* PoC of using variadic arguments with GameInteractor_Should * va_list boilerplate in SHOULD macro * drop opt arg in favor of variadic arg changes * account for default type promotion * remove demo code
* Add Fierce Deity anchored backwalk enhancement * adjust ztarget hook to clamp speed instead of modifying animation frame logic --------- Co-authored-by: Archez <archez39@me.com>