Commit Graph
84 Commits
Author SHA1 Message Date
ZelllllandGitHub fb1ed529ad Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
55c558852f en_rsn OK (#41)
* en_rsn OK

* Fixed build error caused by collisioncheck

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
08e964972f en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit)

* nnh work

* Working on collider

* formatting

* Fixing en_nnh

* Fixed build error. The issue was a collider init, not sure what made me think it was OK before

* Removed overlay helper stuff

* Removed weird qemu file

* Fixed collider once and for all.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
6ac8ea373c Decompile ovl_TG_Sw (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngamingandGitHub f927730418 Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngamingandGitHub 1c4a3047de z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
RozeletteandGitHub 07efebe2ff z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
a051672fd6 bg_haka_curtain OK (#25)
* bg_haka_curtain OK

* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
RozeletteandGitHub 0844c24773 Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
RozeletteandGitHub de7a521857 Decompile z_snap (#11) 2020-08-29 01:10:24 -04:00
mmb70andKenix3 522ccdbb95 func_0x800968B0 PR review 2020-07-24 19:26:37 -04:00
mmb70andKenix3 7b45043c97 Matched boot_0x800968B0.c
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3 07cfe5b43f Merge branch 'master' of https://github.com/zeldaret/mm 2020-06-23 17:38:34 -04:00
Rafael MouraandKenix3 c9dc82cbe5 func_800B72F8 decompiled 2020-06-23 17:35:29 -04:00
MMDecompandKenix3 7d61d4e6ff Decompile game.c 2020-06-23 10:55:11 -04:00
Kenix3 664182c289 Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void* 2020-06-04 21:41:44 -04:00
Kenix3 dfbcac539e All z_scene functions now OK 2020-06-04 20:41:16 -04:00
f230898dfe z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette 01c86ec621 Decompile z_prenmi.c 2020-04-23 01:11:25 -05:00
rozlette c1bb5f00d6 Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
rozlette 639df45a03 Some work on z_view 2020-04-21 11:49:16 -05:00
rozlette 2b50a1eab8 Update to latest ghidra project 2020-04-19 13:15:10 -05:00
Kenix3andGitHub 4e63d23cf4 Merge pull request #2 from Kenix3/master
Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix f8713ceb46 Decompile functions in z_scene 2020-04-08 17:49:40 -04:00
rozlette b1dda27053 Decompile code_0x800AF710.c 2020-03-19 22:59:03 -05:00