#ifndef CODE_DEBUG_DISPLAY_H #define CODE_DEBUG_DISPLAY_H 1 #include "align_asset_macro.h" #define dsDebugDisplay1Vtx "__OTR__code/debug_display/sDebugDisplay1Vtx" static const ALIGN_ASSET(2) char sDebugDisplay1Vtx[] = dsDebugDisplay1Vtx; #define dsDebugDisplay1DL "__OTR__code/debug_display/sDebugDisplay1DL" static const ALIGN_ASSET(2) char sDebugDisplay1DL[] = dsDebugDisplay1DL; #define dsDebugDisplay2Vtx "__OTR__code/debug_display/sDebugDisplay2Vtx" static const ALIGN_ASSET(2) char sDebugDisplay2Vtx[] = dsDebugDisplay2Vtx; #define dsDebugDisplay2DL "__OTR__code/debug_display/sDebugDisplay2DL" static const ALIGN_ASSET(2) char sDebugDisplay2DL[] = dsDebugDisplay2DL; #define dsDebugDisplay3Vtx "__OTR__code/debug_display/sDebugDisplay3Vtx" static const ALIGN_ASSET(2) char sDebugDisplay3Vtx[] = dsDebugDisplay3Vtx; #define dsDebugDisplay3DL "__OTR__code/debug_display/sDebugDisplay3DL" static const ALIGN_ASSET(2) char sDebugDisplay3DL[] = dsDebugDisplay3DL; #define dsDebugDisplayCircleTex "__OTR__code/debug_display/sDebugDisplayCircleTex" static const ALIGN_ASSET(2) char sDebugDisplayCircleTex[] = dsDebugDisplayCircleTex; #define dsDebugDisplayBallTex "__OTR__code/debug_display/sDebugDisplayBallTex" static const ALIGN_ASSET(2) char sDebugDisplayBallTex[] = dsDebugDisplayBallTex; #define dsDebugDisplayCursorTex "__OTR__code/debug_display/sDebugDisplayCursorTex" static const ALIGN_ASSET(2) char sDebugDisplayCursorTex[] = dsDebugDisplayCursorTex; #define dsDebugDisplayCrossTex "__OTR__code/debug_display/sDebugDisplayCrossTex" static const ALIGN_ASSET(2) char sDebugDisplayCrossTex[] = dsDebugDisplayCrossTex; #define dsDebugDisplaySpriteVtx "__OTR__code/debug_display/sDebugDisplaySpriteVtx" static const ALIGN_ASSET(2) char sDebugDisplaySpriteVtx[] = dsDebugDisplaySpriteVtx; #define dsDebugDisplaySpriteDL "__OTR__code/debug_display/sDebugDisplaySpriteDL" static const ALIGN_ASSET(2) char sDebugDisplaySpriteDL[] = dsDebugDisplaySpriteDL; #endif // CODE_DEBUG_DISPLAY_H