#include #include "2s2h/GameInteractor/GameInteractor.h" #include "variables.h" void RegisterFierceDeityPutaway() { REGISTER_VB_SHOULD(VB_SHOULD_PUTAWAY, { if (CVarGetInteger("gEnhancements.Player.FierceDeityPutaway", 0)) { Player* player = GET_PLAYER(gPlayState); if (player->transformation == PLAYER_FORM_FIERCE_DEITY) *should = true; } }); REGISTER_VB_SHOULD(VB_FD_ALWAYS_WIELD_SWORD, { if (CVarGetInteger("gEnhancements.Player.FierceDeityPutaway", 0)) { *should = false; } }); }