* Fix interpolation crashes due to unclosed records
* rework en_mnk drawface to avoid return in open/close disps pair [still matching]
* fix placement of close_disps in en_osn draw
* replace returns with goto to follow other decomp patterns
* initial audio work
* Implements caching and fixes a ton of issues with audio
* Uses correct memory sizes in mixer.c
* Resets mixer values
* Actually correct dmem buff values in mixer.c
* Remove breakpoints
* Fix sequences not playing
* The forbidden type.
* Forbidden TYPES?!
* Thanks Louis
* Thanks Louis Part 2
* Fix garbled audio
* Fixed ADSR bugs
* Fixes ASAN crash in loading samples.
This code is causing the game to attempt to read sample data beyond the actual sample data.
* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.
* Fixes crashing while loading audio samples.
Additionally, lowers the log level for audio commands.
* Textbox SFX UB Fix
* Decreases priority of more debug messages
* Fixed a couple uintptr_t issues
* Adds context to Jack's hack of shortcutting later loading sequences.
* Audio corruption fix
* Few uintptr_t fixes
* Fix build on linux
* Fix build on mac
* call audio exit
* fix sfx in dialog
* unstub more audio funcs
---------
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.
* track LUS changes
* LUS Bump
* Changes for new LUS resources
* fix factory issues and bump modules
* add build version, custom assets folder, and fix extraction
* add missing custom assets
* fix build .h
* libzip in the workflows
* apt-deps
* Fixes to importers to work with upstream Resource Manager.
Also remove duplicated structs.
* Bump LUS
* bump LUS
* Bump LUS
* bump lus
* point back to louist103/mm
---------
Co-authored-by: Adam Bird <archez39@me.com>
* add actor reset func handling
* reset func for day transitions
* reset func for deku playground
* reset func for dog race
* reset func for grass
* reset func for goron shrine chandelier
* reset func for lost woods intro sparkles
* reset func for deku palace patrol guards
* reset func for dampe
* reset func for beaver race rings
* reset func for butler race doors
* reset funcs for deep sea python
* reset func for dogs
* reset func for deku curse mad scrubs
* reset func for keaton grass
* reset func for marine lab fish
* reset func for shooting gallery scrubs
* reset func for Stone Tower FloorSwitch
* reset func for ice platforms
* reset func for punchable pillar
* reset func for blue warps
* reset func for odolwa
* reset func for twinmold
* reset func for gyorg
* reset func for wart
* reset func for igos window
* reset func for majora
* reset func for snow head central pillar
* Initial. Only enough to get it running. Missing changes to effects and actors.
* Add frame interp calls to most files in `code`
* Fix bubbles (The ones that look like bubbles)
* Fix kankyo and takkuri.
* Fix obj_grass interpolation
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>