2 Commits
Author SHA1 Message Date
Waterdish 4ee3f23df8 Fix c buttons not having a default binding 2024-11-23 19:24:23 -08:00
Waterdish cb1378429f Touch Controls 2024-11-23 18:45:19 -08:00
13 changed files with 756 additions and 5 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ android {
dependencies { dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs') implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'androidx.core:core:1.7.0' // Use the latest version implementation 'androidx.core:core:1.7.0' // Use the latest version
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
} }
task wrapper(type: Wrapper) { task wrapper(type: Wrapper) {
@@ -0,0 +1,26 @@
package com.dishii.mm;
public class ControllerButtons {
// Xbox Buttons
public static final int BUTTON_A = 0;
public static final int BUTTON_B = 1;
public static final int BUTTON_X = 2;
public static final int BUTTON_Y = 3;
public static final int BUTTON_LB = 9; // Left Bumper
public static final int BUTTON_RB = -5; // Right Bumper
public static final int BUTTON_BACK = 4;
public static final int BUTTON_START = 6;
public static final int BUTTON_DPAD_UP = 11;
public static final int BUTTON_DPAD_DOWN = 12;
public static final int BUTTON_DPAD_LEFT = 13;
public static final int BUTTON_DPAD_RIGHT = 14;
// Xbox Axis (Joysticks and Triggers)
public static final int AXIS_LX = 0; // Left stick X
public static final int AXIS_LY = 1; // Left stick Y
public static final int AXIS_RX = 2; // Right stick X
public static final int AXIS_RY = 3; // Right stick Y
public static final int AXIS_LT = -2; // Left Trigger (negative axis)
public static final int AXIS_RT = -4; // Right Trigger (negative axis)
}
@@ -20,15 +20,29 @@ import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat; import androidx.core.content.ContextCompat;
import android.util.Log; import android.util.Log;
//This class is the main SDLActivity and just sets up a bunch of default files import android.view.ViewGroup;
import android.widget.Button;
import android.widget.FrameLayout;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
//This class is the main SDLActivity and just sets up a bunch of default files and the input overlay
public class MainActivity extends SDLActivity{ public class MainActivity extends SDLActivity{
private static final int STORAGE_PERMISSION_REQUEST_CODE = 1; private static final int STORAGE_PERMISSION_REQUEST_CODE = 1;
SharedPreferences preferences;
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
preferences = getSharedPreferences("com.dishii.mm.prefs",Context.MODE_PRIVATE);
setupControllerOverlay();
// Check if storage permissions are granted // Check if storage permissions are granted
if (hasStoragePermission()) { if (hasStoragePermission()) {
doVersionCheck(); doVersionCheck();
@@ -36,10 +50,10 @@ public class MainActivity extends SDLActivity{
} else { } else {
requestStoragePermission(); requestStoragePermission();
} }
attachController();
} }
private void doVersionCheck(){ private void doVersionCheck(){
SharedPreferences preferences = getSharedPreferences("com.dishii.mm.prefs",Context.MODE_PRIVATE);
int currentVersion = BuildConfig.VERSION_CODE; // Use your app's version code int currentVersion = BuildConfig.VERSION_CODE; // Use your app's version code
int storedVersion = preferences.getInt("appVersion", 1); int storedVersion = preferences.getInt("appVersion", 1);
@@ -135,6 +149,25 @@ public class MainActivity extends SDLActivity{
} }
} }
File configFile = new File(getExternalFilesDir(null), "2ship2harkinian.json");
if (!configFile.exists()) {
try {
InputStream in = getAssets().open("2ship2harkinian.json");
OutputStream out = new FileOutputStream(configFile);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
out.close();
} catch (IOException e) {
e.printStackTrace();
}
}
} }
private native void nativeHandleSelectedFile(String filePath); private native void nativeHandleSelectedFile(String filePath);
@@ -184,4 +217,258 @@ public class MainActivity extends SDLActivity{
return Environment.MEDIA_MOUNTED.equals(state); return Environment.MEDIA_MOUNTED.equals(state);
} }
public native void attachController();
// Native method for setting button state
public native void setButton(int button, boolean value);
public native void setCameraState(int axis, float value);
// Native method for setting joystick axis value
public native void setAxis(int axis, short value);
private Button button1, button2, button3, button4;
private Button buttonA, buttonB, buttonX, buttonY;
private Button buttonDpadUp, buttonDpadDown, buttonDpadLeft, buttonDpadRight;
private Button buttonLB, buttonRB, buttonZ, buttonStart, buttonBack;
private Button buttonToggle;
private FrameLayout leftJoystick;
private ImageView leftJoystickKnob;
private View overlayView;
// Function to set up the controller overlay (inflate layout and initialize buttons)
private void setupControllerOverlay() {
// Inflate the touchcontrol_overlay layout
LayoutInflater inflater = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE);
overlayView = inflater.inflate(R.layout.touchcontrol_overlay, null);
// Set layout params for overlayView to control positioning and sizing
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT,
FrameLayout.LayoutParams.MATCH_PARENT
);
overlayView.setLayoutParams(layoutParams);
// Add overlay view to the main layout (you may need to add it to a container like FrameLayout)
ViewGroup view = (ViewGroup) getContentView();
view.addView(overlayView);
final ViewGroup buttonGroup = overlayView.findViewById(R.id.button_group);
buttonA = overlayView.findViewById(R.id.buttonA);
buttonB = overlayView.findViewById(R.id.buttonB);
buttonX = overlayView.findViewById(R.id.buttonX);
buttonY = overlayView.findViewById(R.id.buttonY);
buttonDpadUp = overlayView.findViewById(R.id.buttonDpadUp);
buttonDpadDown = overlayView.findViewById(R.id.buttonDpadDown);
buttonDpadLeft = overlayView.findViewById(R.id.buttonDpadLeft);
buttonDpadRight = overlayView.findViewById(R.id.buttonDpadRight);
buttonLB = overlayView.findViewById(R.id.buttonLB);
buttonRB = overlayView.findViewById(R.id.buttonRB);
buttonZ = overlayView.findViewById(R.id.buttonZ);
buttonStart = overlayView.findViewById(R.id.buttonStart);
buttonBack = overlayView.findViewById(R.id.buttonBack);
buttonToggle = overlayView.findViewById(R.id.buttonToggle);
// Initialize joysticks and joystick knobs from the inflated layout
leftJoystick = overlayView.findViewById(R.id.left_joystick);
leftJoystickKnob = overlayView.findViewById(R.id.left_joystick_knob);
FrameLayout rightScreenArea = overlayView.findViewById(R.id.right_screen_area);
// Set OnTouchListeners for the Xbox controller buttons
addTouchListener(buttonA, ControllerButtons.BUTTON_A); // SDL Button 0 (A)
addTouchListener(buttonB, ControllerButtons.BUTTON_B); // SDL Button 1 (B)
addTouchListener(buttonX, ControllerButtons.BUTTON_X); // SDL Button 2 (X)
addTouchListener(buttonY, ControllerButtons.BUTTON_Y); // SDL Button 3 (Y)
addTouchListener(buttonDpadUp, ControllerButtons.BUTTON_DPAD_UP); // SDL Button 10 (D-Pad Up)
addTouchListener(buttonDpadDown, ControllerButtons.BUTTON_DPAD_DOWN); // SDL Button 11 (D-Pad Down)
addTouchListener(buttonDpadLeft, ControllerButtons.BUTTON_DPAD_LEFT); // SDL Button 12 (D-Pad Left)
addTouchListener(buttonDpadRight, ControllerButtons.BUTTON_DPAD_RIGHT); // SDL Button 13 (D-Pad Right)
addTouchListener(buttonLB, ControllerButtons.BUTTON_LB); // SDL Button 4 (LB)
addTouchListener(buttonRB, ControllerButtons.BUTTON_RB); // SDL Button 5 (RB)
addTouchListener(buttonZ, ControllerButtons.AXIS_RT); // SDL Button 5 (Z)
addTouchListener(buttonStart, ControllerButtons.BUTTON_START); // SDL Button 7 (Start)
addTouchListener(buttonBack, ControllerButtons.BUTTON_BACK); // SDL Button 6 (Back)
// Setup joystick movement
setupJoystick(leftJoystick, leftJoystickKnob, true); // Left joystick
setupLookAround(rightScreenArea);
setupToggleButton(buttonToggle,buttonGroup);
}
private void setupToggleButton(Button button, ViewGroup uiGroup){
boolean isHidden = preferences.getBoolean("controlsVisible", false); // Default to 'false' (visible)
uiGroup.setVisibility(isHidden ? View.INVISIBLE : View.VISIBLE); // Set the initial visibility based on the saved state
button.setOnClickListener(new View.OnClickListener() {
boolean isHidden = false;
@Override
public void onClick(View v) {
if (isHidden) {
uiGroup.setVisibility(View.VISIBLE); // Show UI elements
} else {
uiGroup.setVisibility(View.INVISIBLE); // Hide UI elements
}
preferences.edit().putBoolean("controlsVisible", !isHidden).apply();
isHidden = !isHidden; // Toggle state
}
});
}
// Function to set a touch listener for each button
private void addTouchListener(Button button, int buttonNum) {
button.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
setButton(buttonNum, true);
button.setPressed(true);
return true;
case MotionEvent.ACTION_UP:
setButton(buttonNum, false);
button.setPressed(false);
return true;
case MotionEvent.ACTION_CANCEL:
setButton(buttonNum, false);
return true;
}
return false;
}
});
}
boolean TouchAreaEnabled = true;
void DisableTouchArea(){
TouchAreaEnabled = false;
}
void EnableTouchArea(){
TouchAreaEnabled = true;
}
private void setupLookAround(FrameLayout rightScreenArea) {
rightScreenArea.setOnTouchListener(new View.OnTouchListener() {
private float lastX = 0;
private float lastY = 0;
private boolean isTouching = false;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Start tracking the finger's position
lastX = event.getX();
lastY = event.getY();
isTouching = true;
break;
case MotionEvent.ACTION_MOVE:
if (isTouching) {
// Calculate the change in position (delta)
float deltaX = event.getX() - lastX;
float deltaY = event.getY() - lastY;
// Update the last position
lastX = event.getX();
lastY = event.getY();
// Increase sensitivity by using a larger multiplier
// Adjust these multipliers to suit your needs
float sensitivityMultiplier = 15; // Higher value for more sensitivity
float rx = (deltaX * sensitivityMultiplier);
float ry = (deltaY * sensitivityMultiplier);
// Send the mapped values to the joystick axes
setCameraState(0, rx); // Right stick X axis
setCameraState(1, ry); // Right stick Y axis
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
// Stop tracking the finger's position and reset joystick input
isTouching = false;
setCameraState(0, 0.0f); // Reset right stick X axis
setCameraState(1, 0.0f); // Reset right stick Y axis
break;
}
return TouchAreaEnabled; // Event full handled
}
});
}
// Function to set joystick movement with reset to center when not touched
private void setupJoystick(FrameLayout joystickLayout, ImageView joystickKnob, boolean isLeft) {
joystickLayout.post(() -> {
// Calculate the joystick center once, before any events
final float joystickCenterX = joystickLayout.getWidth() / 2f;
final float joystickCenterY = joystickLayout.getHeight() / 2f;
joystickLayout.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
// Calculate the joystick movement and move the knob
float deltaX = event.getX() - joystickCenterX;
float deltaY = event.getY() - joystickCenterY;
// Clamp the joystick movement to prevent it from going outside the area
float maxRadius = joystickLayout.getWidth() / 2f - joystickKnob.getWidth() / 2f;
float distance = (float) Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (distance > maxRadius) {
float scale = maxRadius / distance;
deltaX *= scale;
deltaY *= scale;
}
joystickKnob.setX(joystickCenterX + deltaX - joystickKnob.getWidth() / 2f);
joystickKnob.setY(joystickCenterY + deltaY - joystickKnob.getHeight() / 2f);
// Send joystick values to native C code
short x = (short) (deltaX / maxRadius * Short.MAX_VALUE);
short y = (short) (deltaY / maxRadius * Short.MAX_VALUE);
// Send X-axis and Y-axis values
setAxis(isLeft ? ControllerButtons.AXIS_LX : ControllerButtons.AXIS_RX, x); // X-axis
setAxis(isLeft ? ControllerButtons.AXIS_LY : ControllerButtons.AXIS_RY, y); // Y-axis
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
// Reset joystick knob to the center position (ensure it's placed correctly)
joystickKnob.setX(joystickCenterX - joystickKnob.getWidth() / 2f);
joystickKnob.setY(joystickCenterY - joystickKnob.getHeight() / 2f);
// Reset joystick values to 0 when released or canceled
setAxis(isLeft ? ControllerButtons.AXIS_LX : ControllerButtons.AXIS_RX, (short) 0); // X-axis
setAxis(isLeft ? ControllerButtons.AXIS_LY : ControllerButtons.AXIS_RY, (short) 0); // Y-axis
break;
}
return true;
}
});
});
}
} }
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Pressed state -->
<item android:state_pressed="true">
<shape android:shape="oval">
<solid android:color="#10FFFFFF" /> <!-- Darker color when pressed -->
<stroke
android:width="2.5dp"
android:color="#20FFFFFF" />
</shape>
</item>
<!-- Default state -->
<item>
<shape android:shape="oval">
<solid android:color="#20FFFFFF" />
<stroke
android:width="2.5dp"
android:color="#25FFFFFF" />
</shape>
</item>
</selector>
@@ -0,0 +1,19 @@
<vector android:alpha="1.0" android:height="221.78dp"
android:viewportHeight="221.78" android:viewportWidth="221.78"
android:width="221.78dp"
xmlns:aapt="http://schemas.android.com/aapt" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillAlpha="1.0"
android:fillColor="#20FFFFFF"
android:pathData="M221.78,87.07v47.64a11.53,11.53 0,0 1,-11.5 11.5H151.62a5.42,5.42 0,0 0,-5.41 5.41v58.66a11.53,11.53 0,0 1,-11.5 11.5H87.07a11.53,11.53 0,0 1,-11.5 -11.5V151.61a5.41,5.41 0,0 0,-5.41 -5.41H11.5A11.53,11.53 0,0 1,0 134.7V87.05a11.53,11.53 0,0 1,11.5 -11.5H70.16a5.41,5.41 0,0 0,5.41 -5.41V11.5A11.53,11.53 0,0 1,87.07 0h47.64a11.53,11.53 0,0 1,11.5 11.5V70.16a5.41,5.41 0,0 0,5.41 5.41h58.66A11.53,11.53 0,0 1,221.78 87.07Z"
android:strokeWidth="2.5"
android:strokeColor="#25FFFFFF"
android:strokeAlpha="1.0" />
<path android:fillColor="#25FFFFFF" android:fillAlpha="1.0"
android:pathData="M195.47,110.32l-16.26,-9.38a0.65,0.65 0,0 0,-1 0.56v18.78a0.66,0.66 0,0 0,1 0.57l16.26,-9.39A0.66,0.66 0,0 0,195.47 110.32Z" />
<path android:fillColor="#25FFFFFF" android:fillAlpha="1.0"
android:pathData="M26.31,110.32l16.26,-9.38a0.65,0.65 0,0 1,1 0.56v18.78a0.66,0.66 0,0 1,-1 0.57l-16.26,-9.39A0.66,0.66 0,0 1,26.31 110.32Z" />
<path android:fillColor="#25FFFFFF" android:fillAlpha="1.0"
android:pathData="M110.32,26.31l-9.38,16.26a0.65,0.65 0,0 0,0.56 1h18.78a0.66,0.66 0,0 0,0.57 -1l-9.39,-16.26A0.66,0.66 0,0 0,110.32 26.31Z" />
<path android:fillColor="#25FFFFFF" android:fillAlpha="1.0"
android:pathData="M110.32,195.47l-9.38,-16.26a0.65,0.65 0,0 1,0.56 -1h18.78a0.66,0.66 0,0 1,0.57 1l-9.39,16.26A0.66,0.66 0,0 1,110.32 195.47Z" />
</vector>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Pressed state -->
<item android:state_pressed="true">
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#10FFFFFF" /> <!-- Darker color when pressed -->
<stroke
android:width="2dp"
android:color="#25FFFFFF" />
<size
android:width="25dp"
android:height="25dp" />
<corners android:radius="10dp" />
</shape>
</item>
</layer-list>
</item>
<!-- Default state -->
<item>
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#20FFFFFF" /> <!-- Default color -->
<stroke
android:width="2dp"
android:color="#25FFFFFF" />
<size
android:width="25dp"
android:height="25dp" />
<corners android:radius="10dp" />
</shape>
</item>
</layer-list>
</item>
</selector>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#20FFFFFF"
android:pathData="M12,9A3,3 0 0,0 9,12A3,3 0 0,0 12,15A3,3 0 0,0 15,12A3,3 0 0,0 12,9M12,17A5,5 0 0,1 7,12A5,5 0 0,1 12,7A5,5 0 0,1 17,12A5,5 0 0,1 12,17M12,4.5C7,4.5 2.73,7.61 1,12C2.73,16.39 7,19.5 12,19.5C17,19.5 21.27,16.39 23,12C21.27,7.61 17,4.5 12,4.5Z" />
</vector>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="oval">
<solid android:color="#10FFFFFF" />
<stroke
android:width="2dp"
android:color="#25FFFFFF" />
<size
android:width="25dp"
android:height="25dp" />
<padding
android:bottom="10dp"
android:left="10dp"
android:right="10dp"
android:top="10dp" />
</shape>
</item>
<item>
<shape android:shape="oval">
<solid android:color="#30000000" />
<size
android:width="30dp"
android:height="30dp" />
</shape>
</item>
</layer-list>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Pressed state -->
<item android:state_pressed="true">
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#10FFFFFF" /> <!-- Darker color when pressed -->
<stroke
android:width="2dp"
android:color="#25FFFFFF" />
<size
android:width="25dp"
android:height="25dp" />
<corners
android:bottomLeftRadius="10dp"
android:bottomRightRadius="10dp"
android:topLeftRadius="50dp"
android:topRightRadius="10dp" />
</shape>
</item>
</layer-list>
</item>
<!-- Default state -->
<item>
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#20FFFFFF" /> <!-- Default color -->
<stroke
android:width="2dp"
android:color="#25FFFFFF" />
<size
android:width="25dp"
android:height="25dp" />
<corners
android:bottomLeftRadius="10dp"
android:bottomRightRadius="10dp"
android:topLeftRadius="50dp"
android:topRightRadius="10dp" />
</shape>
</item>
</layer-list>
</item>
</selector>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Pressed state -->
<item android:state_pressed="true">
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#10FFFFFF" /> <!-- Darker color when pressed -->
<stroke
android:width="2dp"
android:color="#25FFFFFF" />
<size
android:width="25dp"
android:height="25dp" />
<corners
android:bottomLeftRadius="10dp"
android:bottomRightRadius="10dp"
android:topLeftRadius="10dp"
android:topRightRadius="50dp" />
</shape>
</item>
</layer-list>
</item>
<!-- Default state -->
<item>
<layer-list>
<item>
<shape android:shape="rectangle">
<solid android:color="#20FFFFFF" /> <!-- Default color -->
<stroke
android:width="2dp"
android:color="#25FFFFFF" />
<size
android:width="25dp"
android:height="25dp" />
<corners
android:bottomLeftRadius="10dp"
android:bottomRightRadius="10dp"
android:topLeftRadius="10dp"
android:topRightRadius="50dp" />
</shape>
</item>
</layer-list>
</item>
</selector>
@@ -0,0 +1,213 @@
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@android:color/transparent">
<!-- New Grouping Layout -->
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/button_group"
android:layout_width="match_parent"
android:layout_height="match_parent">
<!-- Left Joystick -->
<FrameLayout
android:id="@+id/left_joystick"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_marginStart="16dp"
android:layout_marginBottom="16dp"
android:background="@drawable/ic_stick"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
android:clipToPadding="false">
<ImageView
android:id="@+id/left_joystick_knob"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_gravity="center"
android:background="@drawable/ic_button" />
</FrameLayout>
<FrameLayout
android:id="@+id/right_screen_area"
android:layout_width="0dp"
android:layout_height="0dp"
android:background="@android:color/transparent"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/left_joystick"
app:layout_constraintTop_toTopOf="parent">
</FrameLayout>
<ImageView
android:id="@+id/imageView"
android:layout_width="0dp"
android:layout_height="0dp"
android:src="@drawable/ic_cross"
app:layout_constraintBottom_toBottomOf="@+id/buttonDpadDown"
app:layout_constraintEnd_toEndOf="@+id/buttonDpadRight"
app:layout_constraintStart_toStartOf="@+id/buttonDpadLeft"
app:layout_constraintTop_toTopOf="@+id/buttonDpadUp" />
<!-- D-Pad -->
<Button
android:id="@+id/buttonDpadUp"
android:layout_width="30dp"
android:layout_height="30dp"
app:layout_constraintBottom_toTopOf="@id/buttonDpadRight"
app:layout_constraintEnd_toStartOf="@id/buttonDpadRight"
android:background="@android:color/transparent"/>
<Button
android:id="@+id/buttonDpadDown"
android:layout_width="30dp"
android:layout_height="30dp"
app:layout_constraintStart_toEndOf="@id/buttonDpadLeft"
app:layout_constraintTop_toBottomOf="@id/buttonDpadLeft"
android:background="@android:color/transparent" />
<Button
android:id="@+id/buttonDpadLeft"
android:layout_width="30dp"
android:layout_height="30dp"
android:layout_marginEnd="60dp"
app:layout_constraintBottom_toTopOf="@id/left_joystick"
app:layout_constraintEnd_toEndOf="@id/left_joystick"
app:layout_constraintStart_toStartOf="@id/left_joystick"
app:layout_constraintTop_toBottomOf="@id/buttonLB"
android:background="@android:color/transparent"/>
<Button
android:id="@+id/buttonDpadRight"
android:layout_width="30dp"
android:layout_height="30dp"
app:layout_constraintBottom_toTopOf="@id/buttonDpadDown"
app:layout_constraintStart_toEndOf="@id/buttonDpadDown"
android:background="@android:color/transparent"/>
<!-- Action Buttons (A, B, X, Y) -->
<Button
android:id="@+id/buttonB"
android:layout_width="48dp"
android:layout_height="48dp"
android:background="@drawable/ic_button"
android:text="B"
app:layout_constraintEnd_toStartOf="@id/buttonA"
app:layout_constraintTop_toBottomOf="@id/buttonA"
android:textColor="#25FFFFFF"/>
<Button
android:id="@+id/buttonA"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_marginEnd="30dp"
android:background="@drawable/ic_button"
android:text="A"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toBottomOf="@id/buttonZ"
android:textColor="#25FFFFFF"/>
<Button
android:id="@+id/buttonY"
android:layout_width="48dp"
android:layout_height="48dp"
android:background="@drawable/ic_button"
android:text="Y"
app:layout_constraintBottom_toTopOf="@id/buttonB"
app:layout_constraintEnd_toStartOf="@id/buttonB"
android:textColor="#25FFFFFF"/>
<Button
android:id="@+id/buttonX"
android:layout_width="48dp"
android:layout_height="48dp"
android:background="@drawable/ic_button"
android:text="X"
app:layout_constraintBottom_toTopOf="@id/buttonA"
app:layout_constraintEnd_toStartOf="@id/buttonA"
android:textColor="#25FFFFFF"/>
<!-- Shoulder Buttons -->
<Button
android:id="@+id/buttonLB"
android:layout_width="100dp"
android:layout_height="48dp"
android:layout_marginStart="16dp"
android:layout_marginTop="16dp"
android:background="@drawable/ic_trigger_button_left"
android:text="L"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
android:textColor="#25FFFFFF"/>
<Button
android:id="@+id/buttonRB"
android:layout_width="100dp"
android:layout_height="48dp"
android:layout_marginTop="16dp"
android:layout_marginEnd="16dp"
android:background="@drawable/ic_trigger_button_right"
android:text="R"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent"
android:textColor="#25FFFFFF"/>
<Button
android:id="@+id/buttonZ"
android:layout_width="100dp"
android:layout_height="48dp"
android:layout_marginTop="16dp"
android:layout_marginEnd="16dp"
android:background="@drawable/ic_trigger_button_right"
android:text="Z"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toBottomOf="@id/buttonRB"
android:textColor="#25FFFFFF"/>
<!-- Start and Back Buttons -->
<Button
android:id="@+id/buttonBack"
android:layout_width="50dp"
android:layout_height="30dp"
android:layout_marginEnd="100dp"
android:layout_marginBottom="10dp"
android:background="@drawable/ic_rectangular_button"
android:text="Back"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
android:textColor="#25FFFFFF"/>
<Button
android:id="@+id/buttonStart"
android:layout_width="50dp"
android:layout_height="30dp"
android:layout_marginStart="100dp"
android:layout_marginBottom="10dp"
android:background="@drawable/ic_rectangular_button"
android:text="Start"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
android:textColor="#25FFFFFF"/>
</androidx.constraintlayout.widget.ConstraintLayout>
<!-- Toggle Button -->
<Button
android:id="@+id/buttonToggle"
android:layout_width="30dp"
android:layout_height="30dp"
android:layout_marginEnd="10dp"
android:layout_marginBottom="10dp"
android:background="@drawable/ic_show"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
+18 -1
View File
@@ -1,6 +1,9 @@
#include <libultraship/bridge.h> #include <libultraship/bridge.h>
#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/GameInteractor/GameInteractor.h"
#include "CameraUtils.h" #include "CameraUtils.h"
#ifdef __ANDROID__
#include "port/mobile/MobileImpl.h"
#endif
extern "C" { extern "C" {
#include <macros.h> #include <macros.h>
@@ -42,7 +45,7 @@ void UpdateFreeLookState(Camera* camera) {
sCanFreeLook = false; sCanFreeLook = false;
} }
} }
#include <SDL2/SDL.h>
// Function based on several camera functions, including Camera_Parallel1 // Function based on several camera functions, including Camera_Parallel1
bool Camera_FreeLook(Camera* camera) { bool Camera_FreeLook(Camera* camera) {
Vec3f* eye = &camera->eye; Vec3f* eye = &camera->eye;
@@ -96,6 +99,13 @@ bool Camera_FreeLook(Camera* camera) {
f32 pitchDiff = sCamPlayState->state.input[0].cur.right_stick_y * 10.0f * f32 pitchDiff = sCamPlayState->state.input[0].cur.right_stick_y * 10.0f *
(CVarGetFloat("gEnhancements.Camera.RightStick.CameraSensitivity.Y", 1.0f)); (CVarGetFloat("gEnhancements.Camera.RightStick.CameraSensitivity.Y", 1.0f));
#ifdef __ANDROID__
if(Ship::Mobile::IsUsingTouchscreenControls()) {
yawDiff = -Ship::Mobile::GetCameraYaw()*10.0f;
pitchDiff = Ship::Mobile::GetCameraPitch()*10.0f;
}
#endif
yaw += yawDiff * GameInteractor_InvertControl(GI_INVERT_CAMERA_RIGHT_STICK_X); yaw += yawDiff * GameInteractor_InvertControl(GI_INVERT_CAMERA_RIGHT_STICK_X);
pitch += pitchDiff * -GameInteractor_InvertControl(GI_INVERT_CAMERA_RIGHT_STICK_Y); pitch += pitchDiff * -GameInteractor_InvertControl(GI_INVERT_CAMERA_RIGHT_STICK_Y);
@@ -139,6 +149,13 @@ bool Camera_FreeLook(Camera* camera) {
bool Camera_CanFreeLook(Camera* camera) { bool Camera_CanFreeLook(Camera* camera) {
f32 camX = sCamPlayState->state.input[0].cur.right_stick_x * 10.0f; f32 camX = sCamPlayState->state.input[0].cur.right_stick_x * 10.0f;
f32 camY = sCamPlayState->state.input[0].cur.right_stick_y * 10.0f; f32 camY = sCamPlayState->state.input[0].cur.right_stick_y * 10.0f;
#ifdef __ANDROID__
if(!sCanFreeLook && Ship::Mobile::IsUsingTouchscreenControls() && (Ship::Mobile::GetCameraYaw()>0||Ship::Mobile::GetCameraPitch()>0)) {
sCanFreeLook=true;
}
#endif
if (!sCanFreeLook && (fabsf(camX) >= 15.0f || fabsf(camY) >= 15.0f)) { if (!sCanFreeLook && (fabsf(camX) >= 15.0f || fabsf(camY) >= 15.0f)) {
sCanFreeLook = true; sCanFreeLook = true;
} }