11 Commits
Author SHA1 Message Date
ArchezandGitHub cf92349436 Fix skip intro and skip first cycle logic running when it shouldn't (#846) 2024-11-12 11:00:45 -05:00
balloondude2andGitHub 4d3c39224c [Enhancement] Add First Cycle Skip (#716)
* add option to skip first cycle

* nest cycle skip in intro skip

* set persistant flags from first cycle

* better comments

* missed a flag

* add modern menu option

* clang format

* add entrance cutscene flags
2024-10-09 23:48:21 -05:00
Garrett CoxandGitHub a93f011253 Move GameInteractor & NameTag src up to root of 2s2h (#799) 2024-10-05 10:33:10 -05:00
Garrett CoxandGitHub da04b7f859 Change GI_VB_ to VB_ (#798) 2024-10-05 10:02:53 -05:00
ArchezandGitHub b1eea9ca76 Use variadic arguments with GameInteractor_Should (#766)
* PoC of using variadic arguments with GameInteractor_Should

* va_list boilerplate in SHOULD macro

* drop opt arg in favor of variadic arg changes

* account for default type promotion

* remove demo code
2024-09-26 12:39:05 -04:00
2e4710c6c2 Tweaks to warp point (#666)
* Tweaks to warp point

* wait for console logo exit

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Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-06-25 00:16:10 -04:00
Garrett CoxandGitHub 57d4e62ed0 Fix issue where skipping clock tower cutscene would not return you correctly (#618) 2024-05-30 23:21:18 -05:00
Garrett CoxandGitHub b73db51098 Fix baguette (#459) 2024-05-23 10:35:45 -05:00
briaguyaandGarrett Cox 6da0031295 run clang format (#448)
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format
2024-05-22 09:05:05 -05:00
Garrett Cox 72625182a4 Add a few initial cutscene skips (#399) 2024-05-22 09:05:05 -05:00
aMannusandGarrett Cox 655d82462e Recategorize current enhancements (#257) 2024-05-22 09:05:03 -05:00