Commit Graph

  • f0bad10668 Update ZAPD to use scene macros, improve texture system and others (#129) Anghelo Carvajal 2021-06-02 18:18:38 -04:00
  • 7d476f7c71 Ovl_Dm_Nb OK (#162) Derek Hensley 2021-06-02 14:04:04 -07:00
  • f85feadc27 Adds a REVIEWING.md documentation file (#160) Kenix3 2021-05-30 11:20:29 -04:00
  • 2f239c939d ovl_Obj_Milk_Bin OK (#161) Anghelo Carvajal 2021-05-25 21:15:41 -04:00
  • 6c86016603 partially finish code_0x8012EC80, document all of gSaveContext (#138) Zelllll 2021-05-25 17:49:11 -05:00
  • cf3eb3b2e1 Ovl_En_Fg OK (#133) engineer124 2021-05-23 01:36:21 +10:00
  • f4687fbbe7 General Cleanup (#155) engineer124 2021-05-21 11:24:47 +10:00
  • 8c62c102cf CONTRIBUTING.md (#157) Zach Banks 2021-05-20 21:06:30 -04:00
  • 062a813fba Misc fixes (#159) Anghelo Carvajal 2021-05-20 18:52:07 -04:00
  • 458dd13141 ovl_Bg_Ladder: OK (Wooden Ladder) (#135) Zach Banks 2021-05-20 18:06:00 -04:00
  • cb89346c28 Obj_moon_stone Matching (#154) Parker Burnett 2021-05-20 17:43:27 -04:00
  • e17b05b8fa Ovl_Bg_Ctower_Rot Ok (#149) Derek Hensley 2021-05-20 14:23:23 -07:00
  • 25afa196f6 Make Jenkins check if a PR will add new warnings (#150) Anghelo Carvajal 2021-05-19 22:14:20 -04:00
  • 43ccf66c48 ovl_En_Torch2 OK (Elegy of Emptiness Shell) (#130) Zach Banks 2021-05-19 20:58:32 -04:00
  • 5e7e5a1d9f Ovl_Obj_Tokei_Step OK (#122) Derek Hensley 2021-05-19 17:24:33 -07:00
  • ad9c5565ee z_view matching (#134) Zach Banks 2021-05-19 17:01:22 -04:00
  • f3dc829456 ovl_Eff_Dust OK (#136) Anghelo Carvajal 2021-05-18 23:01:48 -04:00
  • 4d6d9c27a4 code_0x8017FEB0 OK (#137) Anghelo Carvajal 2021-05-18 22:58:30 -04:00
  • dea3c8fd79 Fix all warnings raised by IDO (#152) Zach Banks 2021-05-18 22:28:04 -04:00
  • 7f14659919 diff.py symlink and graphovl.py (#151) Anghelo Carvajal 2021-05-18 22:21:14 -04:00
  • c56934038a Format everything (#141) Anghelo Carvajal 2021-05-18 20:00:36 -04:00
  • 091219d742 Small env fixes: git submodules & python3 (#127) Zach Banks 2021-05-18 19:53:11 -04:00
  • 0e3e008da4 Hotfix: Fix running make init without -jN (#139) Anghelo Carvajal 2021-05-18 19:20:31 -04:00
  • 490924df23 QOL addtions to the readme (#104) Parker Burnett 2021-05-18 18:39:08 -04:00
  • c6fb5665d4 Split code BSS segment by file (#140) Zach Banks 2021-05-18 17:35:22 -04:00
  • 5a776fabde Updates progress.py script for the new location of built assets (#143) Kenix3 2021-05-18 17:22:43 -04:00
  • 4279f12414 Ovl Bg_Ctower_Gear OK (#123) Derek Hensley 2021-05-13 19:15:06 -07:00
  • 86bdadf4da Extract assets in make setup, don't extract them to assets/src/ and build them in make (#132) Anghelo Carvajal 2021-05-13 21:00:38 -04:00
  • aae6d9d364 Port actorfixer.py to MM (#126) Anghelo Carvajal 2021-05-10 21:22:03 -04:00
  • cf1da451aa Update actor symbols (#124) engineer124 2021-05-11 08:47:30 +10:00
  • 23d63852de Use decompiled overlays when building ROM (#121) Zach Banks 2021-05-10 18:24:59 -04:00
  • 024ba29706 EnEncount2 (Majora Baloon in Bomber's Hideout) (#108) Isghj 2021-05-09 19:20:53 -07:00
  • fec0c38768 En_Ginko_Man (Bank Teller) (#118) Isghj 2021-05-09 19:20:47 -07:00
  • d98e9dfb01 Obj_Lightswitch (Sunswitch and Stonetower Temple flip switch) (#107) Isghj 2021-05-09 19:18:57 -07:00
  • 874a75f456 Scene Changes (#114) Zelllll 2021-05-09 21:12:42 -05:00
  • e39141fb3d Ovl en nutsball OK (#115) Derek Hensley 2021-05-04 20:10:59 -07:00
  • fcc87b3ae2 ovl_Dm_Ravine (Link Riding Through Lost Woods Cutscene - Tree Trunk) (#120) Zach Banks 2021-05-04 22:58:47 -04:00
  • d61d236a04 En_jc_mato matching (#119) Parker Burnett 2021-05-04 22:03:41 -04:00
  • d44d842192 z_en_warp_uzu OK (#113) Parker Burnett 2021-05-04 21:16:05 -04:00
  • 7605041f0a Ovl_En_Cha OK (#116) Derek Hensley 2021-05-04 17:10:30 -07:00
  • 751c5e1049 obj_funen OK (#91) kyleburnette 2021-05-04 16:51:42 -07:00
  • 94ef01b42f kepn_koya OK (#97) kyleburnette 2021-05-04 16:08:19 -07:00
  • 0beaddd30b bg_lbfshot OK (#92) kyleburnette 2021-05-04 15:59:45 -07:00
  • a91eaad34c obj_visiblock OK (#93) kyleburnette 2021-05-03 15:07:08 -07:00
  • 0d4e4ffc38 bg_kin2_fence OK and documented (#103) kyleburnette 2021-05-03 14:18:59 -07:00
  • b084717acb Ovl obj ending OK but no data (#109) Derek Hensley 2021-05-01 09:58:29 -07:00
  • c7a1fb739f En_M_Fire1 OK (#106) Derek Hensley 2021-05-01 09:33:57 -07:00
  • 1ca8a9c24d (Mostly) Decompile PreRender.c (#105) Zelllll 2021-05-01 01:44:29 -05:00
  • c377ffe4ac en_bu OK (#96) kyleburnette 2021-04-30 21:42:16 -07:00
  • 441f33968c item_inbox OK (#95) kyleburnette 2021-04-30 20:36:55 -07:00
  • 536a484f73 ovl_Obj_Boyo OK (#112) Zelllll 2021-04-30 22:04:05 -05:00
  • f0cd2db055 ovl_Item_B_Heart OK (#110) Zelllll 2021-04-29 20:54:53 -05:00
  • fed1b37da1 ovl_Bg_Keikoku_Spr OK (#111) Zelllll 2021-04-29 19:46:01 -05:00
  • 69d9f32ef3 dm_statue OK (#94) kyleburnette 2021-04-29 16:17:53 -07:00
  • c40bb119e1 Adds in scene support (#117) Kenix3 2021-04-29 18:56:18 -04:00
  • e97f10a6fa sys_slowly OK (#101) Rozelette 2021-04-19 16:44:12 -05:00
  • 768ca0839b DoorAna: OK (#90) Isghj 2021-04-18 11:16:14 -07:00
  • d327f3e6c3 Changed ichaindis to output actual names by default and added an --offset arg to output offset names if needed. Also changed permission on all the overlayhelper scripts (#102) kyleburnette 2021-04-12 19:47:36 -07:00
  • 84040f6ba6 z_skin_matrix OK (#81) Rozelette 2021-04-12 00:41:35 -05:00
  • 75f1d51940 Optimization when building all to let compression happen as early as possible (#98) Rozelette 2021-04-07 17:38:23 -05:00
  • 50d0bbe087 dm_sa OK (#88) kyleburnette 2021-04-07 15:08:19 -07:00
  • d2c181a0a9 z_lib fully matched (#85) Rozelette 2021-04-07 16:16:16 -05:00
  • b22e26dbd8 z_en_item00 (#78) Rozelette 2021-03-27 19:55:42 -05:00
  • 623b6d5318 Some OOT transfers, some renaming, etc (#75) Lucas Shaw 2021-03-27 14:17:41 -07:00
  • fee7a49abc z_lights fully matched (#80) Rozelette 2021-03-27 14:29:30 -05:00
  • 012e3c21ae Floats and Strings in asm (#82) Tharo 2021-03-27 19:10:09 +00:00
  • a5c039f2ee en_tag_obj OK (#84) kyleburnette 2021-03-27 11:55:09 -07:00
  • 204790ea8b En_Tubo_Trap (Flying Pot Enemy) (#62) Isghj 2021-03-27 11:23:35 -07:00
  • 6536afc6d3 Restructure how buffers are set up (#77) Rozelette 2021-03-27 12:44:39 -05:00
  • 807db1ca54 Improve the robustness of depend.py (#76) Rozelette 2021-03-27 12:44:31 -05:00
  • d0af9587ba Bg_Lotus OK (#86) Rozelette 2021-03-27 12:29:06 -05:00
  • a0b8a7c718 TwoHeadArena and TwoHeadGfxArena OK (#83) kyleburnette 2021-03-27 10:13:56 -07:00
  • 6e4d156ad7 Door_Spiral OK (from zel) (#87) Rozelette 2021-03-27 11:17:42 -05:00
  • e64d4d8bf2 EnPoFusen: OK (#69) Isghj 2021-03-24 01:58:25 -07:00
  • 1a2e6d7ffe z_collision_check.c (#58) Tharo 2021-03-22 21:48:15 +00:00
  • 32d0e622fd padutils OK (#72) Rozelette 2021-03-22 11:03:33 -05:00
  • d61a7a9ef2 Jenkins update (#79) Ethan Roseman 2021-03-22 20:14:27 +09:00
  • 0e2738b81a bg_ikana_shutter OK (#56) kyleburnette 2021-03-20 19:45:22 -07:00
  • 61fd3e0282 en_scopecoin OK (#67) kyleburnette 2021-03-16 21:22:23 -07:00
  • 22cb3c4b27 Fixes -include in makefile. (#74) Kenix3 2021-03-16 23:48:54 -04:00
  • 8342329538 yaz0.c OK (#71) Rozelette 2021-03-16 20:49:27 -05:00
  • a53626049f Decompiles z_vr_box (from zel) (#73) Kenix3 2021-03-16 21:27:14 -04:00
  • 3a91922e89 Generate dependencies for C files with GLOBAL_ASM (#70) Rozelette 2021-03-14 21:12:14 -05:00
  • 8b812cdf8e Fixed incorrect actionfunc declarations caused by bad copy/paste (#61) kyleburnette 2021-03-11 17:39:08 -08:00
  • a983d14081 functions and variables headers cleanup (#63) Tharo 2021-03-12 01:27:39 +00:00
  • 72f2b6aa4d Fix incorrect .data start for En_Door (#68) Rozelette 2021-03-11 19:04:59 -06:00
  • e788bfecbf Jenkinsfile no longer builds master with qemu (#66) Kenix3 2021-03-10 23:03:58 -05:00
  • a858d26e10 Updates jenkinsfile to give the name of the progress.csv files based on the MM version (#65) Kenix3 2021-03-10 22:38:56 -05:00
  • 8468e83786 Updates file_setup.sh script to split based on the asm files being in different sub directories Kenix3 2021-03-10 22:11:32 -05:00
  • fcdfa28d66 Uses new articulated name for baserom Kenix3 2021-03-09 21:55:17 -05:00
  • b942b4ba9a Updates file setup script to place the non_matchings in the new location Kenix3 2021-03-09 18:20:17 -05:00
  • daca195583 Comments out debugging print statements Kenix3 2021-03-09 18:12:15 -05:00
  • 1f7ad229c5 Updates progress.py to use the git module for outputting commit hash Kenix3 2021-03-09 18:11:46 -05:00
  • 375f99f2b4 Fixes matching and non-matching counts in progress.py Kenix3 2021-03-09 17:55:52 -05:00
  • 710c3d17b0 Fixes path to progress.py in Jenkinsfile Kenix3 2021-03-09 17:47:00 -05:00
  • a23213c08c Jenkinsfile now builds master with qemu IDO Kenix3 2021-03-09 17:40:52 -05:00
  • c8e9e78e78 Fixes issue that causes split rodata to be read as code decomp progress Kenix3 2021-03-09 17:31:56 -05:00
  • 037ba9a22e Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv. Kenix3 2021-03-07 19:45:08 -05:00
  • fb1ed529ad Add OoT actor structs and enums (#55) Zelllll 2021-02-28 21:52:12 -06:00
  • 5c761c33f0 Updates asm-differ (#53) Kenix3 2021-02-25 19:36:55 -05:00