9 Commits
Author SHA1 Message Date
ArchezandGitHub f5097dab11 fix picto with res multiplier and docked windows (#474) 2024-05-25 09:54:30 -05:00
briaguyaandGarrett Cox 6da0031295 run clang format (#448)
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format
2024-05-22 09:05:05 -05:00
inspectredcandGarrett Cox 292acc5ecd Remove BenPort.h from functions.h (#309)
* Remove BenPort.h from functions.h

* use specific z64 includes

* this -> thisx
2024-05-22 09:05:04 -05:00
ArchezandGarrett Cox 0916ba52f5 Fix: Write framebuffer data to CPU for Deku bubble (#236)
* use framebuffer data for deku bubble

* review feedback
2024-05-22 09:05:03 -05:00
ArchezandGarrett Cox b4c7a8bd22 Implement picto box frame buffer and reading logic (#189) 2024-05-22 09:05:01 -05:00
ArchezandGarrett Cox 19c3c3f5c1 Implement HIRES support and fix Bombers notebook (#181)
* Implement HIRES support and fix Bombers notebook

* bump lus
2024-05-22 09:05:01 -05:00
louist103andGarrett Cox 27b70f03c1 Track LUS changes for LUS refactor. (#163)
* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.

* track LUS changes

* LUS Bump
2024-05-22 09:05:00 -05:00
ArchezandGarrett Cox f4aec1ed0a Implement VisMono with custom framebuffer effects (#136) 2024-05-22 09:04:59 -05:00
ArchezandGarrett Cox d962e4fa48 Framebuffer Effects 1.0 (#127)
* Add framebuffer effects methods

* Implement motion blur effect

* Implement shrinking window framebuffer effect

* Implement pause render framebuffer effect

* update framebuffer gbi logic

* update lus ref
2024-05-22 09:04:59 -05:00