim_link_fighter_damage_run_long; #define dgPlayerAnim_link_fighter_defense_long_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_hit[] = dgPlayerAnim_link_fighter_defense_long_hit; #define dgPlayerAnim_link_fighter_fighter2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_fighter2long[] = dgPlayerAnim_link_fighter_fighter2long; #define dgPlayerAnim_link_fighter_front_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump[] = dgPlayerAnim_link_fighter_front_jump; #define dgPlayerAnim_link_fighter_front_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_endR[] = dgPlayerAnim_link_fighter_front_jump_endR; #define dgPlayerAnim_link_fighter_front_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_end[] = dgPlayerAnim_link_fighter_front_jump_end; #define dgPlayerAnim_link_fighter_jump_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh[] = dgPlayerAnim_link_fighter_jump_kiru_finsh; #define dgPlayerAnim_link_fighter_jump_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] = dgPlayerAnim_link_fighter_jump_kiru_finsh_end; #define dgPlayerAnim_link_fighter_jump_rollkiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_rollkiru[] = dgPlayerAnim_link_fighter_jump_rollkiru; #define dgPlayerAnim_link_fighter_landing_roll_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_landing_roll_long[] = dgPlayerAnim_link_fighter_landing_roll_long; #define dgPlayerAnim_link_fighter_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal2fighter[] = dgPlayerAnim_link_fighter_normal2fighter; #define dgPlayerAnim_link_fighter_normal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru[] = dgPlayerAnim_link_fighter_normal_kiru; #define dgPlayerAnim_link_fighter_normal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_endR[] = dgPlayerAnim_link_fighter_normal_kiru_endR; #define dgPlayerAnim_link_fighter_normal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_end[] = dgPlayerAnim_link_fighter_normal_kiru_end; #define dgPlayerAnim_link_fighter_normal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh[] = dgPlayerAnim_link_fighter_normal_kiru_finsh; #define dgPlayerAnim_link_fighter_normal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_normal_kiru_finsh_end; #define dgPlayerAnim_link_fighter_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru[] = dgPlayerAnim_link_fighter_pierce_kiru; #define dgPlayerAnim_link_fighter_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_end[] = dgPlayerAnim_link_fighter_pierce_kiru_end; #define dgPlayerAnim_link_fighter_pierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh; #define dgPlayerAnim_link_fighter_pierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end; #define dgPlayerAnim_link_fighter_power_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_jump_kiru_end[] = dgPlayerAnim_link_fighter_power_jump_kiru_end; #define dgPlayerAnim_link_fighter_power_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_side_walk[] = dgPlayerAnim_link_fighter_power_kiru_side_walk; #define dgPlayerAnim_link_fighter_power_kiru_startL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_startL[] = dgPlayerAnim_link_fighter_power_kiru_startL; #define dgPlayerAnim_link_fighter_power_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_start[] = dgPlayerAnim_link_fighter_power_kiru_start; #define dgPlayerAnim_link_fighter_power_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait[] = dgPlayerAnim_link_fighter_power_kiru_wait; #define dgPlayerAnim_link_fighter_power_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait_end[] = dgPlayerAnim_link_fighter_power_kiru_wait_end; #define dgPlayerAnim_link_fighter_power_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_walk[] = dgPlayerAnim_link_fighter_power_kiru_walk; #define dgPlayerAnim_link_fighter_reboundR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_reboundR[] = dgPlayerAnim_link_fighter_reboundR; #define dgPlayerAnim_link_fighter_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound[] = dgPlayerAnim_link_fighter_rebound; #define dgPlayerAnim_link_fighter_rebound_longR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_longR[] = dgPlayerAnim_link_fighter_rebound_longR; #define dgPlayerAnim_link_fighter_rebound_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_long[] = dgPlayerAnim_link_fighter_rebound_long; #define dgPlayerAnim_link_fighter_rolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru[] = dgPlayerAnim_link_fighter_rolling_kiru; #define dgPlayerAnim_link_fighter_rolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru_end[] = dgPlayerAnim_link_fighter_rolling_kiru_end; #define dgPlayerAnim_link_fighter_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run[] = dgPlayerAnim_link_fighter_run; #define dgPlayerAnim_link_fighter_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run_long[] = dgPlayerAnim_link_fighter_run_long; #define dgPlayerAnim_link_fighter_side_walkL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkL_long[] = dgPlayerAnim_link_fighter_side_walkL_long; #define dgPlayerAnim_link_fighter_side_walkR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkR_long[] = dgPlayerAnim_link_fighter_side_walkR_long; #define dgPlayerAnim_link_fighter_side_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walk_long[] = dgPlayerAnim_link_fighter_side_walk_long; #define dgPlayerAnim_link_fighter_turn_kiruL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL[] = dgPlayerAnim_link_fighter_turn_kiruL; #define dgPlayerAnim_link_fighter_turn_kiruL_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL_end[] = dgPlayerAnim_link_fighter_turn_kiruL_end; #define dgPlayerAnim_link_fighter_turn_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR[] = dgPlayerAnim_link_fighter_turn_kiruR; #define dgPlayerAnim_link_fighter_turn_kiruR_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR_end[] = dgPlayerAnim_link_fighter_turn_kiruR_end; #define dgPlayerAnim_link_fighter_wait2waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitR_long[] = dgPlayerAnim_link_fighter_wait2waitR_long; #define dgPlayerAnim_link_fighter_waitL2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL2wait_long[] = dgPlayerAnim_link_fighter_waitL2wait_long; #define dgPlayerAnim_link_fighter_waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL_long[] = dgPlayerAnim_link_fighter_waitL_long; #define dgPlayerAnim_link_fighter_waitR2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR2wait_long[] = dgPlayerAnim_link_fighter_waitR2wait_long; #define dgPlayerAnim_link_fighter_waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR_long[] = dgPlayerAnim_link_fighter_waitR_long; #define dgPlayerAnim_link_fighter_wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait_long[] = dgPlayerAnim_link_fighter_wait_long; #define dgPlayerAnim_link_fighter_walk_endL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endL_long[] = dgPlayerAnim_link_fighter_walk_endL_long; #define dgPlayerAnim_link_fighter_walk_endR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endR_long[] = dgPlayerAnim_link_fighter_walk_endR_long; #define dgPlayerAnim_link_fighter_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_long[] = dgPlayerAnim_link_fighter_walk_long; #define dgPlayerAnim_link_hammer_long2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2free[] = dgPlayerAnim_link_hammer_long2free; #define dgPlayerAnim_link_hammer_long2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2long" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2long[] = dgPlayerAnim_link_hammer_long2long; #define dgPlayerAnim_link_hammer_normal2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long" static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_normal2long[] = dgPlayerAnim_link_hammer_normal2long; #define dgPlayerAnim_link_hatto_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_hatto_demo" static const ALIGN_ASSET(2) char gPlayerAnim_link_hatto_demo[] = dgPlayerAnim_link_hatto_demo; #define dgPlayerAnim_link_hook_fly_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_start[] = dgPlayerAnim_link_hook_fly_start; #define dgPlayerAnim_link_hook_fly_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_wait[] = dgPlayerAnim_link_hook_fly_wait; #define dgPlayerAnim_link_hook_shot_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_shot_ready[] = dgPlayerAnim_link_hook_shot_ready; #define dgPlayerAnim_link_hook_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_wait[] = dgPlayerAnim_link_hook_wait; #define dgPlayerAnim_link_hook_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready" static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_walk2ready[] = dgPlayerAnim_link_hook_walk2ready; #define dgPlayerAnim_link_kei_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_kei_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_kei_wait[] = dgPlayerAnim_link_kei_wait; #define dgPlayerAnim_link_keirei "__OTR__objects/gameplay_keep/gPlayerAnim_link_keirei" static const ALIGN_ASSET(2) char gPlayerAnim_link_keirei[] = dgPlayerAnim_link_keirei; #define dgPlayerAnim_link_last_hit_motion1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1" static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion1[] = dgPlayerAnim_link_last_hit_motion1; #define dgPlayerAnim_link_last_hit_motion2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2" static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion2[] = dgPlayerAnim_link_last_hit_motion2; #define dgPlayerAnim_link_magic_honoo1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo1" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo1[] = dgPlayerAnim_link_magic_honoo1; #define dgPlayerAnim_link_magic_honoo2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo2" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo2[] = dgPlayerAnim_link_magic_honoo2; #define dgPlayerAnim_link_magic_honoo3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo3" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo3[] = dgPlayerAnim_link_magic_honoo3; #define dgPlayerAnim_link_magic_kaze1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze1" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze1[] = dgPlayerAnim_link_magic_kaze1; #define dgPlayerAnim_link_magic_kaze2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze2" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze2[] = dgPlayerAnim_link_magic_kaze2; #define dgPlayerAnim_link_magic_kaze3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze3" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze3[] = dgPlayerAnim_link_magic_kaze3; #define dgPlayerAnim_link_magic_tamashii1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii1[] = dgPlayerAnim_link_magic_tamashii1; #define dgPlayerAnim_link_magic_tamashii2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii2[] = dgPlayerAnim_link_magic_tamashii2; #define dgPlayerAnim_link_magic_tamashii3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii3[] = dgPlayerAnim_link_magic_tamashii3; #define dgPlayerAnim_link_magic_tame "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame" static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame[] = dgPlayerAnim_link_magic_tame; #define dgPlayerAnim_link_normal_100step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_100step_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_100step_up[] = dgPlayerAnim_link_normal_100step_up; #define dgPlayerAnim_link_normal_150step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_150step_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_150step_up[] = dgPlayerAnim_link_normal_150step_up; #define dgPlayerAnim_link_normal_250jump_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_250jump_start[] = dgPlayerAnim_link_normal_250jump_start; #define dgPlayerAnim_link_normal_45_turn "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn[] = dgPlayerAnim_link_normal_45_turn; #define dgPlayerAnim_link_normal_45_turn_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn_free[] = dgPlayerAnim_link_normal_45_turn_free; #define dgPlayerAnim_link_normal_Fclimb_hold2upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_hold2upL[] = dgPlayerAnim_link_normal_Fclimb_hold2upL; #define dgPlayerAnim_link_normal_Fclimb_sideL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideL[] = dgPlayerAnim_link_normal_Fclimb_sideL; #define dgPlayerAnim_link_normal_Fclimb_sideR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideR[] = dgPlayerAnim_link_normal_Fclimb_sideR; #define dgPlayerAnim_link_normal_Fclimb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startA[] = dgPlayerAnim_link_normal_Fclimb_startA; #define dgPlayerAnim_link_normal_Fclimb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startB[] = dgPlayerAnim_link_normal_Fclimb_startB; #define dgPlayerAnim_link_normal_Fclimb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upL[] = dgPlayerAnim_link_normal_Fclimb_upL; #define dgPlayerAnim_link_normal_Fclimb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upR[] = dgPlayerAnim_link_normal_Fclimb_upR; #define dgPlayerAnim_link_normal_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake[] = dgPlayerAnim_link_normal_back_brake; #define dgPlayerAnim_link_normal_back_brake_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake_end[] = dgPlayerAnim_link_normal_back_brake_end; #define dgPlayerAnim_link_normal_back_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downA[] = dgPlayerAnim_link_normal_back_downA; #define dgPlayerAnim_link_normal_back_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downB[] = dgPlayerAnim_link_normal_back_downB; #define dgPlayerAnim_link_normal_back_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_down_wake[] = dgPlayerAnim_link_normal_back_down_wake; #define dgPlayerAnim_link_normal_back_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_hit[] = dgPlayerAnim_link_normal_back_hit; #define dgPlayerAnim_link_normal_back_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_run[] = dgPlayerAnim_link_normal_back_run; #define dgPlayerAnim_link_normal_back_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shitR[] = dgPlayerAnim_link_normal_back_shitR; #define dgPlayerAnim_link_normal_back_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shit[] = dgPlayerAnim_link_normal_back_shit; #define dgPlayerAnim_link_normal_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_walk[] = dgPlayerAnim_link_normal_back_walk; #define dgPlayerAnim_link_normal_backspace "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_backspace" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_backspace[] = dgPlayerAnim_link_normal_backspace; #define dgPlayerAnim_link_normal_box_kick "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_box_kick" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_box_kick[] = dgPlayerAnim_link_normal_box_kick; #define dgPlayerAnim_link_normal_carryB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB[] = dgPlayerAnim_link_normal_carryB; #define dgPlayerAnim_link_normal_carryB_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_free[] = dgPlayerAnim_link_normal_carryB_free; #define dgPlayerAnim_link_normal_carryB_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_wait[] = dgPlayerAnim_link_normal_carryB_wait; #define dgPlayerAnim_link_normal_check "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check[] = dgPlayerAnim_link_normal_check; #define dgPlayerAnim_link_normal_check_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end[] = dgPlayerAnim_link_normal_check_end; #define dgPlayerAnim_link_normal_check_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end_free[] = dgPlayerAnim_link_normal_check_end_free; #define dgPlayerAnim_link_normal_check_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_free[] = dgPlayerAnim_link_normal_check_free; #define dgPlayerAnim_link_normal_check_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait[] = dgPlayerAnim_link_normal_check_wait; #define dgPlayerAnim_link_normal_check_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait_free[] = dgPlayerAnim_link_normal_check_wait_free; #define dgPlayerAnim_link_normal_climb_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_down[] = dgPlayerAnim_link_normal_climb_down; #define dgPlayerAnim_link_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAL[] = dgPlayerAnim_link_normal_climb_endAL; #define dgPlayerAnim_link_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAR[] = dgPlayerAnim_link_normal_climb_endAR; #define dgPlayerAnim_link_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBL[] = dgPlayerAnim_link_normal_climb_endBL; #define dgPlayerAnim_link_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBR[] = dgPlayerAnim_link_normal_climb_endBR; #define dgPlayerAnim_link_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startA[] = dgPlayerAnim_link_normal_climb_startA; #define dgPlayerAnim_link_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startB[] = dgPlayerAnim_link_normal_climb_startB; #define dgPlayerAnim_link_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upL[] = dgPlayerAnim_link_normal_climb_upL; #define dgPlayerAnim_link_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upR[] = dgPlayerAnim_link_normal_climb_upR; #define dgPlayerAnim_link_normal_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_up[] = dgPlayerAnim_link_normal_climb_up; #define dgPlayerAnim_link_normal_damage_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_damage_run_free[] = dgPlayerAnim_link_normal_damage_run_free; #define dgPlayerAnim_link_normal_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense[] = dgPlayerAnim_link_normal_defense; #define dgPlayerAnim_link_normal_defense_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end[] = dgPlayerAnim_link_normal_defense_end; #define dgPlayerAnim_link_normal_defense_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end_free[] = dgPlayerAnim_link_normal_defense_end_free; #define dgPlayerAnim_link_normal_defense_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_free[] = dgPlayerAnim_link_normal_defense_free; #define dgPlayerAnim_link_normal_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_hit[] = dgPlayerAnim_link_normal_defense_hit; #define dgPlayerAnim_link_normal_defense_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_kiru[] = dgPlayerAnim_link_normal_defense_kiru; #define dgPlayerAnim_link_normal_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait[] = dgPlayerAnim_link_normal_defense_wait; #define dgPlayerAnim_link_normal_defense_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait_free[] = dgPlayerAnim_link_normal_defense_wait_free; #define dgPlayerAnim_link_normal_down_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip[] = dgPlayerAnim_link_normal_down_slope_slip; #define dgPlayerAnim_link_normal_down_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end[] = dgPlayerAnim_link_normal_down_slope_slip_end; #define dgPlayerAnim_link_normal_down_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_free[] = dgPlayerAnim_link_normal_down_slope_slip_end_free; #define dgPlayerAnim_link_normal_down_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_long[] = dgPlayerAnim_link_normal_down_slope_slip_end_long; #define dgPlayerAnim_link_normal_electric_shock "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock[] = dgPlayerAnim_link_normal_electric_shock; #define dgPlayerAnim_link_normal_electric_shock_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock_end[] = dgPlayerAnim_link_normal_electric_shock_end; #define dgPlayerAnim_link_normal_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall[] = dgPlayerAnim_link_normal_fall; #define dgPlayerAnim_link_normal_fall_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up[] = dgPlayerAnim_link_normal_fall_up; #define dgPlayerAnim_link_normal_fall_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up_free[] = dgPlayerAnim_link_normal_fall_up_free; #define dgPlayerAnim_link_normal_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_wait[] = dgPlayerAnim_link_normal_fall_wait; #define dgPlayerAnim_link_normal_fighter2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fighter2free[] = dgPlayerAnim_link_normal_fighter2free; #define dgPlayerAnim_link_normal_free2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2bom[] = dgPlayerAnim_link_normal_free2bom; #define dgPlayerAnim_link_normal_free2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2fighter_free[] = dgPlayerAnim_link_normal_free2fighter_free; #define dgPlayerAnim_link_normal_free2freeB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2freeB[] = dgPlayerAnim_link_normal_free2freeB; #define dgPlayerAnim_link_normal_free2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2free[] = dgPlayerAnim_link_normal_free2free; #define dgPlayerAnim_link_normal_front_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downA" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downA[] = dgPlayerAnim_link_normal_front_downA; #define dgPlayerAnim_link_normal_front_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downB" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downB[] = dgPlayerAnim_link_normal_front_downB; #define dgPlayerAnim_link_normal_front_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_down_wake[] = dgPlayerAnim_link_normal_front_down_wake; #define dgPlayerAnim_link_normal_front_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_hit[] = dgPlayerAnim_link_normal_front_hit; #define dgPlayerAnim_link_normal_front_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shitR[] = dgPlayerAnim_link_normal_front_shitR; #define dgPlayerAnim_link_normal_front_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shit" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shit[] = dgPlayerAnim_link_normal_front_shit; #define dgPlayerAnim_link_normal_give_other "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_give_other" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_give_other[] = dgPlayerAnim_link_normal_give_other; #define dgPlayerAnim_link_normal_hang_up_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hang_up_down[] = dgPlayerAnim_link_normal_hang_up_down; #define dgPlayerAnim_link_normal_hip_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down[] = dgPlayerAnim_link_normal_hip_down; #define dgPlayerAnim_link_normal_hip_down_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_free[] = dgPlayerAnim_link_normal_hip_down_free; #define dgPlayerAnim_link_normal_hip_down_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_long[] = dgPlayerAnim_link_normal_hip_down_long; #define dgPlayerAnim_link_normal_ice_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_ice_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_ice_down[] = dgPlayerAnim_link_normal_ice_down; #define dgPlayerAnim_link_normal_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump[] = dgPlayerAnim_link_normal_jump; #define dgPlayerAnim_link_normal_jump_climb_hold "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold[] = dgPlayerAnim_link_normal_jump_climb_hold; #define dgPlayerAnim_link_normal_jump_climb_hold_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold_free[] = dgPlayerAnim_link_normal_jump_climb_hold_free; #define dgPlayerAnim_link_normal_jump_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up[] = dgPlayerAnim_link_normal_jump_climb_up; #define dgPlayerAnim_link_normal_jump_climb_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up_free[] = dgPlayerAnim_link_normal_jump_climb_up_free; #define dgPlayerAnim_link_normal_jump_climb_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait[] = dgPlayerAnim_link_normal_jump_climb_wait; #define dgPlayerAnim_link_normal_jump_climb_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait_free[] = dgPlayerAnim_link_normal_jump_climb_wait_free; #define dgPlayerAnim_link_normal_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing[] = dgPlayerAnim_link_normal_landing; #define dgPlayerAnim_link_normal_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_free[] = dgPlayerAnim_link_normal_landing_free; #define dgPlayerAnim_link_normal_landing_roll "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll[] = dgPlayerAnim_link_normal_landing_roll; #define dgPlayerAnim_link_normal_landing_roll_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll_free[] = dgPlayerAnim_link_normal_landing_roll_free; #define dgPlayerAnim_link_normal_landing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_wait[] = dgPlayerAnim_link_normal_landing_wait; #define dgPlayerAnim_link_normal_light_bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom[] = dgPlayerAnim_link_normal_light_bom; #define dgPlayerAnim_link_normal_light_bom_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom_end[] = dgPlayerAnim_link_normal_light_bom_end; #define dgPlayerAnim_link_normal_long2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_long2bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_long2bom[] = dgPlayerAnim_link_normal_long2bom; #define dgPlayerAnim_link_normal_newroll_jump_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newroll_jump_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newroll_jump_20f[] = dgPlayerAnim_link_normal_newroll_jump_20f; #define dgPlayerAnim_link_normal_newroll_jump_end_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newroll_jump_end_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newroll_jump_end_20f[] = dgPlayerAnim_link_normal_newroll_jump_end_20f; #define dgPlayerAnim_link_normal_newside_jump_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newside_jump_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newside_jump_20f[] = dgPlayerAnim_link_normal_newside_jump_20f; #define dgPlayerAnim_link_normal_newside_jump_end_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_newside_jump_end_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_newside_jump_end_20f[] = dgPlayerAnim_link_normal_newside_jump_end_20f; #define dgPlayerAnim_link_normal_nocarry_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free[] = dgPlayerAnim_link_normal_nocarry_free; #define dgPlayerAnim_link_normal_nocarry_free_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_end[] = dgPlayerAnim_link_normal_nocarry_free_end; #define dgPlayerAnim_link_normal_nocarry_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_wait[] = dgPlayerAnim_link_normal_nocarry_free_wait; #define dgPlayerAnim_link_normal_normal2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2bom[] = dgPlayerAnim_link_normal_normal2bom; #define dgPlayerAnim_link_normal_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter[] = dgPlayerAnim_link_normal_normal2fighter; #define dgPlayerAnim_link_normal_normal2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter_free[] = dgPlayerAnim_link_normal_normal2fighter_free; #define dgPlayerAnim_link_normal_normal2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2free[] = dgPlayerAnim_link_normal_normal2free; #define dgPlayerAnim_link_normal_okarina_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_end[] = dgPlayerAnim_link_normal_okarina_end; #define dgPlayerAnim_link_normal_okarina_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_start[] = dgPlayerAnim_link_normal_okarina_start; #define dgPlayerAnim_link_normal_okarina_swing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_swing[] = dgPlayerAnim_link_normal_okarina_swing; #define dgPlayerAnim_link_normal_pull_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end[] = dgPlayerAnim_link_normal_pull_end; #define dgPlayerAnim_link_normal_pull_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end_free[] = dgPlayerAnim_link_normal_pull_end_free; #define dgPlayerAnim_link_normal_pull_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start[] = dgPlayerAnim_link_normal_pull_start; #define dgPlayerAnim_link_normal_pull_start_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start_free[] = dgPlayerAnim_link_normal_pull_start_free; #define dgPlayerAnim_link_normal_pulling "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling[] = dgPlayerAnim_link_normal_pulling; #define dgPlayerAnim_link_normal_pulling_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling_free[] = dgPlayerAnim_link_normal_pulling_free; #define dgPlayerAnim_link_normal_push_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_end[] = dgPlayerAnim_link_normal_push_end; #define dgPlayerAnim_link_normal_push_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_start[] = dgPlayerAnim_link_normal_push_start; #define dgPlayerAnim_link_normal_push_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait[] = dgPlayerAnim_link_normal_push_wait; #define dgPlayerAnim_link_normal_push_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait_end[] = dgPlayerAnim_link_normal_push_wait_end; #define dgPlayerAnim_link_normal_pushing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pushing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pushing[] = dgPlayerAnim_link_normal_pushing; #define dgPlayerAnim_link_normal_put "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put[] = dgPlayerAnim_link_normal_put; #define dgPlayerAnim_link_normal_put_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put_free[] = dgPlayerAnim_link_normal_put_free; #define dgPlayerAnim_link_normal_re_dead_attack "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack[] = dgPlayerAnim_link_normal_re_dead_attack; #define dgPlayerAnim_link_normal_re_dead_attack_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack_wait[] = dgPlayerAnim_link_normal_re_dead_attack_wait; #define dgPlayerAnim_link_normal_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run[] = dgPlayerAnim_link_normal_run; #define dgPlayerAnim_link_normal_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_free[] = dgPlayerAnim_link_normal_run_free; #define dgPlayerAnim_link_normal_run_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump[] = dgPlayerAnim_link_normal_run_jump; #define dgPlayerAnim_link_normal_run_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_end[] = dgPlayerAnim_link_normal_run_jump_end; #define dgPlayerAnim_link_normal_run_jump_water_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall[] = dgPlayerAnim_link_normal_run_jump_water_fall; #define dgPlayerAnim_link_normal_run_jump_water_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall_wait[] = dgPlayerAnim_link_normal_run_jump_water_fall_wait; #define dgPlayerAnim_link_normal_short_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing[] = dgPlayerAnim_link_normal_short_landing; #define dgPlayerAnim_link_normal_short_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing_free[] = dgPlayerAnim_link_normal_short_landing_free; #define dgPlayerAnim_link_normal_side_walkL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkL_free[] = dgPlayerAnim_link_normal_side_walkL_free; #define dgPlayerAnim_link_normal_side_walkR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkR_free[] = dgPlayerAnim_link_normal_side_walkR_free; #define dgPlayerAnim_link_normal_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk[] = dgPlayerAnim_link_normal_side_walk; #define dgPlayerAnim_link_normal_side_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk_free[] = dgPlayerAnim_link_normal_side_walk_free; #define dgPlayerAnim_link_normal_take_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_take_out" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_take_out[] = dgPlayerAnim_link_normal_take_out; #define dgPlayerAnim_link_normal_talk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free[] = dgPlayerAnim_link_normal_talk_free; #define dgPlayerAnim_link_normal_talk_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free_wait[] = dgPlayerAnim_link_normal_talk_free_wait; #define dgPlayerAnim_link_normal_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw[] = dgPlayerAnim_link_normal_throw; #define dgPlayerAnim_link_normal_throw_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw_free[] = dgPlayerAnim_link_normal_throw_free; #define dgPlayerAnim_link_normal_up_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip[] = dgPlayerAnim_link_normal_up_slope_slip; #define dgPlayerAnim_link_normal_up_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end[] = dgPlayerAnim_link_normal_up_slope_slip_end; #define dgPlayerAnim_link_normal_up_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_free[] = dgPlayerAnim_link_normal_up_slope_slip_end_free; #define dgPlayerAnim_link_normal_up_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_long[] = dgPlayerAnim_link_normal_up_slope_slip_end_long; #define dgPlayerAnim_link_normal_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitR[] = dgPlayerAnim_link_normal_wait2waitR; #define dgPlayerAnim_link_normal_waitF_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeA_20f[] = dgPlayerAnim_link_normal_waitF_typeA_20f; #define dgPlayerAnim_link_normal_waitF_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeB_20f[] = dgPlayerAnim_link_normal_waitF_typeB_20f; #define dgPlayerAnim_link_normal_waitF_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeC_20f[] = dgPlayerAnim_link_normal_waitF_typeC_20f; #define dgPlayerAnim_link_normal_waitL2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL2wait[] = dgPlayerAnim_link_normal_waitL2wait; #define dgPlayerAnim_link_normal_waitL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL_free[] = dgPlayerAnim_link_normal_waitL_free; #define dgPlayerAnim_link_normal_waitR2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR2wait[] = dgPlayerAnim_link_normal_waitR2wait; #define dgPlayerAnim_link_normal_waitR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR_free[] = dgPlayerAnim_link_normal_waitR_free; #define dgPlayerAnim_link_normal_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait[] = dgPlayerAnim_link_normal_wait; #define dgPlayerAnim_link_normal_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_free[] = dgPlayerAnim_link_normal_wait_free; #define dgPlayerAnim_link_normal_wait_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeA_20f[] = dgPlayerAnim_link_normal_wait_typeA_20f; #define dgPlayerAnim_link_normal_wait_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeB_20f[] = dgPlayerAnim_link_normal_wait_typeB_20f; #define dgPlayerAnim_link_normal_wait_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeC_20f[] = dgPlayerAnim_link_normal_wait_typeC_20f; #define dgPlayerAnim_link_normal_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk[] = dgPlayerAnim_link_normal_walk; #define dgPlayerAnim_link_normal_walk_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL[] = dgPlayerAnim_link_normal_walk_endL; #define dgPlayerAnim_link_normal_walk_endL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL_free[] = dgPlayerAnim_link_normal_walk_endL_free; #define dgPlayerAnim_link_normal_walk_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR[] = dgPlayerAnim_link_normal_walk_endR; #define dgPlayerAnim_link_normal_walk_endR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR_free[] = dgPlayerAnim_link_normal_walk_endR_free; #define dgPlayerAnim_link_normal_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_free" static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_free[] = dgPlayerAnim_link_normal_walk_free; #define dgPlayerAnim_link_okarina_warp_goal "__OTR__objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal" static const ALIGN_ASSET(2) char gPlayerAnim_link_okarina_warp_goal[] = dgPlayerAnim_link_okarina_warp_goal; #define dgPlayerAnim_link_okiru_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_okiru_demo" static const ALIGN_ASSET(2) char gPlayerAnim_link_okiru_demo[] = dgPlayerAnim_link_okiru_demo; #define dgPlayerAnim_link_shagamu_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_shagamu_demo" static const ALIGN_ASSET(2) char gPlayerAnim_link_shagamu_demo[] = dgPlayerAnim_link_shagamu_demo; #define dgPlayerAnim_link_silver_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_carry" static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_carry[] = dgPlayerAnim_link_silver_carry; #define dgPlayerAnim_link_silver_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_throw" static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_throw[] = dgPlayerAnim_link_silver_throw; #define dgPlayerAnim_link_silver_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_wait[] = dgPlayerAnim_link_silver_wait; #define dgPlayerAnim_link_swimer_Lside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Lside_swim[] = dgPlayerAnim_link_swimer_Lside_swim; #define dgPlayerAnim_link_swimer_Rside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Rside_swim[] = dgPlayerAnim_link_swimer_Rside_swim; #define dgPlayerAnim_link_swimer_back_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_back_swim[] = dgPlayerAnim_link_swimer_back_swim; #define dgPlayerAnim_link_swimer_land2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_land2swim_wait[] = dgPlayerAnim_link_swimer_land2swim_wait; #define dgPlayerAnim_link_swimer_swim_15step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_15step_up[] = dgPlayerAnim_link_swimer_swim_15step_up; #define dgPlayerAnim_link_swimer_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim[] = dgPlayerAnim_link_swimer_swim; #define dgPlayerAnim_link_swimer_swim_deep_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_end[] = dgPlayerAnim_link_swimer_swim_deep_end; #define dgPlayerAnim_link_swimer_swim_deep_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_start[] = dgPlayerAnim_link_swimer_swim_deep_start; #define dgPlayerAnim_link_swimer_swim_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_down[] = dgPlayerAnim_link_swimer_swim_down; #define dgPlayerAnim_link_swimer_swim_get "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_get[] = dgPlayerAnim_link_swimer_swim_get; #define dgPlayerAnim_link_swimer_swim_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_hit[] = dgPlayerAnim_link_swimer_swim_hit; #define dgPlayerAnim_link_swimer_swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_wait[] = dgPlayerAnim_link_swimer_swim_wait; #define dgPlayerAnim_link_swimer_wait2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait" static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_wait2swim_wait[] = dgPlayerAnim_link_swimer_wait2swim_wait; #define dgPlayerAnim_link_uma_anim_fastrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun[] = dgPlayerAnim_link_uma_anim_fastrun; #define dgPlayerAnim_link_uma_anim_fastrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun_muti[] = dgPlayerAnim_link_uma_anim_fastrun_muti; #define dgPlayerAnim_link_uma_anim_jump100 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump100[] = dgPlayerAnim_link_uma_anim_jump100; #define dgPlayerAnim_link_uma_anim_jump200 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump200[] = dgPlayerAnim_link_uma_anim_jump200; #define dgPlayerAnim_link_uma_anim_slowrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun[] = dgPlayerAnim_link_uma_anim_slowrun; #define dgPlayerAnim_link_uma_anim_slowrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun_muti[] = dgPlayerAnim_link_uma_anim_slowrun_muti; #define dgPlayerAnim_link_uma_anim_stand "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stand[] = dgPlayerAnim_link_uma_anim_stand; #define dgPlayerAnim_link_uma_anim_stop "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stop[] = dgPlayerAnim_link_uma_anim_stop; #define dgPlayerAnim_link_uma_anim_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk[] = dgPlayerAnim_link_uma_anim_walk; #define dgPlayerAnim_link_uma_anim_walk_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk_muti[] = dgPlayerAnim_link_uma_anim_walk_muti; #define dgPlayerAnim_link_uma_left_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_down[] = dgPlayerAnim_link_uma_left_down; #define dgPlayerAnim_link_uma_left_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_up[] = dgPlayerAnim_link_uma_left_up; #define dgPlayerAnim_link_uma_right_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_down" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_down[] = dgPlayerAnim_link_uma_right_down; #define dgPlayerAnim_link_uma_right_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_up" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_up[] = dgPlayerAnim_link_uma_right_up; #define dgPlayerAnim_link_uma_stop_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_stop_muti[] = dgPlayerAnim_link_uma_stop_muti; #define dgPlayerAnim_link_uma_wait_1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_1" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_1[] = dgPlayerAnim_link_uma_wait_1; #define dgPlayerAnim_link_uma_wait_2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_2" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_2[] = dgPlayerAnim_link_uma_wait_2; #define dgPlayerAnim_link_uma_wait_3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_3" static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_3[] = dgPlayerAnim_link_uma_wait_3; #define dgPlayerAnim_link_waitF_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat1_20f[] = dgPlayerAnim_link_waitF_heat1_20f; #define dgPlayerAnim_link_waitF_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat2_20f[] = dgPlayerAnim_link_waitF_heat2_20f; #define dgPlayerAnim_link_waitF_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemA_20f[] = dgPlayerAnim_link_waitF_itemA_20f; #define dgPlayerAnim_link_waitF_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemB_20f[] = dgPlayerAnim_link_waitF_itemB_20f; #define dgPlayerAnim_link_waitF_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_typeD_20f[] = dgPlayerAnim_link_waitF_typeD_20f; #define dgPlayerAnim_link_wait_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat1_20f[] = dgPlayerAnim_link_wait_heat1_20f; #define dgPlayerAnim_link_wait_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat2_20f[] = dgPlayerAnim_link_wait_heat2_20f; #define dgPlayerAnim_link_wait_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemA_20f[] = dgPlayerAnim_link_wait_itemA_20f; #define dgPlayerAnim_link_wait_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemB_20f[] = dgPlayerAnim_link_wait_itemB_20f; #define dgPlayerAnim_link_wait_itemC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemC_20f[] = dgPlayerAnim_link_wait_itemC_20f; #define dgPlayerAnim_link_wait_itemD1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD1_20f[] = dgPlayerAnim_link_wait_itemD1_20f; #define dgPlayerAnim_link_wait_itemD2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD2_20f[] = dgPlayerAnim_link_wait_itemD2_20f; #define dgPlayerAnim_link_wait_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f" static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_typeD_20f[] = dgPlayerAnim_link_wait_typeD_20f; #define dgPlayerAnim_lkt_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_lkt_nwait" static const ALIGN_ASSET(2) char gPlayerAnim_lkt_nwait[] = dgPlayerAnim_lkt_nwait; #define dgPlayerAnim_lost_horse2 "__OTR__objects/gameplay_keep/gPlayerAnim_lost_horse2" static const ALIGN_ASSET(2) char gPlayerAnim_lost_horse2[] = dgPlayerAnim_lost_horse2; #define dgPlayerAnim_lost_horse "__OTR__objects/gameplay_keep/gPlayerAnim_lost_horse" static const ALIGN_ASSET(2) char gPlayerAnim_lost_horse[] = dgPlayerAnim_lost_horse; #define dgPlayerAnim_lost_horse_wait "__OTR__objects/gameplay_keep/gPlayerAnim_lost_horse_wait" static const ALIGN_ASSET(2) char gPlayerAnim_lost_horse_wait[] = dgPlayerAnim_lost_horse_wait; #define dgPlayerAnim_nw_modoru "__OTR__objects/gameplay_keep/gPlayerAnim_nw_modoru" static const ALIGN_ASSET(2) char gPlayerAnim_nw_modoru[] = dgPlayerAnim_nw_modoru; #define dgPlayerAnim_o_get_ato "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_ato" static const ALIGN_ASSET(2) char gPlayerAnim_o_get_ato[] = dgPlayerAnim_o_get_ato; #define dgPlayerAnim_o_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_mae" static const ALIGN_ASSET(2) char gPlayerAnim_o_get_mae[] = dgPlayerAnim_o_get_mae; #define dgPlayerAnim_okarinatori "__OTR__objects/gameplay_keep/gPlayerAnim_okarinatori" static const ALIGN_ASSET(2) char gPlayerAnim_okarinatori[] = dgPlayerAnim_okarinatori; #define dgPlayerAnim_okiagaru "__OTR__objects/gameplay_keep/gPlayerAnim_okiagaru" static const ALIGN_ASSET(2) char gPlayerAnim_okiagaru[] = dgPlayerAnim_okiagaru; #define dgPlayerAnim_okiagaru_tatu "__OTR__objects/gameplay_keep/gPlayerAnim_okiagaru_tatu" static const ALIGN_ASSET(2) char gPlayerAnim_okiagaru_tatu[] = dgPlayerAnim_okiagaru_tatu; #define dgPlayerAnim_okiagaru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_okiagaru_wait" static const ALIGN_ASSET(2) char gPlayerAnim_okiagaru_wait[] = dgPlayerAnim_okiagaru_wait; #define dgPlayerAnim_om_get "__OTR__objects/gameplay_keep/gPlayerAnim_om_get" static const ALIGN_ASSET(2) char gPlayerAnim_om_get[] = dgPlayerAnim_om_get; #define dgPlayerAnim_om_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_om_get_mae" static const ALIGN_ASSET(2) char gPlayerAnim_om_get_mae[] = dgPlayerAnim_om_get_mae; #define dgPlayerAnim_pg_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_pg_Tbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_pg_Tbox_open[] = dgPlayerAnim_pg_Tbox_open; #define dgPlayerAnim_pg_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endAL" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endAL[] = dgPlayerAnim_pg_climb_endAL; #define dgPlayerAnim_pg_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endAR" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endAR[] = dgPlayerAnim_pg_climb_endAR; #define dgPlayerAnim_pg_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endBL" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endBL[] = dgPlayerAnim_pg_climb_endBL; #define dgPlayerAnim_pg_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_endBR" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_endBR[] = dgPlayerAnim_pg_climb_endBR; #define dgPlayerAnim_pg_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_startA[] = dgPlayerAnim_pg_climb_startA; #define dgPlayerAnim_pg_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_startB[] = dgPlayerAnim_pg_climb_startB; #define dgPlayerAnim_pg_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_upL[] = dgPlayerAnim_pg_climb_upL; #define dgPlayerAnim_pg_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_climb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_pg_climb_upR[] = dgPlayerAnim_pg_climb_upR; #define dgPlayerAnim_pg_doorA_open "__OTR__objects/gameplay_keep/gPlayerAnim_pg_doorA_open" static const ALIGN_ASSET(2) char gPlayerAnim_pg_doorA_open[] = dgPlayerAnim_pg_doorA_open; #define dgPlayerAnim_pg_doorB_open "__OTR__objects/gameplay_keep/gPlayerAnim_pg_doorB_open" static const ALIGN_ASSET(2) char gPlayerAnim_pg_doorB_open[] = dgPlayerAnim_pg_doorB_open; #define dgPlayerAnim_pg_gakkiplayA "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayA" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayA[] = dgPlayerAnim_pg_gakkiplayA; #define dgPlayerAnim_pg_gakkiplayD "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayD" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayD[] = dgPlayerAnim_pg_gakkiplayD; #define dgPlayerAnim_pg_gakkiplayL "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayL" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayL[] = dgPlayerAnim_pg_gakkiplayL; #define dgPlayerAnim_pg_gakkiplayR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayR" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayR[] = dgPlayerAnim_pg_gakkiplayR; #define dgPlayerAnim_pg_gakkiplayU "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplayU" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplayU[] = dgPlayerAnim_pg_gakkiplayU; #define dgPlayerAnim_pg_gakkiplay "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiplay" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiplay[] = dgPlayerAnim_pg_gakkiplay; #define dgPlayerAnim_pg_gakkistart "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkistart" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkistart[] = dgPlayerAnim_pg_gakkistart; #define dgPlayerAnim_pg_gakkiwait "__OTR__objects/gameplay_keep/gPlayerAnim_pg_gakkiwait" static const ALIGN_ASSET(2) char gPlayerAnim_pg_gakkiwait[] = dgPlayerAnim_pg_gakkiwait; #define dgPlayerAnim_pg_maru_change "__OTR__objects/gameplay_keep/gPlayerAnim_pg_maru_change" static const ALIGN_ASSET(2) char gPlayerAnim_pg_maru_change[] = dgPlayerAnim_pg_maru_change; #define dgPlayerAnim_pg_maskoffstart "__OTR__objects/gameplay_keep/gPlayerAnim_pg_maskoffstart" static const ALIGN_ASSET(2) char gPlayerAnim_pg_maskoffstart[] = dgPlayerAnim_pg_maskoffstart; #define dgPlayerAnim_pg_punchA "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchA" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchA[] = dgPlayerAnim_pg_punchA; #define dgPlayerAnim_pg_punchAendR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchAendR" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchAendR[] = dgPlayerAnim_pg_punchAendR; #define dgPlayerAnim_pg_punchAend "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchAend" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchAend[] = dgPlayerAnim_pg_punchAend; #define dgPlayerAnim_pg_punchB "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchB" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchB[] = dgPlayerAnim_pg_punchB; #define dgPlayerAnim_pg_punchBendR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchBendR" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchBendR[] = dgPlayerAnim_pg_punchBendR; #define dgPlayerAnim_pg_punchBend "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchBend" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchBend[] = dgPlayerAnim_pg_punchBend; #define dgPlayerAnim_pg_punchC "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchC" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchC[] = dgPlayerAnim_pg_punchC; #define dgPlayerAnim_pg_punchCendR "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchCendR" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchCendR[] = dgPlayerAnim_pg_punchCendR; #define dgPlayerAnim_pg_punchCend "__OTR__objects/gameplay_keep/gPlayerAnim_pg_punchCend" static const ALIGN_ASSET(2) char gPlayerAnim_pg_punchCend[] = dgPlayerAnim_pg_punchCend; #define dgPlayerAnim_pg_wait "__OTR__objects/gameplay_keep/gPlayerAnim_pg_wait" static const ALIGN_ASSET(2) char gPlayerAnim_pg_wait[] = dgPlayerAnim_pg_wait; #define dgPlayerAnim_pn_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_pn_Tbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_pn_Tbox_open[] = dgPlayerAnim_pn_Tbox_open; #define dgPlayerAnim_pn_attack "__OTR__objects/gameplay_keep/gPlayerAnim_pn_attack" static const ALIGN_ASSET(2) char gPlayerAnim_pn_attack[] = dgPlayerAnim_pn_attack; #define dgPlayerAnim_pn_batabata "__OTR__objects/gameplay_keep/gPlayerAnim_pn_batabata" static const ALIGN_ASSET(2) char gPlayerAnim_pn_batabata[] = dgPlayerAnim_pn_batabata; #define dgPlayerAnim_pn_doorA_open "__OTR__objects/gameplay_keep/gPlayerAnim_pn_doorA_open" static const ALIGN_ASSET(2) char gPlayerAnim_pn_doorA_open[] = dgPlayerAnim_pn_doorA_open; #define dgPlayerAnim_pn_doorB_open "__OTR__objects/gameplay_keep/gPlayerAnim_pn_doorB_open" static const ALIGN_ASSET(2) char gPlayerAnim_pn_doorB_open[] = dgPlayerAnim_pn_doorB_open; #define dgPlayerAnim_pn_drink "__OTR__objects/gameplay_keep/gPlayerAnim_pn_drink" static const ALIGN_ASSET(2) char gPlayerAnim_pn_drink[] = dgPlayerAnim_pn_drink; #define dgPlayerAnim_pn_drinkend "__OTR__objects/gameplay_keep/gPlayerAnim_pn_drinkend" static const ALIGN_ASSET(2) char gPlayerAnim_pn_drinkend[] = dgPlayerAnim_pn_drinkend; #define dgPlayerAnim_pn_drinkstart "__OTR__objects/gameplay_keep/gPlayerAnim_pn_drinkstart" static const ALIGN_ASSET(2) char gPlayerAnim_pn_drinkstart[] = dgPlayerAnim_pn_drinkstart; #define dgPlayerAnim_pn_gakkiplay "__OTR__objects/gameplay_keep/gPlayerAnim_pn_gakkiplay" static const ALIGN_ASSET(2) char gPlayerAnim_pn_gakkiplay[] = dgPlayerAnim_pn_gakkiplay; #define dgPlayerAnim_pn_gakkistart "__OTR__objects/gameplay_keep/gPlayerAnim_pn_gakkistart" static const ALIGN_ASSET(2) char gPlayerAnim_pn_gakkistart[] = dgPlayerAnim_pn_gakkistart; #define dgPlayerAnim_pn_getA "__OTR__objects/gameplay_keep/gPlayerAnim_pn_getA" static const ALIGN_ASSET(2) char gPlayerAnim_pn_getA[] = dgPlayerAnim_pn_getA; #define dgPlayerAnim_pn_getB "__OTR__objects/gameplay_keep/gPlayerAnim_pn_getB" static const ALIGN_ASSET(2) char gPlayerAnim_pn_getB[] = dgPlayerAnim_pn_getB; #define dgPlayerAnim_pn_gurd "__OTR__objects/gameplay_keep/gPlayerAnim_pn_gurd" static const ALIGN_ASSET(2) char gPlayerAnim_pn_gurd[] = dgPlayerAnim_pn_gurd; #define dgPlayerAnim_pn_kakku "__OTR__objects/gameplay_keep/gPlayerAnim_pn_kakku" static const ALIGN_ASSET(2) char gPlayerAnim_pn_kakku[] = dgPlayerAnim_pn_kakku; #define dgPlayerAnim_pn_kakkufinish "__OTR__objects/gameplay_keep/gPlayerAnim_pn_kakkufinish" static const ALIGN_ASSET(2) char gPlayerAnim_pn_kakkufinish[] = dgPlayerAnim_pn_kakkufinish; #define dgPlayerAnim_pn_maskoffstart "__OTR__objects/gameplay_keep/gPlayerAnim_pn_maskoffstart" static const ALIGN_ASSET(2) char gPlayerAnim_pn_maskoffstart[] = dgPlayerAnim_pn_maskoffstart; #define dgPlayerAnim_pn_rakkafinish "__OTR__objects/gameplay_keep/gPlayerAnim_pn_rakkafinish" static const ALIGN_ASSET(2) char gPlayerAnim_pn_rakkafinish[] = dgPlayerAnim_pn_rakkafinish; #define dgPlayerAnim_pn_tamahaki "__OTR__objects/gameplay_keep/gPlayerAnim_pn_tamahaki" static const ALIGN_ASSET(2) char gPlayerAnim_pn_tamahaki[] = dgPlayerAnim_pn_tamahaki; #define dgPlayerAnim_pn_tamahakidf "__OTR__objects/gameplay_keep/gPlayerAnim_pn_tamahakidf" static const ALIGN_ASSET(2) char gPlayerAnim_pn_tamahakidf[] = dgPlayerAnim_pn_tamahakidf; #define dgPlayerAnim_pz_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_pz_Tbox_open" static const ALIGN_ASSET(2) char gPlayerAnim_pz_Tbox_open[] = dgPlayerAnim_pz_Tbox_open; #define dgPlayerAnim_pz_attackA "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackA" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackA[] = dgPlayerAnim_pz_attackA; #define dgPlayerAnim_pz_attackAendR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackAendR" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackAendR[] = dgPlayerAnim_pz_attackAendR; #define dgPlayerAnim_pz_attackAend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackAend" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackAend[] = dgPlayerAnim_pz_attackAend; #define dgPlayerAnim_pz_attackB "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackB" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackB[] = dgPlayerAnim_pz_attackB; #define dgPlayerAnim_pz_attackBendR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackBendR" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackBendR[] = dgPlayerAnim_pz_attackBendR; #define dgPlayerAnim_pz_attackBend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackBend" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackBend[] = dgPlayerAnim_pz_attackBend; #define dgPlayerAnim_pz_attackC "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackC" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackC[] = dgPlayerAnim_pz_attackC; #define dgPlayerAnim_pz_attackCendR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackCendR" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackCendR[] = dgPlayerAnim_pz_attackCendR; #define dgPlayerAnim_pz_attackCend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_attackCend" static const ALIGN_ASSET(2) char gPlayerAnim_pz_attackCend[] = dgPlayerAnim_pz_attackCend; #define dgPlayerAnim_pz_bladeon "__OTR__objects/gameplay_keep/gPlayerAnim_pz_bladeon" static const ALIGN_ASSET(2) char gPlayerAnim_pz_bladeon[] = dgPlayerAnim_pz_bladeon; #define dgPlayerAnim_pz_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endAL" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endAL[] = dgPlayerAnim_pz_climb_endAL; #define dgPlayerAnim_pz_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endAR" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endAR[] = dgPlayerAnim_pz_climb_endAR; #define dgPlayerAnim_pz_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endBL" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endBL[] = dgPlayerAnim_pz_climb_endBL; #define dgPlayerAnim_pz_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_endBR" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_endBR[] = dgPlayerAnim_pz_climb_endBR; #define dgPlayerAnim_pz_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_startA" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_startA[] = dgPlayerAnim_pz_climb_startA; #define dgPlayerAnim_pz_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_startB" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_startB[] = dgPlayerAnim_pz_climb_startB; #define dgPlayerAnim_pz_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_upL" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_upL[] = dgPlayerAnim_pz_climb_upL; #define dgPlayerAnim_pz_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_pz_climb_upR" static const ALIGN_ASSET(2) char gPlayerAnim_pz_climb_upR[] = dgPlayerAnim_pz_climb_upR; #define dgPlayerAnim_pz_cutterattack "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterattack" static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterattack[] = dgPlayerAnim_pz_cutterattack; #define dgPlayerAnim_pz_cuttercatch "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cuttercatch" static const ALIGN_ASSET(2) char gPlayerAnim_pz_cuttercatch[] = dgPlayerAnim_pz_cuttercatch; #define dgPlayerAnim_pz_cutterwaitA "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitA" static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitA[] = dgPlayerAnim_pz_cutterwaitA; #define dgPlayerAnim_pz_cutterwaitB "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitB" static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitB[] = dgPlayerAnim_pz_cutterwaitB; #define dgPlayerAnim_pz_cutterwaitC "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitC" static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitC[] = dgPlayerAnim_pz_cutterwaitC; #define dgPlayerAnim_pz_cutterwaitanim "__OTR__objects/gameplay_keep/gPlayerAnim_pz_cutterwaitanim" static const ALIGN_ASSET(2) char gPlayerAnim_pz_cutterwaitanim[] = dgPlayerAnim_pz_cutterwaitanim; #define dgPlayerAnim_pz_doorA_open "__OTR__objects/gameplay_keep/gPlayerAnim_pz_doorA_open" static const ALIGN_ASSET(2) char gPlayerAnim_pz_doorA_open[] = dgPlayerAnim_pz_doorA_open; #define dgPlayerAnim_pz_doorB_open "__OTR__objects/gameplay_keep/gPlayerAnim_pz_doorB_open" static const ALIGN_ASSET(2) char gPlayerAnim_pz_doorB_open[] = dgPlayerAnim_pz_doorB_open; #define dgPlayerAnim_pz_fishswim "__OTR__objects/gameplay_keep/gPlayerAnim_pz_fishswim" static const ALIGN_ASSET(2) char gPlayerAnim_pz_fishswim[] = dgPlayerAnim_pz_fishswim; #define dgPlayerAnim_pz_gakkiplay "__OTR__objects/gameplay_keep/gPlayerAnim_pz_gakkiplay" static const ALIGN_ASSET(2) char gPlayerAnim_pz_gakkiplay[] = dgPlayerAnim_pz_gakkiplay; #define dgPlayerAnim_pz_gakkistart "__OTR__objects/gameplay_keep/gPlayerAnim_pz_gakkistart" static const ALIGN_ASSET(2) char gPlayerAnim_pz_gakkistart[] = dgPlayerAnim_pz_gakkistart; #define dgPlayerAnim_pz_jumpAT "__OTR__objects/gameplay_keep/gPlayerAnim_pz_jumpAT" static const ALIGN_ASSET(2) char gPlayerAnim_pz_jumpAT[] = dgPlayerAnim_pz_jumpAT; #define dgPlayerAnim_pz_jumpATend "__OTR__objects/gameplay_keep/gPlayerAnim_pz_jumpATend" static const ALIGN_ASSET(2) char gPlayerAnim_pz_jumpATend[] = dgPlayerAnim_pz_jumpATend; #define dgPlayerAnim_pz_maskoffstart "__OTR__objects/gameplay_keep/gPlayerAnim_pz_maskoffstart" static const ALIGN_ASSET(2) char gPlayerAnim_pz_maskoffstart[] = dgPlayerAnim_pz_maskoffstart; #define dgPlayerAnim_pz_swimtowait "__OTR__objects/gameplay_keep/gPlayerAnim_pz_swimtowait" static const ALIGN_ASSET(2) char gPlayerAnim_pz_swimtowait[] = dgPlayerAnim_pz_swimtowait; #define dgPlayerAnim_pz_wait "__OTR__objects/gameplay_keep/gPlayerAnim_pz_wait" static const ALIGN_ASSET(2) char gPlayerAnim_pz_wait[] = dgPlayerAnim_pz_wait; #define dgPlayerAnim_pz_waterroll "__OTR__objects/gameplay_keep/gPlayerAnim_pz_waterroll" static const ALIGN_ASSET(2) char gPlayerAnim_pz_waterroll[] = dgPlayerAnim_pz_waterroll; #define dgPlayerAnim_rakka "__OTR__objects/gameplay_keep/gPlayerAnim_rakka" static const ALIGN_ASSET(2) char gPlayerAnim_rakka[] = dgPlayerAnim_rakka; #define dgPlayerAnim_rakuba "__OTR__objects/gameplay_keep/gPlayerAnim_rakuba" static const ALIGN_ASSET(2) char gPlayerAnim_rakuba[] = dgPlayerAnim_rakuba; #define dgPlayerAnim_sirimochi "__OTR__objects/gameplay_keep/gPlayerAnim_sirimochi" static const ALIGN_ASSET(2) char gPlayerAnim_sirimochi[] = dgPlayerAnim_sirimochi; #define dgPlayerAnim_sirimochi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_sirimochi_wait" static const ALIGN_ASSET(2) char gPlayerAnim_sirimochi_wait[] = dgPlayerAnim_sirimochi_wait; #define dgPlayerAnim_spotlight "__OTR__objects/gameplay_keep/gPlayerAnim_spotlight" static const ALIGN_ASSET(2) char gPlayerAnim_spotlight[] = dgPlayerAnim_spotlight; #define dgPlayerAnim_spotlight_wait "__OTR__objects/gameplay_keep/gPlayerAnim_spotlight_wait" static const ALIGN_ASSET(2) char gPlayerAnim_spotlight_wait[] = dgPlayerAnim_spotlight_wait; #define dgPlayerAnim_sude_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_sude_nwait" static const ALIGN_ASSET(2) char gPlayerAnim_sude_nwait[] = dgPlayerAnim_sude_nwait; #define dgameplay_keep_Linkanim_00E458 "__OTR__objects/gameplay_keep/gameplay_keep_Linkanim_00E458" static const ALIGN_ASSET(2) char gameplay_keep_Linkanim_00E458[] = dgameplay_keep_Linkanim_00E458; #define dgPlayerAnim_urusai "__OTR__objects/gameplay_keep/gPlayerAnim_urusai" static const ALIGN_ASSET(2) char gPlayerAnim_urusai[] = dgPlayerAnim_urusai; #define dgPlayerAnim_vs_yousei "__OTR__objects/gameplay_keep/gPlayerAnim_vs_yousei" static const ALIGN_ASSET(2) char gPlayerAnim_vs_yousei[] = dgPlayerAnim_vs_yousei; #define dgPlayerAnim_L_1kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_1kyoro" static const ALIGN_ASSET(2) char gPlayerAnim_L_1kyoro[] = dgPlayerAnim_L_1kyoro; #define dgPlayerAnim_L_2kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_2kyoro" static const ALIGN_ASSET(2) char gPlayerAnim_L_2kyoro[] = dgPlayerAnim_L_2kyoro; #define dgPlayerAnim_L_bouzen "__OTR__objects/gameplay_keep/gPlayerAnim_L_bouzen" static const ALIGN_ASSET(2) char gPlayerAnim_L_bouzen[] = dgPlayerAnim_L_bouzen; #define dgPlayerAnim_L_hajikareru "__OTR__objects/gameplay_keep/gPlayerAnim_L_hajikareru" static const ALIGN_ASSET(2) char gPlayerAnim_L_hajikareru[] = dgPlayerAnim_L_hajikareru; #define dgPlayerAnim_L_kamaeru "__OTR__objects/gameplay_keep/gPlayerAnim_L_kamaeru" static const ALIGN_ASSET(2) char gPlayerAnim_L_kamaeru[] = dgPlayerAnim_L_kamaeru; #define dgPlayerAnim_L_ken_miru "__OTR__objects/gameplay_keep/gPlayerAnim_L_ken_miru" static const ALIGN_ASSET(2) char gPlayerAnim_L_ken_miru[] = dgPlayerAnim_L_ken_miru; #define dgPlayerAnim_L_kennasi_w "__OTR__objects/gameplay_keep/gPlayerAnim_L_kennasi_w" static const ALIGN_ASSET(2) char gPlayerAnim_L_kennasi_w[] = dgPlayerAnim_L_kennasi_w; #define dgPlayerAnim_L_kw "__OTR__objects/gameplay_keep/gPlayerAnim_L_kw" static const ALIGN_ASSET(2) char gPlayerAnim_L_kw[] = dgPlayerAnim_L_kw; #define dgPlayerAnim_L_mukinaoru "__OTR__objects/gameplay_keep/gPlayerAnim_L_mukinaoru" static const ALIGN_ASSET(2) char gPlayerAnim_L_mukinaoru[] = dgPlayerAnim_L_mukinaoru; #define dgPlayerAnim_L_okarina_get "__OTR__objects/gameplay_keep/gPlayerAnim_L_okarina_get" static const ALIGN_ASSET(2) char gPlayerAnim_L_okarina_get[] = dgPlayerAnim_L_okarina_get; #define dgPlayerAnim_L_sagaru "__OTR__objects/gameplay_keep/gPlayerAnim_L_sagaru" static const ALIGN_ASSET(2) char gPlayerAnim_L_sagaru[] = dgPlayerAnim_L_sagaru; #define dgPlayerAnim_Link_ha "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ha" static const ALIGN_ASSET(2) char gPlayerAnim_Link_ha[] = dgPlayerAnim_Link_ha; #define dgPlayerAnim_Link_m_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_m_wait" static const ALIGN_ASSET(2) char gPlayerAnim_Link_m_wait[] = dgPlayerAnim_Link_m_wait; #define dgPlayerAnim_Link_miageru "__OTR__objects/gameplay_keep/gPlayerAnim_Link_miageru" static const ALIGN_ASSET(2) char gPlayerAnim_Link_miageru[] = dgPlayerAnim_Link_miageru; #define dgPlayerAnim_Link_muku "__OTR__objects/gameplay_keep/gPlayerAnim_Link_muku" static const ALIGN_ASSET(2) char gPlayerAnim_Link_muku[] = dgPlayerAnim_Link_muku; #define dgPlayerAnim_Link_otituku_w "__OTR__objects/gameplay_keep/gPlayerAnim_Link_otituku_w" static const ALIGN_ASSET(2) char gPlayerAnim_Link_otituku_w[] = dgPlayerAnim_Link_otituku_w; #define dgPlayerAnim_Link_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ue_wait" static const ALIGN_ASSET(2) char gPlayerAnim_Link_ue_wait[] = dgPlayerAnim_Link_ue_wait; #define dgameplay_keep_DL_00E5C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_00E5C0" static const ALIGN_ASSET(2) char gameplay_keep_DL_00E5C0[] = dgameplay_keep_DL_00E5C0; #define dgPinkDekuFlowerCol "__OTR__objects/gameplay_keep/gPinkDekuFlowerCol" static const ALIGN_ASSET(2) char gPinkDekuFlowerCol[] = dgPinkDekuFlowerCol; #define dgDekuFlowerBounceAnim "__OTR__objects/gameplay_keep/gDekuFlowerBounceAnim" static const ALIGN_ASSET(2) char gDekuFlowerBounceAnim[] = dgDekuFlowerBounceAnim; #define dgPinkDekuFlowerIdleDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerIdleDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerIdleDL[] = dgPinkDekuFlowerIdleDL; #define dgPinkDekuFlowerBaseDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBaseDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerBaseDL[] = dgPinkDekuFlowerBaseDL; #define dgPinkDekuFlowerCenterDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerCenterDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerCenterDL[] = dgPinkDekuFlowerCenterDL; #define dgPinkDekuFlowerBackLeftPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBackLeftPetalDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerBackLeftPetalDL[] = dgPinkDekuFlowerBackLeftPetalDL; #define dgPinkDekuFlowerLeftLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerLeftLeafDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerLeftLeafDL[] = dgPinkDekuFlowerLeftLeafDL; #define dgPinkDekuFlowerFrontLeftPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerFrontLeftPetalDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerFrontLeftPetalDL[] = dgPinkDekuFlowerFrontLeftPetalDL; #define dgPinkDekuFlowerRightLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerRightLeafDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerRightLeafDL[] = dgPinkDekuFlowerRightLeafDL; #define dgPinkDekuFlowerBackRightPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBackRightPetalDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerBackRightPetalDL[] = dgPinkDekuFlowerBackRightPetalDL; #define dgPinkDekuFlowerFrontRightPetalDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerFrontRightPetalDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerFrontRightPetalDL[] = dgPinkDekuFlowerFrontRightPetalDL; #define dgPinkDekuFlowerFrontLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerFrontLeafDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerFrontLeafDL[] = dgPinkDekuFlowerFrontLeafDL; #define dgPinkDekuFlowerBackLeafDL "__OTR__objects/gameplay_keep/gPinkDekuFlowerBackLeafDL" static const ALIGN_ASSET(2) char gPinkDekuFlowerBackLeafDL[] = dgPinkDekuFlowerBackLeafDL; #define dgPinkDekuFlowerPetalAndCenterTex "__OTR__objects/gameplay_keep/gPinkDekuFlowerPetalAndCenterTex" static const ALIGN_ASSET(2) char gPinkDekuFlowerPetalAndCenterTex[] = dgPinkDekuFlowerPetalAndCenterTex; #define dgPinkDekuFlowerLeafAndCenterTex "__OTR__objects/gameplay_keep/gPinkDekuFlowerLeafAndCenterTex" static const ALIGN_ASSET(2) char gPinkDekuFlowerLeafAndCenterTex[] = dgPinkDekuFlowerLeafAndCenterTex; #define dgPinkDekuFlowerBaseLeafTex "__OTR__objects/gameplay_keep/gPinkDekuFlowerBaseLeafTex" static const ALIGN_ASSET(2) char gPinkDekuFlowerBaseLeafTex[] = dgPinkDekuFlowerBaseLeafTex; #define dgGoldDekuFlowerPetalAndCenterTex "__OTR__objects/gameplay_keep/gGoldDekuFlowerPetalAndCenterTex" static const ALIGN_ASSET(2) char gGoldDekuFlowerPetalAndCenterTex[] = dgGoldDekuFlowerPetalAndCenterTex; #define dgGoldDekuFlowerBaseLeafTex "__OTR__objects/gameplay_keep/gGoldDekuFlowerBaseLeafTex" static const ALIGN_ASSET(2) char gGoldDekuFlowerBaseLeafTex[] = dgGoldDekuFlowerBaseLeafTex; #define dgPinkDekuFlowerSkel "__OTR__objects/gameplay_keep/gPinkDekuFlowerSkel" static const ALIGN_ASSET(2) char gPinkDekuFlowerSkel[] = dgPinkDekuFlowerSkel; #define dgDekuFlowerRustleAnim "__OTR__objects/gameplay_keep/gDekuFlowerRustleAnim" static const ALIGN_ASSET(2) char gDekuFlowerRustleAnim[] = dgDekuFlowerRustleAnim; #define dgGoldDekuFlowerCol "__OTR__objects/gameplay_keep/gGoldDekuFlowerCol" static const ALIGN_ASSET(2) char gGoldDekuFlowerCol[] = dgGoldDekuFlowerCol; #define dgGoldDekuFlowerIdleDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerIdleDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerIdleDL[] = dgGoldDekuFlowerIdleDL; #define dgGoldDekuFlowerBaseDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBaseDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerBaseDL[] = dgGoldDekuFlowerBaseDL; #define dgGoldDekuFlowerCenterDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerCenterDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerCenterDL[] = dgGoldDekuFlowerCenterDL; #define dgGoldDekuFlowerBackLeftPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBackLeftPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerBackLeftPetalDL[] = dgGoldDekuFlowerBackLeftPetalDL; #define dgGoldDekuFlowerLeftPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerLeftPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerLeftPetalDL[] = dgGoldDekuFlowerLeftPetalDL; #define dgGoldDekuFlowerFrontLeftPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerFrontLeftPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerFrontLeftPetalDL[] = dgGoldDekuFlowerFrontLeftPetalDL; #define dgGoldDekuFlowerRightPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerRightPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerRightPetalDL[] = dgGoldDekuFlowerRightPetalDL; #define dgGoldDekuFlowerBackRightPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBackRightPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerBackRightPetalDL[] = dgGoldDekuFlowerBackRightPetalDL; #define dgGoldDekuFlowerFrontRightPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerFrontRightPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerFrontRightPetalDL[] = dgGoldDekuFlowerFrontRightPetalDL; #define dgGoldDekuFlowerFrontPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerFrontPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerFrontPetalDL[] = dgGoldDekuFlowerFrontPetalDL; #define dgGoldDekuFlowerBackPetalDL "__OTR__objects/gameplay_keep/gGoldDekuFlowerBackPetalDL" static const ALIGN_ASSET(2) char gGoldDekuFlowerBackPetalDL[] = dgGoldDekuFlowerBackPetalDL; #define dgGoldDekuFlowerSkel "__OTR__objects/gameplay_keep/gGoldDekuFlowerSkel" static const ALIGN_ASSET(2) char gGoldDekuFlowerSkel[] = dgGoldDekuFlowerSkel; #define dgameplay_keep_Anim_012860 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_012860" static const ALIGN_ASSET(2) char gameplay_keep_Anim_012860[] = dgameplay_keep_Anim_012860; #define dgameplay_keep_Anim_0128BC "__OTR__objects/gameplay_keep/gameplay_keep_Anim_0128BC" static const ALIGN_ASSET(2) char gameplay_keep_Anim_0128BC[] = dgameplay_keep_Anim_0128BC; #define dgameplay_keep_Tex_0128D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0128D0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0128D0[] = dgameplay_keep_Tex_0128D0; #define dgameplay_keep_Tex_0138D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0138D0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0138D0[] = dgameplay_keep_Tex_0138D0; #define dgameplay_keep_DL_013FF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_013FF0" static const ALIGN_ASSET(2) char gameplay_keep_DL_013FF0[] = dgameplay_keep_DL_013FF0; #define dgameplay_keep_DL_014370 "__OTR__objects/gameplay_keep/gameplay_keep_DL_014370" static const ALIGN_ASSET(2) char gameplay_keep_DL_014370[] = dgameplay_keep_DL_014370; #define dgameplay_keep_Skel_014560 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_014560" static const ALIGN_ASSET(2) char gameplay_keep_Skel_014560[] = dgameplay_keep_Skel_014560; #define dgameplay_keep_Tex_014570 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_014570" static const ALIGN_ASSET(2) char gameplay_keep_Tex_014570[] = dgameplay_keep_Tex_014570; #define dgBombBodyTex "__OTR__objects/gameplay_keep/gBombBodyTex" static const ALIGN_ASSET(2) char gBombBodyTex[] = dgBombBodyTex; #define dgBombBodyDL "__OTR__objects/gameplay_keep/gBombBodyDL" static const ALIGN_ASSET(2) char gBombBodyDL[] = dgBombBodyDL; #define dgBombCapTex "__OTR__objects/gameplay_keep/gBombCapTex" static const ALIGN_ASSET(2) char gBombCapTex[] = dgBombCapTex; #define dgBombCapDL "__OTR__objects/gameplay_keep/gBombCapDL" static const ALIGN_ASSET(2) char gBombCapDL[] = dgBombCapDL; #define dgBombchuBodyTex "__OTR__objects/gameplay_keep/gBombchuBodyTex" static const ALIGN_ASSET(2) char gBombchuBodyTex[] = dgBombchuBodyTex; #define dgBombchuDL "__OTR__objects/gameplay_keep/gBombchuDL" static const ALIGN_ASSET(2) char gBombchuDL[] = dgBombchuDL; #define dgEffBombExplosion1Tex "__OTR__objects/gameplay_keep/gEffBombExplosion1Tex" static const ALIGN_ASSET(2) char gEffBombExplosion1Tex[] = dgEffBombExplosion1Tex; #define dgEffBombExplosion2Tex "__OTR__objects/gameplay_keep/gEffBombExplosion2Tex" static const ALIGN_ASSET(2) char gEffBombExplosion2Tex[] = dgEffBombExplosion2Tex; #define dgEffBombExplosion3Tex "__OTR__objects/gameplay_keep/gEffBombExplosion3Tex" static const ALIGN_ASSET(2) char gEffBombExplosion3Tex[] = dgEffBombExplosion3Tex; #define dgEffBombExplosion4Tex "__OTR__objects/gameplay_keep/gEffBombExplosion4Tex" static const ALIGN_ASSET(2) char gEffBombExplosion4Tex[] = dgEffBombExplosion4Tex; #define dgEffBombExplosion5Tex "__OTR__objects/gameplay_keep/gEffBombExplosion5Tex" static const ALIGN_ASSET(2) char gEffBombExplosion5Tex[] = dgEffBombExplosion5Tex; #define dgEffBombExplosion6Tex "__OTR__objects/gameplay_keep/gEffBombExplosion6Tex" static const ALIGN_ASSET(2) char gEffBombExplosion6Tex[] = dgEffBombExplosion6Tex; #define dgEffBombExplosion7Tex "__OTR__objects/gameplay_keep/gEffBombExplosion7Tex" static const ALIGN_ASSET(2) char gEffBombExplosion7Tex[] = dgEffBombExplosion7Tex; #define dgEffBombExplosion8Tex "__OTR__objects/gameplay_keep/gEffBombExplosion8Tex" static const ALIGN_ASSET(2) char gEffBombExplosion8Tex[] = dgEffBombExplosion8Tex; #define dgEffBombExplosion1DL "__OTR__objects/gameplay_keep/gEffBombExplosion1DL" static const ALIGN_ASSET(2) char gEffBombExplosion1DL[] = dgEffBombExplosion1DL; #define dgEffBombExplosion2DL "__OTR__objects/gameplay_keep/gEffBombExplosion2DL" static const ALIGN_ASSET(2) char gEffBombExplosion2DL[] = dgEffBombExplosion2DL; #define dgEffBombExplosion3DL "__OTR__objects/gameplay_keep/gEffBombExplosion3DL" static const ALIGN_ASSET(2) char gEffBombExplosion3DL[] = dgEffBombExplosion3DL; #define dgEffFragments1DL "__OTR__objects/gameplay_keep/gEffFragments1DL" static const ALIGN_ASSET(2) char gEffFragments1DL[] = dgEffFragments1DL; #define dgWitheredLeafTex "__OTR__objects/gameplay_keep/gWitheredLeafTex" static const ALIGN_ASSET(2) char gWitheredLeafTex[] = dgWitheredLeafTex; #define dgameplay_keep_Tex_01A8B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01A8B0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_01A8B0[] = dgameplay_keep_Tex_01A8B0; #define dgameplay_keep_Tex_01AAB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01AAB0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_01AAB0[] = dgameplay_keep_Tex_01AAB0; #define dgameplay_keep_DL_01ACF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_01ACF0" static const ALIGN_ASSET(2) char gameplay_keep_DL_01ACF0[] = dgameplay_keep_DL_01ACF0; #define dgElegyShellHumanDL "__OTR__objects/gameplay_keep/gElegyShellHumanDL" static const ALIGN_ASSET(2) char gElegyShellHumanDL[] = dgElegyShellHumanDL; #define dgElegyShellHumanMouthTex "__OTR__objects/gameplay_keep/gElegyShellHumanMouthTex" static const ALIGN_ASSET(2) char gElegyShellHumanMouthTex[] = dgElegyShellHumanMouthTex; #define dgElegyShellHumanEyeAndNoseTex "__OTR__objects/gameplay_keep/gElegyShellHumanEyeAndNoseTex" static const ALIGN_ASSET(2) char gElegyShellHumanEyeAndNoseTex[] = dgElegyShellHumanEyeAndNoseTex; #define dgElegyShellHumanNostrilsAndSkinTex "__OTR__objects/gameplay_keep/gElegyShellHumanNostrilsAndSkinTex" static const ALIGN_ASSET(2) char gElegyShellHumanNostrilsAndSkinTex[] = dgElegyShellHumanNostrilsAndSkinTex; #define dgElegyShellHumanBootsTex "__OTR__objects/gameplay_keep/gElegyShellHumanBootsTex" static const ALIGN_ASSET(2) char gElegyShellHumanBootsTex[] = dgElegyShellHumanBootsTex; #define dgElegyShellHumanPlatformTex "__OTR__objects/gameplay_keep/gElegyShellHumanPlatformTex" static const ALIGN_ASSET(2) char gElegyShellHumanPlatformTex[] = dgElegyShellHumanPlatformTex; #define dgElegyShellBeltAndTunicTex "__OTR__objects/gameplay_keep/gElegyShellBeltAndTunicTex" static const ALIGN_ASSET(2) char gElegyShellBeltAndTunicTex[] = dgElegyShellBeltAndTunicTex; #define dgElegyShellHumanHairTex "__OTR__objects/gameplay_keep/gElegyShellHumanHairTex" static const ALIGN_ASSET(2) char gElegyShellHumanHairTex[] = dgElegyShellHumanHairTex; #define dgCompassArrowDL "__OTR__objects/gameplay_keep/gCompassArrowDL" static const ALIGN_ASSET(2) char gCompassArrowDL[] = dgCompassArrowDL; #define dgameplay_keep_DL_01ED90 "__OTR__objects/gameplay_keep/gameplay_keep_DL_01ED90" static const ALIGN_ASSET(2) char gameplay_keep_DL_01ED90[] = dgameplay_keep_DL_01ED90; #define dgZTargetArrowDL "__OTR__objects/gameplay_keep/gZTargetArrowDL" static const ALIGN_ASSET(2) char gZTargetArrowDL[] = dgZTargetArrowDL; #define dgameplay_keep_Tex_01F200 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01F200" static const ALIGN_ASSET(2) char gameplay_keep_Tex_01F200[] = dgameplay_keep_Tex_01F200; #define dgEffFragments2DL "__OTR__objects/gameplay_keep/gEffFragments2DL" static const ALIGN_ASSET(2) char gEffFragments2DL[] = dgEffFragments2DL; #define dgameplay_keep_Tex_01F340 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_01F340" static const ALIGN_ASSET(2) char gameplay_keep_Tex_01F340[] = dgameplay_keep_Tex_01F340; #define dgSelectionCursorTex "__OTR__objects/gameplay_keep/gSelectionCursorTex" static const ALIGN_ASSET(2) char gSelectionCursorTex[] = dgSelectionCursorTex; #define dgControlStickTex "__OTR__objects/gameplay_keep/gControlStickTex" static const ALIGN_ASSET(2) char gControlStickTex[] = dgControlStickTex; #define dgArrowCursorTex "__OTR__objects/gameplay_keep/gArrowCursorTex" static const ALIGN_ASSET(2) char gArrowCursorTex[] = dgArrowCursorTex; #define dgBoulderFragmentsDL "__OTR__objects/gameplay_keep/gBoulderFragmentsDL" static const ALIGN_ASSET(2) char gBoulderFragmentsDL[] = dgBoulderFragmentsDL; #define dgBoulderFragmentsTex "__OTR__objects/gameplay_keep/gBoulderFragmentsTex" static const ALIGN_ASSET(2) char gBoulderFragmentsTex[] = dgBoulderFragmentsTex; #define dgameplay_keep_Anim_0204B4 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_0204B4" static const ALIGN_ASSET(2) char gameplay_keep_Anim_0204B4[] = dgameplay_keep_Anim_0204B4; #define dgameplay_keep_Anim_0205A0 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_0205A0" static const ALIGN_ASSET(2) char gameplay_keep_Anim_0205A0[] = dgameplay_keep_Anim_0205A0; #define dgameplay_keep_Anim_020658 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_020658" static const ALIGN_ASSET(2) char gameplay_keep_Anim_020658[] = dgameplay_keep_Anim_020658; #define dgameplay_keep_DL_020B30 "__OTR__objects/gameplay_keep/gameplay_keep_DL_020B30" static const ALIGN_ASSET(2) char gameplay_keep_DL_020B30[] = dgameplay_keep_DL_020B30; #define dgDoorLeftDL "__OTR__objects/gameplay_keep/gDoorLeftDL" static const ALIGN_ASSET(2) char gDoorLeftDL[] = dgDoorLeftDL; #define dgDoorRightDL "__OTR__objects/gameplay_keep/gDoorRightDL" static const ALIGN_ASSET(2) char gDoorRightDL[] = dgDoorRightDL; #define dgameplay_keep_Tex_020E38 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_020E38" static const ALIGN_ASSET(2) char gameplay_keep_Tex_020E38[] = dgameplay_keep_Tex_020E38; #define dgameplay_keep_DL_0221B8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0221B8" static const ALIGN_ASSET(2) char gameplay_keep_DL_0221B8[] = dgameplay_keep_DL_0221B8; #define dgameplay_keep_Tex_0222E8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0222E8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0222E8[] = dgameplay_keep_Tex_0222E8; #define dgameplay_keep_Tex_0226E8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0226E8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0226E8[] = dgameplay_keep_Tex_0226E8; #define dgDoorSkel "__OTR__objects/gameplay_keep/gDoorSkel" static const ALIGN_ASSET(2) char gDoorSkel[] = dgDoorSkel; #define dgameplay_keep_Anim_022BE8 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_022BE8" static const ALIGN_ASSET(2) char gameplay_keep_Anim_022BE8[] = dgameplay_keep_Anim_022BE8; #define dgameplay_keep_Anim_022CA8 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_022CA8" static const ALIGN_ASSET(2) char gameplay_keep_Anim_022CA8[] = dgameplay_keep_Anim_022CA8; #define dgameplay_keep_Anim_022D90 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_022D90" static const ALIGN_ASSET(2) char gameplay_keep_Anim_022D90[] = dgameplay_keep_Anim_022D90; #define dgameplay_keep_Anim_022E68 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_022E68" static const ALIGN_ASSET(2) char gameplay_keep_Anim_022E68[] = dgameplay_keep_Anim_022E68; #define dgameplay_keep_zeroes_unk_00022E78 "__OTR__objects/gameplay_keep/gameplay_keep_zeroes_unk_00022E78" static const ALIGN_ASSET(2) char gameplay_keep_zeroes_unk_00022E78[] = dgameplay_keep_zeroes_unk_00022E78; #define dgameplay_keep_Anim_022FF0 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_022FF0" static const ALIGN_ASSET(2) char gameplay_keep_Anim_022FF0[] = dgameplay_keep_Anim_022FF0; #define dgDoorCol "__OTR__objects/gameplay_keep/gDoorCol" static const ALIGN_ASSET(2) char gDoorCol[] = dgDoorCol; #define dgEffDustDL "__OTR__objects/gameplay_keep/gEffDustDL" static const ALIGN_ASSET(2) char gEffDustDL[] = dgEffDustDL; #define dgEffFlash1DL "__OTR__objects/gameplay_keep/gEffFlash1DL" static const ALIGN_ASSET(2) char gEffFlash1DL[] = dgEffFlash1DL; #define dgEffFlash2DL "__OTR__objects/gameplay_keep/gEffFlash2DL" static const ALIGN_ASSET(2) char gEffFlash2DL[] = dgEffFlash2DL; #define dgLightOrbMaterial1DL "__OTR__objects/gameplay_keep/gLightOrbMaterial1DL" static const ALIGN_ASSET(2) char gLightOrbMaterial1DL[] = dgLightOrbMaterial1DL; #define dgLightOrbMaterial2DL "__OTR__objects/gameplay_keep/gLightOrbMaterial2DL" static const ALIGN_ASSET(2) char gLightOrbMaterial2DL[] = dgLightOrbMaterial2DL; #define dgLightOrbModelDL "__OTR__objects/gameplay_keep/gLightOrbModelDL" static const ALIGN_ASSET(2) char gLightOrbModelDL[] = dgLightOrbModelDL; #define dgElectricSparkMaterialDL "__OTR__objects/gameplay_keep/gElectricSparkMaterialDL" static const ALIGN_ASSET(2) char gElectricSparkMaterialDL[] = dgElectricSparkMaterialDL; #define dgElectricSparkModelDL "__OTR__objects/gameplay_keep/gElectricSparkModelDL" static const ALIGN_ASSET(2) char gElectricSparkModelDL[] = dgElectricSparkModelDL; #define dgFlashTex "__OTR__objects/gameplay_keep/gFlashTex" static const ALIGN_ASSET(2) char gFlashTex[] = dgFlashTex; #define dgSpinAttack1Tex "__OTR__objects/gameplay_keep/gSpinAttack1Tex" static const ALIGN_ASSET(2) char gSpinAttack1Tex[] = dgSpinAttack1Tex; #define dgSpinAttack2Tex "__OTR__objects/gameplay_keep/gSpinAttack2Tex" static const ALIGN_ASSET(2) char gSpinAttack2Tex[] = dgSpinAttack2Tex; #define dgSpinAttackDiskDL "__OTR__objects/gameplay_keep/gSpinAttackDiskDL" static const ALIGN_ASSET(2) char gSpinAttackDiskDL[] = dgSpinAttackDiskDL; #define dgSpinAttackCylinderDL "__OTR__objects/gameplay_keep/gSpinAttackCylinderDL" static const ALIGN_ASSET(2) char gSpinAttackCylinderDL[] = dgSpinAttackCylinderDL; #define dgGreatSpinAttackDiskDL "__OTR__objects/gameplay_keep/gGreatSpinAttackDiskDL" static const ALIGN_ASSET(2) char gGreatSpinAttackDiskDL[] = dgGreatSpinAttackDiskDL; #define dgGreatSpinAttackCylinderDL "__OTR__objects/gameplay_keep/gGreatSpinAttackCylinderDL" static const ALIGN_ASSET(2) char gGreatSpinAttackCylinderDL[] = dgGreatSpinAttackCylinderDL; #define dgSpinAttackCharging1Tex "__OTR__objects/gameplay_keep/gSpinAttackCharging1Tex" static const ALIGN_ASSET(2) char gSpinAttackCharging1Tex[] = dgSpinAttackCharging1Tex; #define dgSpinAttackCharging2Tex "__OTR__objects/gameplay_keep/gSpinAttackCharging2Tex" static const ALIGN_ASSET(2) char gSpinAttackCharging2Tex[] = dgSpinAttackCharging2Tex; #define dgSpinAttackChargingDL "__OTR__objects/gameplay_keep/gSpinAttackChargingDL" static const ALIGN_ASSET(2) char gSpinAttackChargingDL[] = dgSpinAttackChargingDL; #define dgSwordBeam1Tex "__OTR__objects/gameplay_keep/gSwordBeam1Tex" static const ALIGN_ASSET(2) char gSwordBeam1Tex[] = dgSwordBeam1Tex; #define dgSwordBeam2Tex "__OTR__objects/gameplay_keep/gSwordBeam2Tex" static const ALIGN_ASSET(2) char gSwordBeam2Tex[] = dgSwordBeam2Tex; #define dgSwordBeamDL "__OTR__objects/gameplay_keep/gSwordBeamDL" static const ALIGN_ASSET(2) char gSwordBeamDL[] = dgSwordBeamDL; #define dgGameplayKeepKFAnim_281DC "__OTR__objects/gameplay_keep/gGameplayKeepKFAnim_281DC" static const ALIGN_ASSET(2) char gGameplayKeepKFAnim_281DC[] = dgGameplayKeepKFAnim_281DC; #define dgameplay_keep_DL_0282D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0282D0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0282D0[] = dgameplay_keep_DL_0282D0; #define dgameplay_keep_Tex_0283B8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0283B8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0283B8[] = dgameplay_keep_Tex_0283B8; #define dgameplay_keep_Tex_028BB8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_028BB8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_028BB8[] = dgameplay_keep_Tex_028BB8; #define dgameplay_keep_Matanimheader_028FEC "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_028FEC" static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_028FEC[] = dgameplay_keep_Matanimheader_028FEC; #define dgGameplayKeepKFSkel_2900C "__OTR__objects/gameplay_keep/gGameplayKeepKFSkel_2900C" static const ALIGN_ASSET(2) char gGameplayKeepKFSkel_2900C[] = dgGameplayKeepKFSkel_2900C; #define dgameplay_keep_Anim_029140 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_029140" static const ALIGN_ASSET(2) char gameplay_keep_Anim_029140[] = dgameplay_keep_Anim_029140; #define dgameplay_keep_Tex_029150 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_029150" static const ALIGN_ASSET(2) char gameplay_keep_Tex_029150[] = dgameplay_keep_Tex_029150; #define dgameplay_keep_DL_029990 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029990" static const ALIGN_ASSET(2) char gameplay_keep_DL_029990[] = dgameplay_keep_DL_029990; #define dgameplay_keep_DL_029A58 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029A58" static const ALIGN_ASSET(2) char gameplay_keep_DL_029A58[] = dgameplay_keep_DL_029A58; #define dgameplay_keep_DL_029B20 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029B20" static const ALIGN_ASSET(2) char gameplay_keep_DL_029B20[] = dgameplay_keep_DL_029B20; #define dgameplay_keep_DL_029BE8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029BE8" static const ALIGN_ASSET(2) char gameplay_keep_DL_029BE8[] = dgameplay_keep_DL_029BE8; #define dgameplay_keep_DL_029CB0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029CB0" static const ALIGN_ASSET(2) char gameplay_keep_DL_029CB0[] = dgameplay_keep_DL_029CB0; #define dgameplay_keep_DL_029CF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029CF0" static const ALIGN_ASSET(2) char gameplay_keep_DL_029CF0[] = dgameplay_keep_DL_029CF0; #define dgameplay_keep_DL_029D10 "__OTR__objects/gameplay_keep/gameplay_keep_DL_029D10" static const ALIGN_ASSET(2) char gameplay_keep_DL_029D10[] = dgameplay_keep_DL_029D10; #define dgameplay_keep_Tex_029EF8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_029EF8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_029EF8[] = dgameplay_keep_Tex_029EF8; #define dgameplay_keep_Skel_02AF58 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_02AF58" static const ALIGN_ASSET(2) char gameplay_keep_Skel_02AF58[] = dgameplay_keep_Skel_02AF58; #define dgameplay_keep_Anim_02B2E8 "__OTR__objects/gameplay_keep/gameplay_keep_Anim_02B2E8" static const ALIGN_ASSET(2) char gameplay_keep_Anim_02B2E8[] = dgameplay_keep_Anim_02B2E8; #define dgStrayFairyFlyingAnim "__OTR__objects/gameplay_keep/gStrayFairyFlyingAnim" static const ALIGN_ASSET(2) char gStrayFairyFlyingAnim[] = dgStrayFairyFlyingAnim; #define dgStrayFairyRightFacingHeadDL "__OTR__objects/gameplay_keep/gStrayFairyRightFacingHeadDL" static const ALIGN_ASSET(2) char gStrayFairyRightFacingHeadDL[] = dgStrayFairyRightFacingHeadDL; #define dgStrayFairyLeftFacingHeadDL "__OTR__objects/gameplay_keep/gStrayFairyLeftFacingHeadDL" static const ALIGN_ASSET(2) char gStrayFairyLeftFacingHeadDL[] = dgStrayFairyLeftFacingHeadDL; #define dgStrayFairyGlowDL "__OTR__objects/gameplay_keep/gStrayFairyGlowDL" static const ALIGN_ASSET(2) char gStrayFairyGlowDL[] = dgStrayFairyGlowDL; #define dgStrayFairyTorsoDL "__OTR__objects/gameplay_keep/gStrayFairyTorsoDL" static const ALIGN_ASSET(2) char gStrayFairyTorsoDL[] = dgStrayFairyTorsoDL; #define dgStrayFairyLeftArmDL "__OTR__objects/gameplay_keep/gStrayFairyLeftArmDL" static const ALIGN_ASSET(2) char gStrayFairyLeftArmDL[] = dgStrayFairyLeftArmDL; #define dgStrayFairyPelvisAndLegsDL "__OTR__objects/gameplay_keep/gStrayFairyPelvisAndLegsDL" static const ALIGN_ASSET(2) char gStrayFairyPelvisAndLegsDL[] = dgStrayFairyPelvisAndLegsDL; #define dgStrayFairyRightArmDL "__OTR__objects/gameplay_keep/gStrayFairyRightArmDL" static const ALIGN_ASSET(2) char gStrayFairyRightArmDL[] = dgStrayFairyRightArmDL; #define dgStrayFairyRightWingDL "__OTR__objects/gameplay_keep/gStrayFairyRightWingDL" static const ALIGN_ASSET(2) char gStrayFairyRightWingDL[] = dgStrayFairyRightWingDL; #define dgStrayFairyLeftWingDL "__OTR__objects/gameplay_keep/gStrayFairyLeftWingDL" static const ALIGN_ASSET(2) char gStrayFairyLeftWingDL[] = dgStrayFairyLeftWingDL; #define dgStrayFairyRightFacingHeadTex "__OTR__objects/gameplay_keep/gStrayFairyRightFacingHeadTex" static const ALIGN_ASSET(2) char gStrayFairyRightFacingHeadTex[] = dgStrayFairyRightFacingHeadTex; #define dgStrayFairyBodyTex "__OTR__objects/gameplay_keep/gStrayFairyBodyTex" static const ALIGN_ASSET(2) char gStrayFairyBodyTex[] = dgStrayFairyBodyTex; #define dgStrayFairyLeftFacingHeadTex "__OTR__objects/gameplay_keep/gStrayFairyLeftFacingHeadTex" static const ALIGN_ASSET(2) char gStrayFairyLeftFacingHeadTex[] = dgStrayFairyLeftFacingHeadTex; #define dgStrayFairyWingTex "__OTR__objects/gameplay_keep/gStrayFairyWingTex" static const ALIGN_ASSET(2) char gStrayFairyWingTex[] = dgStrayFairyWingTex; #define dgStrayFairyGlowTex "__OTR__objects/gameplay_keep/gStrayFairyGlowTex" static const ALIGN_ASSET(2) char gStrayFairyGlowTex[] = dgStrayFairyGlowTex; #define dgStrayFairyClockTownTexAnim "__OTR__objects/gameplay_keep/gStrayFairyClockTownTexAnim" static const ALIGN_ASSET(2) char gStrayFairyClockTownTexAnim[] = dgStrayFairyClockTownTexAnim; #define dgStrayFairySnowheadTexAnim "__OTR__objects/gameplay_keep/gStrayFairySnowheadTexAnim" static const ALIGN_ASSET(2) char gStrayFairySnowheadTexAnim[] = dgStrayFairySnowheadTexAnim; #define dgStrayFairyWoodfallTexAnim "__OTR__objects/gameplay_keep/gStrayFairyWoodfallTexAnim" static const ALIGN_ASSET(2) char gStrayFairyWoodfallTexAnim[] = dgStrayFairyWoodfallTexAnim; #define dgStrayFairyGreatBayTexAnim "__OTR__objects/gameplay_keep/gStrayFairyGreatBayTexAnim" static const ALIGN_ASSET(2) char gStrayFairyGreatBayTexAnim[] = dgStrayFairyGreatBayTexAnim; #define dgStrayFairyStoneTowerTexAnim "__OTR__objects/gameplay_keep/gStrayFairyStoneTowerTexAnim" static const ALIGN_ASSET(2) char gStrayFairyStoneTowerTexAnim[] = dgStrayFairyStoneTowerTexAnim; #define dgStrayFairySkel "__OTR__objects/gameplay_keep/gStrayFairySkel" static const ALIGN_ASSET(2) char gStrayFairySkel[] = dgStrayFairySkel; #define dgameplay_keep_Tex_02CAB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02CAB0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_02CAB0[] = dgameplay_keep_Tex_02CAB0; #define dgameplay_keep_Tex_02CB30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02CB30" static const ALIGN_ASSET(2) char gameplay_keep_Tex_02CB30[] = dgameplay_keep_Tex_02CB30; #define dgameplay_keep_Tex_02CC30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02CC30" static const ALIGN_ASSET(2) char gameplay_keep_Tex_02CC30[] = dgameplay_keep_Tex_02CC30; #define dgameplay_keep_Tex_02D430 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02D430" static const ALIGN_ASSET(2) char gameplay_keep_Tex_02D430[] = dgameplay_keep_Tex_02D430; #define dgameplay_keep_Tex_02DC30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02DC30" static const ALIGN_ASSET(2) char gameplay_keep_Tex_02DC30[] = dgameplay_keep_Tex_02DC30; #define dgameplay_keep_DL_02E510 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02E510" static const ALIGN_ASSET(2) char gameplay_keep_DL_02E510[] = dgameplay_keep_DL_02E510; #define dgameplay_keep_Anim_02E65C "__OTR__objects/gameplay_keep/gameplay_keep_Anim_02E65C" static const ALIGN_ASSET(2) char gameplay_keep_Anim_02E65C[] = dgameplay_keep_Anim_02E65C; #define dgameplay_keep_DL_02E910 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02E910" static const ALIGN_ASSET(2) char gameplay_keep_DL_02E910[] = dgameplay_keep_DL_02E910; #define dgameplay_keep_DL_02E9A8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02E9A8" static const ALIGN_ASSET(2) char gameplay_keep_DL_02E9A8[] = dgameplay_keep_DL_02E9A8; #define dgameplay_keep_DL_02EAB8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_02EAB8" static const ALIGN_ASSET(2) char gameplay_keep_DL_02EAB8[] = dgameplay_keep_DL_02EAB8; #define dgameplay_keep_Tex_02EBC8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02EBC8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_02EBC8[] = dgameplay_keep_Tex_02EBC8; #define dgameplay_keep_Tex_02EDC8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_02EDC8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_02EDC8[] = dgameplay_keep_Tex_02EDC8; #define dgameplay_keep_Skel_02F028 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_02F028" static const ALIGN_ASSET(2) char gameplay_keep_Skel_02F028[] = dgameplay_keep_Skel_02F028; #define dgameplay_keep_Anim_02F0EC "__OTR__objects/gameplay_keep/gameplay_keep_Anim_02F0EC" static const ALIGN_ASSET(2) char gameplay_keep_Anim_02F0EC[] = dgameplay_keep_Anim_02F0EC; #define dgEffShockwaveTex "__OTR__objects/gameplay_keep/gEffShockwaveTex" static const ALIGN_ASSET(2) char gEffShockwaveTex[] = dgEffShockwaveTex; #define dgEffShockwaveDL "__OTR__objects/gameplay_keep/gEffShockwaveDL" static const ALIGN_ASSET(2) char gEffShockwaveDL[] = dgEffShockwaveDL; #define dgEffShockwaveVtx "__OTR__objects/gameplay_keep/gEffShockwaveVtx" static const ALIGN_ASSET(2) char gEffShockwaveVtx[] = dgEffShockwaveVtx; #define dgEffBubbleDL "__OTR__objects/gameplay_keep/gEffBubbleDL" static const ALIGN_ASSET(2) char gEffBubbleDL[] = dgEffBubbleDL; #define dgEffFireFootprint1Tex "__OTR__objects/gameplay_keep/gEffFireFootprint1Tex" static const ALIGN_ASSET(2) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex; #define dgEffFireFootprint2Tex "__OTR__objects/gameplay_keep/gEffFireFootprint2Tex" static const ALIGN_ASSET(2) char gEffFireFootprint2Tex[] = dgEffFireFootprint2Tex; #define dgEffFireFootprint3Tex "__OTR__objects/gameplay_keep/gEffFireFootprint3Tex" static const ALIGN_ASSET(2) char gEffFireFootprint3Tex[] = dgEffFireFootprint3Tex; #define dgEffFireFootprint4Tex "__OTR__objects/gameplay_keep/gEffFireFootprint4Tex" static const ALIGN_ASSET(2) char gEffFireFootprint4Tex[] = dgEffFireFootprint4Tex; #define dgEffFireFootprint5Tex "__OTR__objects/gameplay_keep/gEffFireFootprint5Tex" static const ALIGN_ASSET(2) char gEffFireFootprint5Tex[] = dgEffFireFootprint5Tex; #define dgEffFireFootprint6Tex "__OTR__objects/gameplay_keep/gEffFireFootprint6Tex" static const ALIGN_ASSET(2) char gEffFireFootprint6Tex[] = dgEffFireFootprint6Tex; #define dgEffFireFootprint7Tex "__OTR__objects/gameplay_keep/gEffFireFootprint7Tex" static const ALIGN_ASSET(2) char gEffFireFootprint7Tex[] = dgEffFireFootprint7Tex; #define dgEffFireFootprint8Tex "__OTR__objects/gameplay_keep/gEffFireFootprint8Tex" static const ALIGN_ASSET(2) char gEffFireFootprint8Tex[] = dgEffFireFootprint8Tex; #define dgEffFireFootprintDL "__OTR__objects/gameplay_keep/gEffFireFootprintDL" static const ALIGN_ASSET(2) char gEffFireFootprintDL[] = dgEffFireFootprintDL; #define dgameplay_keep_Tex_032310 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_032310" static const ALIGN_ASSET(2) char gameplay_keep_Tex_032310[] = dgameplay_keep_Tex_032310; #define dgEffHitmarkWhiteMetal1Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal1Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal1Tex[] = dgEffHitmarkWhiteMetal1Tex; #define dgEffHitmarkWhiteMetal2Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal2Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal2Tex[] = dgEffHitmarkWhiteMetal2Tex; #define dgEffHitmarkWhiteMetal3Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal3Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal3Tex[] = dgEffHitmarkWhiteMetal3Tex; #define dgEffHitmarkWhiteMetal4Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal4Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal4Tex[] = dgEffHitmarkWhiteMetal4Tex; #define dgEffHitmarkWhiteMetal5Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal5Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal5Tex[] = dgEffHitmarkWhiteMetal5Tex; #define dgEffHitmarkWhiteMetal6Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal6Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal6Tex[] = dgEffHitmarkWhiteMetal6Tex; #define dgEffHitmarkWhiteMetal7Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal7Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal7Tex[] = dgEffHitmarkWhiteMetal7Tex; #define dgEffHitmarkWhiteMetal8Tex "__OTR__objects/gameplay_keep/gEffHitmarkWhiteMetal8Tex" static const ALIGN_ASSET(2) char gEffHitmarkWhiteMetal8Tex[] = dgEffHitmarkWhiteMetal8Tex; #define dgEffHitmarkDust1Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust1Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust1Tex[] = dgEffHitmarkDust1Tex; #define dgEffHitmarkDust2Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust2Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust2Tex[] = dgEffHitmarkDust2Tex; #define dgEffHitmarkDust3Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust3Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust3Tex[] = dgEffHitmarkDust3Tex; #define dgEffHitmarkDust4Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust4Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust4Tex[] = dgEffHitmarkDust4Tex; #define dgEffHitmarkDust5Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust5Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust5Tex[] = dgEffHitmarkDust5Tex; #define dgEffHitmarkDust6Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust6Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust6Tex[] = dgEffHitmarkDust6Tex; #define dgEffHitmarkDust7Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust7Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust7Tex[] = dgEffHitmarkDust7Tex; #define dgEffHitmarkDust8Tex "__OTR__objects/gameplay_keep/gEffHitmarkDust8Tex" static const ALIGN_ASSET(2) char gEffHitmarkDust8Tex[] = dgEffHitmarkDust8Tex; #define dgEffHitmarkRed1Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed1Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed1Tex[] = dgEffHitmarkRed1Tex; #define dgEffHitmarkRed2Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed2Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed2Tex[] = dgEffHitmarkRed2Tex; #define dgEffHitmarkRed3Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed3Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed3Tex[] = dgEffHitmarkRed3Tex; #define dgEffHitmarkRed4Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed4Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed4Tex[] = dgEffHitmarkRed4Tex; #define dgEffHitmarkRed5Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed5Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed5Tex[] = dgEffHitmarkRed5Tex; #define dgEffHitmarkRed6Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed6Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed6Tex[] = dgEffHitmarkRed6Tex; #define dgEffHitmarkRed7Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed7Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed7Tex[] = dgEffHitmarkRed7Tex; #define dgEffHitmarkRed8Tex "__OTR__objects/gameplay_keep/gEffHitmarkRed8Tex" static const ALIGN_ASSET(2) char gEffHitmarkRed8Tex[] = dgEffHitmarkRed8Tex; #define dgEffHitmarkDL "__OTR__objects/gameplay_keep/gEffHitmarkDL" static const ALIGN_ASSET(2) char gEffHitmarkDL[] = dgEffHitmarkDL; #define dgameplay_keep_Tex_0357B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0357B0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0357B0[] = dgameplay_keep_Tex_0357B0; #define dgameplay_keep_Tex_035FB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_035FB0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_035FB0[] = dgameplay_keep_Tex_035FB0; #define dgEffWaterRippleTex "__OTR__objects/gameplay_keep/gEffWaterRippleTex" static const ALIGN_ASSET(2) char gEffWaterRippleTex[] = dgEffWaterRippleTex; #define dgEffWaterRippleDL "__OTR__objects/gameplay_keep/gEffWaterRippleDL" static const ALIGN_ASSET(2) char gEffWaterRippleDL[] = dgEffWaterRippleDL; #define dgEffSparkDL "__OTR__objects/gameplay_keep/gEffSparkDL" static const ALIGN_ASSET(2) char gEffSparkDL[] = dgEffSparkDL; #define dgEffWaterSplash1Tex "__OTR__objects/gameplay_keep/gEffWaterSplash1Tex" static const ALIGN_ASSET(2) char gEffWaterSplash1Tex[] = dgEffWaterSplash1Tex; #define dgEffWaterSplash2Tex "__OTR__objects/gameplay_keep/gEffWaterSplash2Tex" static const ALIGN_ASSET(2) char gEffWaterSplash2Tex[] = dgEffWaterSplash2Tex; #define dgEffWaterSplash3Tex "__OTR__objects/gameplay_keep/gEffWaterSplash3Tex" static const ALIGN_ASSET(2) char gEffWaterSplash3Tex[] = dgEffWaterSplash3Tex; #define dgEffWaterSplash4Tex "__OTR__objects/gameplay_keep/gEffWaterSplash4Tex" static const ALIGN_ASSET(2) char gEffWaterSplash4Tex[] = dgEffWaterSplash4Tex; #define dgEffWaterSplash5Tex "__OTR__objects/gameplay_keep/gEffWaterSplash5Tex" static const ALIGN_ASSET(2) char gEffWaterSplash5Tex[] = dgEffWaterSplash5Tex; #define dgEffWaterSplash6Tex "__OTR__objects/gameplay_keep/gEffWaterSplash6Tex" static const ALIGN_ASSET(2) char gEffWaterSplash6Tex[] = dgEffWaterSplash6Tex; #define dgEffWaterSplash7Tex "__OTR__objects/gameplay_keep/gEffWaterSplash7Tex" static const ALIGN_ASSET(2) char gEffWaterSplash7Tex[] = dgEffWaterSplash7Tex; #define dgEffWaterSplash8Tex "__OTR__objects/gameplay_keep/gEffWaterSplash8Tex" static const ALIGN_ASSET(2) char gEffWaterSplash8Tex[] = dgEffWaterSplash8Tex; #define dgEffWaterSplashDL "__OTR__objects/gameplay_keep/gEffWaterSplashDL" static const ALIGN_ASSET(2) char gEffWaterSplashDL[] = dgEffWaterSplashDL; #define dgEffStone1Tex "__OTR__objects/gameplay_keep/gEffStone1Tex" static const ALIGN_ASSET(2) char gEffStone1Tex[] = dgEffStone1Tex; #define dgEffStone2Tex "__OTR__objects/gameplay_keep/gEffStone2Tex" static const ALIGN_ASSET(2) char gEffStone2Tex[] = dgEffStone2Tex; #define dgEffStone3Tex "__OTR__objects/gameplay_keep/gEffStone3Tex" static const ALIGN_ASSET(2) char gEffStone3Tex[] = dgEffStone3Tex; #define dgEffStone4Tex "__OTR__objects/gameplay_keep/gEffStone4Tex" static const ALIGN_ASSET(2) char gEffStone4Tex[] = dgEffStone4Tex; #define dgEffStone5Tex "__OTR__objects/gameplay_keep/gEffStone5Tex" static const ALIGN_ASSET(2) char gEffStone5Tex[] = dgEffStone5Tex; #define dgEffStone6Tex "__OTR__objects/gameplay_keep/gEffStone6Tex" static const ALIGN_ASSET(2) char gEffStone6Tex[] = dgEffStone6Tex; #define dgEffStone7Tex "__OTR__objects/gameplay_keep/gEffStone7Tex" static const ALIGN_ASSET(2) char gEffStone7Tex[] = dgEffStone7Tex; #define dgEffStone8Tex "__OTR__objects/gameplay_keep/gEffStone8Tex" static const ALIGN_ASSET(2) char gEffStone8Tex[] = dgEffStone8Tex; #define dgEffStoneDL "__OTR__objects/gameplay_keep/gEffStoneDL" static const ALIGN_ASSET(2) char gEffStoneDL[] = dgEffStoneDL; #define dgEffLightning1Tex "__OTR__objects/gameplay_keep/gEffLightning1Tex" static const ALIGN_ASSET(2) char gEffLightning1Tex[] = dgEffLightning1Tex; #define dgEffLightning2Tex "__OTR__objects/gameplay_keep/gEffLightning2Tex" static const ALIGN_ASSET(2) char gEffLightning2Tex[] = dgEffLightning2Tex; #define dgEffLightning3Tex "__OTR__objects/gameplay_keep/gEffLightning3Tex" static const ALIGN_ASSET(2) char gEffLightning3Tex[] = dgEffLightning3Tex; #define dgEffLightning4Tex "__OTR__objects/gameplay_keep/gEffLightning4Tex" static const ALIGN_ASSET(2) char gEffLightning4Tex[] = dgEffLightning4Tex; #define dgEffLightning5Tex "__OTR__objects/gameplay_keep/gEffLightning5Tex" static const ALIGN_ASSET(2) char gEffLightning5Tex[] = dgEffLightning5Tex; #define dgEffLightning6Tex "__OTR__objects/gameplay_keep/gEffLightning6Tex" static const ALIGN_ASSET(2) char gEffLightning6Tex[] = dgEffLightning6Tex; #define dgEffLightning7Tex "__OTR__objects/gameplay_keep/gEffLightning7Tex" static const ALIGN_ASSET(2) char gEffLightning7Tex[] = dgEffLightning7Tex; #define dgEffLightning8Tex "__OTR__objects/gameplay_keep/gEffLightning8Tex" static const ALIGN_ASSET(2) char gEffLightning8Tex[] = dgEffLightning8Tex; #define dgEffLightningDL "__OTR__objects/gameplay_keep/gEffLightningDL" static const ALIGN_ASSET(2) char gEffLightningDL[] = dgEffLightningDL; #define dgEffEnemyDeathFlame1Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame1Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame1Tex[] = dgEffEnemyDeathFlame1Tex; #define dgEffEnemyDeathFlame2Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame2Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame2Tex[] = dgEffEnemyDeathFlame2Tex; #define dgEffEnemyDeathFlame3Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame3Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame3Tex[] = dgEffEnemyDeathFlame3Tex; #define dgEffEnemyDeathFlame4Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame4Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame4Tex[] = dgEffEnemyDeathFlame4Tex; #define dgEffEnemyDeathFlame5Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame5Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame5Tex[] = dgEffEnemyDeathFlame5Tex; #define dgEffEnemyDeathFlame6Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame6Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame6Tex[] = dgEffEnemyDeathFlame6Tex; #define dgEffEnemyDeathFlame7Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame7Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame7Tex[] = dgEffEnemyDeathFlame7Tex; #define dgEffEnemyDeathFlame8Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame8Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame8Tex[] = dgEffEnemyDeathFlame8Tex; #define dgEffEnemyDeathFlame9Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame9Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame9Tex[] = dgEffEnemyDeathFlame9Tex; #define dgEffEnemyDeathFlame10Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame10Tex" static const ALIGN_ASSET(2) char gEffEnemyDeathFlame10Tex[] = dgEffEnemyDeathFlame10Tex; #define dgEffEnemyDeathFlameDL "__OTR__objects/gameplay_keep/gEffEnemyDeathFlameDL" static const ALIGN_ASSET(2) char gEffEnemyDeathFlameDL[] = dgEffEnemyDeathFlameDL; #define dgameplay_keep_Tex_0443B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0443B0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0443B0[] = dgameplay_keep_Tex_0443B0; #define dgameplay_keep_Tex_0447B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0447B0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0447B0[] = dgameplay_keep_Tex_0447B0; #define dgameplay_keep_Tex_044BB0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_044BB0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_044BB0[] = dgameplay_keep_Tex_044BB0; #define dgEffIceFragmentTex "__OTR__objects/gameplay_keep/gEffIceFragmentTex" static const ALIGN_ASSET(2) char gEffIceFragmentTex[] = dgEffIceFragmentTex; #define dgameplay_keep_Tex_0453B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0453B0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0453B0[] = dgameplay_keep_Tex_0453B0; #define dgElegyShellGoronDL "__OTR__objects/gameplay_keep/gElegyShellGoronDL" static const ALIGN_ASSET(2) char gElegyShellGoronDL[] = dgElegyShellGoronDL; #define dgElegyShellGoronTLUT "__OTR__objects/gameplay_keep/gElegyShellGoronTLUT" static const ALIGN_ASSET(2) char gElegyShellGoronTLUT[] = dgElegyShellGoronTLUT; #define dgElegyShellGoronSkinTex "__OTR__objects/gameplay_keep/gElegyShellGoronSkinTex" static const ALIGN_ASSET(2) char gElegyShellGoronSkinTex[] = dgElegyShellGoronSkinTex; #define dgElegyShellGoronHairTex "__OTR__objects/gameplay_keep/gElegyShellGoronHairTex" static const ALIGN_ASSET(2) char gElegyShellGoronHairTex[] = dgElegyShellGoronHairTex; #define dgElegyShellGoronSideburnsAndBeardTex "__OTR__objects/gameplay_keep/gElegyShellGoronSideburnsAndBeardTex" static const ALIGN_ASSET(2) char gElegyShellGoronSideburnsAndBeardTex[] = dgElegyShellGoronSideburnsAndBeardTex; #define dgElegyShellGoronNostrilTex "__OTR__objects/gameplay_keep/gElegyShellGoronNostrilTex" static const ALIGN_ASSET(2) char gElegyShellGoronNostrilTex[] = dgElegyShellGoronNostrilTex; #define dgElegyShellGoronLipsTex "__OTR__objects/gameplay_keep/gElegyShellGoronLipsTex" static const ALIGN_ASSET(2) char gElegyShellGoronLipsTex[] = dgElegyShellGoronLipsTex; #define dgElegyShellGoronGlovePalmTex "__OTR__objects/gameplay_keep/gElegyShellGoronGlovePalmTex" static const ALIGN_ASSET(2) char gElegyShellGoronGlovePalmTex[] = dgElegyShellGoronGlovePalmTex; #define dgElegyShellGoronGloveBackTex "__OTR__objects/gameplay_keep/gElegyShellGoronGloveBackTex" static const ALIGN_ASSET(2) char gElegyShellGoronGloveBackTex[] = dgElegyShellGoronGloveBackTex; #define dgElegyShellGoronFingerAndToeTex "__OTR__objects/gameplay_keep/gElegyShellGoronFingerAndToeTex" static const ALIGN_ASSET(2) char gElegyShellGoronFingerAndToeTex[] = dgElegyShellGoronFingerAndToeTex; #define dgElegyShellGoronSandalTopAndSideTex "__OTR__objects/gameplay_keep/gElegyShellGoronSandalTopAndSideTex" static const ALIGN_ASSET(2) char gElegyShellGoronSandalTopAndSideTex[] = dgElegyShellGoronSandalTopAndSideTex; #define dgElegyShellGoronChestTex "__OTR__objects/gameplay_keep/gElegyShellGoronChestTex" static const ALIGN_ASSET(2) char gElegyShellGoronChestTex[] = dgElegyShellGoronChestTex; #define dgElegyShellGoronBackTex "__OTR__objects/gameplay_keep/gElegyShellGoronBackTex" static const ALIGN_ASSET(2) char gElegyShellGoronBackTex[] = dgElegyShellGoronBackTex; #define dgElegyShellGoronGoronsRubyTattooTex "__OTR__objects/gameplay_keep/gElegyShellGoronGoronsRubyTattooTex" static const ALIGN_ASSET(2) char gElegyShellGoronGoronsRubyTattooTex[] = dgElegyShellGoronGoronsRubyTattooTex; #define dgElegyShellGoronTribalTattooTex "__OTR__objects/gameplay_keep/gElegyShellGoronTribalTattooTex" static const ALIGN_ASSET(2) char gElegyShellGoronTribalTattooTex[] = dgElegyShellGoronTribalTattooTex; #define dgElegyShellGoronLoinclothTex "__OTR__objects/gameplay_keep/gElegyShellGoronLoinclothTex" static const ALIGN_ASSET(2) char gElegyShellGoronLoinclothTex[] = dgElegyShellGoronLoinclothTex; #define dgElegyShellGoronEyeTex "__OTR__objects/gameplay_keep/gElegyShellGoronEyeTex" static const ALIGN_ASSET(2) char gElegyShellGoronEyeTex[] = dgElegyShellGoronEyeTex; #define dgElegyShellGoronScarTex "__OTR__objects/gameplay_keep/gElegyShellGoronScarTex" static const ALIGN_ASSET(2) char gElegyShellGoronScarTex[] = dgElegyShellGoronScarTex; #define dgElegyShellGoronNecklaceTex "__OTR__objects/gameplay_keep/gElegyShellGoronNecklaceTex" static const ALIGN_ASSET(2) char gElegyShellGoronNecklaceTex[] = dgElegyShellGoronNecklaceTex; #define dgElegyShellGoronPlatformTex "__OTR__objects/gameplay_keep/gElegyShellGoronPlatformTex" static const ALIGN_ASSET(2) char gElegyShellGoronPlatformTex[] = dgElegyShellGoronPlatformTex; #define dgHookshotReticleTex "__OTR__objects/gameplay_keep/gHookshotReticleTex" static const ALIGN_ASSET(2) char gHookshotReticleTex[] = dgHookshotReticleTex; #define dgHookshotReticleDL "__OTR__objects/gameplay_keep/gHookshotReticleDL" static const ALIGN_ASSET(2) char gHookshotReticleDL[] = dgHookshotReticleDL; #define dgameplay_keep_Tex_04F2C0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_04F2C0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_04F2C0[] = dgameplay_keep_Tex_04F2C0; #define dgEffIceFragment1DL "__OTR__objects/gameplay_keep/gEffIceFragment1DL" static const ALIGN_ASSET(2) char gEffIceFragment1DL[] = dgEffIceFragment1DL; #define dgEffIceFragment2MaterialDL "__OTR__objects/gameplay_keep/gEffIceFragment2MaterialDL" static const ALIGN_ASSET(2) char gEffIceFragment2MaterialDL[] = dgEffIceFragment2MaterialDL; #define dgEffIceFragment2ModelDL "__OTR__objects/gameplay_keep/gEffIceFragment2ModelDL" static const ALIGN_ASSET(2) char gEffIceFragment2ModelDL[] = dgEffIceFragment2ModelDL; #define dgEffIceFragment3DL "__OTR__objects/gameplay_keep/gEffIceFragment3DL" static const ALIGN_ASSET(2) char gEffIceFragment3DL[] = dgEffIceFragment3DL; #define dgEffIceSmokeTex "__OTR__objects/gameplay_keep/gEffIceSmokeTex" static const ALIGN_ASSET(2) char gEffIceSmokeTex[] = dgEffIceSmokeTex; #define dgEffIceSmokeDL "__OTR__objects/gameplay_keep/gEffIceSmokeDL" static const ALIGN_ASSET(2) char gEffIceSmokeDL[] = dgEffIceSmokeDL; #define dgFrozenSteamMaterialDL "__OTR__objects/gameplay_keep/gFrozenSteamMaterialDL" static const ALIGN_ASSET(2) char gFrozenSteamMaterialDL[] = dgFrozenSteamMaterialDL; #define dgFrozenSteamModelDL "__OTR__objects/gameplay_keep/gFrozenSteamModelDL" static const ALIGN_ASSET(2) char gFrozenSteamModelDL[] = dgFrozenSteamModelDL; #define dgameplay_keep_Anim_05140C "__OTR__objects/gameplay_keep/gameplay_keep_Anim_05140C" static const ALIGN_ASSET(2) char gameplay_keep_Anim_05140C[] = dgameplay_keep_Anim_05140C; #define dgameplay_keep_DL_051420 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051420" static const ALIGN_ASSET(2) char gameplay_keep_DL_051420[] = dgameplay_keep_DL_051420; #define dgameplay_keep_DL_0514C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0514C0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0514C0[] = dgameplay_keep_DL_0514C0; #define dgameplay_keep_DL_0514D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0514D0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0514D0[] = dgameplay_keep_DL_0514D0; #define dgameplay_keep_DL_051510 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051510" static const ALIGN_ASSET(2) char gameplay_keep_DL_051510[] = dgameplay_keep_DL_051510; #define dgameplay_keep_DL_0515B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0515B0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0515B0[] = dgameplay_keep_DL_0515B0; #define dgameplay_keep_DL_0515C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0515C0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0515C0[] = dgameplay_keep_DL_0515C0; #define dgameplay_keep_DL_051600 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051600" static const ALIGN_ASSET(2) char gameplay_keep_DL_051600[] = dgameplay_keep_DL_051600; #define dgameplay_keep_DL_0516A0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0516A0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0516A0[] = dgameplay_keep_DL_0516A0; #define dgameplay_keep_DL_0516B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0516B0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0516B0[] = dgameplay_keep_DL_0516B0; #define dgameplay_keep_DL_0516F0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0516F0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0516F0[] = dgameplay_keep_DL_0516F0; #define dgameplay_keep_DL_051790 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051790" static const ALIGN_ASSET(2) char gameplay_keep_DL_051790[] = dgameplay_keep_DL_051790; #define dgameplay_keep_DL_0517A0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0517A0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0517A0[] = dgameplay_keep_DL_0517A0; #define dgameplay_keep_DL_0517E0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0517E0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0517E0[] = dgameplay_keep_DL_0517E0; #define dgameplay_keep_DL_051880 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051880" static const ALIGN_ASSET(2) char gameplay_keep_DL_051880[] = dgameplay_keep_DL_051880; #define dgameplay_keep_DL_051890 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051890" static const ALIGN_ASSET(2) char gameplay_keep_DL_051890[] = dgameplay_keep_DL_051890; #define dgameplay_keep_DL_0518D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0518D0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0518D0[] = dgameplay_keep_DL_0518D0; #define dgameplay_keep_DL_051970 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051970" static const ALIGN_ASSET(2) char gameplay_keep_DL_051970[] = dgameplay_keep_DL_051970; #define dgameplay_keep_DL_051980 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051980" static const ALIGN_ASSET(2) char gameplay_keep_DL_051980[] = dgameplay_keep_DL_051980; #define dgameplay_keep_DL_0519C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0519C0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0519C0[] = dgameplay_keep_DL_0519C0; #define dgameplay_keep_DL_051A60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051A60" static const ALIGN_ASSET(2) char gameplay_keep_DL_051A60[] = dgameplay_keep_DL_051A60; #define dgameplay_keep_DL_051A70 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051A70" static const ALIGN_ASSET(2) char gameplay_keep_DL_051A70[] = dgameplay_keep_DL_051A70; #define dgameplay_keep_DL_051AB0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051AB0" static const ALIGN_ASSET(2) char gameplay_keep_DL_051AB0[] = dgameplay_keep_DL_051AB0; #define dgameplay_keep_DL_051B50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051B50" static const ALIGN_ASSET(2) char gameplay_keep_DL_051B50[] = dgameplay_keep_DL_051B50; #define dgameplay_keep_DL_051B60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051B60" static const ALIGN_ASSET(2) char gameplay_keep_DL_051B60[] = dgameplay_keep_DL_051B60; #define dgameplay_keep_DL_051BA0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051BA0" static const ALIGN_ASSET(2) char gameplay_keep_DL_051BA0[] = dgameplay_keep_DL_051BA0; #define dgameplay_keep_DL_051C50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051C50" static const ALIGN_ASSET(2) char gameplay_keep_DL_051C50[] = dgameplay_keep_DL_051C50; #define dgameplay_keep_DL_051C60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_051C60" static const ALIGN_ASSET(2) char gameplay_keep_DL_051C60[] = dgameplay_keep_DL_051C60; #define dgameplay_keep_Tex_051D30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_051D30" static const ALIGN_ASSET(2) char gameplay_keep_Tex_051D30[] = dgameplay_keep_Tex_051D30; #define dgameplay_keep_Tex_052530 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_052530" static const ALIGN_ASSET(2) char gameplay_keep_Tex_052530[] = dgameplay_keep_Tex_052530; #define dgameplay_keep_Skel_0527A0 "__OTR__objects/gameplay_keep/gameplay_keep_Skel_0527A0" static const ALIGN_ASSET(2) char gameplay_keep_Skel_0527A0[] = dgameplay_keep_Skel_0527A0; #define dgKakeraLeafMiddleDL "__OTR__objects/gameplay_keep/gKakeraLeafMiddleDL" static const ALIGN_ASSET(2) char gKakeraLeafMiddleDL[] = dgKakeraLeafMiddleDL; #define dgKakeraLeafTipDL "__OTR__objects/gameplay_keep/gKakeraLeafTipDL" static const ALIGN_ASSET(2) char gKakeraLeafTipDL[] = dgKakeraLeafTipDL; #define dgameplay_keep_Tex_052940 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_052940" static const ALIGN_ASSET(2) char gameplay_keep_Tex_052940[] = dgameplay_keep_Tex_052940; #define dgameplay_keep_Tex_053140 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_053140" static const ALIGN_ASSET(2) char gameplay_keep_Tex_053140[] = dgameplay_keep_Tex_053140; #define dgameplay_keep_Tex_053940 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_053940" static const ALIGN_ASSET(2) char gameplay_keep_Tex_053940[] = dgameplay_keep_Tex_053940; #define dgameplay_keep_Tex_054140 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054140" static const ALIGN_ASSET(2) char gameplay_keep_Tex_054140[] = dgameplay_keep_Tex_054140; #define dgLensFlareCircleDL "__OTR__objects/gameplay_keep/gLensFlareCircleDL" static const ALIGN_ASSET(2) char gLensFlareCircleDL[] = dgLensFlareCircleDL; #define dgLensFlareRingDL "__OTR__objects/gameplay_keep/gLensFlareRingDL" static const ALIGN_ASSET(2) char gLensFlareRingDL[] = dgLensFlareRingDL; #define dgEffSparklesDL "__OTR__objects/gameplay_keep/gEffSparklesDL" static const ALIGN_ASSET(2) char gEffSparklesDL[] = dgEffSparklesDL; #define dgameplay_keep_Tex_054AF0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054AF0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_054AF0[] = dgameplay_keep_Tex_054AF0; #define dgameplay_keep_DL_054C90 "__OTR__objects/gameplay_keep/gameplay_keep_DL_054C90" static const ALIGN_ASSET(2) char gameplay_keep_DL_054C90[] = dgameplay_keep_DL_054C90; #define dgameplay_keep_Tex_054D90 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054D90" static const ALIGN_ASSET(2) char gameplay_keep_Tex_054D90[] = dgameplay_keep_Tex_054D90; #define dgameplay_keep_Tex_054E10 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054E10" static const ALIGN_ASSET(2) char gameplay_keep_Tex_054E10[] = dgameplay_keep_Tex_054E10; #define dgameplay_keep_Matanimheader_054F18 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_054F18" static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_054F18[] = dgameplay_keep_Matanimheader_054F18; #define dgameplay_keep_Tex_054F20 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_054F20" static const ALIGN_ASSET(2) char gameplay_keep_Tex_054F20[] = dgameplay_keep_Tex_054F20; #define dgameplay_keep_DL_055360 "__OTR__objects/gameplay_keep/gameplay_keep_DL_055360" static const ALIGN_ASSET(2) char gameplay_keep_DL_055360[] = dgameplay_keep_DL_055360; #define dgameplay_keep_DL_055620 "__OTR__objects/gameplay_keep/gameplay_keep_DL_055620" static const ALIGN_ASSET(2) char gameplay_keep_DL_055620[] = dgameplay_keep_DL_055620; #define dgameplay_keep_DL_055628 "__OTR__objects/gameplay_keep/gameplay_keep_DL_055628" static const ALIGN_ASSET(2) char gameplay_keep_DL_055628[] = dgameplay_keep_DL_055628; #define dgameplay_keep_Tex_0557F0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0557F0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0557F0[] = dgameplay_keep_Tex_0557F0; #define dgameplay_keep_Tex_055FF0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_055FF0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_055FF0[] = dgameplay_keep_Tex_055FF0; #define dgElegyShellDekuDL "__OTR__objects/gameplay_keep/gElegyShellDekuDL" static const ALIGN_ASSET(2) char gElegyShellDekuDL[] = dgElegyShellDekuDL; #define dgElegyShellDekuPlatformTex "__OTR__objects/gameplay_keep/gElegyShellDekuPlatformTex" static const ALIGN_ASSET(2) char gElegyShellDekuPlatformTex[] = dgElegyShellDekuPlatformTex; #define dgElegyShellDekuSkinTex "__OTR__objects/gameplay_keep/gElegyShellDekuSkinTex" static const ALIGN_ASSET(2) char gElegyShellDekuSkinTex[] = dgElegyShellDekuSkinTex; #define dgElegyShellDekuLeafTex "__OTR__objects/gameplay_keep/gElegyShellDekuLeafTex" static const ALIGN_ASSET(2) char gElegyShellDekuLeafTex[] = dgElegyShellDekuLeafTex; #define dgElegyShellDekuEyeTex "__OTR__objects/gameplay_keep/gElegyShellDekuEyeTex" static const ALIGN_ASSET(2) char gElegyShellDekuEyeTex[] = dgElegyShellDekuEyeTex; #define dgameplay_keep_DL_058BA0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_058BA0" static const ALIGN_ASSET(2) char gameplay_keep_DL_058BA0[] = dgameplay_keep_DL_058BA0; #define dgameplay_keep_Tex_058C30 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_058C30" static const ALIGN_ASSET(2) char gameplay_keep_Tex_058C30[] = dgameplay_keep_Tex_058C30; #define dgameplay_keep_Colheader_058F30 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_058F30" static const ALIGN_ASSET(2) char gameplay_keep_Colheader_058F30[] = dgameplay_keep_Colheader_058F30; #define dgameplay_keep_DL_0590E0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0590E0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0590E0[] = dgameplay_keep_DL_0590E0; #define dgameplay_keep_DL_059310 "__OTR__objects/gameplay_keep/gameplay_keep_DL_059310" static const ALIGN_ASSET(2) char gameplay_keep_DL_059310[] = dgameplay_keep_DL_059310; #define dgameplay_keep_Colheader_0594C8 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_0594C8" static const ALIGN_ASSET(2) char gameplay_keep_Colheader_0594C8[] = dgameplay_keep_Colheader_0594C8; #define dgameplay_keep_DL_059680 "__OTR__objects/gameplay_keep/gameplay_keep_DL_059680" static const ALIGN_ASSET(2) char gameplay_keep_DL_059680[] = dgameplay_keep_DL_059680; #define dgameplay_keep_Colheader_059840 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_059840" static const ALIGN_ASSET(2) char gameplay_keep_Colheader_059840[] = dgameplay_keep_Colheader_059840; #define dgameplay_keep_DL_0599F0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0599F0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0599F0[] = dgameplay_keep_DL_0599F0; #define dgameplay_keep_Colheader_059BA0 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_059BA0" static const ALIGN_ASSET(2) char gameplay_keep_Colheader_059BA0[] = dgameplay_keep_Colheader_059BA0; #define dgameplay_keep_DL_059D50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_059D50" static const ALIGN_ASSET(2) char gameplay_keep_DL_059D50[] = dgameplay_keep_DL_059D50; #define dgameplay_keep_Colheader_059F00 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_059F00" static const ALIGN_ASSET(2) char gameplay_keep_Colheader_059F00[] = dgameplay_keep_Colheader_059F00; #define dgameplay_keep_DL_05A0B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_05A0B0" static const ALIGN_ASSET(2) char gameplay_keep_DL_05A0B0[] = dgameplay_keep_DL_05A0B0; #define dgameplay_keep_Colheader_05A270 "__OTR__objects/gameplay_keep/gameplay_keep_Colheader_05A270" static const ALIGN_ASSET(2) char gameplay_keep_Colheader_05A270[] = dgameplay_keep_Colheader_05A270; #define dgameplay_keep_DL_05A430 "__OTR__objects/gameplay_keep/gameplay_keep_DL_05A430" static const ALIGN_ASSET(2) char gameplay_keep_DL_05A430[] = dgameplay_keep_DL_05A430; #define dgameplay_keep_DL_05A600 "__OTR__objects/gameplay_keep/gameplay_keep_DL_05A600" static const ALIGN_ASSET(2) char gameplay_keep_DL_05A600[] = dgameplay_keep_DL_05A600; #define dgHeartShapeTex "__OTR__objects/gameplay_keep/gHeartShapeTex" static const ALIGN_ASSET(2) char gHeartShapeTex[] = dgHeartShapeTex; #define dgHeartPieceInteriorDL "__OTR__objects/gameplay_keep/gHeartPieceInteriorDL" static const ALIGN_ASSET(2) char gHeartPieceInteriorDL[] = dgHeartPieceInteriorDL; #define dgSignRectangularDL "__OTR__objects/gameplay_keep/gSignRectangularDL" static const ALIGN_ASSET(2) char gSignRectangularDL[] = dgSignRectangularDL; #define dgSignDirectionalDL "__OTR__objects/gameplay_keep/gSignDirectionalDL" static const ALIGN_ASSET(2) char gSignDirectionalDL[] = dgSignDirectionalDL; #define dgDropArrows2Tex "__OTR__objects/gameplay_keep/gDropArrows2Tex" static const ALIGN_ASSET(2) char gDropArrows2Tex[] = dgDropArrows2Tex; #define dgDropArrows1Tex "__OTR__objects/gameplay_keep/gDropArrows1Tex" static const ALIGN_ASSET(2) char gDropArrows1Tex[] = dgDropArrows1Tex; #define dgDropArrows3Tex "__OTR__objects/gameplay_keep/gDropArrows3Tex" static const ALIGN_ASSET(2) char gDropArrows3Tex[] = dgDropArrows3Tex; #define dgDropBombTex "__OTR__objects/gameplay_keep/gDropBombTex" static const ALIGN_ASSET(2) char gDropBombTex[] = dgDropBombTex; #define dgDropBombchuTex "__OTR__objects/gameplay_keep/gDropBombchuTex" static const ALIGN_ASSET(2) char gDropBombchuTex[] = dgDropBombchuTex; #define dgDropUnknownPouchTex "__OTR__objects/gameplay_keep/gDropUnknownPouchTex" static const ALIGN_ASSET(2) char gDropUnknownPouchTex[] = dgDropUnknownPouchTex; #define dgDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gDropRecoveryHeartTex" static const ALIGN_ASSET(2) char gDropRecoveryHeartTex[] = dgDropRecoveryHeartTex; #define dgDropHeartPieceTex "__OTR__objects/gameplay_keep/gDropHeartPieceTex" static const ALIGN_ASSET(2) char gDropHeartPieceTex[] = dgDropHeartPieceTex; #define dgItemDropDL "__OTR__objects/gameplay_keep/gItemDropDL" static const ALIGN_ASSET(2) char gItemDropDL[] = dgItemDropDL; #define dgDropKeySmallTex "__OTR__objects/gameplay_keep/gDropKeySmallTex" static const ALIGN_ASSET(2) char gDropKeySmallTex[] = dgDropKeySmallTex; #define dgDropMagicSmallTex "__OTR__objects/gameplay_keep/gDropMagicSmallTex" static const ALIGN_ASSET(2) char gDropMagicSmallTex[] = dgDropMagicSmallTex; #define dgDropDekuNutTex "__OTR__objects/gameplay_keep/gDropDekuNutTex" static const ALIGN_ASSET(2) char gDropDekuNutTex[] = dgDropDekuNutTex; #define dgDropDekuStickTex "__OTR__objects/gameplay_keep/gDropDekuStickTex" static const ALIGN_ASSET(2) char gDropDekuStickTex[] = dgDropDekuStickTex; #define dgDropMagicLargeTex "__OTR__objects/gameplay_keep/gDropMagicLargeTex" static const ALIGN_ASSET(2) char gDropMagicLargeTex[] = dgDropMagicLargeTex; #define dgRupeeGreenTex "__OTR__objects/gameplay_keep/gRupeeGreenTex" static const ALIGN_ASSET(2) char gRupeeGreenTex[] = dgRupeeGreenTex; #define dgRupeeBlueTex "__OTR__objects/gameplay_keep/gRupeeBlueTex" static const ALIGN_ASSET(2) char gRupeeBlueTex[] = dgRupeeBlueTex; #define dgRupeeRedTex "__OTR__objects/gameplay_keep/gRupeeRedTex" static const ALIGN_ASSET(2) char gRupeeRedTex[] = dgRupeeRedTex; #define dgRupeePurpleTex "__OTR__objects/gameplay_keep/gRupeePurpleTex" static const ALIGN_ASSET(2) char gRupeePurpleTex[] = dgRupeePurpleTex; #define dgRupeeOrangeTex "__OTR__objects/gameplay_keep/gRupeeOrangeTex" static const ALIGN_ASSET(2) char gRupeeOrangeTex[] = dgRupeeOrangeTex; #define dgRupeeSilverTex "__OTR__objects/gameplay_keep/gRupeeSilverTex" static const ALIGN_ASSET(2) char gRupeeSilverTex[] = dgRupeeSilverTex; #define dgRupeeDL "__OTR__objects/gameplay_keep/gRupeeDL" static const ALIGN_ASSET(2) char gRupeeDL[] = dgRupeeDL; #define dgRecoveryHeartTex "__OTR__objects/gameplay_keep/gRecoveryHeartTex" static const ALIGN_ASSET(2) char gRecoveryHeartTex[] = dgRecoveryHeartTex; #define dgBombTex "__OTR__objects/gameplay_keep/gBombTex" static const ALIGN_ASSET(2) char gBombTex[] = dgBombTex; #define dgArrowTex "__OTR__objects/gameplay_keep/gArrowTex" static const ALIGN_ASSET(2) char gArrowTex[] = dgArrowTex; #define dgRupeeLightRedTex "__OTR__objects/gameplay_keep/gRupeeLightRedTex" static const ALIGN_ASSET(2) char gRupeeLightRedTex[] = dgRupeeLightRedTex; #define dgRupeeLightBlueTex "__OTR__objects/gameplay_keep/gRupeeLightBlueTex" static const ALIGN_ASSET(2) char gRupeeLightBlueTex[] = dgRupeeLightBlueTex; #define dgHeartContainerTex "__OTR__objects/gameplay_keep/gHeartContainerTex" static const ALIGN_ASSET(2) char gHeartContainerTex[] = dgHeartContainerTex; #define dgameplay_keep_Tex_0643D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0643D0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0643D0[] = dgameplay_keep_Tex_0643D0; #define dgameplay_keep_Tex_064BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_064BD0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_064BD0[] = dgameplay_keep_Tex_064BD0; #define dgameplay_keep_Tex_0653D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0653D0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0653D0[] = dgameplay_keep_Tex_0653D0; #define dgameplay_keep_Tex_065BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_065BD0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_065BD0[] = dgameplay_keep_Tex_065BD0; #define dgameplay_keep_Tex_0663D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0663D0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0663D0[] = dgameplay_keep_Tex_0663D0; #define dgameplay_keep_Tex_066BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_066BD0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_066BD0[] = dgameplay_keep_Tex_066BD0; #define dgameplay_keep_Tex_067BD0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_067BD0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_067BD0[] = dgameplay_keep_Tex_067BD0; #define dgameplay_keep_Tex_0683D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0683D0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0683D0[] = dgameplay_keep_Tex_0683D0; #define dgSignRectangularSideTex "__OTR__objects/gameplay_keep/gSignRectangularSideTex" static const ALIGN_ASSET(2) char gSignRectangularSideTex[] = dgSignRectangularSideTex; #define dgSignRectangularFrontTex "__OTR__objects/gameplay_keep/gSignRectangularFrontTex" static const ALIGN_ASSET(2) char gSignRectangularFrontTex[] = dgSignRectangularFrontTex; #define dgSignPostWoodTex "__OTR__objects/gameplay_keep/gSignPostWoodTex" static const ALIGN_ASSET(2) char gSignPostWoodTex[] = dgSignPostWoodTex; #define dgSignLetteringTex "__OTR__objects/gameplay_keep/gSignLetteringTex" static const ALIGN_ASSET(2) char gSignLetteringTex[] = dgSignLetteringTex; #define dgameplay_keep_DL_06A800 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06A800" static const ALIGN_ASSET(2) char gameplay_keep_DL_06A800[] = dgameplay_keep_DL_06A800; #define dgameplay_keep_Tex_06A880 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06A880" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06A880[] = dgameplay_keep_Tex_06A880; #define dgameplay_keep_DL_06AB30 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06AB30" static const ALIGN_ASSET(2) char gameplay_keep_DL_06AB30[] = dgameplay_keep_DL_06AB30; #define dgameplay_keep_Tex_06ABF8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06ABF8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06ABF8[] = dgameplay_keep_Tex_06ABF8; #define dgameplay_keep_Matanimheader_06B6A0 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_06B6A0" static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_06B6A0[] = dgameplay_keep_Matanimheader_06B6A0; #define dgameplay_keep_Matanimheader_06B730 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_06B730" static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_06B730[] = dgameplay_keep_Matanimheader_06B730; #define dgGameplayKeepKFAnim_6BB0C "__OTR__objects/gameplay_keep/gGameplayKeepKFAnim_6BB0C" static const ALIGN_ASSET(2) char gGameplayKeepKFAnim_6BB0C[] = dgGameplayKeepKFAnim_6BB0C; #define dgameplay_keep_DL_06BFE0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06BFE0" static const ALIGN_ASSET(2) char gameplay_keep_DL_06BFE0[] = dgameplay_keep_DL_06BFE0; #define dgameplay_keep_DL_06C098 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06C098" static const ALIGN_ASSET(2) char gameplay_keep_DL_06C098[] = dgameplay_keep_DL_06C098; #define dgameplay_keep_DL_06C1E8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06C1E8" static const ALIGN_ASSET(2) char gameplay_keep_DL_06C1E8[] = dgameplay_keep_DL_06C1E8; #define dgameplay_keep_Tex_06C350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06C350" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06C350[] = dgameplay_keep_Tex_06C350; #define dgameplay_keep_Tex_06CB50 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06CB50" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06CB50[] = dgameplay_keep_Tex_06CB50; #define dgameplay_keep_Tex_06D350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06D350" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06D350[] = dgameplay_keep_Tex_06D350; #define dgameplay_keep_Tex_06DB50 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06DB50" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06DB50[] = dgameplay_keep_Tex_06DB50; #define dgameplay_keep_Tex_06E350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06E350" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06E350[] = dgameplay_keep_Tex_06E350; #define dgGameplayKeepKFSkel_6EB70 "__OTR__objects/gameplay_keep/gGameplayKeepKFSkel_6EB70" static const ALIGN_ASSET(2) char gGameplayKeepKFSkel_6EB70[] = dgGameplayKeepKFSkel_6EB70; #define dgameplay_keep_Tex_06EB80 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_06EB80" static const ALIGN_ASSET(2) char gameplay_keep_Tex_06EB80[] = dgameplay_keep_Tex_06EB80; #define dgameplay_keep_DL_06F380 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06F380" static const ALIGN_ASSET(2) char gameplay_keep_DL_06F380[] = dgameplay_keep_DL_06F380; #define dgameplay_keep_DL_06F9F0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06F9F0" static const ALIGN_ASSET(2) char gameplay_keep_DL_06F9F0[] = dgameplay_keep_DL_06F9F0; #define dgameplay_keep_DL_06FAE0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06FAE0" static const ALIGN_ASSET(2) char gameplay_keep_DL_06FAE0[] = dgameplay_keep_DL_06FAE0; #define dgameplay_keep_DL_06FE20 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06FE20" static const ALIGN_ASSET(2) char gameplay_keep_DL_06FE20[] = dgameplay_keep_DL_06FE20; #define dgameplay_keep_DL_06FF68 "__OTR__objects/gameplay_keep/gameplay_keep_DL_06FF68" static const ALIGN_ASSET(2) char gameplay_keep_DL_06FF68[] = dgameplay_keep_DL_06FF68; #define dgameplay_keep_Tex_0700B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0700B0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0700B0[] = dgameplay_keep_Tex_0700B0; #define dgameplay_keep_Tex_0704B0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0704B0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0704B0[] = dgameplay_keep_Tex_0704B0; #define dgFallingRainDropDL "__OTR__objects/gameplay_keep/gFallingRainDropDL" static const ALIGN_ASSET(2) char gFallingRainDropDL[] = dgFallingRainDropDL; #define dgEffPoppedDekuBubbleStaticDL "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticDL" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticDL[] = dgEffPoppedDekuBubbleStaticDL; #define dgEffPoppedDekuBubbleStaticMaskTex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticMaskTex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticMaskTex[] = dgEffPoppedDekuBubbleStaticMaskTex; #define dgEffPoppedDekuBubbleStaticTex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticTex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticTex[] = dgEffPoppedDekuBubbleStaticTex; #define dgEffPoppedDekuBubbleStaticTexAnim "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleStaticTexAnim" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleStaticTexAnim[] = dgEffPoppedDekuBubbleStaticTexAnim; #define dgEffPoppedDekuBubbleSlidingDL "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSlidingDL" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSlidingDL[] = dgEffPoppedDekuBubbleSlidingDL; #define dgEffPoppedDekuBubbleSlidingTexAnim "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSlidingTexAnim" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSlidingTexAnim[] = dgEffPoppedDekuBubbleSlidingTexAnim; #define dgEffPoppedDekuBubbleSliding1Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding1Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding1Tex[] = dgEffPoppedDekuBubbleSliding1Tex; #define dgEffPoppedDekuBubbleSliding2Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding2Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding2Tex[] = dgEffPoppedDekuBubbleSliding2Tex; #define dgEffPoppedDekuBubbleSliding3Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding3Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding3Tex[] = dgEffPoppedDekuBubbleSliding3Tex; #define dgEffPoppedDekuBubbleSliding4Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding4Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding4Tex[] = dgEffPoppedDekuBubbleSliding4Tex; #define dgEffPoppedDekuBubbleSliding5Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding5Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding5Tex[] = dgEffPoppedDekuBubbleSliding5Tex; #define dgEffPoppedDekuBubbleSliding6Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding6Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding6Tex[] = dgEffPoppedDekuBubbleSliding6Tex; #define dgEffPoppedDekuBubbleSliding7Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding7Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding7Tex[] = dgEffPoppedDekuBubbleSliding7Tex; #define dgEffPoppedDekuBubbleSliding8Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding8Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding8Tex[] = dgEffPoppedDekuBubbleSliding8Tex; #define dgEffPoppedDekuBubbleSliding9Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding9Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding9Tex[] = dgEffPoppedDekuBubbleSliding9Tex; #define dgEffPoppedDekuBubbleSliding10Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding10Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding10Tex[] = dgEffPoppedDekuBubbleSliding10Tex; #define dgEffPoppedDekuBubbleSliding11Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding11Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding11Tex[] = dgEffPoppedDekuBubbleSliding11Tex; #define dgEffPoppedDekuBubbleSliding12Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleSliding12Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleSliding12Tex[] = dgEffPoppedDekuBubbleSliding12Tex; #define dgEffPoppedDekuBubbleDL "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleDL" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleDL[] = dgEffPoppedDekuBubbleDL; #define dgEffPoppedDekuBubbleTexAnim "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleTexAnim" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleTexAnim[] = dgEffPoppedDekuBubbleTexAnim; #define dgEffPoppedDekuBubble1Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble1Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubble1Tex[] = dgEffPoppedDekuBubble1Tex; #define dgEffPoppedDekuBubble2Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble2Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubble2Tex[] = dgEffPoppedDekuBubble2Tex; #define dgEffPoppedDekuBubble3Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble3Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubble3Tex[] = dgEffPoppedDekuBubble3Tex; #define dgEffPoppedDekuBubble4Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble4Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubble4Tex[] = dgEffPoppedDekuBubble4Tex; #define dgEffPoppedDekuBubble5Tex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubble5Tex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubble5Tex[] = dgEffPoppedDekuBubble5Tex; #define dgEffPoppedDekuBubbleMaskTex "__OTR__objects/gameplay_keep/gEffPoppedDekuBubbleMaskTex" static const ALIGN_ASSET(2) char gEffPoppedDekuBubbleMaskTex[] = dgEffPoppedDekuBubbleMaskTex; #define dgSquareShadowDL "__OTR__objects/gameplay_keep/gSquareShadowDL" static const ALIGN_ASSET(2) char gSquareShadowDL[] = dgSquareShadowDL; #define dgameplay_keep_Tex_075AA8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_075AA8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_075AA8[] = dgameplay_keep_Tex_075AA8; #define dgFootShadowDL "__OTR__objects/gameplay_keep/gFootShadowDL" static const ALIGN_ASSET(2) char gFootShadowDL[] = dgFootShadowDL; #define dgameplay_keep_Tex_075BC0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_075BC0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_075BC0[] = dgameplay_keep_Tex_075BC0; #define dgCircleShadowDL "__OTR__objects/gameplay_keep/gCircleShadowDL" static const ALIGN_ASSET(2) char gCircleShadowDL[] = dgCircleShadowDL; #define dgameplay_keep_Tex_076C40 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_076C40" static const ALIGN_ASSET(2) char gameplay_keep_Tex_076C40[] = dgameplay_keep_Tex_076C40; #define dgHorseShadowDL "__OTR__objects/gameplay_keep/gHorseShadowDL" static const ALIGN_ASSET(2) char gHorseShadowDL[] = dgHorseShadowDL; #define dgameplay_keep_Tex_0774D0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0774D0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0774D0[] = dgameplay_keep_Tex_0774D0; #define dgameplay_keep_DL_077990 "__OTR__objects/gameplay_keep/gameplay_keep_DL_077990" static const ALIGN_ASSET(2) char gameplay_keep_DL_077990[] = dgameplay_keep_DL_077990; #define dgameplay_keep_Tex_077A40 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_077A40" static const ALIGN_ASSET(2) char gameplay_keep_Tex_077A40[] = dgameplay_keep_Tex_077A40; #define dgameplay_keep_DL_078A80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_078A80" static const ALIGN_ASSET(2) char gameplay_keep_DL_078A80[] = dgameplay_keep_DL_078A80; #define dgameplay_keep_Tex_078B10 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_078B10" static const ALIGN_ASSET(2) char gameplay_keep_Tex_078B10[] = dgameplay_keep_Tex_078B10; #define dgSun1Tex "__OTR__objects/gameplay_keep/gSun1Tex" static const ALIGN_ASSET(2) char gSun1Tex[] = dgSun1Tex; #define dgSun2Tex "__OTR__objects/gameplay_keep/gSun2Tex" static const ALIGN_ASSET(2) char gSun2Tex[] = dgSun2Tex; #define dgSun3Tex "__OTR__objects/gameplay_keep/gSun3Tex" static const ALIGN_ASSET(2) char gSun3Tex[] = dgSun3Tex; #define dgSunEvening1Tex "__OTR__objects/gameplay_keep/gSunEvening1Tex" static const ALIGN_ASSET(2) char gSunEvening1Tex[] = dgSunEvening1Tex; #define dgSunEvening2Tex "__OTR__objects/gameplay_keep/gSunEvening2Tex" static const ALIGN_ASSET(2) char gSunEvening2Tex[] = dgSunEvening2Tex; #define dgSunEvening3Tex "__OTR__objects/gameplay_keep/gSunEvening3Tex" static const ALIGN_ASSET(2) char gSunEvening3Tex[] = dgSunEvening3Tex; #define dgSunSparkleMaterialDL "__OTR__objects/gameplay_keep/gSunSparkleMaterialDL" static const ALIGN_ASSET(2) char gSunSparkleMaterialDL[] = dgSunSparkleMaterialDL; #define dgSunSparkleModelDL "__OTR__objects/gameplay_keep/gSunSparkleModelDL" static const ALIGN_ASSET(2) char gSunSparkleModelDL[] = dgSunSparkleModelDL; #define dgSunDL "__OTR__objects/gameplay_keep/gSunDL" static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL; #define dgZTargetLockOnTriangleDL "__OTR__objects/gameplay_keep/gZTargetLockOnTriangleDL" static const ALIGN_ASSET(2) char gZTargetLockOnTriangleDL[] = dgZTargetLockOnTriangleDL; #define dgSongOfTimeClockDL "__OTR__objects/gameplay_keep/gSongOfTimeClockDL" static const ALIGN_ASSET(2) char gSongOfTimeClockDL[] = dgSongOfTimeClockDL; #define dgSongOfTimeClockEmptyDL "__OTR__objects/gameplay_keep/gSongOfTimeClockEmptyDL" static const ALIGN_ASSET(2) char gSongOfTimeClockEmptyDL[] = dgSongOfTimeClockEmptyDL; #define dgSongOfTimeClockTopTex "__OTR__objects/gameplay_keep/gSongOfTimeClockTopTex" static const ALIGN_ASSET(2) char gSongOfTimeClockTopTex[] = dgSongOfTimeClockTopTex; #define dgSongOfTimeClockBottomTex "__OTR__objects/gameplay_keep/gSongOfTimeClockBottomTex" static const ALIGN_ASSET(2) char gSongOfTimeClockBottomTex[] = dgSongOfTimeClockBottomTex; #define dgameplay_keep_DL_07D260 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07D260" static const ALIGN_ASSET(2) char gameplay_keep_DL_07D260[] = dgameplay_keep_DL_07D260; #define dgameplay_keep_DL_07D348 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07D348" static const ALIGN_ASSET(2) char gameplay_keep_DL_07D348[] = dgameplay_keep_DL_07D348; #define dgameplay_keep_Tex_07D350 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_07D350" static const ALIGN_ASSET(2) char gameplay_keep_Tex_07D350[] = dgameplay_keep_Tex_07D350; #define dgameplay_keepVtx_07D550 "__OTR__objects/gameplay_keep/gameplay_keepVtx_07D550" static const ALIGN_ASSET(2) char gameplay_keepVtx_07D550[] = dgameplay_keepVtx_07D550; #define dgEffFire1DL "__OTR__objects/gameplay_keep/gEffFire1DL" static const ALIGN_ASSET(2) char gEffFire1DL[] = dgEffFire1DL; #define dgEffFire2DL "__OTR__objects/gameplay_keep/gEffFire2DL" static const ALIGN_ASSET(2) char gEffFire2DL[] = dgEffFire2DL; #define dgEffFireMaskTex "__OTR__objects/gameplay_keep/gEffFireMaskTex" static const ALIGN_ASSET(2) char gEffFireMaskTex[] = dgEffFireMaskTex; #define dgEffFireTex "__OTR__objects/gameplay_keep/gEffFireTex" static const ALIGN_ASSET(2) char gEffFireTex[] = dgEffFireTex; #define dgameplay_keep_DL_07E8C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07E8C0" static const ALIGN_ASSET(2) char gameplay_keep_DL_07E8C0[] = dgameplay_keep_DL_07E8C0; #define dgameplay_keep_Tex_07EA08 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_07EA08" static const ALIGN_ASSET(2) char gameplay_keep_Tex_07EA08[] = dgameplay_keep_Tex_07EA08; #define dgameplay_keep_Matanimheader_07F218 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_07F218" static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_07F218[] = dgameplay_keep_Matanimheader_07F218; #define dgameplay_keep_DL_07F260 "__OTR__objects/gameplay_keep/gameplay_keep_DL_07F260" static const ALIGN_ASSET(2) char gameplay_keep_DL_07F260[] = dgameplay_keep_DL_07F260; #define dgameplay_keep_Tex_07F2E8 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_07F2E8" static const ALIGN_ASSET(2) char gameplay_keep_Tex_07F2E8[] = dgameplay_keep_Tex_07F2E8; #define dgameplay_keep_DL_080FC0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_080FC0" static const ALIGN_ASSET(2) char gameplay_keep_DL_080FC0[] = dgameplay_keep_DL_080FC0; #define dgameplay_keep_DL_080FC8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_080FC8" static const ALIGN_ASSET(2) char gameplay_keep_DL_080FC8[] = dgameplay_keep_DL_080FC8; #define dgameplay_keep_Tex_0813A0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0813A0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0813A0[] = dgameplay_keep_Tex_0813A0; #define dgameplay_keep_Matanimheader_0815D0 "__OTR__objects/gameplay_keep/gameplay_keep_Matanimheader_0815D0" static const ALIGN_ASSET(2) char gameplay_keep_Matanimheader_0815D0[] = dgameplay_keep_Matanimheader_0815D0; #define dgameplay_keep_DL_081620 "__OTR__objects/gameplay_keep/gameplay_keep_DL_081620" static const ALIGN_ASSET(2) char gameplay_keep_DL_081620[] = dgameplay_keep_DL_081620; #define dgameplay_keep_DL_081628 "__OTR__objects/gameplay_keep/gameplay_keep_DL_081628" static const ALIGN_ASSET(2) char gameplay_keep_DL_081628[] = dgameplay_keep_DL_081628; #define dgameplay_keep_Tex_0816C0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0816C0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0816C0[] = dgameplay_keep_Tex_0816C0; #define dgGameplayKeepKFAnim_83534 "__OTR__objects/gameplay_keep/gGameplayKeepKFAnim_83534" static const ALIGN_ASSET(2) char gGameplayKeepKFAnim_83534[] = dgGameplayKeepKFAnim_83534; #define dgameplay_keep_DL_084790 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084790" static const ALIGN_ASSET(2) char gameplay_keep_DL_084790[] = dgameplay_keep_DL_084790; #define dgameplay_keep_DL_0847E0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0847E0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0847E0[] = dgameplay_keep_DL_0847E0; #define dgameplay_keep_DL_084850 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084850" static const ALIGN_ASSET(2) char gameplay_keep_DL_084850[] = dgameplay_keep_DL_084850; #define dgameplay_keep_DL_0848C0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0848C0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0848C0[] = dgameplay_keep_DL_0848C0; #define dgameplay_keep_DL_084930 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084930" static const ALIGN_ASSET(2) char gameplay_keep_DL_084930[] = dgameplay_keep_DL_084930; #define dgameplay_keep_DL_0849A0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0849A0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0849A0[] = dgameplay_keep_DL_0849A0; #define dgameplay_keep_DL_084A10 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084A10" static const ALIGN_ASSET(2) char gameplay_keep_DL_084A10[] = dgameplay_keep_DL_084A10; #define dgameplay_keep_DL_084A80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084A80" static const ALIGN_ASSET(2) char gameplay_keep_DL_084A80[] = dgameplay_keep_DL_084A80; #define dgameplay_keep_DL_084AF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084AF0" static const ALIGN_ASSET(2) char gameplay_keep_DL_084AF0[] = dgameplay_keep_DL_084AF0; #define dgameplay_keep_DL_084B60 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084B60" static const ALIGN_ASSET(2) char gameplay_keep_DL_084B60[] = dgameplay_keep_DL_084B60; #define dgameplay_keep_DL_084BD0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084BD0" static const ALIGN_ASSET(2) char gameplay_keep_DL_084BD0[] = dgameplay_keep_DL_084BD0; #define dgameplay_keep_DL_084C48 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084C48" static const ALIGN_ASSET(2) char gameplay_keep_DL_084C48[] = dgameplay_keep_DL_084C48; #define dgameplay_keep_DL_084CF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084CF0" static const ALIGN_ASSET(2) char gameplay_keep_DL_084CF0[] = dgameplay_keep_DL_084CF0; #define dgameplay_keep_DL_084D70 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084D70" static const ALIGN_ASSET(2) char gameplay_keep_DL_084D70[] = dgameplay_keep_DL_084D70; #define dgameplay_keep_DL_084DD8 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084DD8" static const ALIGN_ASSET(2) char gameplay_keep_DL_084DD8[] = dgameplay_keep_DL_084DD8; #define dgameplay_keep_DL_084E50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084E50" static const ALIGN_ASSET(2) char gameplay_keep_DL_084E50[] = dgameplay_keep_DL_084E50; #define dgameplay_keep_DL_084EA0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084EA0" static const ALIGN_ASSET(2) char gameplay_keep_DL_084EA0[] = dgameplay_keep_DL_084EA0; #define dgameplay_keep_DL_084F10 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084F10" static const ALIGN_ASSET(2) char gameplay_keep_DL_084F10[] = dgameplay_keep_DL_084F10; #define dgameplay_keep_DL_084F80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084F80" static const ALIGN_ASSET(2) char gameplay_keep_DL_084F80[] = dgameplay_keep_DL_084F80; #define dgameplay_keep_DL_084FF0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_084FF0" static const ALIGN_ASSET(2) char gameplay_keep_DL_084FF0[] = dgameplay_keep_DL_084FF0; #define dgameplay_keep_DL_085060 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085060" static const ALIGN_ASSET(2) char gameplay_keep_DL_085060[] = dgameplay_keep_DL_085060; #define dgameplay_keep_DL_0850D0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0850D0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0850D0[] = dgameplay_keep_DL_0850D0; #define dgameplay_keep_DL_085140 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085140" static const ALIGN_ASSET(2) char gameplay_keep_DL_085140[] = dgameplay_keep_DL_085140; #define dgameplay_keep_DL_0851B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0851B0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0851B0[] = dgameplay_keep_DL_0851B0; #define dgameplay_keep_DL_085220 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085220" static const ALIGN_ASSET(2) char gameplay_keep_DL_085220[] = dgameplay_keep_DL_085220; #define dgameplay_keep_DL_085290 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085290" static const ALIGN_ASSET(2) char gameplay_keep_DL_085290[] = dgameplay_keep_DL_085290; #define dgameplay_keep_DL_085308 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085308" static const ALIGN_ASSET(2) char gameplay_keep_DL_085308[] = dgameplay_keep_DL_085308; #define dgameplay_keep_DL_0853B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0853B0" static const ALIGN_ASSET(2) char gameplay_keep_DL_0853B0[] = dgameplay_keep_DL_0853B0; #define dgameplay_keep_DL_085418 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085418" static const ALIGN_ASSET(2) char gameplay_keep_DL_085418[] = dgameplay_keep_DL_085418; #define dgameplay_keep_DL_085490 "__OTR__objects/gameplay_keep/gameplay_keep_DL_085490" static const ALIGN_ASSET(2) char gameplay_keep_DL_085490[] = dgameplay_keep_DL_085490; #define dgGameplayKeepKFSkel_85640 "__OTR__objects/gameplay_keep/gGameplayKeepKFSkel_85640" static const ALIGN_ASSET(2) char gGameplayKeepKFSkel_85640[] = dgGameplayKeepKFSkel_85640; #define dgElegyShellZoraDL "__OTR__objects/gameplay_keep/gElegyShellZoraDL" static const ALIGN_ASSET(2) char gElegyShellZoraDL[] = dgElegyShellZoraDL; #define dgElegyShellZoraTLUT "__OTR__objects/gameplay_keep/gElegyShellZoraTLUT" static const ALIGN_ASSET(2) char gElegyShellZoraTLUT[] = dgElegyShellZoraTLUT; #define dgElegyShellZoraGuitarJawTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarJawTex" static const ALIGN_ASSET(2) char gElegyShellZoraGuitarJawTex[] = dgElegyShellZoraGuitarJawTex; #define dgElegyShellZoraGuitarEyeTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarEyeTex" static const ALIGN_ASSET(2) char gElegyShellZoraGuitarEyeTex[] = dgElegyShellZoraGuitarEyeTex; #define dgElegyShellZoraGuitarTeethTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarTeethTex" static const ALIGN_ASSET(2) char gElegyShellZoraGuitarTeethTex[] = dgElegyShellZoraGuitarTeethTex; #define dgElegyShellZoraGuitarSpinousTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarSpinousTex" static const ALIGN_ASSET(2) char gElegyShellZoraGuitarSpinousTex[] = dgElegyShellZoraGuitarSpinousTex; #define dgElegyShellZoraGuitarBoneTex "__OTR__objects/gameplay_keep/gElegyShellZoraGuitarBoneTex" static const ALIGN_ASSET(2) char gElegyShellZoraGuitarBoneTex[] = dgElegyShellZoraGuitarBoneTex; #define dgElegyShellZoraSkinTex "__OTR__objects/gameplay_keep/gElegyShellZoraSkinTex" static const ALIGN_ASSET(2) char gElegyShellZoraSkinTex[] = dgElegyShellZoraSkinTex; #define dgElegyShellZoraSpottedSkinTex "__OTR__objects/gameplay_keep/gElegyShellZoraSpottedSkinTex" static const ALIGN_ASSET(2) char gElegyShellZoraSpottedSkinTex[] = dgElegyShellZoraSpottedSkinTex; #define dgElegyShellZoraFingersTex "__OTR__objects/gameplay_keep/gElegyShellZoraFingersTex" static const ALIGN_ASSET(2) char gElegyShellZoraFingersTex[] = dgElegyShellZoraFingersTex; #define dgElegyShellZoraBackAndHipSpottedSkinTex "__OTR__objects/gameplay_keep/gElegyShellZoraBackAndHipSpottedSkinTex" static const ALIGN_ASSET(2) char gElegyShellZoraBackAndHipSpottedSkinTex[] = dgElegyShellZoraBackAndHipSpottedSkinTex; #define dgElegyShellZoraWristbandTex "__OTR__objects/gameplay_keep/gElegyShellZoraWristbandTex" static const ALIGN_ASSET(2) char gElegyShellZoraWristbandTex[] = dgElegyShellZoraWristbandTex; #define dgElegyShellZoraFinTex "__OTR__objects/gameplay_keep/gElegyShellZoraFinTex" static const ALIGN_ASSET(2) char gElegyShellZoraFinTex[] = dgElegyShellZoraFinTex; #define dgElegyShellZoraEyeTex "__OTR__objects/gameplay_keep/gElegyShellZoraEyeTex" static const ALIGN_ASSET(2) char gElegyShellZoraEyeTex[] = dgElegyShellZoraEyeTex; #define dgElegyShellZoraMouthTex "__OTR__objects/gameplay_keep/gElegyShellZoraMouthTex" static const ALIGN_ASSET(2) char gElegyShellZoraMouthTex[] = dgElegyShellZoraMouthTex; #define dgElegyShellZoraRibsTattooTex "__OTR__objects/gameplay_keep/gElegyShellZoraRibsTattooTex" static const ALIGN_ASSET(2) char gElegyShellZoraRibsTattooTex[] = dgElegyShellZoraRibsTattooTex; #define dgElegyShellZoraArrowTattooTex "__OTR__objects/gameplay_keep/gElegyShellZoraArrowTattooTex" static const ALIGN_ASSET(2) char gElegyShellZoraArrowTattooTex[] = dgElegyShellZoraArrowTattooTex; #define dgElegyShellZoraRightShoulderTattooTex "__OTR__objects/gameplay_keep/gElegyShellZoraRightShoulderTattooTex" static const ALIGN_ASSET(2) char gElegyShellZoraRightShoulderTattooTex[] = dgElegyShellZoraRightShoulderTattooTex; #define dgElegyShellZoraPlatformTex "__OTR__objects/gameplay_keep/gElegyShellZoraPlatformTex" static const ALIGN_ASSET(2) char gElegyShellZoraPlatformTex[] = dgElegyShellZoraPlatformTex; #define dgameplay_keep_Tex_08D3E0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_08D3E0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_08D3E0[] = dgameplay_keep_Tex_08D3E0; #define dgEffDust1Tex "__OTR__objects/gameplay_keep/gEffDust1Tex" static const ALIGN_ASSET(2) char gEffDust1Tex[] = dgEffDust1Tex; #define dgEffDust2Tex "__OTR__objects/gameplay_keep/gEffDust2Tex" static const ALIGN_ASSET(2) char gEffDust2Tex[] = dgEffDust2Tex; #define dgEffDust3Tex "__OTR__objects/gameplay_keep/gEffDust3Tex" static const ALIGN_ASSET(2) char gEffDust3Tex[] = dgEffDust3Tex; #define dgEffDust4Tex "__OTR__objects/gameplay_keep/gEffDust4Tex" static const ALIGN_ASSET(2) char gEffDust4Tex[] = dgEffDust4Tex; #define dgEffDust5Tex "__OTR__objects/gameplay_keep/gEffDust5Tex" static const ALIGN_ASSET(2) char gEffDust5Tex[] = dgEffDust5Tex; #define dgEffDust6Tex "__OTR__objects/gameplay_keep/gEffDust6Tex" static const ALIGN_ASSET(2) char gEffDust6Tex[] = dgEffDust6Tex; #define dgEffDust7Tex "__OTR__objects/gameplay_keep/gEffDust7Tex" static const ALIGN_ASSET(2) char gEffDust7Tex[] = dgEffDust7Tex; #define dgEffDust8Tex "__OTR__objects/gameplay_keep/gEffDust8Tex" static const ALIGN_ASSET(2) char gEffDust8Tex[] = dgEffDust8Tex; #define dgameplay_keep_Tex_08FBE0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_08FBE0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_08FBE0[] = dgameplay_keep_Tex_08FBE0; #define dgameplay_keep_Tex_0903E0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0903E0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0903E0[] = dgameplay_keep_Tex_0903E0; #define dgameplay_keep_Tex_090BE0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_090BE0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_090BE0[] = dgameplay_keep_Tex_090BE0; #define dgameplay_keep_Tex_0913E0 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0913E0" static const ALIGN_ASSET(2) char gameplay_keep_Tex_0913E0[] = dgameplay_keep_Tex_0913E0; #define dgEffBubble1Tex "__OTR__objects/gameplay_keep/gEffBubble1Tex" static const ALIGN_ASSET(2) char gEffBubble1Tex[] = dgEffBubble1Tex; #define dgEffBubble2Tex "__OTR__objects/gameplay_keep/gEffBubble2Tex" static const ALIGN_ASSET(2) char gEffBubble2Tex[] = dgEffBubble2Tex; #define dgElectricSpark1Tex "__OTR__objects/gameplay_keep/gElectricSpark1Tex" static const ALIGN_ASSET(2) char gElectricSpark1Tex[] = dgElectricSpark1Tex; #define dgElectricSpark2Tex "__OTR__objects/gameplay_keep/gElectricSpark2Tex" static const ALIGN_ASSET(2) char gElectricSpark2Tex[] = dgElectricSpark2Tex; #define dgElectricSpark3Tex "__OTR__objects/gameplay_keep/gElectricSpark3Tex" static const ALIGN_ASSET(2) char gElectricSpark3Tex[] = dgElectricSpark3Tex; #define dgElectricSpark4Tex "__OTR__objects/gameplay_keep/gElectricSpark4Tex" static const ALIGN_ASSET(2) char gElectricSpark4Tex[] = dgElectricSpark4Tex; typedef enum PinkDekuFlowerLimb { /* 0x00 */ PINK_DEKU_FLOWER_LIMB_NONE, /* 0x01 */ PINK_DEKU_FLOWER_LIMB_BASE, /* 0x02 */ PINK_DEKU_FLOWER_LIMB_CENTER, /* 0x03 */ PINK_DEKU_FLOWER_LIMB_BACK_LEAF, /* 0x04 */ PINK_DEKU_FLOWER_LIMB_FRONT_LEAF, /* 0x05 */ PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL, /* 0x06 */ PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL, /* 0x07 */ PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF, /* 0x08 */ PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL, /* 0x09 */ PINK_DEKU_FLOWER_LIMB_LEFT_LEAF, /* 0x0A */ PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL, /* 0x0B */ PINK_DEKU_FLOWER_LIMB_MAX } PinkDekuFlowerLimb; typedef enum GoldDekuFlowerLimb { /* 0x00 */ GOLD_DEKU_FLOWER_LIMB_NONE, /* 0x01 */ GOLD_DEKU_FLOWER_LIMB_BASE, /* 0x02 */ GOLD_DEKU_FLOWER_LIMB_CENTER, /* 0x03 */ GOLD_DEKU_FLOWER_LIMB_BACK_PETAL, /* 0x04 */ GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL, /* 0x05 */ GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL, /* 0x06 */ GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL, /* 0x07 */ GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL, /* 0x08 */ GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL, /* 0x09 */ GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL, /* 0x0A */ GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL, /* 0x0B */ GOLD_DEKU_FLOWER_LIMB_MAX } GoldDekuFlowerLimb; typedef enum ArrowLimb { /* 0x00 */ ARROW_LIMB_NONE, /* 0x01 */ ARROW_LIMB_1, /* 0x02 */ ARROW_LIMB_2, /* 0x03 */ ARROW_LIMB_3, /* 0x04 */ ARROW_LIMB_4, /* 0x05 */ ARROW_LIMB_MAX } ArrowLimb; typedef enum DoorLimb { /* 0x00 */ DOOR_LIMB_NONE, /* 0x01 */ DOOR_LIMB_1, /* 0x02 */ DOOR_LIMB_2, /* 0x03 */ DOOR_LIMB_3, /* 0x04 */ DOOR_LIMB_4, /* 0x05 */ DOOR_LIMB_MAX } DoorLimb; typedef enum FairyLimb { /* 0x00 */ FAIRY_LIMB_NONE, /* 0x01 */ FAIRY_LIMB_1, /* 0x02 */ FAIRY_LIMB_2, /* 0x03 */ FAIRY_LIMB_3, /* 0x04 */ FAIRY_LIMB_4, /* 0x05 */ FAIRY_LIMB_5, /* 0x06 */ FAIRY_LIMB_6, /* 0x07 */ FAIRY_LIMB_MAX } FairyLimb; typedef enum StrayFairyLimb { /* 0x00 */ STRAY_FAIRY_LIMB_NONE, /* 0x01 */ STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD, /* 0x02 */ STRAY_FAIRY_LIMB_LEFT_WING, /* 0x03 */ STRAY_FAIRY_LIMB_RIGHT_WING, /* 0x04 */ STRAY_FAIRY_LIMB_GLOW, /* 0x05 */ STRAY_FAIRY_LIMB_TORSO, /* 0x06 */ STRAY_FAIRY_LIMB_RIGHT_ARM, /* 0x07 */ STRAY_FAIRY_LIMB_PELVIS_AND_LEGS, /* 0x08 */ STRAY_FAIRY_LIMB_LEFT_ARM, /* 0x09 */ STRAY_FAIRY_LIMB_LEFT_FACING_HEAD, /* 0x0A */ STRAY_FAIRY_LIMB_MAX } StrayFairyLimb; typedef enum FishLimb { /* 0x00 */ FISH_LIMB_NONE, /* 0x01 */ FISH_LIMB_1, /* 0x02 */ FISH_LIMB_2, /* 0x03 */ FISH_LIMB_3, /* 0x04 */ FISH_LIMB_4, /* 0x05 */ FISH_LIMB_5, /* 0x06 */ FISH_LIMB_6, /* 0x07 */ FISH_LIMB_MAX } FishLimb; typedef enum BugLimb { /* 0x00 */ BUG_LIMB_NONE, /* 0x01 */ BUG_LIMB_01, /* 0x02 */ BUG_LIMB_02, /* 0x03 */ BUG_LIMB_03, /* 0x04 */ BUG_LIMB_04, /* 0x05 */ BUG_LIMB_05, /* 0x06 */ BUG_LIMB_06, /* 0x07 */ BUG_LIMB_07, /* 0x08 */ BUG_LIMB_08, /* 0x09 */ BUG_LIMB_09, /* 0x0A */ BUG_LIMB_0A, /* 0x0B */ BUG_LIMB_0B, /* 0x0C */ BUG_LIMB_0C, /* 0x0D */ BUG_LIMB_0D, /* 0x0E */ BUG_LIMB_0E, /* 0x0F */ BUG_LIMB_0F, /* 0x10 */ BUG_LIMB_10, /* 0x11 */ BUG_LIMB_11, /* 0x12 */ BUG_LIMB_12, /* 0x13 */ BUG_LIMB_13, /* 0x14 */ BUG_LIMB_14, /* 0x15 */ BUG_LIMB_15, /* 0x16 */ BUG_LIMB_16, /* 0x17 */ BUG_LIMB_17, /* 0x18 */ BUG_LIMB_MAX } BugLimb; #endif // OBJECTS_GAMEPLAY_KEEP_H