#include #include "2s2h/GameInteractor/GameInteractor.h" void RegisterClimbSpeed() { REGISTER_VB_SHOULD(VB_SET_CLIMB_SPEED, { if (CVarGetInteger("gEnhancements.Player.ClimbSpeed", 1) > 1) { f32* speed = va_arg(args, f32*); *speed *= CVarGetInteger("gEnhancements.Player.ClimbSpeed", 1); } }); }