kyleburnette and GitHub
a0b8a7c718
TwoHeadArena and TwoHeadGfxArena OK ( #83 )
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* TwoHeadArena and TwoHeadGfxArena OK
* Changed negatives to ~ in TwoHeadArena.c
* Renamed functions to match OoT
* Formatted code files
* Removed dispbuf
2021-03-27 12:13:56 -05:00
Rozelette and GitHub
6e4d156ad7
Door_Spiral OK (from zel) ( #87 )
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* Door_Spiral OK
* Cleanup
2021-03-27 12:17:42 -04:00
e64d4d8bf2
EnPoFusen: OK ( #69 )
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* EnPoFusen: OK
EnPoFusen: WIP
EnPoFusen: init is matched
* EnPoFusen: requested changes
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
* EnPoFusen: forgot I renamed a function to check diff, changed back
* EnPoFusen: Bad search and replace
* EnPoFusen: really bad search replace
* EnPoFusen: ColliderInit and requested changes
* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2
Co-authored-by: isghj8 <isghj8@gmail.com >
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
2021-03-24 03:58:25 -05:00
Tharo and GitHub
1a2e6d7ffe
z_collision_check.c ( #58 )
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* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette and GitHub
32d0e622fd
padutils OK ( #72 )
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* padutils OK
* Update to latest OOT
2021-03-22 11:03:33 -05:00
Rozelette and GitHub
8342329538
yaz0.c OK ( #71 )
2021-03-16 21:49:27 -04:00
Kenix3 and GitHub
a53626049f
Decompiles z_vr_box (from zel) ( #73 )
2021-03-16 21:27:14 -04:00
Tharo and GitHub
a983d14081
functions and variables headers cleanup ( #63 )
2021-03-11 20:27:39 -05:00
Zelllll and GitHub
fb1ed529ad
Add OoT actor structs and enums ( #55 )
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* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
55c558852f
en_rsn OK ( #41 )
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* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-12 18:26:05 -05:00
08e964972f
en_nnh OK ( #42 )
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* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-12 18:25:48 -05:00
6ac8ea373c
Decompile ovl_TG_Sw ( #44 )
...
Co-authored-by: MMDecomp <MMDecomp@anon.tld >
2020-12-09 19:35:40 -05:00
fullgrowngaming and GitHub
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming and GitHub
1c4a3047de
z_skelanime OK ( #34 )
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette and GitHub
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
a051672fd6
bg_haka_curtain OK ( #25 )
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* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2020-09-23 21:04:29 -04:00
Rozelette and GitHub
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette and GitHub
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
mmb70 and Kenix3
522ccdbb95
func_0x800968B0 PR review
2020-07-24 19:26:37 -04:00
mmb70 and Kenix3
7b45043c97
Matched boot_0x800968B0.c
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Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3
07cfe5b43f
Merge branch 'master' of https://github.com/zeldaret/mm
2020-06-23 17:38:34 -04:00
Rafael Moura and Kenix3
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
MMDecomp and Kenix3
7d61d4e6ff
Decompile game.c
2020-06-23 10:55:11 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00